LD 39 July 28–31, 2017

Station 5723 now has Mac and Linux builds available.

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I only have a windows PC so I have not been able to test the Mac and Linux builds. Please let me know if there are any issues running them. The game page is Here for anyone that is willing to give it a try and rating.

I do my best to play the entries for everyone who rates my game so if you leave a comment on my games page I will get to yours eventually.

Thanks everyone.

A shooting game where you shoot robots to fuel yours.

"Very good! I think the strongest aspect of this game is the sound design. It gave the weapons a lot of “oomph” and made killing robots feel very rewarding." - Doc ill (@doc-ill)

"Really liked this one ! Strong graphics, gameplay, menus. Congratz for the work !" - Damoy (@damoy)

"Woah, those graohics are a 10 hundred thousand out of 10 hundred thousand! Game feels very polished to me, Great Job!!" - Cronje (@cronje)

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Batteries Sold Separately, the shooting game where you shoot robots to fuel yours. Play it and tell us what you think!

You can go to the page here: https://ldjam.com/events/ludum-dare/39/batteries-sold-separately

Game has checkpoints now

Nearly everyone who played our game commented to say that they got stuck near the end. I have patched the game to add a checkpoint feature, so that being stuck should now be easier to recover from. Thanks to all who have played our game! :heart:

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Losing Power- Almost 20 votes in each category!

Overall: 15 Fun: 15 Innovation: 14 Theme: 15 Graphics: 15 Audio: 15 Mood: 13

Check out my game here: https://ldjam.com/events/ludum-dare/39/losing-power

If you might play my game, I might play your game!

https://www.youtube.com/watch?v=Eg-EqMphQso

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Story: You are a machine that runs on electricity. However, you are running out of electricity. Complete each level to restore electricity but you must hurry before you completely run out of electricity! This means that each level is timed! Good luck.

Gameplay Overview: This game is a platformer game. In this game, you can move on platforms and jump. The goal for each level is to move and jump to reach a door that gives you electricity. In each level, there is a timer. If you don’t reach the door before the time limit, you lose all your power and will have to restart the level again. This game is level based, and dying in one level causes you to restart that level once again.

Play Lithium: a Minimalist Puzzle Game

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Lithium is an isometric puzzle game. It's beautiful, simple, and challenging. We're really proud of this project, and we'd love for other people to play it!

You can view the game at this link: https://ldjam.com/events/ludum-dare/39/lithium

My favorite game so far: We made a game while camping

I've been trying to play as many games as I can (tough with a full time job, trying to sell a house, and a baby!), and I came across one that just cracks me up and I had to share. It is titled... ahem... "We made a game while camping"

https://ldjam.com/events/ludum-dare/39/we-made-a-game-while-camping

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This game is so jammie it makes my heart smile. It chronicles the (apparently) true story of some friends trying to program a game while camping before their batteries run out. You play as the fictional new friend who must run around and try to find power sources for your friends' computers. Gameplay-wise, it is a simple top-down game where you fetch different supplies and try to combine them in strange ways.

I find this game interesting because, on paper, it sounds really gimmicky and boring to me, but in execution I was glued immediately and played for 30 minutes before I figured it out. The music goes a long way - it is cool, frantic, and just slightly silly enough that it fits the situation perfectly. Also, the "puzzles" are very well designed - they are clever RPG-style item fetching puzzles that are just strange enough to be funny but are obvious enough that they can be solved on your own. There are lots of little touches that I like about this game, from the MS-painty style features to the fact that, if you lose, then game just shuts down - I laughed out loud when this happened. Also, why is the musician a pig? Loads of style here.

Man, I just really liked this game. It is definitely worth a loovk! Cheers to you, Lucas and Tyler @loadsofmana.

-PBG

Ludum Dare 39 Wallpaper!

The first time I ever participated in Ludum Dare, someone made a wallpaper that included the icons of every submission. I thought it'd be a cool idea to bring that back, so I wrote some scripts to download everyones cover images and convert them into a giant wallpaper! This image has both the jam and compo in one- over 2000 entries! Can you find yours?

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3840x2160: http://i.imgur.com/V4TI9gf.jpg

1920x1080: http://i.imgur.com/Voh9dQr.png

1280x720: http://i.imgur.com/lcs0jIL.png

Give our game a shot??

LSCPROMO.jpg https://ldjam.com/events/ludum-dare/39/light-switch-crusader Thanks!!

Unity Devs: PSA

Sometime around Unity 5.4 and later, Mac builds seem to have stopped working, at least when built from Windows. I've been using 5.0.3f since roughly its release date, and I never upgraded, and I can confirm it has functioning Windows->Mac builds. You may want to consider trying to make a downgraded copy of your project, or maybe just trying to build from a Mac if you have one. I believe there's also a way to fix the app file, but the fix method that actually works varies from report to report; some folks just say to chmod it and the error will go away, but others report that the underlying data has to be manually modified to get it working.

I've tried to play some of this jam's games from my Macbook and to no avail; most of them throw the same error, "This app cannot be launched.", which is as helpful as you'd expect an Apple error to be. It's possible it might be building for a newer version of the Mac OS, in which case; some people (like me) aren't on that version and therefor are unable to play your game w/out a WebGL copy.

You should make a WebGL version anyway, it's not much extra effort to export one from Unity, and it's totally worth it; you'll get a lot more players when they don't have to download your game. That's all I've got. Keep on jamming, LDers.

Thanks you

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https://ldjam.com/events/ludum-dare/39/remote

Thanks everyone for helping. My game has enough vote.

:)

Great zero feedback game

I was looking through the zero feedback games and found this gem!

https://ldjam.com/events/ludum-dare/39/gastric-hell

Go play it if you want to see a fresh view on the theme.

Discord Group! GameDev / Game Jams

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Hello there wonderful developer person!

I heard a rumour that you Ludum Dari (plural?) like making games. We run a partnered server over on Discord called GameDevNetwork for all things gamedev, whether that be in the form of code support, bouncing back story ideas or just sharing your lovely work.

GDN is a friendly, supportive development community that aims to help you become the best developer you can be!

We host monthly(ish) jams with fabulous prizes (by which I mean stickers and PR mentorship, we strictly avoid monetary prizes, we're here for creativity after all!) and love spreading community flair.

We also have a #gamejam channel reserved to contain the intense action of fantastic jams such as Ludum Dare.

Drop by and talk about anything from your Ludum Dare project to what your favourite pizza topping is over here: https://discord.gg/gdn :tada:

I'm also an avid game jammer/hackathoner, feel free to poke me about AR/VR, code things or just some of the cool projects you've worked on :heart:

I have a query, Please comment

I want to ask that what is karma points and smart balance?. And how to make the smart balance positive.

Check my LD39 Game, MoonBall - https://ldjam.com/events/ludum-dare/39/moonball

Our first jam entry! Power Brawler League

Hi everybody!

We are really thrilled to show our first jam entry. This has been a very thrilling and intense 72 hours for us. We've enjoyed a lot crafting this little piece of art and we would like to know what do you think about it!

You can see a video of the gameplay here: https://www.youtube.com/watch?v=ID_LQmtJQv8

And the actual entry for the jam is here: https://ldjam.com/events/ludum-dare/39/power-brawler-league

Please let us know what you think!! It is our first game together and we are curious about the feedback. Also, good luck to all participants!! Looking forward to know the winner.

Quick question regarding updates

So our game got a nice amount od comments, and some od them say that the music is just too happy an it kind of ruins the mood. So i was wondering, while developing the game we made a few songs for the soundtrack but we only put in one. So my question is if we can put in another one or maybe change the current one to be not that happy cuz it is really annoying. We didn't realize because we didn't have a lot of time to playtest.

Thank you for all the nice reviews on my first ludum dare game!

I got many nice reviews on my game: Journey in the Dark, and it motivates me to do more with it in the future. I would have loved to work on it now, but unfortunately I'm in the middle of my thesis. I really appreciate all the honest reviews and criticism and they will help me in the future to create better games definitely!
Thank you a lot!

You can play my game (from web) here: https://ldjam.com/events/ludum-dare/39/journey-in-the-dark Its a platformer where you have a flashlight with limited battery capacity. You have to go as far as possible! Please give your honest opinion on it and tell me what is good and what is not :) Have fun! Schermafbeelding 2017-08-01 om 00.20.51.png

Thank you so much for all the nice reviews and comments on our first ld game

Me and toast are so happy you guys are liking our first ludum dare game and so happy we are almost at 50 ratings wow this is a lot we never expected so much in our first ludum darereally thank you all and if u havent already played pls stop by and play our game 20170801030007em1.jpg 20170801030258/em1.jpg https://ldjam.com/events/ludum-dare/39/drain-2

Thank you everyone for your reviews!

I'm so happy to receive so many nice reviews on my first Ludum Dare entry and that we're almost at 30 ratings!

I appreciate all the criticism and honest reviews that I'm getting and that will hopefully help me make a better game for the next entry.

If you haven't played my game yet you can come by and play it here: https://ldjam.com/events/ludum-dare/39/low-energy

Thank you a lot everyone

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First LD Game ! (Runner)

Hi there that was my first ld and I made a little runner where you control a gear based robot ! It would be great to have more feedbacks and ratings if you like it ! You can go check it out here -> https://ldjam.com/events/ludum-dare/39/runn-score

Jam Timelapse | N.R.G - Nice Robot Game

I squanched my 33h streaming footage and squanched it down to 5 minutes with some chill squanch, squanch it out :D

https://www.youtube.com/watch?v=Gdw8xrAfdpg

Also squanch my game, if you haven't already: https://ldjam.com/events/ludum-dare/39/n-r-g-nice-robot-game

SPACEJAMMED: technobabble

My last two jams have been followed up by a couple of ~technical blog posts~, mostly going into how I did various graphical things (shaders and so on), so let's not break the tradition now! c:

Examples of the old posts/games, in case anybody remembers them:

LD38: Blomst 🌻 | LD37: Lock and reload - | - ezgif-4-0dc7b137a0.gif | ezgif-4-6be4dc66a9.gif


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This time we'll be looking at SPACEJAMMED (made by me and Morten with a little input from Marte who couldn't join in fully this time) which is a slightly less ambitious project gameplaywise due to a bit less intense participation than usual, but has a bunch of graphical trickery to look at nonetheless! 👀

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Do have a play first to get acquainted with it! 💙


Painted background and sharp foreground

There are some three major graphical considerations to blog about for this game, so let's do one for each post so as not to make it all too lengthy. Today we'll be talking about the major effect that gives the game its primary graphical style.

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In this image, zooming in on the selected areas, we can see that while the gameplay elements are crisp and clear, the background, especially the farther it gets from the camera, is getting increasingly smudged, so as to give off a slightly "painted" effect, inspired a bit by the style of The Legend of Zelda: Skyward Sword, which has a similar thing going for it, if you compare Link to the background in this screenshot:

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Mine is a bit of a cheap version which doesn't look quite as pretty. 🐻 A side effect of time constraints and a desire not to press the GPU too hard, since there was little time to optimise the effect properly, meaning I had to water it down instead, but I'm quite happy with it, and the higher the resolution, the more noticeable it is, so I do highly recommend playing the game in fullscreen!


Paint effect

Let us split this post up into the two parts. Before I could consider separating the game elements from each other, I needed to implement the paint effect in the first place, which would originally just cover the entire scene and make the character and the puzzle pieces smudged as well, which I had to fix later. It involved more than one step to get right, and so it would be too much to glomp it all together into one section.

Brush

I cannot take all the credit for myself. The implementation was inspired by the description in this forum post on TIGSource, in a thread discussing precisely the Skyward Sword brushstroke effect. The author described it using two images which I will reüse here, so that you don't have to click away from here. c:

The first is this, showing the texture sample pattern necessary for the effect, essentially representing the shape of the "brush". The middle represents the current fragment, and then a couple of extra samples are taken around it; in this case, six more.

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Next, the goal is to turn this into a stroke, so that the final effect can be described like so:

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In the case of SPACEJAMMED, I opted to simplify the brush and take fewer samples in order to go a little easier on the GPU and speed up rendering, and also moved things around a bit, so that my final brush looked like this:

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Shader

The game was made in Unity, and so Unity shader syntax will be used, but the same methodology of course applies when using something like GLSL. The effect was added as a single pass over the entire rendered scene as a post-effect on the camera. The shader code for the sampling looks something like this, where UV is a texture coördinate with an x and y value:

``` // The o is for original sample. fixed3 o = tex2D(tex, UV);

// These are the offset samples. fixed3 a = tex2D(tex, UV + fixed2(0, y * 0.5)); fixed3 b = tex2D(tex, UV + fixed2(x, -y)); fixed3 c = tex2D(tex, UV + fixed2(0, -y * 0.5)); fixed3 d = tex2D(tex, UV + fixed2(x, y)); ```

The x and y values would depend on the distance intended between the samples, which can of course be played with to achieve different degrees of smudging.

Stroke

Next, following the forum post's instruction to render using the pattern, and using a blend algorithm that only picks the brightest of the source and destination colours, I set out to get it working.

Intensity

The brightest indeed. So first I needed a way to calculate the intensity of each fragment's colour. Just like when I had to convert colours to grayscale like I wrote about in my second blog post on Blomst 🌻—see there for details—it needs to be borne in mind that there are conversion weights to consider for each of the colour components (red, green and blue) in order to get the proper value. Rounding the values a bit, this is the code:

fixed intensity(fixed3 col) { return col.r * 0.3 + col.g * 0.59 + col.b * 0.11; }

Blending

Next, I needed to blend each offset brush sample with the previous values by keeping only the brightest fragment, in order to get that soft halo around things. Unfortunately I couldn't think of a good way to solve this without branching (which is generally a bad thing in shaders), but should you try and implement this effect, that may be worth trying to figure out.

The simplest implementation would thus be to simply check if the current pixel being tested is brighter than the previous one in the same place and if so replacing the old one or otherwise keeping it:

``` fixed3 blended(fixed3 a, fixed3 b) { fixed ai = intensity(a); fixed bi = intensity(b);

return (ai > bi) ? ai : bi;

} ```

However, I wanted to go slightly more fancy and only do partial blending to accent the strokes a bit more, and my algorithm ended up being a slightly more complex version of one of the more common methods of alpha blending (which was also explained in more detail in the just aforementioned blog post), with an alpha value based on the highest intensity.

I could then go through all the samples and blend them together:

o = blended(o, a); o = blended(o, b); o = blended(o, c); o = blended(o, d);

Depending on the distance between samples, the end result could now be something like so:

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Distance from camera

The next thing I did to make the effect a little less overwhelming was to also sample the depth buffer (which is easily done in Unity by getting the built-in sampler variable _CameraDepthTexture) and multiplied the intensity of the effect by the depth, so that things deeper into the scene would be affected more intensely by the smudging than those nearer the camera. I also modified the camera's near clip plane in order to get a more highly contrasted depth buffer.

Here's the depth buffer before and after a little shader code to blow up the effect a lot more in the distance:

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Current result

At this point, the "end" result was now something this, with the smudge exaggerated for clarity, where there would be little to no smudging near the camera, and a lot more in the distance:

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Of course, the foreground/gameplay elements were still smudged too, which was not desirable, neither from a playability perspective nor an æsthetic one. There's also a little bit of a lie going on here; as there were light sources on the sides of the scene, the shadows below the puzzle pieces were not actually straight below them, which made gameplay unnecessarily confusing, and this was fixed with a bit of trickery which will be explained in a future post, as will also the solution for the foreground elements.

Note on textures

To really give the shader something to work with, it was also important to make sure the textures weren't completely flat, but had irregularities that the shader could catch onto and amplify with the brush strokes, so I applied a little extra texture on top of the main texture so to speak, as for example in this subsection of the spaceship interior's texture:

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Next time

Like I said, at this point the effect had only been applied to the entire image, without making gameplay elements such as the character and the puzzle pieces clear and fully distinct from the background, and we have yet to touch upon how the shadows of these were forced to be cast right below them even tho there were light sources coming in from the sides. We'll get to these things in future posts! c:

Until then, have a good one! 🔥

System.reLight Build fix

I just want to thank everyone for the great ratings and a lot of support and comments. We just want to announce that the builds for mac and linux that we put up were broken so here are the new ones, and also fixed the annoying sliding while walking, so anyone who hasn't tried or had some problems earlier can try now: https://ldjam.com/events/ludum-dare/39/system-relight

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Come play Berzerk Hunt, a nordic-themed action game !

Hunt for the glory of Ull, the god of winter, in this nordic-themed action game !

https://ldjam.com/events/ludum-dare/39/berzerk-hunt

Your Fury is the only thing that keeps you alive in this harsh environment. How long will you maintain it to survive ? Squash rabbits and fight wild animals using your powerful abilities !

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We dearly hope you enjoy our creation. Have fun !

We (almost) hit 100

I would like to say thanks to all of the people who devoted a few minutes to play Powerless Miner. I never thought that this many people would play my game. I was thinking maybe a couple of guys, well 20 at max. But this is just... heartwarming. Thanks! This community is the best!

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INFERNO

Summary

Inferno is a wave-based arena shooter where you fight hordes of demons and try to break out of the hellish realm that you have been sent into. Select from a wide variety of weapons, each with their own abilities and advantages.

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Inferno was made by myself, Zyro and Jackass. If you are interested in playing the game then click the link below.

*DOWNLOAD: *https://ldjam.com/events/ludum-dare/39/inferno

*SOUNDTRACK: *https://soundcloud.com/jackassmusic/death-march-inferno-ost

Unlit Playthrough

Our game on gamesplusjames stream. He beats it in 15 minutes :0

Game https://ldjam.com/events/ludum-dare/39/unlit

Stream https://www.twitch.tv/videos/164153532?t=02h09m40s

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Thanks everyone :)

Thanks everyone for over 130 ratings and for lots of feedback comments, it really means a lot for us. 130.PNG We read every single one of them and I must say that people here are awesome. I really enjoyed reading some criticism for UI that I created(sorry about that), because it was very constructive, not just things like "it sucks", but really nice sentences, that pointed out, what could have been done better. One more time thanks everybody :). PS if you have not seen the game it could be found there: https://ldjam.com/events/ludum-dare/39/no-sorcerers-sky

BatteryUnknown's PowerGrounds - an LD Multiplayer Game

I finally had the time to put the timelapse up:

https://www.youtube.com/watch?v=qzfgQsHgxRU

If you're looking to play a quick multiplayer game with some friends, check it out:

https://ldjam.com/events/ludum-dare/39/batteryunknowns-powergrounds

What's most amazing to me is that the hacked-together multiplayer server hasn't crashed once since the game went live, serving more than 22 thousand player sessions I expected it to need more handholding or even bugfixing ;) there have been some bugfixes on the client side (see changelog) but overall it's been relatively smooth sailing.

I'll put up a downloadable client and a downloadable server at some point, because I don't want to leave behind a non-functioning shell after the judging period is over ;)

BatteryUnknown’s PowerGrounds – an LD Multiplayer Game

I finally had the time to put the timelapse up:

 

If you’re looking to play a quick multiplayer game with some friends, check it out:

https://ldjam.com/events/ludum-dare/39/batteryunknowns-powergrounds

What’s most amazing to me is that the hacked-together multiplayer server hasn’t crashed once since the game went live, serving more than 22 thousand player sessions I expected it to need more handholding or even bugfixing 😉 there have been some bugfixes on the client side (see changelog) but overall it’s been relatively smooth sailing.

I’ll put up a downloadable client and a downloadable server at some point, because I don’t want to leave behind a non-functioning shell after the judging period is over 😉

Thank you!

Thank you so much to everyone who has rated, and left comments on "Powerless: Trump Teaches Typing" ( https://ldjam.com/events/ludum-dare/39/powerless-trump-teaches-typing ).

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All your feedback has made this LD well worth the hungover coding, late hours, and panic as the servers went down when the original submission deadline approached :)

In particular, thank you all for avoiding a political slander-fest in the comments, and focusing on the content itself. The game itself isn't intended to alienate, or poke fun at any particular political party or person - but intended as a funny satire of the situation we find ourselves all in at the moment. The fact that so many people saw the humour in it is just awesome to see.

I promise I'll repay every rating that's been given to Trump Teaches Typing. I've got family visiting at the moment (my first visit since moving abroad!), so I've unfortunately not been able to donate a h(y)uge amount of time to playing LD entries - although the 30 or so I did get a chance to play have all been awesome entries. And I'm bigly looking forward to rating more.

Thanks again for all your feedback - and have an awesome weekend!

Why stopped rating?

Please rate my game MoonBall - https://ldjam.com/events/ludum-dare/39/moonball Its my first LD game. I need your support brothers and sisters so that I can get a spirit to modify this game I am totally free tomorrow . I will rate as much as i can

So many people with crazy high numbers of ratings...

But not me, close though!

Help me out, I know my game is VR-only but I've added a playthrough video to give you an idea of what it's like if you don't have any VR gear.

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https://ldjam.com/events/ludum-dare/39/punchey-vr-only

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I'm actually quite happy with my game and would love it if I could get enough votes to get it ranked...

Friday is a good day. Except for Lionel.

It's friday, and weekend is getting closer... Except for Lionel.
Will you find your way back?

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Try it and give us your thoughts! https://ldjam.com/events/ludum-dare/39/lionels-weekend

"New genre : blind platform game." (@maskinmask)
"Great game! I like how audio is really important and not just an afterthought." (@smbe19)
"A smart use of sound in the game and an interesting mechanics." (@ijona)

daemon: post-jam version

I've just created a post-jam version with some of your remarks integrated. I've modified what is allow in post-jam; no feature added; just make the game more playable.

  • Ajusted camera size and lag reduction: better previsibility of obstacles
  • Fixed a bug that make you die earlier than intended
  • Added 2 souls: the game is still hard but some traps were nearly impassable before.

The original version is still playable with the link Other(HTML).

https://ldjam.com/events/ludum-dare/39/daemon

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Metal Rescue - Bug fix (v1.0.1)

Hello guys, some people reported me some bugs in my game that makes the game impossible to play (like super speed), so I've opened a question here to ask if I can upload a bug fix version, and the answer is: Yes! So I made it! You can still download the 1.0.0 version (first version) at the itch io game page, but I highly suggest you to download the 1.0.1 version (bug fix version).

Following the Ludum Dare rules, here is what I done:

Bug Fix log:

  • Player very fast on cheap (old) computers (low fps).

  • Player crossing walls on cheap (old) computers (low fps).

  • Player climbing the door (not supposed to happen).

The resolution for the two first bugs was simple: I didn't know that the game engine that I'm using (UPBGE), recently implemented a default DeltaTime on the movements, and I was multiplying the Deltatime to the movements: Double delta time multiplication = makes the player fast on low FPS. I fixed this removing my own delta time. For extra "security" purposes, to prevent the player to cross walls, I've added an rayCast to verify if something is in front of the player before he walks. (about 2 extra lines of code, something like: obj = player.rayCast(front, player); if obj != None: Player can't walk!).

Finally, the last bug (climbing on doors), I've noticed a weird operation in my code: I was subtracting a vector, with already negative values when I was verifying the climb position (something like this: "pos -= Vector([0,0,-2])"). And this was increasing the climb area uppon the player (what this was supposed to do is: decrease the area!). The solution was simple: just change the "-=" to a "+=" (like this: "pos += Vector([0,0,-2])"). And I had to play a little bit with this number value, to make everything works again.

You can now download and play my game without any weird bugs :D https://ldjam.com/events/ludum-dare/39/metal-rescue

Thanks!

LD#39 entry - Thermal Power Plant K-13 -

Hello, Ludum! Let me show you our "Running out of Power" game!

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Game page - https://ldjam.com/events/ludum-dare/39/thermal-power-plant-k-13

  • #### This was our tenth LudumDare. The theme this time was "Running out of Power", in our game player must keep warm on little arctic communism station.

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  • #### It's strategy-type game, send expeditions, stay alive by wild wolf attacks, find resources and new transport for keeping warm and build new station structures.

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Have a nice play!

https://twitter.com/_FQteam

Station 5723 now has Mac and Linux builds available.

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I only have a windows PC so I have not been able to test the Mac and Linux builds. Please let me know if there are any issues running them. The game page is Here for anyone that is willing to give it a try and rating.

I do my best to play the entries for everyone who rates my game so if you leave a comment on my games page I will get to yours eventually.

Thanks everyone.

Play it Here: The Color of Days to Come

Hello everyone, I am really liking the feedback people are giving to me. I would really appreciate if you play it too!

My game is a narrative/psychological experience focused on the mood and feeling.

https://ldjam.com/events/ludum-dare/39/the-color-of-days-to-come

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30% of All Games Are Ranked - Thank You to All Who are Playing and Rating Games!

Thanks to Zack West @zwrawr (Unfortunately I couldn't find his game) who created some wonderful live charts of our rating progress, you can see some examples of his charts below.

Keep up the good work: playing, rating, and leaving quality feedback. Remember if you need ratings, the best way to get them is to get out and play, rate, and leave quality feedback. The sorting algorithm does a really good job!

I would love to see another 30% ranked by the end of the weekend. I put that out as a challenge to everyone. I believe the community can make it happen.

Current Ranked Percentage

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Burn Down Chart

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Probably a question for @pov but...

...is there any way to see a list of the games you have already voted on?

I keep thinking of individual games I have played and wanting to share them but it is very tricky to find them. Without a search field too I find myself combing my internet history to look for them. Am I missing something or is this functionality not here yet?

Please don't take this as a moan! I am still, very much enjoying the experience and all the games I am seeing :)

Keep up the good work everyone!

G

A little runner for my first ludum dare !

I made a little runner where you control a gear-based robot in a pixel-art environment ! You can go check it out here ! -> https://ldjam.com/events/ludum-dare/39/runn-score

Here is some screenshots ->> gameMenu.png gameMenu2.png

Can anyone beat this game except for us? Leave a LIKE if you did!

Almost nobody seems to beat this game

You can download our game here: https://rac-games.itch.io/dono

CONTROLS:

You can use WASD or arrow key to run. Jump with SPACE. Jetpack hover with Mousebutton or CTRL. Using Jetpack and then Jump results in a boostet jump. You can also use a gamepad.

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Played a couple of LD games

…on my other channel. Hope to play some more soon! https://www.youtube.com/watch?v=1DmR4rQzW7o

Wanna know the truth about the Trojan Horse?

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Please find a tweaked version of the game (v102), taking into account your useful feedbacks!

For a more pleasant experience:

  • Game introduction can be skipped
  • more power stock at the beginning
  • Dialogs disappear faster (can also be skipped by pressing any key)
  • Space shooter sequence is shorter and more intense (you can shoot with spacebar not only dodge actually)
  • visual and sound feedbacks on quizz to know whether you are wrong or right

Enjoy your space opera :wink:

game page :

https://ldjam.com/events/ludum-dare/39/odisseus-1

executable (v102) on itch.io:

https://markwolf.itch.io/odisseus

Mountaintop Groovy Robot Laser Battle

It's exactly what it sounds like.

Play the game here: https://ldjam.com/events/ludum-dare/39/mountaintop-groovy-robot-laser-battle

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Fast Refuel

Hi all, I'm glad that my compo entry almost reach 20 rates ! Thanks you :) FastRefuel_01.gif

Give it a try, it's a space shooter with 3 spaceships on your control. 2 ships to destroy opponent and the last one to refuel them. Pay attention to the energy bars, increase your power and do the best score !

- Game Page : -- >> Fast Refuel << --

Have fun :)

(I try to rate all games from people who comment mine.)

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Energia: The Power Plant Conquest!

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A more ambitious entry than our previous ones, Energia is a strategy game in which you play a corporate overlord trying to conquer the city's energy market by attacking its power plants and claiming them as his own. Can you make the city run out of power or will they succeed in fighting back for what's theirs?

You can check it out here: https://ldjam.com/events/ludum-dare/39/energia-1

(Protip: In case you don't understand something, click on the ? button!)

My first Ludum dare ! A runner where you run for power ! O_o

I did it ! For my first ludum dare I made a little runner in a 16 bit universe ! You can check it out, rate and give feedbacks here if you like the game ! https://ldjam.com/events/ludum-dare/39/runn-score ! Every feedback is appreciated !

Nuclear Night

Do you like fumbling about in the dark with piano music in the background with 5 minutes left to live? Then you'll love this game! mainimage.png

Post LD Game Version of Karola

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Thanks for your feedback! Finally we've the first post LD version with lot of improvements ready on itch.io: https://davidcollado.itch.io/karola/

Looking for a game i saw (forget the name) (name or link) HELP PLS

Hey, so i saw post on a game who looked awesome but forget the game. The graphics were pixel art, the goal was to throw stuff in a reactor, and there was a thing going on with chair being effective against aliens and in the reactor. That game looked really nice but forget the name before i could play it. Can anybody help me ?

post jam progress

I decided to turn my not-really-finished LD39 project into something fun. Started with limiting myself to 64x64px screen and currently working on a simple level editor (because the GMS one is total rubbish). FfdjRSza3y.gif

Mister Belly needs You !

Hoy all ! Come help Mister Belly find his way home here ! But do it fast cuz he is going low on battery ! Don't hesitate to rate or comment or both :) Thanks and hope you enjoy it! aaaaaaaah_final.gif  


Oil Patrol [48 Hour Compo] Timelapse

https://www.youtube.com/watch?v=3iuV7BazwJA

Sorry, took a little longer than I planned to get this uploaded but I'm about to go on holiday, so I've been a bit busy.

Hope you enjoy the video, and please rate/comment on the game - https://ldjam.com/events/ludum-dare/39/oil-patrol/

Thanks, @SeanNoonan

Playing LD Games on Stream

In 2 1/2 to 3 hours from now I'll be playing LudumDare 39 Games on live stream. If you will be around during that time. Starting at 17:00-17:30 EST (Time in NYC/Miami)

If you'll be around then consider this a heads up; link to my stream is: https://www.twitch.tv/timbeaudet

Until then, let me know your game and/or try my game out: https://ldjam.com/events/ludum-dare/39/edrive

All bugs are normally fixed my friends :)

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BRANCHEZ MOI CE TÉLÉPHONE !!

Link : https://ldjam.com/events/ludum-dare/39/plug-me

https://www.youtube.com/watch?v=bfkXWR9k3So screenshotldem1.jpgscreenshotld/em2.jpg

The game you should save today: Powercharge

https://ldjam.com/events/ludum-dare/39/powercharge

This game is a retake of the Game and Swatch version of Donkey Kong. Very inspired, it's challenging but fair. A great game that will give you lots of fun.

Capture d’écran

Wanna run for Ludum Dare 39 ?

Hi ! I made a little retro runner for my first ludum dare ! You can check it right there -> https://ldjam.com/events/ludum-dare/39/runn-score If you like the game please rate it and give feedbacks ! Every feedback is appreciated ! Here is some screenshots -> gameMenu.png gameMenu2.png

Step out of the light

  • *"Hahaha, the jokes got me :D.." *(@pcmaster)
  • "Love the fact that even though there was no tutorial, the game make use of visual indications and common patterns to teach the player how to play the game. It was fantasic..." (@jackyjjc)
  • "Great graphics and the lighting’s really cool. Good puzzles and funny too! Great game for this jam.." (@martintristan)
  • "Really nice puzzle design. It gets really tricky quickly.." (@jannes-nagel)
  • "I enjoyed the puzzles and the character. You even gave him a little personality which is cool.." (@sythgara)

Thank you guys, your feedback is amazing! But we want more of it! :heart_eyes:

Come and play our game right HERE!

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LD Games Browser Updated for LD39

Hi all, that time again, my

  • instantly searchable
  • instantly filterable

games browser has been updated with the latest games. The new LD site is shaping up but you still can't beat the speed and ease of use of DTBB in my opinion. In addition, it has a full archive of LD games going back to LD 15.

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Find More LD Games to Play!

Oh, and while you're at it, play my game as well!

Captain Lettuce

Hey guys! Have you tried Captain Lettuce?

Im really happy with your comments, thanks all!

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You can play and rate it here

Listening the audience.

As you know my game remains without a Post Ludum Dare link because, I want the game to be play it and rate it by the original submission. So what I'm going to do? I will be posting the updates in pictures or video links if possible. When all the Ludum Dare play and rate games ends. I will post a link to the new version. As for now here is the actual link to the game: https://ldjam.com/events/ludum-dare/39/led-adventure-running-out-of-power

---As I mentioned above.--- Here it's the first change (Parallax foreground movement bug and I also reduce the opacity when the player its behind it. Allowing you to see better if there is a enemy or a secret hidden. ldup1.png Please don't misunderstand me. It's just something that I prefer to do. Also it's my first Ludum Dare and I'm getting use to the rules.

Time lapse video

I decided to make a timelapse video of me developing my game. If it's possible, please check it out and dont forgot to play my game :D

https://www.youtube.com/watch?v=DVHC0mUURWU&feature=youtu.be

Play it here: https://ldjam.com/events/ludum-dare/39/squads

WebGL now available!

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It seems WebGL is highly preferred! There's a WebGL port now for There's No Place Like Home!

Link on my LD page, check it out:
https://ldjam.com/events/ludum-dare/39/theres-no-place-like-home

Thanks for rating!

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For the past few Ludum Dare's I've been concentrating on making "complete" experiences, meaning I try to make a very tightly scoped game and add everything to make it feel like a full game. When I was first doing these I was frantically rushing to just "finish" the core gameplay, which always felt like I was missing out on things like audio, animations, UI, tutorials/help text.

In LD 37 I managed to get animations and sound
In LD 38 I managed to get full UI and gameplay tips
In LD 39 I managed to get animations, sound, UI, tutorial, and music!

It's been a great experience, and feeling the improvement every LD and reading the praise and criticism for my projects has been enlightening and humbling. Thanks everyone for rating my game!

My game is called ABANDON SHIP and is available for web, windows, and macOS

Click here to view my entry. Please rate if you have the time!

Cheers!

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ARTAX - Pixelart Timelapse

I've been getting a lot of positive feedback on my graphics for ARTAX this past week, so for those interested, here's my pixelart timelapse video for it. :alien:

https://www.youtube.com/watch?v=YnmF7qcMJPo

Of course, I'd love for you all to play our game as well as watch my video. :grin: Now that I am done making the video, I have some extra time to spent playing and rating games, and I'll do my best to return comments in the remaining 17 days. :grinning:

I'm in! ... oh wait

Probably should have done this post a long time ago but yeah, I participated in Ludum Dare. AnotherONe.gif My entry is called MOTHER, you can play it here.

So, what happened?

I'm always hesitant to participate in LD because I never know if I'll be good enough. You see, I'm not a programmer, or an artist, or a sound designer, or anything really. I thaught myself how to use Unity and learned programming by looking at tutorials and reading up posts on Unity answers. I've always been good at drawing, but I'm not a professionnal pixel artist and I only settle for the pixel art style because it is simple and easy to make. As for sound, I don't know music theory, I can't even read sheet music! But, for some reason no matter how much I'm not suited for this and no matter how inexperienced I am I still end up participating when I can... And it's fun as heck.

Friday evening, just before LD started, I whipped up a bunch of concepts that would work with the possible themes and I figured I was gonna go for it because I liked my concepts a lot and wanted to make something. Here's and example of what I had:

concept.png It's a mess, I know

After having made these I felt fired up thanks to the amazing keynote we got, which made me realize the mistakes I made on my previous LD entries, and also, thanks to an awesome video made by Quill18: https://www.youtube.com/watch?v=oYUfXay_Pio I got lots of tips on how to make a better game that I'd never heard of before. With all that in mind I just knew this game was going to be my best one yet because there was no way I couldn't follow the advice given to me.

So I started

Right away I got a basic sprite which I made in a very short amount of time to serve as a placeholder: Mask-Kun.png I then got the basic controls and movement done relatively quickly and then went on to waste and hour on code that would end up being trash. When I realized I was wasting time I stopped working on that because I knew it would lead nowhere. That's on of the LD tips I had recieved earlier: Don't waste your time on things that don't work, move on and try something else. (Something like that) I proceeded to go to bed, knowing sleep would solve my problems.

And solve them it did, I finally settled on using particles instead of animating flames and I perfectionned the movement and controls to get what was going to be the final version of the character Hoku: ezgif.com-video-to-gif.gif

Atmoshpere

Now you may be wondering: "Hoku? wtf?". I know it's weird but I was going for a very moody, atmospheric/mysterious type of game where the focus is more on effects and audio to really put the player in a entirely different world. I like to think I succeeded but I know I've still got a long way to go in all aspects of game making. So this world I created I thought up a whole backstory for it with all sorts of events and characters but I really didn't write any of this down because it wasn't going to be in the final game. I wanted just the right amount of detail for the players to understand what's going on but still question the whole story, which is also why all the game elements are so... abstract. The environement is simple, with structures that have basically no detail, specks of dust floating in the foreground and background, (Thank you parallaxing) The enemies have shapes on their face to make them look less alive and more "mob-like". I really liked my designs at this point and I was happy that it was all good looking yet simple to make.

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Audio

A huge part of mood and atmosphere is often the audio. Now, as I've said, I'm not a sound designer. Audio was actually my weak point up until this LD, but now, I started using FLStudio and I feel like my audio skills have really improved. I made a bunch of weird sounds that would end up being our character's "voice" and made some background sound for when the music isn't playing. For the main theme, (which plays during the beginning cutscene and the ending) I settled for something that sounded sad with some piano and violin and a melody I'd had in my head for a long time. I wanted to make more sound effects for the channeling and release of power, but in the end, I ran out of time.

The core mechanic

So the concept I had at first wasn't going to differ much from one theme to the other, but since we ended up with running out of power, I thought I'd make a power gauge a base the switching mechanic on whether or not you have any power left. The idea seemed a bit weird at first but in the end, I think it worked out well and was very intuitive. I added a creepy bell sound and some darkness background sounds when the world turned dark, and some background wind sound when the world was light. I added enemies that could only move when in their world/mode/element and also some obstacles that worked in a similar way.

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What went right

  • Time management. Although I ran out of time, this LD was the one where I managed to get most of what I had planned done.
  • Atmoshpere. As I explained earlier I really feel like I got what makes a game moody.
  • Audio. Better than usual so yea, it went right.

What went not so good

  • More of a design fail than anything, but 10 seconds to charge power is a long time and probably annoyed a bunch of players.
  • Level design. A weak point of mine, I just don't know how to design levels and I end up placing things randomly everywhere. This can be seen in my game when you can't all see what was intended to be seen or things just feel out of place.
  • Difficulty. I'm always having a hard time making things not easy but not too hard either and I can never really find a good balance between the two. In my game, the last level, while being poorly designed, is also too hard because the ennemies just come out at you from nowhere.
  • Camera. This is a problem every LD for me, I'm always either too zoomed in or too zoomed out, or the screen is just not the size I want it to be on certain resolutions but is on other resolutions. I think next time I make a game, I'm going to make it fixed resolution.
  • Graphihcs. It's clear that I don't suck but I think I could have done better.
  • Polish. Take the smallest possible working prototype of your game and make it better and better until it's at it's best. Don't add more content unless you have time. That advice I learned right before this LD and although I understand it I just can't see to aim small. I always aim too big and that's a problem.

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What now?

Probably never going to touch this game again as I always do with all my entries. The concept is nice though, so I might make a remake in 9999 years or something. Until then, my goal is to improve my game making skills and participate again next Ludum Dare, hoping I'll do better.

So, if you've read everything up until now, which you probably didn't, cause that thing's a freaking novel, then thank you I appreciate you taking the time to hear me out and I would also appreciate if you could play and rate my game, Thank you!

SpaceReturn - Postmortem and timelapse

As I didn't want to let the 48,779 screenshots go to waste, that were automaticaly taken over the weekend, I have edited together my thoughts on my first Ludum Dare with a timelapse in a Post Mortem:

https://www.youtube.com/watch?v=1tfgSP3uNMQ

As my game already has >20 ratings, please go and rate games that don't!

But if you ARE interested, here is the link: https://ldjam.com/events/ludum-dare/39/spacereturn

Mad Trax -- Thanks for the ratings!

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Thank you for the insane amount of feedback! I never imagined we'd be near the most rated games, especially not with such positive feedback! MADTRAXSTATS.png

If you haven't played Mad Trax, you can check it out here: https://ldjam.com/events/ludum-dare/39/mad-trax/ Mad Trax is a Tower Defense / Resource Management / Infinite Runner hybrid!

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Music of Shadow Crawl

I have decided to give back to the community and share the music I made for this game because people seemed to enjoy it!

A zip of the soundtrack can be found here!

It is licensed under Creative Commons 4 Attribution so feel free to use them in both commercial and personal projects if you want!

My game can be found here if you want to check it out.

Thanks for being such an awesome community and creating such an awesome experience!

Finally added AZERTY support for my game!

I finally managed to make AZERTY supported version of my game. Sorry for forgetting to do that whilst the jam was on. The link is on https://ramkey.itch.io/pura-the-robot. Also, I added a new disclaimer: "JUST PLEASE NOTE THAT EVERY LEVEL IS WINNABLE, YOU CAN CHECK THE PUZZLE SOLUTIONS AT THE SITE GIVEN ON ITCH.IO PAGE! ALSO, YOU AREN’T MENT TO PUSH THE CRATES TROUGH DOORS :D"

Defender of the Energy! Update 1.1 OUT NOW!

Скриншот 05-08-2017 005647.png Hello there! We are ready to show you our last update for "Defender of the Energy". Version 1.1

https://ldjam.com/events/ludum-dare/39/defender-of-the-energy-finally-out

Featurings:

  • BRAND NEW Super Attack!
  • More polished art!
  • Sound effects!
  • Ingame options!
  • Reworked main menu!
  • New "How to play" screen!
  • Better translation!
  • Bugfixes!

You WILL like it!

More monsters will be in NEXT update! Follow the news!

My first (completed) Ludum Dare

The game I made turned out exactly how I wanted and I think it's fun, check it out, if you like :3 https://ldjam.com/events/ludum-dare/39/n-r-g-nice-robot-game

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It took me 34 hours and I did it somewhat alone because my mate couldn't do shit but the tileset and music, which are quite acceptable ^^ (expected a little bit more from him)

But anyways. I am so proud, that I made it this time and everything worked so well ^^ Also thanks to everyone who gave me feedback. I will fix the gravity and platform issues in a future version available on my website soon(tm).

Second Time Participating

It’s crazy how many great games were made during this Ludum Dare! I’ve had a blast playing through a bunch of them during the week and I’m planning to go through a bunch more. I also started to record my playtests of the games I play, so if you are interested in seeing me playtest your game, let me know. It’s nothing fancy, I just record the gameplay without me talking or anything, but I at least enjoy seeing people playing my game so there are probably some others who do it as well. .

This was the second time I participated in Ludum Dare, and once again I really enjoyed it. Last time I felt that I over scoped by deciding to make a RTS game, which in hindsight is kind of crazy. I feel that I still managed to make a decent game that I’m proud of but the graphics, balance, and general polish was lacking.

That’s why I for this one decided to make a fairly simple game and instead put most of my effort into making it look and feel good. I feel like I was fairly successful in that regard, and I personally feel like this entry is a step above my last one. My biggest weakness is still the sound, and especially music is something I need to learn how to make for the next one, as it adds so much to the atmosphere and general feel of the game.

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Thank you to those who have already played and rated my game! I’ve gotten some really valuable feedback, thank you!!!

Everyone else, feel free to check it out my entry and let me know what you think of it: https://ldjam.com/events/ludum-dare/39/powerwatch

Fun Fact

Did you notice that Powerless Miner menu changes every time you enter it?

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The castle

Your task: 1. Count the Sheep 2. Count the Fence Posts 3. Count the Voxels 4. Count the Blades of Grass

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https://ldjam.com/events/ludum-dare/39/the-castle

No more smart filter for my runner :(

Check the little retro runner that I made for Ludum Dare 39 here -> https://ldjam.com/events/ludum-dare/39/runn-score I think I will not be able to be great placed in the smart filter :( so you can go check my game rate it and give feedbacks if you like it !

Thanks for the Ratings! We're super happy!

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Thank you from the team behind Space Dog

:heart: :dog: :heart: :dog: :heart: :dog: :heart: :dog: :heart: :dog: :heart: :dog: :heart: :dog: :heart: :dog: :heart: :dog: :heart: :dog: :heart: :dog: :heart:

These past days have been really wonderful for the team. For @Demi, it was her first Ludum Dare entry ever; for @StuartMD the second, CoVahr had never done one either, and for me, it was the second submission to a LD as well.

Thanks for all the great feedback and most of all, the extremely kind words. We are speechless!

We had so much fun making our entry, and it's great to see people on Youtube and Twitch play the game, and hear first hand from fellow Ludum Dare participants how they enjoyed the game. :)

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Here's a particularly neat Let's Play:

https://www.youtube.com/watch?v=dHpEfEePJeo&t=601s

Special Thanks to Randomize User, we had a good laugh watching you play. Good boy!

The good news and the bad news

The good news is I managed to find the treasure, tho I was starting to think it is an impossible task, as the treasure is undetectable by sonar and you have to use your eyes. It turned out you can recognize it by it being the only emitter of particles in the game world, though from distance it is hard to distinguish it from dark background. It is useful to invest in Used to Darkness perk which improves your night vision. The treasure is somewhere between depth level 44 and ???

The bad news is nothing happened when I found the treasure, the sequence didn't fire, so I fixed the problem and uploaded the fixed version, but anyone who has downloaded the game prior to six hours ago should re-download it again, in case they want to have a version of game with working winning condition. On the bright side, the remaining two endings (having hull crushed or running out of power) work perfectly.

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Btw this screenshot has nothing to do with me finding treasure.

Inferno

Inferno is wave-based arena shooter where you have been sent into a satanic realm, you must fight for your survival and choose from a wide-variety of weapons and perks that will aid you along the way.

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Inferno was made by myself, Zyro and Jackass. You can download both the game and the soundtrack from the links below.

*DOWNLOAD: *https://ldjam.com/events/ludum-dare/39/inferno

*SOUNDTRACK: *https://soundcloud.com/jackassmusic/death-march-inferno-ost

Airship Engineer WebGL Edition

Filed under 'Oops', I just remembered to get the browser-based version for my entry set up for the download impaired. There's a bit of a sound clipping issue on one of the samples, but, other than that it came out okay.

Link available on my submission page: https://ldjam.com/events/ludum-dare/39/airship-engineer

AirshipEngineer 2017-07-31 15-49-02-74.jpg

Airship Engineer challenges you to maintain three uniquely cantankerous steampunk engine contraptions to keep the travel schedule of this experimental, animal-powered, luxury zeppelin. Arrive at your destination late and you'll be fired. Push the engines too hard and you'll blow up the ship. Do your job right and your boss is sure to be promoted.

All a day in the life for the Airship Engineer!

As always, thank you for your time and feedback.

Audio Problem Fixed!

plasmashot1.png https://ldjam.com/events/ludum-dare/39/plasma-arena For some people, the audio in my game was not working, if you didn't hear the hellish audio in my game, give it another try!