Due to something (a bug probably) the site created a couple of empty blog posts for me. So might as well fill them with my thoughts. :smile:
I'm living in London, so Theme announcement time for me would be 2am. Last two times I stayed up at this time to start thinking the game over as soon as theme is announced... Well... To be fair the first time it wasn't intentional. Just some random person knocked on the door in the middle of the night half an hour before theme announcement time, and asked to borrow a bike lock. And since I was up anyway, I decided that this was my literal wake-up call to stop admiring LD from a distance, and finally start participating.
Anyway... This time I am not going to do this. This time I am planning to go to bed early instead, and start working when I wake up fresh and ready by 6am. Sure this might look like I am willingly sacrificing 4 hours of work time. But in reality - even if I stay up all the way to theme announcement - I am not really going to do some real work done before I eventually have to go to bed. And all the sleeping will be during the Dare. And if I start sleeping before I more like push 4 hour of sleeping outside of Dare tame. So... Sounds like a good idea.
((I suspect I will bee too excited to sleep though... Hype is real...))
Assuming I will be able to sleep I will also get another free bonus: If I only start checking the theme 4 hours after announcement, the site will probably be back up. :) So after I wake up - I plan of checking the theme and then start brewing the concept for a game. This process doesn't require me being at the PC, so I will use this time to cook some food along the way. Most likely this will contain my usual breakfast and a couple of Pizzas for later.
Then utilizing the buffs from "Well rested", "Well fed" and having some Ideas, I will get to work. Which I am going to roughly split it to several phases.
- Look for inspirations and references. -- The fact that existing assets should not be included in the game, doesn't mean they can't be used for references creating my own.
- Create Assets (!) -- At least for some main objects that would be used in the game. I am mostly a programmer, so I tend to focus on coding and leaving asset creation for later, but this doesn't yield the best result. I get too carried away and when I code to a point when I can't progress further until I actually have final assets in place and can't work with placeholders... usually at that time I already have invested time in some unnecessary features, and then... I realize that I am unable to produce assets I need and I need to cut things out and... bad things happen. So this time I am going to make core assets first and then start coding around them. Hopefully this approach will yield better results.
- After core assets are done (around 13:00) I will start coding. Hopefully by 17:00 I want to have a playable prototype that implements main gameplay and hopefully some features.
- And what happens after this depends on the requirements of actual development. Hopefully I will have a game ready before 21:00 Sunday so I can publish it and go to bed without being brain dead on Monday.