LD 39 July 28–31, 2017

i'm in!

Will hopefully have time to make something this jam. haven't done LD for a while so I'm looking forward to it.

software: Unity, sfxr, Aseprite, Bosca Ceoil.

Angry Squirrels is in the place!

Hey guys!

For the I-don't-count-anymore time, the Angry Squirrels collective is in! This time (thank you holidays) we are only 3 in the team.

The team

  • @tbaudon: the Unity coder
  • @sentsu: the 2D/3D/4D/InfiniteD graphist
  • and myself: the musician

Let's keep in touch to share our progress. Please, support us!

@angrysquirrels_

Im in, I think

Im in for ludum dare 39, if life doesnt get in the way.

In for 3rd time

I'm in for 3rd time. I didant finished 1st game first time (me and my friend), second one turned out really bad (I had to do it in less than a day). I hope this time it will be at least ok, and I'll be doing it with the same friend that I did game for my first LD.

As for what we'll use... we actually don't know yet. Depends what we'll want to do, but we are thinking about monogame or one of js frameworks.

Created a Zelda/LudumDare Wallpaper mashup

Hey guys, check out this wallpaper, pretty simple stuff but it looks nice I guess. :neutral_face:

ZeldaDare.png

I do feel like Ludum Dare is kind of like climbing a mountain and the achievement you feel when you get to the top is amazing. Much like iin Breath of The Wild.

Also bug report? These emojis don't work. (That comma is not there in edit mode but shows up in preview mode.) :womanshrugging: :manshrugging:

First LD and First Game Jam

First time doing a game jam and I'm super excited.

Using Unity, Pyxel Edit for art and LMMS for music.

I'm in!

This is going to be my fifth try.

What I'm going to use:

- Ignis Game engine -- my very own 2D game engine (almost bug free...almost)
- Aseprite -- 2d Pixel editor
- Sunvox -- sound and music

I would also like to add that ludumdare helped me a lot in my software engineering career. I actually see improvement when I participate in this event.

I'm in!

This is my second LD, 4th or so game jam. Now I know way more about timing and sleep and the gamedev process in general, so hopefully I'll put out something more polished.

Using Unity, Cubase, Photoshop, and Blender.

3rd time's the charm!

I have to go back to coding for work, but I won't be coding between 5pm and 9pm at least!

Engine: HaxeFlixel or Unity, depends on the theme

Language: Haxe or C#

Editor: FlashDevelop or Unity IDE

Graphics: Blender, Inkscape, GIMP

Audio: Stuff lying around...

I'm hopefully in...

I'm not looking good for this one. Having "some" burnout and i hope that i am able to create something. But i am gonna try, so good luck all and "i'm in".

also if you have some tips for burnout please share them, i can realy use them.

LD39: I'm in !

Hello everybody ! It feels strange to make a new ludum that early, but hey, it's duty call ! I've hesitated about which technology to use, but I'll go on HaxeFlixel this time again. I used Godot in my previous ldjam entry, but the web export is still not fully functional, that's sad.

So here is a recap on technologies I'll probably use this week end : * Haxe * HaxeFlixel * Inkscape

and maybe ... * Krita * LMMS * SFRX * Tiled * Synfig

Obviously, I'll use Staaxe and Polom.

I'll be with some friends from Vikindie in the week end, we plan to stream on Twitch, stay tunned !

Some warmup footage :

warmup.gif

Have fun.

Mama didn't lie

This time I will try to finish compo in 24 hours, because my mom will come to visit me. Will see if I have time to polish game on Sunday.

Lesson learned from last LD, with try to start small.

Tools: - JavaScript, PixiJS, RequireJS, some code from last Ludum Dare - PikoPixel, Blender - GarageBand - and screwdriver.

I'm in!

It will be my second LD and the first one I'll be doing alone.

I have prepared food and drinks for the weekend (including :beer: :stuckouttongueclosedeyes:), so I'm prepared to not leave home for 2 days :smile:.

Good luck to everybody and have fun!

LD39, I'm In!

This is my first time, after a long time of being busy, I got a free weekend. I think i will use Unity as game engine. maybe Paint.NET or Photoshop for art. sounds, I got 0 idea what to use, so I will just choose something in the last hours.

I didnt know that ludum dare is this weekend, so I'm coming without warmup. I will do a 24 game, as I got stuff to do in sunday. Good luck, everyone.

hype

We are going to finally make a good game this year. New studio name, new motivation, we are hyped.

Im In!!!

First Game Jam! I'm pretty inexperienced, but i have a team. Hopefully we can whip up something fun in the time allowed? ;)

LET'S GO LET'S GO

Alright, we're going for the third. Last time I personally screwed up real good, but maybe we'll aim for something smaller this time around.

  • @Devastus | https://twitter.com/devastus
  • @Mindhead | https://twitter.com/NikoFinsk

Our approach might be a bit dependent on the theme and idea, but most likely we'll be going with the good ol' basics:

  • Unity3D 2017.1 Engine
  • Reaper & bunch of VSTis for music
  • Blender & Maya
  • Pyxel Edit (if going for 2D)

Good luck everyone! Here's to hoping things go smoothly (sure thing bro).

Looking for a team?

Join us! We will be working on a group submission. Anyone can help, we need ideas, testers, artists, musicians, coders, Unity experts, moral support, and pizza.

We'll be making a 2D game in Unity. The rest is TBD once the theme is announced.

I will be streaming as much as I can this weekend at http://twitch.tv/HardlyDifficult

First Ludum Dare

I don't know how much I will actually be able to make but hopefully I learn a bunch