LD 44 April 26–29, 2019

OMFG, 5th most innovative?!?!

Wow, thank you! That's damn incredible. I spose that's what you get when you make a pattern recognition algorithm during a 48 hour jam?

Anyways, the techlog video for how that pattern recognition algorithm works is still coming, no more than 24 hours from now. I promised it about two weeks ago, but at least now it's better quality? If you're interested, you can follow me to hear about when that is published. Terribly sorry for the large delays, I'll do my best to make it up with high quality.

Good job to everyone who participated, the top selection of games looks very interesting, and I'm actually quite surprised by what is and isn't there. I want to congratulate everyone, regardless of score, for making a game in a weekend (and maybe a bit). As Mike says below, you're all champs! Thanks for the awesome experience, see yas all soon with that 'techlog' video. JUSTCAMH :v:

P.S. Ludum Dare servers seem to be pretty toast from all the activity, just give them a minute

Thanks to everyone for playing and rating Dave the dev

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I see that my effort was appreciated in creating a relatable story based game.

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What I don't understand is how this is by far the best ratings I have received in Ludum Dare even though I only spent 5 hours on this game. I suppose I was forced to only focus on one aspect of the game this time.

Knit Worth results...We're so ecstatic!

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Y'all are way too nice, it brings a tear to our eyes...

So glad to see that a lot of you have the same messed up sense of humor as us. :smiling_imp:

If you'd like to try out Knit Worth yourself, you can find it here: https://ldjam.com/events/ludum-dare/44/knit-worth

The Keyboard Cowboys are absolutely looking forward to the next jam in October. Hope to see the rest of you there, too!

'Til next time! :pointright: :cowboy: :pointright:

Happy with my results

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Might not be placed that high, but I feel my ratings are really good.

While I have done many game jams before, this was my first time solo.

Thanks everyone for rating my game and for all the feedback I recieved :smile:

STR!PES

Among all my projects, STR!PES is my favorite and I did my best. However I don't remember so bad results for one of my entries, but it's the game - respectfully I accept this apparent disregard. Obviously only a few persons had understood my interpretation of the theme. I wish you the best my dear friends and we will see in October. Bye ++

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A Jam full of progress

Well, this LD was the best one I've participated in so far!

Granted there's only been four, but it's still a whole load of progress for me as a game dev and as a jammer

Screenshot 2019-05-21 22-38-31.png This year marks my highest placement yet in every single category (I haven't tried my hand at humour just yet, but come October...)

This jam was also the first time I scrapped the whole first day idea and made the entire game in slightly over 24 hours!

And not to mention, it also marks the first time I ever got procedural generation to work consistently in a game of mine!

So overall, I don't know about you, but I'd consider this an absolute win!

Oh yeah, also, since I recall a tradition of posting wordclouds of feedback you get on your game, here's mine

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Here's to another great jam in October!

Holy wow...

I know the reaction to 15 Minutes to Live was largely positive... but I wasn't expecting it to do this well!

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21st Overall, 20th for Mood, top 3 for Theme... shattered my personal bests for every category except Audio, which I kinda expected. I don't think I'm ever gonna top this.

Work on a post-jam version of 15 Minutes to Live will commence tomorrow, since it's 11:15pm here in the UK and I need a little time to digest this! I also, perhaps, need to consider a full-scale version... but that'd be a pretty big undertaking. We'll see.

Thank you everyone...

Well, that's the ending I didn't expect at all... WynikiLD.png

With games I played or watched I wouldn't expect to get so high (level of this LD was really high and I just thought that graphics are the only good part of this game :P), so I'm really grateful you enjoyed playing my game.

I wanted it to be some kind of calm break from daily life, so I hope some of you could relax a bit with it :3 Thank you all again.

Thanks everyone

Thanks to everyone that played our game, we didn't ranked high, but we're satisfied of the result. Now all we can do is remake our game from scratch into a better version of it :D

Thank you all for playing Bloodalchemist!

My private goal was to hit top 100 in either category, but to get into multiple top 100 categories makes me very proud&happy! Thank you all for the rating and honest feedback!

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I hope that everyone is happy with their scoring. Dont feel bad if it wasn't the best one, you'll get there eventually! Hope to see you in the next LD's!

Where to find results

Took me a few mins to find the ordered list of results, here they are:

https://ldjam.com/events/ludum-dare/44/results

*If you’re looking for your own results, they are on your games page. Congrats to all! :thumbsup: *

Sheep It - Thanks for the votes !

Incredible results for our game jam "Sheep It", best I've ever got, I'm so happy right now ! This proves once again that people like what we do as developers, this gives a lot of energy for finishing Crumble ! ratings.png

If you liked Sheep It, please follow our on-going project Crumble made from the 42th LDJAM: https://store.steampowered.com/app/1061180/Crumble/ CapsulePrincipale03.png

Animancia: results, some stats, and a sneak peak for a future update

So, first of all... Animancia, apparently, is the best game I have ever made? d6_GvUttdis.jpg This... completely caught me off-guard. I, honestly expected everyone to hate this game... Because I sort of did. I thought it was too short, unfinished and a complete failure and not even worth posting... But I did and, to my surprise, kinda a lot of people played it. For some reason, it got to the front page of Itch.io, and stuck around for quite a while: LD312444.png

Even tho I feel like a lot of this game's success was based on luck, I still feel there is.. something here. So.. I decided to try and continue to develop this game. For now, I am unsure of the direction I want to take it, I am split between turning it into a roguelite with random generation or some sort of action-RPG with plot and stuff. Both options aren't unique and make me feel like I'm trying to copy other people. It will be cool to hear everyone's opinion of what they feel this game should grow into.

Anyways, this is something I will decide on later. For now, here's a smol snek-pek for something I've been making for the next update:

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I actually wanted to release an update around the time results were announced, but some IRL things got in the way :/ I'll still try to do it as soon a s possible tho.

Anyways, thanks for everyone who played (and rated!) Animancia! I really appreciate all of you and all of your support <3

And if you didn't, but want to, here's a link! Also, if you care about the future of this game, you can follow me on Twitter, I'll post all of my progress progress there (yaaay, shameless plugs!)

13th?!?!

So this was my first LD, and I would've been happy with the 50% best games... I'm humbled, thank you so much for the overwhelmingly positive feedback! See you in the next LD

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https://ldjam.com/events/ludum-dare/44/the-stranger-1

Low Poly Modular Spaceship tutorial (Blender + Unity)

Hey guys and girls!

Another Ludum Dare is archived into history - this event is such a cool thing to be a part of! Remember - the results and rankings are of course interesting to dig in to, but it's taking part and submitting a game before the deadline that is the true challenge and everyone who did so should be proud regardless of what ranking you got!

In my game "Blood Money" I used a simple method to create modular spaceships that are UV mapped, textured, and assembled into a bunch of unique spaceships with very little effort.

I feel that this is a very powerful method to use, especially for events such as Ludum Dare where time management is critical. I created the spaceships in my game in a matter of minutes and I'd like to share the technique with everyone - hopefully you can find it useful and use the technique in your future games =)

https://www.youtube.com/watch?v=vZe00W_WDq0

Super happy with my results!!

I thought it would be amazing for my game to come in the top 100 in one category, but five categories blows me away!! Thanks to everyone who played and rated Prospector Stanley. I am now looking forward to the next LD in October.

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Hope everyone else had a good time!

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Thank you all for playing and rating MoneyBag!

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I am surprised to get these results, as they've been my highest rankings yet. I do not know if the ratings are being compared to other Compo entries or both Compos and Jams, but regardless, I couldn't be happier knowing people had fun with my game. Thank you all those who have played and rated MoneyBag, and those who played it on stream as well!

It was my first Compo entry, and I'm glad it turned out well in just 47 hours. Getting collisions to work was my biggest obstacle, but I somehow managed to get it to work properly before the deadline, easing a lot of stress.

Good job on LD44 everyone!

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