LD 39 July 28–31, 2017

Oh baby, I'm in!

Too crude? :innocent:

I've been preparing for this LD for a while now. Hopefully it'll pay off!

My toolset: - Engine: Duality (C#, 2D) - Art/Animation: Aseprite - Base Code: An Asperite importer I created so I can just drag & drop spritesheets into Duality and have all the animations work. I also laid some groundwork for a combined keyboard + gamepad input handle, so I can just check for multiple keybindings with one "control". For instance, "Jump" could be spacebar and Z on the keyboard, while also being A on the gamepad. Still basic stuff hopefully.

I may end up streaming some of the process, but this depends on if I think I can really focus or not. It can be hard to be creative while people are watching! :nerd:


I'm still pretty new to Duality. My hope is that the time spent this last week learning the engine will make the upcoming creation process smoother. Being able to quickly program the mechanics and having more time to spend on level design and polish is my goal.

Also, I'll be entering the Jam with two friends, both new to game development. We'll see if dipping their proverbial toe in the gamedev waters will spark some inspiration. :grin:

Good luck to all the participants out there!

Time to create some gr8 b8 m8, can't w8!

My first ludum dare with a few friends of mine, it will be hard, especially since we don't know the library very well(libgdx)! I just hope we can pull through. Time for many restless nights

I am in! (solo)

This is going to be my first game jam. Good luck to everyone! (I'll be using HaxeFlixel)

I'm in

Best of luck

I'm in! (solo)

This will be my first game jam! I hope I can make something playable and enjoyable with the theme. Good luck to everyone!

Let's do this

I'm in for LD39! I'll most likely be working with my usual Java game framework, "katsu", which you can find at https://github.com/berkano/katsu. Other tools at the ready: Photoshop, Tiled, Audacity, Ableton Live, OpenMPT. Good luck everyone and have fun!!

We're in

This will be my tenth Ludum Dare game!

Engine: Unity C#, UnitySpritesAndBones Music: Ableton Live, Pink Trombone, bfxr Art: Asesprite, Tayasui Sketches Pro, Blender

Tools of use

Okay, I've seen my two most limiting factors, and I've also being seing what other people are using, so I got some of the tools that they are using as well, and hopefully this will improve the quality that my games will be in!

Engine: Game Maker (sticking with it because I know it better than any other game engine) Art: Asperite, Inkspace, Paint.net (These will probably improve the art quality (hopefully)) Sound Effects: Bfxr, Audacity Music: Bosca Ceoil (The music and sound effects this time will be mine, but it will probably be horrible, or even deafening...)

Well, those are the tools I will be using! Good luck everyone!

I'm ready to rumble !!

That's will be me second LD. I'm ready. I've already prepared my folder with the main file. I'll done it with Lua/Love2D. I'm in France so I'll know the theme Saturday at 3AM. I'm very excited.

I'm in!

Hi!

This weekend I will be joining Ludum Dare!

I participated in Ludum Dares from the LD29 to LD33 and after this long hiatus I will be joining LD39 with my friend @franfox!

I will be Programming, @franfox will be in charge of the Art and we will be sharing Game Design duties!

We will be using the custom engine I have been working on for the past month or so. It is a C++ engine that uses SDL and OpenGL.

Happy LD!

David

Going in Solo. Yay!

Joining in for the first time and hope i can make something reasonable. It's embarrasing to say this but i'm using unity, yey :(. Well, I wish us devs the best of luck :)

I’m new

Any tips for new people?

Comments

28. Jul 2017 · 22:35 UTC
I would recommend starting with the smallest idea you possibly can, because it’s so easy to run out of time!

I’m in! First time around!

This is my first time around, so I’m rather excited, and also a bit nervous! I’m hoping to learn something new, and (dare I say) finish a game! Planning to use Java’s libGDX and a pre-built pseudo game engine!

Hello World!

Getting ready for my very first Ludem Dare! I have worked as an artist in a couple other games but looking forward to doing the programming AND art this time around.

Let's Do It!

First time in Ludum Dare,

Excited to make something and see everyone else's great creations.

Have a great weekend everyone!

I'm in for LD39

Or at least, I hope so if I'm feeling well enough this weekend. :P

Do I need to do anything official besides making an "I'm in" post? I don't think you had to in the past.

Also, do you have to declare compo / jam ahead of time? I'm planning compo but might do the jam instead.

I'm linking my previous code base declaration since it still applies and it would take a long time for me to reformat with the unfamiliar markdown code: http://ludumdare.com/compo/2016/08/26/announcing-code-base-for-ld36-flixel-project-template-publicly-available-for-ludum-dare-use/

A minor update since the Dropbox link is broken: The template is at https://viking.000webhostapp.com/ld/blizflixelld_template.zip

I plan to use Flixel and make a Flash game if I participate.

Woot Doot, almost there

Hello, this is my first LD, I'm quite excited for this.

Tools I'll be using:

  • Engine: Unity with C#
  • Sprites: Photoshop
  • Music: Bosca Ceoil
  • Modelling: Blender

And I'll try stream most of it at https://www.twitch.tv/denyol.

Good luck everyone, and have fun!

Looking for a partner

Im in for the 3rd time! I was always working alone and it was kinda hard especially last time when i didnt even finish a game until the deadline so this time im looking forward to work with someone. Ill be doing programming and other technical stuff but i can do a little bit of modelling too, so if there is anyone who would like to join me just comment and we can connect on discord or somewhere else. Im planning to work with Unity and Blender.

I'm in!

I'm gonna participate in the jam! Engine: Unity

Plans and stages

Due to something (a bug probably) the site created a couple of empty blog posts for me. So might as well fill them with my thoughts. :smile:

I'm living in London, so Theme announcement time for me would be 2am. Last two times I stayed up at this time to start thinking the game over as soon as theme is announced... Well... To be fair the first time it wasn't intentional. Just some random person knocked on the door in the middle of the night half an hour before theme announcement time, and asked to borrow a bike lock. And since I was up anyway, I decided that this was my literal wake-up call to stop admiring LD from a distance, and finally start participating.

Anyway... This time I am not going to do this. This time I am planning to go to bed early instead, and start working when I wake up fresh and ready by 6am. Sure this might look like I am willingly sacrificing 4 hours of work time. But in reality - even if I stay up all the way to theme announcement - I am not really going to do some real work done before I eventually have to go to bed. And all the sleeping will be during the Dare. And if I start sleeping before I more like push 4 hour of sleeping outside of Dare tame. So... Sounds like a good idea.

((I suspect I will bee too excited to sleep though... Hype is real...))

Assuming I will be able to sleep I will also get another free bonus: If I only start checking the theme 4 hours after announcement, the site will probably be back up. :) So after I wake up - I plan of checking the theme and then start brewing the concept for a game. This process doesn't require me being at the PC, so I will use this time to cook some food along the way. Most likely this will contain my usual breakfast and a couple of Pizzas for later.

Then utilizing the buffs from "Well rested", "Well fed" and having some Ideas, I will get to work. Which I am going to roughly split it to several phases. - Look for inspirations and references. -- The fact that existing assets should not be included in the game, doesn't mean they can't be used for references creating my own. - Create Assets (!) -- At least for some main objects that would be used in the game. I am mostly a programmer, so I tend to focus on coding and leaving asset creation for later, but this doesn't yield the best result. I get too carried away and when I code to a point when I can't progress further until I actually have final assets in place and can't work with placeholders... usually at that time I already have invested time in some unnecessary features, and then... I realize that I am unable to produce assets I need and I need to cut things out and... bad things happen. So this time I am going to make core assets first and then start coding around them. Hopefully this approach will yield better results. - After core assets are done (around 13:00) I will start coding. Hopefully by 17:00 I want to have a playable prototype that implements main gameplay and hopefully some features. - And what happens after this depends on the requirements of actual development. Hopefully I will have a game ready before 21:00 Sunday so I can publish it and go to bed without being brain dead on Monday.