LD 39 July 28–31, 2017

I'm in!

I'm in! This is my 3rd or 4th Ludum Dare... Not really sure, I jam a lot! (...and LD accounts were all reset it seems?)

Development Tools

Programming Language: C/C++

Framework: !ARK2D (my own personal set of libs)

Graphics: Photoshop CC 2017, maybe upscaled with !xbrzscale algorithm

Audio: bfxr & Reaper with c64 samples.

IDE: Sublime Text, if that counts.

Check out my last 2 (not Ludum Dare) jam games...

  • The Butterfly Effect: http://forceofhab.it/_files/games/the-butterfly-effect/1/
  • SWAT Analysis: http://forceofhab.it/_files/games/swat-analysis/

Good luck everybody!

My first Ludum Dare!

Also first jam ever :sweat_smile:

Weapons: Godot2, Aseprite / MagicaVoxel, FlStudio, SublimeText

glhf!

Good luck everyone!

I entered ludum dare once or twice a few years back. Haven't got the time for quite a while (or i just forgot about it :b). I'm back this time with greater experience under my belt!

I used to use unity3d. I see lots of unity and ue4 participants. For this ld, I'm going for a different approach. React will be my tool of choice :). Along with npm, I'm confident that the efficiency is not less than other game engines.

Good luck, have fun!

LD39: in

i'm in for this one. some ideas i've been tossing around this week that i'd like to try out. should be fun. :]

softwares/things: - Unity3D - Visual Studio - Photoshop CC - Blender, if i do anything 3D - Audacity - Might break out the MS-20 and/or SH-101 emus - Asana - some base code for ANNs in Unity: https://github.com/Blueteak/Unity-Neural-Network

I'm in!!!!

This would be the 2nd time (for my team) joining Ludum Dare.

List of stuff I'm going to use this time: -Engine + IDE: Unity & Microsoft Visual Studio -Language: C# -Art/Graphics: Photoshop & Medibang paint -Music: ??? (i have no idea seriously)

Goals: going to get out of my comfort zone and make something I've never did before. Hopefully I could learn something new and level up my skills.

Good luck everyone! :D

I'm in, good night !

This is the 3rd time I'll be joining the party, because it's the most amazing thing ever (^-')b

Tools I'll use : - Code : Haxe with Haxeflixel on Haxedevelop. - Mapping : Tiled. - 2d 'art' : Pyxel Edit, Krita, MSPaint, Gimp. - Soundzzz : Audacity. - Music : Well... I have no idea, some beatboxing maybe ? - Coffee : Freshly grounded with some hazelnuts, Mochaccino, with cream and 5 ice cubes. Apply to programmer 2/3 times a day

See you in 8 hours, after a nice rest o/

I'm in!

Hi everyone. This is also my first Ludum Dare and I'm very excited. I hope all goes well and I wish everyone good luck! :relaxed:

Development Tools

Game Engine: Unity3D

Audio Workstation: Logic Pro X

Code Editor: MonoDevelop

Graphics Editor: GIMP

Modeling Software: Blender

We are in!

Second LD for me.

This time with my friend @Zentan :grin:

Programs used:

  • Gamemaker Studio 2
  • Photoshop
  • Aseprite

Goals

  • Do something with Autotiling
  • Make it somewhat fun
  • Make it

Edit: We did it :3

First time!

Hello there Ludum Dare veterans and newcomers!

As many others, this will be my first Ludum Dare too. Looking forward for the next 72 hours, it'll be a very fun experience!

  • Engine: Unity3D
  • Code editor: Microsoft Visual Studio
  • Graphics: Gravit Designer
  • Sound: Uhm...

Good luck and have fun everyone!

Ludum Dare is this weekend? AGH! I'm in

Seriously, I didn't know Ludum Dare was this weekend xD Well, what a lovely surprise... I'm in!

Hello everybody)

I will participate in LD 39 using HaxeFlixel, Krita and LMMS) And maybe I'll use Blender and UE4))))

I'm in. And ready to go!

In for my ninth event in a row, eight of which I've used TurtleBrains for, a cross-platform, C++ framework built for rapid 2D game development.

I'll be using:

  • Visual Studio, XCode, gmake
  • SublimeText 3
  • InkScape
  • Paint.net
  • Audacity
  • bfxr
And probably some other stuff.

Live Streaming

Will be streaming on twitch most of the event so do swing by to checkout progress. Also follow me on twitter @timbeaudet to catch the going-ons, screenshots and misc. randomness that happens through the event!

Some Stuff I'm Using (And you can too!)

I'm getting a template project together for the jam in Unity.

Here are a few Unity tutorials and assets (code not art) that I am using to setup my template for my entry in the compo.

A simple dictionary based Event system for Unity with an hour long tutorial and source, by Adam Buckner:

https://unity3d.com/learn/tutorials/topics/scripting/events-creating-simple-messaging-system

A free Game Jam Menu Template for Unity which I made for my day job at Unity, which is available for free via the Asset Store, there's also a tutorial on how to use it if you are curious:

https://www.assetstore.unity3d.com/en/#!/content/40465

The cousins are in!

My cousin and I are in! We might also be joined by a colleague tomorrow, we'll see...

We are both software engineers, so this time around we want to try and focus on our creative skills instead of writing a bunch of complex code - the creative skills are a bit limited, but we'll see how it goes...

We'll be using: * Unity 5 * Visual Studio 2017 with C# * Piskel * Boscea Ceoil

I'm in for the first time!

I’ve been into game development for a while and watched Brackeys and he inspired me to join Ludum Dare! I will join the Jam and I'm very excited!

I’ll be using Unity 5 and Visual Studio. I will use Blender and Maya for 3D graphics and Photoshop or Paint for 2D! Audio - Bosca Ceoil for music and Audacity for soundeffects!

Good luck and have fun everyone! :smile: :sunglasses:

I'm In Once Again!

Third time participating in Ludum Dare!

Tools I'm gonna be using:

  • Game Engine - Unity3D/Love2D
  • Code Editor - VSCode
  • GFX - Piskel + GIMP
  • SFX - Bosca Ceoil

I'm in for the 6th time.

I'll be using: Code: Love2d or Gamemaker:Studio depending on how ambitious my idea turns out to be. Art: Paint.net and possibly some stuff editors online. Sound: Rarely have time for it, sfxr if I get around to it.

First time doing the compo out of town. In Boston for a summer camp at MIT, but I may have even more time than usual because of that.

My small+terrible Love2d files I always use: https://github.com/thedashdude/LoveHelpers

Good for doing nothing, but okay at making buttons and collision detection.

I'm In

Well, I'm not too thrilled with the themes but I will be taking part. I am looking forward to making a great attempt at an okay game.

We are in!

@d4nin3u and I are participating for the first time. We have no idea how it will go but we hope for the best. We are gonna use Unity, VS 17, FL Studio and everything else we can find that might be useful somehow. Best of luck to everybody!

I'll try to be in !

I'm used to have the summer Ludum Dare later in august, and I just discover 2h ago that it was this Week-End...

I'm not properly prepared but I have nothing planed this week-end so let's try !

Don't know yet with what tools I'll work with, either Blender and UE4 or maybe Gimp with a html/js game? Or a 3D printed board game ?

I don't know ! And I have any proper food ready ! :s Will be chaos !