LD 39 July 28–31, 2017

Level Design Started

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Started with plotting out ideas for the first level. I will be using the theme "Running out of Power". The player's objective is to get to the end of the map by powering up "generators". They will be racing against time as the hazards take up power. The player will need to reach a safe zone/generator before the previous generator runs out.

Planning on building this in Unity.

First sketches for my game

A couple of sketches I did this morning for my game. I don't have much time this weekend but still I will try to finish something, hopefully enjoyable...

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Big Bug Games team joins LD39!

Hi everyone!

This is our 4th Ludum and we're as excited as the first time. Can't wait to show what's cooking here and can't wait to see all your creations. Good luck to everyone, let's burn the brains out!

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Development So Far

Waking up at 3am, I didn't have much motivation. Nevertheless, I did some brainstorming and managed to come up with an idea where your laptop is about to run out of charge and you have to get as much work done as possible. Each section of work will be a minigame.

Enough for now, I am going to get a little bit of sleep and start development when I wake up.

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cars

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First steps...

So I've got most of my idea down in prototype form. The game feels sluggish and there aren't any visuals, but I feel like this is going to work.

http://i.imgur.com/u6BHMzf.gif

I'll post a mockup in my next update.

Follow progress on Twitter: @SeanNoonan

Also: I have no idea how to embed an image. Please help!

First ever entry!

First time ever entering, using unity and photoshop, haven't decided on what to use for audio yet. Anyway I've just finished up on a battery life mechanic, alongside movement and smooth camera tracking. Plan is to complete the mechanics today then make all the sprites and sounds tomorrow before the deadline.movement.gif

6 Hours of effort

I'm using a time tracker to monitor how much time I've spent this comp cause I divide my time between this and family.

I'm very happy with how this game is coming along

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Progress

Little behind but I had a good idea for the theme. Plus Ultra!AllMight.gif

Core Online

Worked last night until I had a core player action, and did some tweak/polish on the feel so that I'd have something nice-feeling in place to start the long haul today.

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Your Dash-Fist glove thing works, but the batteries keep falling out, making your move weaker and weaker until you pick them back up.

Splash Screen looking sexy

After all, what good game doesn't have a splash screen on startup?

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Little Record of My GAME

An Electronic which is running out of its energy needs to escape the Battery which is running low

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there are still a lot of features and effects I want to add.

hopefully, I can finish all the things on time and maybe get some time to improve the art style

Conclusion of Day 1

It's almost 11 PM in the Philippines, and I want to conclude my Day 1 for Ludum Dare 39 at this point.

I've started very late because (-sorry guys but...) I hate the theme. I even gave that choice a -1, but that's the way it goes. Anyway, aside from that, I did a lot of things today... More on the personal side of life that I want to share.

So I went to the clinic with my mother and my brother to have a checkup (due to my difficulty on breathing). Then I'm glad that the doctor injected my nose a medicine to remove the things that have been stuck in it for more than months (or weeks? Can't remember...) and it made breathe conveniently again, even at sleep. The next was, I went to a mall shopping with my 2 other brothers, and we ate donuts and pizzas. Then when we got home, I've performed a laundry procedure (-LOL) just to stock pile my clothes to use for the upcoming days. And when 12 hours was passed, it was still worth it because I still took care of myself, my family, and my clothes that are supposed to be ready to use again the other week. Which leads to a weird game concept that I came up.

I want to thank my girlfriend who told me what theme of Ludum Dare 39, because I was at the clinic during the theme announcement :D

And to give a point on that "weird game concept", TwitterToadieLOL.png LudumDare39_1.gif

Peace.

Let's get to it!

We finally managed to piece our game's story together with hopefully not too many plot holes in it.

We will make a story-based fantasy game, set in a kingdom that kept its monsters under control with a magic stone. But the stone's power is fading and problems are getting worse for them.

Ore Nuggets!!! and Destroyable blocks

Wow progress is going well first 5-6 hours of work and I got movement and some of the coremechanics now I am getting a break for 1-2 hours

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