I'm in
I'm so excited, this is my first Lubum Dare and only the second game jam i've ever done. I wish luck to everyone!
I'm so excited, this is my first Lubum Dare and only the second game jam i've ever done. I wish luck to everyone!
I'm as ready as can be regarding Ludum Dare 39. ;)
I was considering doing the compo but after consideration, I am going to do the game jam, I would have a team but my close friends have plans this weekend so going in solo! I wish Everyone and me luck for the jam! I be on Twitter and such if anyone needs me. ;)
I just realized my close friends most likely have plans of their own this weekend... Going in Solo then! :P Good Luck to Everyone!
Well going to give this a try. Watched Quill18 the last couple years and decided this was the one to see if I'm actually learning anything. I'm self admittedly a total newb!
So what will I be using?
Game Engine: Unity Graphics: Asset Forge if I can figure out why 2D exports look fuzzy in Unity and/or GIMP
Sounds: Not sure yet, still puzzling that part!
Let's have some Fun!
Haxe, Paint.NET etc
My first gamejam and I'm going in solo. Hopefully something productive will come out of it! I wish everyone good luck & have a fun weekend!
Will be using:
So some people do not like the new page, some do not like the theme selection process. I get those things, I partly agree, there are features I loved at the old site that are not here for the new (yet), the old data is not migrated, the themes start repeating, etc.
But why are you angry about this?
Want to see a feature for the site really badly? It is open source, go in and add it. Or code against the API yourself to build a separate tool (like feedback friends did). The old site could no longer deal with the amount of participants and it was not maintainable, let's help shape the new one instead of hating on it.
Want to improve the theme selection? Discuss ideas with the team, just don't hate on them. For example: I personally would love to manually remove or at least flag the themes that are very similar to things we had before. Yes, I would love to personally do it! Do I go around and accuse PoV of deliberately selecting 'bad' themes? Of course not, he does have neither time nor incentive to do this. It just so happens that overall people prefer certain themes and not everyone was there when they won, so they probably don't even know.
Don't like the themes in the finals? Certainly say so. Vote them all down. But why lash out at throw profanities at PoV and the others? This is democracy for you, the majority may not want what you want. They may not even want what is best. Want to be a dictator? Go play some CIV or something.
This is a FREE game jam, there are no fees, there is no price money (Not in-competition at least, winners usually get good deals if they want to release the game...). It is about learning and sharing and the feeling of accomplishment and feedback and the overall community. Let's focus on having a great time, sharing how we make games and giving constructive feedback.
Want a more competitive jam with themes selected by the organizer, unique each time, candidates not known to any participant beforehand? There are plenty of alternatives, Global Game Jam comes to mind. Or look around on itch.io, there is a JAM there basically every weekend.
Side note: I think we should also split theme into 'topic' and 'limitation', each with their own judging category. The topic being something with much freedom, that will probably affect your story rather than your mechanics, let's say "space", and 'limitation' being restrictive and challenging you to work with less, let's say 'you can't move'. Participants then can use one or the other or both, each to their liking.
Let's say it's my second time.
With a friend ill be working on my own engine-like thing based on sfml, thor, and box2d ( its repo is here if someone have time to waste xD : https://github.com/Risist/ReEngine2Die )
for graphics probably ms paint & paint.net (will see) for music audacity (do not expect too good quality :P )
Okay, so this is my second time participating in a game jam. Last time, in Ludum Dare 38, I created Conquery & was very happy with the overall game jam experience.
I look forward to having an even better experience this time.
Like last time, I'm going to use Phaser & Typescript for programming the game. Last time, I didn't pay attention to the graphics, but this time I'm looking forward to using Gravit designer for my graphics.
What about you guys? What tools are you using? And best of luck for the game jam, guys!
As unhappy as I was with the end product of my first LD jam, I thoroughly enjoyed the experience. So, it's time to give it another go!
Going to be using Unity again, and joining the Compo.
This will be my second Ludum Dare. Just completing my last game was a huge personal success. This time, I will be trying to improve my ratings and overall, produce a better game.
I will also be attempting to screen record my progress and post a timelapse to YouTube. Any suggestions regarding recording game creation is much appreciated.
I am using Unity, Blender, Audacity, Bosca Ceoil, and I still need to find a sound effects program.
Good luck to all participants!

I heard a rumour that you Ludum Dari (plural?) like making games. We run a partnered server over on Discord called GameDevNetwork for all things gamedev, whether that be in the form of code support, bouncing back story ideas or just sharing your lovely work.
GDN is a friendly, supportive development community that aims to help you become the best developer you can be!
We host monthly(ish) jams with fabulous prizes (by which I mean stickers and PR mentorship, we strictly avoid monetary prizes, we're here for creativity after all!) and love spreading community flair.
We also have a #gamejam channel reserved to contain the intense action of fantastic jams such as Ludum Dare.
Drop by and talk about anything from your Ludum Dare project to what your favourite pizza topping is over here: https://discord.gg/gdn :tada:
I'm also an avid game jammer/hackathoner, feel free to poke me about AR/VR, code things or just some of the cool projects you've worked on :heart:
Just in time for the Ludum Dare 39, I have written up an article about all of my favorite games from the Ludum Dare 38! You can check it out here - http://fireside.gamejolt.com/post/jam-favorites-ludum-dare-38-vepwgamy :) Good luck this LDJAM!
This will be my 5th attempt at LDJAM (but only two completed submissions)!
I want to make something quite different this time, I felt my previous two entries were quite similar mechanically although I was happy with my improvements to the formula.
I've been in a bit of a slump lately, so I hope LDJAM will help get me out of it!
But a SmallTrek for Android should be coming out very soon, it's working just needs a bit more polish before I'm happy with it!
Been working on some chiptunes on LSDJ to get in the groove. https://soundcloud.com/impbox/only-cat
Tools i'll be using:
Please remember to be excellent to each other!
This is my first Ludum Dare. My objective is finished the game within time limit. I'm going to use SFML, it's very hard and slow compare to high-level game engine like Unity or Godot. I wonder if anyone else use SFML in Ludum Dare. I also use GIMP for pixel art, LMMS for sound.
Whatever, good luck jammers.
Something came up over this weekend :(
Looking forward to my fifth Ludum Dare Compo with LD39!
Well, it looks like its that time again!
Godspeed, my fellow jammers! May your minds be full of inspiration and your mugs full of caffeine!
I have missed the last jam, but I'm here again. This will my third time.
I'm going to participate alone, I haven't found a partner free for this weekend.
I'm going to work with GameMaker (or unity, if the theme required it), and Google Chrome to access OpenGameArt (jeje...)
This time, I'm going to try to play more games than the previous jams. I will try to get more views for my game.