My first proper Ludum Dare!
I've been in before, but only symbolically, as my game was rushed together in a couple of hours :p This time however, I'll put in a bit more of an effort. Good luck all!
I've been in before, but only symbolically, as my game was rushed together in a couple of hours :p This time however, I'll put in a bit more of an effort. Good luck all!
I mean who cares...right?
...to say that I'm in LD39!
It's also my first time, so I'm not sure how it'll go :P
Engine: Gamemaker (because it's the only one I've worked this year)
Art: Paint.NET (keeping it simple)
Sound: Bfxr & Audacity
Music: Bosca Ceoil (if I even get this far)
Our first LD! One robot, one muffin! One designer, one programmer. From Spain. Already prepared, voting last themes. Good luck!!!
Our technologies: * :robot: Cordova + HTML5 + JS + p5.play + some physics library * :icecream: Photoshop + Illustrator + lot of love

Second Ludum Dare! Let's go! Still have no idea what I'm doi- wait a minute...
It's time to stare at a computer screen for 2 days and somehow have a game by the end of the event. Good luck to all!
Competing in LD 39 with 2 friends! Good luck all.
With LD so close, and my mind freaking out about the theme, I realized I didn't do something I should've done last week, so here it is! :stuckouttongue:
These are some control scripts I made for GameMaker:Studio, might work fine on GMS2 too: - YX Control Scripts: are some control handling scripts, inspired by Derek Yu's Spelunky Classic control scripts, there's a bit more stuff, I tried cramming some 4 player setup and it's ready for control mapping/saving too (uses INI files); - YX Touch Controls: are some objects I used while I was porting the last LD entry I made (Rainwater (is Free)) to Android, they consist of an on-screen analog and button widgets you can use and watch for updates;
They're not the best stuff, there might be better ways to handle controls, but are the solutions I found would fit me better, it might work for you too! :wink: So feel free to use'em on your games!
And that's it! Back to my nail-biting hours before LD starts!
Good luck to y'all, have fun and some amazing gamedev there!
I'm really eager to make and play this time! :video_game:
Cheers!
Hi!
It's been years since I've managed to crank anything out for LD, but I've decided I want to go again. Given how short I am on time on the weekends (fatherhood!), I am setting my sights a little low :).
I will be doing everything in Pico-8, which has quickly become my favorite way to program games. It's so fast!
I have also become obsessed with procedural action games (Splunky and Isaac are basically the only games I ever play anymore), and so I want to take a crack. I've made a bare-bones level generator for a bare-bones platformer that I've released (https://www.lexaloffle.com/bbs/?pid=42855&tid=29695) so I can utilize it. I don't know exactly what it will be yet, as I am waiting on the theme, but we will see!
Have fun, and if you are interested in using this level generator in Pico-8, let me know! It can probably be ported to LOVE without TOO much effort, and I would love to help there if you are interested.
-PBG
Hello everyone! This will be my first Ludum Dare. I only started game development a few months ago and I've now gotten confident that I'll be able to make a game in 72 hours!
I will be using Unity and 3rd party art and sounds.
h e l l o
I'm making a game for Ludum Dare ! Yay !
Tools :
Construct 3 Aseprite Bosca Ceoil Cubase 5 Sfxr Bfxr
Timelapses are awesome to look back upon, everyone should make one. It's super easy. Just download the free program called chronolapse.
https://www.chronolapse.com/
Our team: Barbora Sevcikova, Brigita Sirlova, Vaclav Spiral, Katerina Sevcikova and Pavel M. Dlouhy.
Game design: entire team Graphics: Barbora and Brigita Level design: entire team Music: Vaclav Sounds: Pavel Programming: Pavel Testing: Katerina
Tech: Unity Tools: www.bfxr.net
Folks, I wish you all a good time during Ludum Dare 39!
Okay, I'm going to formally announce my intention to participate in the competition. Done.
Around five hours to go, so I'm using the time to set up some starting code.
Have fun, everyone!
Greeting from Alicante - Spain, 2nd Ludum dare and third game jam, hopefully in this one we bring a fully functional half-polished game. And if not, at least we'll get the laughs off of it. Hopefully you'll get through the event learning something and having fun.
I'm a Belgian student and try my best for this LD. I will use Löve2D + Paint.net + {insert here some audio software}
Using LÖVE for the programming and Aseprite for art. Sounds will probably come from FreeSound.org. :D
We are the Random Gardeners, M@ (gamezero) and James (MildMunitions). This will be our 5th LD Jam together.

Using: * Unity 5.6 * Visual Studio Community C# * Photoshop, Inkscape & Paint.net * 3D Studio Max & Blender * Audacity, Sibelius & GarageBand
We've already brainstormed some basic ideas for the theme finalists. Pizza's in and we're ready to go!
Good luck everyone! Don't forget to sleep and eat well. Have fun :)
Hope I finish a decent game this time,
My tools will be:
Languaje: Javascirpt
Codebase: github.com/wilthord/JSGE_A
Art: Paint.net / aseprite /inkscape and Spartan
Map: Tiled
Music: beepbox, LMMS and Audacity
SFX: BFXR or beepbox
Good Luck everyone!!!!!
Trying to hype myself up because the rescheduling really caught me off guard.
Tools i'll be using: Unity 5.4 GIMP Audacity LMMS sfxr
Good luck to everyone participating!