Progress
Halfway I decided to scrap one idea. Now I got a base of the game.

Halfway I decided to scrap one idea. Now I got a base of the game.

Finally done with my submission, Burnup Blade! In the game, you run through a hallway, fighting robots with your energy sword. However, your sword will run out of power and must be recharged often at energy stations. If you're not still incredibly busy making a game, please give it a try (link below). Honestly, I'm surprised I finished so early, even though I didn't work that long on it. I got plenty of sleep and still managed to be so early. It almost makes me feel like I didn't work hard enough and should've added more... :expressionless:


Play, rate, and comment: https://ldjam.com/events/ludum-dare/39/burnup-blade
i'm tired now but it was a lot a fun ;) The game is now published and available on https://ldjam.com/events/ludum-dare/39/mana-manager play and rate !
i managed to add a "hard mode" at the very end to increase the game length, it's a real challenge to beat it ;)

Well i wasn't shure if i culd make it to the CUMPO or not but after makeing sprites like THIS i now realize that i have a lot more work in front of me!! (it's a good thing i have summer holiday now).

It's time to go to sleep, I'm very proud of myself because this is my first Game Jam. My game looks good and its fun to play. You can try it :)
https://ldjam.com/events/ludum-dare/39/solar-power-rush

Just a small few sound effects left to create.
Presenting...

This relentless shooter on rails with bullet time came from a side idea I had for awhile now. This LD started off feeling like I was way too overscoped but I'm happy with the result and the proof of concept which came out of this jam.
Try it out here: https://ldjam.com/events/ludum-dare/39/south
Just published my 2nd Ludum Dare game! I learned from my previous Ludum Dare to focus more time on audio and music, rather than just programming. After the voting, I am looking forward to working on this game more and possibly releasing on Android in late August.
Play my game here, Fuel Frenzy: https://ldjam.com/events/ludum-dare/39/fuel-frenzy
Any feedback would be much appreciated.

Started far too late and only worked properly today - now I've burnt out a little! Should have started yesterday, so I'm almost certainly not going to submit for the Compo - although I might yet publish something somewhat unpleasant for the Jam.
I've certainly learnt a lot though, and I'm going to polish this one a lot more post-jam :)
My game is finally done & published !!! It's better than the previous one which was so terrible !!! So I tried to improve my skills and we have a good looking game here !!!
Still can't believe my first game jam went as well as it did!! Now im off to sleep.
https://ldjam.com/events/ludum-dare/39/satellite-suicide-burn
Give it a try --> https://ldjam.com/events/ludum-dare/39/powertac
I wanted to make it a lot better but failed due to time constraints. I'm very happy with the result tho for my first ludum dare and will love to finish the game in the future! :D
So Ive got lost, was killed and was reborn by this monstrosity
After initially drawing a blank on ideas and deciding to skip this ludum dare I came up with an idea for an idle game Saturday afternoon:
The goal would be keeping a light bulb on for as long as possible. The best part however would be the lamp itself which could be messed around with...

The most innovative part of the game would have been that the power is drained faster the more the computer's CPU is used. Sadly, as I made the game with Godot Engine, I had some difficulties writing and compiling a custom module to add that ability to the engine, because Godot wants to compile with SCons which needed MinGW which needed a bunch of packages to work, then godot needs Direct X to compile which is only available in a bundle with the Windows SDK, a 2.5 GB large piece of software and I don't have any more storage space on my computer...
After quite some struggle I decided I could not implement the CPU thing and instead focused on polishing the game. Hope you'll see some of that while playing and let me know your highscore :smiley:
That was an intense two days! The last three Ludum Dares I participated in I was doing the Jam with a few friends but I am submitting to the comp this time.
Come check out my game at: https://ldjam.com/events/ludum-dare/39/running-from-power


Most of the gameplay is done! Tomorrow is for some final touches and polish before submission.

Count the sheep.
LINK: https://goo.gl/yJGzoT

Getting even hotter:fire:
That's it, game finished! Not as many illustration as I first intended, but it takes time and I'm tired.
Now is the time to test games and then sleep.
I really wanted to finish my game in time for the Compo, but it seems like I'll do not...
At least I've seen other guys among you that will try the Jam instead of the Compo, so if some of you is reading I KNOW THAT FEEL BRO!
Tomorrow will be a very busy day in my AFK life, so I hope I'll get to finish the game at all...
Good night everyone!
We have now finished about half of our levels and we are very confident that we can finish our game before the deadline. Today we made few longer level designs so that there would be little challenge. Here's screenshot that showcases one of our levels.
Can't wait to see what this game looks like when it's finished :)

I've finally managed to make a game for Ludum Dare ! This was, as usual, an awesome experience.

I'm excited to play all the great games published for this jam, but right now I need some sleep :)

And I don't have time!

I'm done with my entry. I submitted it and seems like the source code link is not showing up...
Oh well, maybe it will, eventually. I had lots of fun, learned a lot and didn't sleep much. Can't wait for LD40!
Anyway, check my game out!
https://ldjam.com/events/ludum-dare/39/alien-invasion
This is my first Ludum Dare and I'm proud to say that I might finish in time!

It seems I need to work more on my game. It was going to be made for the compo, but sadly it's not finished yet. fortunately, I can now use free music. that was the trickiest part for me. And also can have some sleep. 3 AM here :D

Just finished adding a power system that influences each cars max speed. Solar flares are used to regain power as it slowly drains away over time. Also added HUD components to show the player's rank and place.
I think this is all I'm going to have time for this jam. The level design and AI could be a good kick in the butt, but for a 48 hour competition this is the best I could help for. Last steps include a readme and a icon, then off to packaging.
Thank you everyone for checking in during this event, it's been a blast! I look forward to seeing everyones creations during the rating part of this event. Please be sure to stop by and leave some comments if this game has interested you at all.
Ludum Dare is now 2/3 in! So far I have a stable version of my game released, and I am really impressed because I didn't think i would be able to do this. Tomorrow I plan to add even more sequence puzzles, and hopefully i'll manage to add in a random puzzle generator and a path-finding algorithm to compile the mazes.
Here is a link to my Google Drive folder for LD 39. The folder contains a .jar file, and two surveys. One is a bug report and the other is a game review so my next one can be better.
https://drive.google.com/open?id=0B4yLHk4Hu4WyS3Z6bXhJemdFRTA
Here's Two Screenshots!
Basic Screen displaying an arithmetic puzzle
Game-Over Screen Glitching onto the main puzzle (not everything is going perfectly, but it all functions)
So after 2 days I'm close to finishing this thing with as much stuff as I had planned initially. I'm glad I didn't go for an unreachable goal this time :)
The game is called Power Play, and you're the last rugbyman in a world overrun by robots, and need to beat them in a match of the old gentleman's game.
It features a few different enemy types, a kind of cool AI, and fun visual effects and animations. What's left to do is mostly balancing and UI polish.
Here's what it looked like this morning :
https://media.giphy.com/media/3o6vXKGKAdsNftFqzS/giphy.gif
And this is the AI being very smart at avoiding walls :
https://media.giphy.com/media/26n6O5U2Ch5TM9pJu/giphy.gif
Listening to some 80s songs to keep me awake.
I'd say it's working!
My chiptune for game "Discipline and Punish!" at Ludum Dare Contest 39.
Initially it was released 26.June 2017 by experimental label DeadFieldRecords in my very first chiptune album "A!A!A!" - Treptow Park Marasma :D.
I am happy to use Beepbox tool for creating new compositions. Open the link to hear the track and see how it's built.
http://beepbox.co/#5s0kbl00e0Ltam0a7g0Lj8i0r1w1121f0000d1111c0000h6000v0020o3210b0000c00M001mlBpmlBpUA9xM000h8150000k51gk51gk51gk51gk51gk51gk50008i4x8jgid14x8jgxd18Q4zgid18Q4zgi0100000g000040000100000g0100400gp22VAQPOCOibOt4zr0AUSDm7RuqVf8IGI9NN2eUtoVwzyAtUVksL9FF_6ejHcsD96eCef9Slgp6CKKCEyqaqGGOddtJJkH1x1j7iy6CCCC-OKKCCCCKTnnjjjjnpnnjjjjrrFFFFFFHHHHFFFFBUwQQQQQQRRRRQQQQOQfFFFFFFHHHHFFFFBosarxD00

We now have a dog to help you cope with your imposing family.
Finally!! I completed my first LD after years of trying and failing!!
Play my game here: https://ldjam.com/events/ludum-dare/39/the-p-u-r-g-e-protocol
That was a fun experience, didn't get much sleep.

https://ldjam.com/events/ludum-dare/39/no-juice-got-juice
At least, I've finish my game for my first LD! I've seen too big but the main idea is there.
You can play it here : https://ldjam.com/events/ludum-dare/39/white-bubble
Finished and submitting. Been a long two days, but @3rksum and I have finished our first prototype!
Didnt know it will be so stressfull, my first LD, and it was no chill but here it is
https://ldjam.com/events/ludum-dare/39/$39678
I dont know why, but everytime I make executable in GM:S it shows you , that it is not safe to run, but dont worry about it.
So long, Poskok. At least the Compo version of you. I tried to resuscitate you by making your mechanics simpler, leave less in the hands of level design. But that's what killed you.
My game needed levels. I'm way too tired to design them. I still didn't replace some of the placeholder graphics. Haven't even touched on the sounds. I'd love to blame it on my circumstances. Having to travel 3 hours twice during compo is no joke. Finding out that the place you wanted to make your office is currently shut down is dumb. But ultimately, these were all my choices and they turned out to be not the greatest.
The silver lining is that I had an amazing weekend in Prague, drank amazing beer for 2 evenings, and took my skills for a spin again!
The concept of Poskok is something I really like. Hopefully, I'll be able to come back to it and finish it later.

All the logic and cutscenes finished! (I believe)
Now, I'm creating the visual of the game (models, textures, sounds). And tomorrow, I've to translate all the game to english (currently in portuguese), and adjust the gameplay!
But for today, I've a long journey yet!
Good luck, Jammers!
The second option in the meeting(scene 6) takes you to the Northen Bunker, where I've set two dialoge paths, each one getting triggered by what you had chosen at the 3rd scene(When you first meet officer Lollipop).
Those options won't affect your path, but will affect which funny animation you're going to watch!
Here is the background for that scene! (Yes, the walls are ment to be eaten!)

The game really feels like it's coming along now! Just a few more path scenes and the final one, as well as the ending animation! Really exited! :smile:
Still no music though. I added @Mgpxl to the team, but I don't know how to communicate with her privatly, so she can start making the music... That's a problem...
Our game programmed and designed by @shiitman will be a manager strategy based on ideas in "Discipline and Punish" by Michael Foucault. "The individual is the product of power. Where there is power, there is resistance". Chiptune made by me at beepbox.co.

My Pico-8 Roguelike CHARGE! is now available!

Come play it here: https://ldjam.com/events/ludum-dare/39/charge
(and I'm off to sleep! :D)
Hello everyone! I just finished my entry, took more or less 12hs to make. Didn't have enough time to make it better but I hope you guys like it.
I leave some gifs here:
|Pump the machine|Kill the gargoyles|
|-|-|
|
|
|
|Collect stuff|GARGOYLE MADNESS
|-|-|
|
|
Anyone know if LD still does the submission hour?
I have just completed my first entry to Ludum Dare! My game is called Apocalypse. And is about a warlock trying to destroy the world before running out of power!
Despite the fact that the game didn't really get to where I had imagined since day one I can safely say it has been plenty of hard work, some backtracking and, rather thematically, a power cut, I have managed to make something that resembles a game. I've learnt a lot from this experience, I'm really looking forward to seeing and trying what everyone else has made and I'll definitely be back next time with a vengeance!


I've invested a considerable amount of time in animations, but I'm really satisfied! See you tomorrow folks!

A 2D Puzzle platformer about an unwilling child and a town at the edge of doom, use your battpack to activate ancient mechanism and use gadgets from the town’s folk legacy!!!

Hiiiii!
After hours trying to find the perfect name to close the game in this last production sprint, we came to a consensus :)
Do you like it? How are your games going?

This is my first ludum dare and my second game!

A wave-based first person shooter inspired by Quake, Doom, Devil Daggers, etc.
Game Page: https://ldjam.com/events/ludum-dare/39/wrong-slumber
...Instead of compo, unfortunately I agreed to go to a wedding yesterday (Cause, y'know, when is Ludum Dare in July?) and I didn't exactly get enough done in 1 day to call it a game.
There's some core mechanics down and an easy art style, looking forward to doing a lot more tomorrow!
Perhaps a blog post at this time wasn't a good decision... Good luck everyone with their final hours :grin:
I made it one hour before the end!
It was a great time but now I'm So Tired I can't wait to go to my bed
SO GOODNIGHT EVERYONE!
https://ldjam.com/events/ludum-dare/39/$33357
I finally finished my game Cubed with only one hour left to spear. Yesterday, I did not have any time to work on Cubed.I just came up with the idea this morning and worked the whole day super hard for it.
You can find it here:https://ldjam.com/events/ludum-dare/39/$38626
I hope you like it.
Well, it 7:50, and an ok day's work so far. I figured I wasn't likely to have time to make a level generator, so I spent some time polishing up the tutorial instead, so that it can at least somewhat showcase what the game would be like. That said, how easy do you reckon it is to make a level generator in 4 hours? :grin:
How about a couple of screen shots before the servers go down?


It's a Jam entry, but I've got work tomorrow and I need to stop messing with it so... Done! This is my 6th entry into the Jam, and my first using Unity 2d, which was a little different but definitely made some things much, much easier.
Play the WebGL version here: https://ninjascribble.github.io/LudumDare39/

Dauntless Run is a top-down shmup/endless runner mashup where you try to keep your speed up by collecting fuel cells while avoiding enemies. Hope you enjoy it, and I'm looking forward to seeing what everyone else managed to get done as soon as voting begins!
Alas, we still don't have a title - but we have moving pictures! Today has largely been about animating things for me. @daanvanyperen continued his mystical coding work, while @meatmachine worked on more audio and began designing some basic levels. And now we actually have a game to play.

The large robot has 53 animation frames at the moment , the player has 28 frames (which I then copied twice to create two sets of her carrying our two different batteries) and the only enemy we have right now has 14 frames. Here's a few more examples:
And that concludes Day 2. Sadly I have to go to work tomorrow, so I will only be able to continue my work in the evening, but @daanvanyperen and @meatmachine will continue our battle valiantly during the day.

I finished my first ludum dare and my first game at the same time :)
considering the fact that i am only 14 i am pretty happy :) I have done a lot of prototyping (Especially with procedural generation and perlin noise, that unfortunatly i didn't got time to implement :( )
Thanks for everyone who gonna play my game !
(This screen is really ugly, i need to take another one, i will do it tommorow.)

Link : https://ldjam.com/events/ludum-dare/39/bounty-1
Well, I had a slow start. I forgot that LD39 started on Friday and had my group game night scheduled so I didn't get started for almost 5 hours after it opened up. Add to that the fact that my wife dragged me out to a barbecue with friends on Saturday and I didn't have as much time as I wanted.
In the end, I am pretty happy with the results though.
My game is ROOP (Running Out Of Power). Original, I know, but whaddaya want? =)
You are in a space ship that can only 1000 units of power. Enemy ships are trying to steal your power and you have to stop them.
*Game Page https://ldjam.com/events/ludum-dare/39/roop-running-out-of-power

I just finished my first Ludum Dare... ever!
It's called Universal Powers. You basically rule over the entire universe.
This is my first LD submission ever, and while I could have carved out more time to work on this game, my goal this weekend was to "learn the ropes" of EVERYTHING (from learning how to jam to submitting the game on here!). I have made a few games while I was in a small start up company about 5+ years ago, but the company has since tilted into different markets. It has always been a dream of mine to create and build games that are meaningful to me. I have come to a point in my life where I realize I am not getting any younger and I want to try and make my world in the world somewhere, somehow.
So I kicked my butt into high gear, having lurked these jams for ages, to finally decide and try out this jam.
Tools used: * Visual Studio 2017 * SDL2 * Gimp
My work background mainly consists of PHP, JavaScript and C#. So lately I have been trying to learn C++ with SDL2. I have been following a great YouTube series "Remaking Cavestory in C++" and I was able to take what I have learned so far from the videos to make this game. There is still much I can learn, so the game will be very limiting.
Hopefully my ideas come across in the theme alright. "Running out of power" interpreted in this game is a flash light losing its power. And since it is hand cranked, I wanted to create a mechanic that forces the player to use both hands to power up the flash light (hence why the two keys to power it up are so far apart). I thought these were interesting ideas and (in a better programmed game) could create some intense moments where you are fending off some monsters but have to power up your flash light before you can do anything else. Could create quite a scare!
Hopefully you guys enjoy, feedback is greatly appreciated!
https://ldjam.com/events/ludum-dare/39/hallway-creep
The game is not good by any stretch of the imagination, but I'm still pretty stoked to have finished a jam, and also a game!
I came up with a title for my game. I will be calling it "Get Rich Efficiently". Pretty boring, I know. In other news, lots of progress on the game was made today. I wrote a system for handling power grids, and added mines, which are powered off this grid. Solar panels were also added. They also got nerfed. A lot. The engine was also modified to add an inventory system and a day/night cycle (for the solar panels.) Here's a screenshot of what I've added today.

I was about to wrap up this game jam when a helpful member of the community pointed out to me that my model (I was using the Blender Monkey model) would not sit well for the compo judging. So this is the result of a few frantic hours (including some napping) of scrambling to model something in blender.

south is a relentless shooter on rails with bullet time that sends players into a rhythmic trance.
Here's a link to the compo page: https://ldjam.com/events/ludum-dare/39/south
Shout out to Cynical Monkey for giving me feedback on my earlier submission.
@pigdev @gustavo-manchae (Photoshop, Godot & Audacity) <3
Thanks you guys! YOU ARE AWESOOOOOOME!!!!

:sunglasses:
Now with just 25 hours left, I can see where I want to finish this game, so I managed to create a timeline!
(if you don't understand it, don't worry. I don't either!)
This timeline could change later on though, add more scenes, make it a little bit more complex, remove planned scenes if it takes too long, ect.
For now, this is the clear goal. Finish the last three scenes, dialoge/animation/story everything.
Polish any scenes that need more detail (hospital, for example)
Find and fix every bug that might occure (Probably with scene transition. I'll give it a full check near the end)
Try and add music. (If @Mgpxl doesn't reply and give music, I'll have to do whatever I can to make something myself. If that is the case, I'll add a "mute music" button so your ears won't bleed)
I also have to create the starting menu, which will function much alike a scene with buttons.
I think I can manage that! Good luck to your games! Both Jam and Compo! Can't wait to see some of them! :smile:
The game I'm currently creating for the Jam is about an alcoholic gardener that has no more fuel to be fine.
I've the base of player movements in Löve2d. Made graphics on MyPaint and scale/assemble them in Gimp. I'm not sure if it was needed to "create a game" yesterday and now it's too late or if I can still subscribe. Anyway I'm not sure to finish anything in time.

End of the second day is here! Unfortunately my game is still not finished, so the Compo is out for me. The game look much better then yesterday, there are boxes blocking movement, robots has sprites and are moving, firing and even sleeping when the battery is out. But there is still much to do - dying, battery charging, scoring, game states, sounds, ... I like it :-D

OK, so this is my first time submitting to the compo. I have the source code (game maker file) in a .zip folder with the .exe on itch.io. Is this enough or do I need to host the code elsewhere?
What can I say about my first jam / compo .. it was exhausting af but veery satisfying :D
I'm going to sleep now :pp
This is my first Ludum Dare. I made my game in python. The Download for the python version I am using is here:
https://www.python.org/downloads/release/python-342/
The file for the game can be found at this link:
Thank You!
Me: OMG I only have 45 minutes until compo ends! I really wanted to add this last piece of content, but I guess I'm out of time if I want to get it submitted before the deadline!
Me 45 minutes later: Phew got it uploaded on time! Wait, the clock reset... there's a dedicated submission hour? Oh. Derp.

Bat

https://boltkey.cz/battery/
https://ldjam.com/events/ludum-dare/39/w-e-r
G'day, my name is Olle.
I've just started learning to program and make games. I wanted to test my skills so far and so I have entered the 39th Ludum Dare.
It was fun and a good challenge.
Peace, O.
Here is finally my game to enter at compo :v well... well... I still have some bad bugs, I saw a pair of them when I tested the game for the uploading...
Here is the link: https://www.dropbox.com/s/dpapwuoscuiu9eq/RunOutOfPower.zip?dl=0
The commands list:
A: to move to the left D: to move to the Right Space or Right click: to jump J or Left click: to shot...
:D
I played better at higger cuality levels... maybe because the problem with physics update :v
NO SOUNDS... NO ENEMY IA... ONLY TWO STAGES...
;-; It's all what I can do...
I feel much better than at LD38... I am still learning and progresing.
Thanks for Playing <3 <3 <3

I didn't think I would be able to participate this time, but I managed to squeeze out my entry with about a half hour remaining: https://ldjam.com/events/ludum-dare/39/i-need-a-charger

Try to find the cellphone store in the city to buy a charger, then find an outlet to plug in, before your battery runs out!

Here I present you my very first compo and very first FPS game. Enjoy it! (Feedbacks are appriciated.)
https://ldjam.com/events/ludum-dare/39/defend-home-mars
You're a security guard caught in a top secret lab as the power goes out: escape the overrun facility before the light runs out. Q - use health pack WASD - move Mouse - aim LMB - shoot R - reload 1 - equip pistol 2 - equip secondary (after you find it) Made in Godot Engine
Just finished up my second ever Ludum Dare compo game, written entirely in Java! Its called Necromancy and was a lot of fun to make. I'm hoping to improve it in the future, but it is definitely fun right now!
https://ldjam.com/events/ludum-dare/39/necromancy

Check out keyboard commander at: https://ldjam.com/events/ludum-dare/39/keyboard-commander
If you think your typing skills are up to the challenge.

Available now for Windows and Linux. MacOS I'll look at tomorrow after I've slept.
Unfortunately I didn't have time or energy to polish it as much as I'd have liked. Look forward to any feedback!
https://impbox.itch.io/minisyn

Please Play My Game
Just submitted my compo entry...... itchy finger is trying to get me to Jump in for round two for the jam :D.
![3fbqOUy[1].png](http:///raw/8d4/z/61aa.png)
Now for the final 24h of polish...
Hit me up in the comments within 2 hours of this post! Here's the track I wrote for my own compo game.
Card of power is a CCG (Collectible Card Game) Where you can face a simple (Random) computer or play against someone sitting right next to you.
The Gameplay is a combination of real time strategy and turn based strategy. The real time happens during the round, when anyone can play any card at any time. The turn based is that you only get one more card every couple of seconds.
You can play and download it on Itch.Io
Please Leave feedback, it is appreciated! Thanks and I hope the game is worth you time and entertains you
Another long day (and night) for @natwomb, @kungkras, @reax, @stcky, and @daniel-olsson. We've been working on the music and a more visual depth. Next up is the actual game play.
https://www.youtube.com/watch?v=w0prLzSHS88
Last Compo I struggled to make a fully functional game! However, this time I was much more prepared. It may not be the coolest thing in the world, but take a crack at my game if you'd like! (It's pretty short, and pretty difficult, but I promise it is beatable!)
I focused a lot on lighting and messing around with some Unity shading stuff. My goal for the next compo is to have a much better idea of how to create good lighting and worlds! :smiley:

I've finished uploading my game, Interstellar Electric Inc.:

The key here is that while running out of power is bad, having too much power can be bad too... Play it here.


Give my game a try with my .exe download: https://www.dropbox.com/s/at9zh69dnm9gf9m/Power%20Defense%20LD39.exe?dl=0
Play my game and I'll play yours! Happy jamming!
Escape the collapsing forcefield!
Siphon continuum rips in the forcefield to escape!
Enjoy a quick
when you score points!

Hey check out my first entry ever! https://ant-212.itch.io/ludum-dare-39
Just finished uploading everything. :3

Please give feedback if you do try it!
My entry is called 'portals & boxes' cause i didn't have a better idea. xD
Here's the entry: https://ldjam.com/events/ludum-dare/39/$41194

After many hours of work here it is, my first compo game (and my first finished LD Game btw)

https://ldjam.com/events/ludum-dare/39/berserker
After abandoning my original idea over 24 hours into the jam, I decided to make something a bit different, a bit simpler, and I was going to do something a little crazy: I was going to make my entry in under 24 hours. I was going to make a compo entry.

Shockingly, it worked out. There's definitely some bugs and critical polish things that need to be fixed, but I can work on those in a day or two when I'm not, like, dead.
You can play/rate it at https://ldjam.com/events/ludum-dare/39/the-fallen, or go straight to Itch: https://cliffracerx.itch.io/the-fallen
If you find any game-breaking bugs (e.g, the win/lose conditions are bollocksed, or critical control tutorials are missing), tweet me at @CliffracerX and I'll try to hotfix it ASAP. I might be asleep when you send the tweet, what with timezones and such.
Good luck to those who're still working on their Jam entries! I'll be happily playing some of your games in 24-ish hours.