My First Jam
I've played alot of really fun submissions so far. The rating process is proving to be more fun than the jamming itself.
If you've missed it.. heres my funky game. Give it a go!
https://ldjam.com/events/ludum-dare/44/the-upsidedown

I've played alot of really fun submissions so far. The rating process is proving to be more fun than the jamming itself.
If you've missed it.. heres my funky game. Give it a go!
https://ldjam.com/events/ludum-dare/44/the-upsidedown

web playable version available. Would love all of your feedback for this chilled famring sim. my first entery into a games jam
https://ldjam.com/events/ludum-dare/44/in-the-night-garden
https://simmer.io/@Nate/money-is-life
Hey! We made some Bugfixes for you guys so you can enjoy the game in a better way

Rate and Play our Game here: https://ldjam.com/events/ludum-dare/44/cats-without-cars

Didn't have time to play your games yet but gonna do it tonight ! Also would be cool if you check out our game
Please make sure to play our game CorrupSoul so we can rate your game too!
https://ldjam.com/events/ludum-dare/44/corrupsoul

This is our 3rd Ludum Dare game jam btw
Have a good day!

Think you're brave enough to attempt the Labyrinth of Souls? Experience the terror for yourself in what one reviewer termed a AAA game (a lofty compliment for sure for this sole developer)! Try to rescue enough souls to free yourself from the labyrinth before the guardians lay claim to your soul.
I'm currently playing and rating games. If you play mine and leave some feedback, I'll do the same for you. I'm looking forward to reading your thoughts.
WARNING: This game may be too intense for some players. Attempt it at your own risk...
https://ldjam.com/events/ludum-dare/44/extracted-souls

I'd like to fix a couple of minor/major errors and make some changes based on player input. I'm wondering about this considering the rules. I know the Jam is much lenient than the Compo but still. I did see somewhere I can keep polishing the game if I want but I'm not sure if that's after or before the "results" month.
I might upload a walkthrough video too after everything's said and done.
Although there is no PvP, you can still play online with others here: https://worldy.io/play
In the next few days I will put together a docker image for those who want to run the server locally.
By the way there is a "bug" where some of the mobs that you kill do not get removed from the canvas on the client. I might fix this, but for now just think of it as an extra challenge. If it is red and not moving, then it is dead. The blue mobs are harder to tell if they are dead, and the green mobs, which heal you, might have also been killed in the crossfire but still exist on the battlefield, so always look at your life (top left) to see if you are taking damage or getting healed.
Remember, waves come every 30-40 seconds, so all mobs respawn at that time. You do not want to be caught to close to a green mob getting heals when the bad mobs spawn in.
I've been sick the last two days due to the near constant streaming I was doing over the weekend during the compo, but getting the responses I've gotten to my own game as well as playing everyone else's game has been phenomenal and is making recovering a lot better. Thanks for being super awesome everyone. This was my first game jam, and I'll definitely be doing more of them thanks in part to the community!
We made a game called BATCLASH that's a fantasy beat em up that focuses on competitive coop!

Challenge a friend or play solo to try to beat the dev's high scores.

Full 3D environments and a soundtrack that will get your blood pumping 🎶📢 Check out the trailer here:
https://www.youtube.com/watch?v=R7BOX3NtoYs
And try it out here! https://ldjam.com/events/ludum-dare/44/batclash
Play here: https://ldjam.com/events/ludum-dare/44/big-facinating-mutants


Pretty satisfied of this nice wordcloud :)
Play Ollo's Life, a kitty story!
https://ldjam.com/events/ludum-dare/44/ollos-life
I just wanted to say thank you to everyone that played and rated my game. It's been truly incredible getting all the feedback from my first entry into Ludum Dare. This community is absolutely amazing. :heart:


https://ldjam.com/events/ludum-dare/44/sheep-it
https://youtu.be/SCC3W4h-u-E
This is my entry for the 44th LudumDare - a procedural game without any sprite, physics or prefab because of the theme which I understand this way your life is CONcurrency. Take a look at the main page and try it if you dare. My dear friends I wish you the best. See you later ++
https://ldjam.com/events/ludum-dare/44/strpes
Since I almost hit the 20 votes, I think it's really time to give back! leave a comment below if you want me to try your game ;)
(also, feel free to try my game too: https://ldjam.com/events/ludum-dare/44/spacequest )


https://ldjam.com/events/ludum-dare/44/bloodmoon-season
We're pretty satisfied with what we managed to accomplish, some parts could have gotten a bit more polish, but at least we managed to sleep, a suboptimal, but non zero amount of time.
We hope you will give it a shot, it's nice to see everyone comment on their experience =)

https://ldjam.com/events/ludum-dare/44/instalifeplus
Try this!
https://ldjam.com/events/ludum-dare/44/coin-platformer

ffffffff

We did it! And we'd like to present our submission.
With it or on it. There is no middle ground. You can be the last Spartan resisting Persian invasion of Thermopylae. You will die today, but you will take as many enemies with you as you can.
You can check the game HERE!
Hi all, were two ratings away from reaching 20 on our game. If anyone would like to try it out and review our game it would be greatly appreciated! Thanks to everyone who rated ours


the game is a game that I could not do everything I wanted because I was alone in the project, but I did the best I could in the time I had, I hope you like it
The controls and goal are in the game menu, I count on your vote :)
https://ldjam.com/events/ludum-dare/44/the-game
Hey, guys! I finished my first game jam game for Ludum Dare 44, and I would really appreciate it if you could play it and give me some feedback! Check it out here! :smile: https://ldjam.com/events/ludum-dare/44/power-stomper


The Price For Blood is a 5 minutes narrative story with extra work on the mood and the audio design. Give it a try :)
Hello folk. One last time i heard your return and try to correct problem without change the game's mechanics. Once more, thank you so much for all you return!

you always could find the original version here.
I try many game, just gg all, your work are awsome!

Hello, we just released out final version of the game where we fixed all the game breaking bugs. Last 3 days have been really wild.
We assembled our team in a couple of days from scratch, our artist never did tilesets and pixel arts before, I lost ~4 hours of work because of versioning. But we did it! We released Shroud. I stayed up up until 4AM GMT+1, trying to finish the game up until the last moment.
I'm very critical of my own work, but I think we did an ok job. Some people had fun playing it, and we certainly had fun making it!
It doesn't really fit the theme sadly, but we didn't like it anyways.
And balancing is awful. You have to play your game so many times to find what values to use. I think we still haven't got that part right, prices are really skewed.
Anyways, SHROUD is a survival game where you have to find the gates for New Nuric, while selling your body parts to robots and this is its definitive version. No more updates will be coming, unless under extraordinary circumstances.
Give it a try if that idea sounds appealing ;)
(P.S. The game might be hard, be careful)
Does it look cool on all the screens? https://hechi.itch.io/oh-my-blood

Feel free to try and rate my game ;) https://ldjam.com/events/ludum-dare/44/oh-my-blood
-
---------------------------------------------------When there is only one weapon, and more than one enemy-----------------------------------------------

-----------------------------------------------https://ldjam.com/events/ludum-dare/44/enemy-of-the-state-----------------------------------------------
We need more feedback on our game "* Necroblood *", we want to keep updating it, but we need to know where did we missed and how could we make it better.
Maybe you want to help us, by playing it and giving us your feedback?
Link: https://ldjam.com/events/ludum-dare/44/necroblood

Thank you!! Have fun.
Hi! Gamejams is a great time in which we can meet together and create what we love, that is, games. The creation of games has come to an end, which does not mean that it is the end of the work associated with its production.
Together with colleagues we have prepared a teaser for our Ludum Dare game.
https://www.youtube.com/watch?v=pcSTZW3-PBw
I encourage you to devote less than a minute and see him and leave your opinion.
If you like it, see and rate our game too. https://ldjam.com/events/ludum-dare/44/betyourlife

https://ldjam.com/events/ludum-dare/44/face-to-death
Face for Death is a 2D runner platformer videogame developed for the April 2019 Lumdum Jam. You play a double faced coin that have to scape from a city plenty of evil rich dudes.
Enjoy it!

Welcome to Fakebook, here we exchange your Life for Likes!
Give a try to Life for Likes here: https://ldjam.com/events/ludum-dare/44/life-for-likes

Some players mentioned getting stuck at the Spawning pools level in TRIWAR. Here is my favorite strategy for winning the level by spamming melee units.

Hi-res: https://gfycat.com/frightenedcookedjaeger
The game: https://ldjam.com/events/ludum-dare/44/triwar
Presenting HONC, a fully 3D space exploration game about reviving a solar system! Can be played in the browser or on Windows. (It's pronounced "honk"!)
https://ldjam.com/events/ludum-dare/44/honc-the-building-blocks-of-life


First time making a game for this jam but had a lot of fun! You guys can check out the game here: https://ldjam.com/events/ludum-dare/44/heart-sacrifice-1
If you like it please rate it or comment if you have the time!



https://ldjam.com/events/ludum-dare/44/bravebelly-funny-dystopian-thicboy-runner-with-dark-undertones


Did you find it? :D

In a kingdom whose currency is the chicken, you must lead a brave chicken in his journey to take over humans.
I'm quite happy with my 2nd Ludum Dare, even though it has some glitches (be warned).





You can open up dev tools to chat now!!
If you made your game in Unity and uploaded it to itch.io, you can easily upload it as a WebGL. This is very useful since most people don't like to put the effort into downloading your game just to give a vote. Here's what you should do: 1. go to File > Build Settings... 2. select WebGL under Build Platforms and press 'Switch Platform'. 3. now go and compile your game (in a seperate folder!). 4. You should now have 2 folders and a html file called 'index'. Copy all of those into a zipped folder. 5. upload the zipped folder to itch.io, set the game type to 'HTML' and check 'This file will be played in the browser'. 6. DONE! you should now see a "Run Game" button on your game page. If you want fullscreen mode, there's an option in the page settings for that as well. If you don't see the button, but an error instead, make sure that the index.html file is not contained in a subfolder inside of the zipfile.
See how much faster you can load up the game from nothing! click the link, Run game and done!
Here is my submission: https://ldjam.com/events/ludum-dare/44/coin-defender
Immediately after completing it, I realized this game would work extremly well with touch controlls. Currently I am working on fixing some bugs and making it compatible with tablet. Later on, it will probably go on the app store/google play!
Meanwhile, please rate it and give me feedback so that I can make it as good as possible when I upload it. Thanks!
Can you defeat all your opponents and become the new sheriff of the wild west? *
*Let's find out: https://ldjam.com/events/ludum-dare/44/wanted-1

Let's exchange our game here and rate for each other! So it is mine.
https://ldjam.com/events/ludum-dare/44/slime-life-for-life

Fot a webplayer working on itch.io for my game LUNATIC LUKE
Play it here - https://fidrik.itch.io/lunatic-luke

Inspired by Mad Max and Dune, an arcade style battle arena game in which you drive a buggy around an arena and destroy enemy buggys to get there resource.
my game page here https://ldjam.com/events/ludum-dare/44/lunatic-luke
Please play and rate my game! I will be playing and rating other games now :)
first solo jam and only make it for 13 hours really made me dizzy. But because I have other things to do rather than developing so I think it's okay although not that impressive. so once again, here is my entry, a Tower Defense 2D that sticks with the theme Your life is currency which makes you to carefully defend yourself while also keeping yourself alive.
https://ldjam.com/events/ludum-dare/44/front-line-fury
Hi, i just update my game. Check Out my game and tell me about which bugs do you face or which thing is annoying in game so i can fix that thing. However its my first game jam and i am 14 years old game developer.
Link https://ldjam.com/events/ludum-dare/44/boxes-rush-1
https://ldjam.com/events/ludum-dare/44/doc-bloodaway

Waiting for your review :)
Do you like retro games? Do you like the NES? Check out my Compo entry, which can be played on a real NES!
https://ldjam.com/events/ludum-dare/44/the-stranger-1
Also, my mate Chris made an NES game as well, make sure to check his game out as well :)
https://ldjam.com/events/ludum-dare/44/depths

My game talks about personal experience of depression and the spoons theory :seedling:
Don't hesitate to give it a try and to leave feedback!
https://ldjam.com/events/ludum-dare/44/petite-cuiller
ignore...
Play as a blob and reach the teleporter!

https://ldjam.com/events/ludum-dare/44/blob-world
Hi,
It was my first time with Godot, a friend of mine gave the idea of having an ant trying to avoid raindrops.

https://ldjam.com/events/ludum-dare/44/transfert
"Your life in currency" in the sense that the larva is the hitbox and should be preserved, but not the ant.


the game is a game that I could not do everything I wanted because I was alone in the project, but I did the best I could in the time I had, I hope you like it
The controls and goal are in the game menu, I count on your vote :)
https://ldjam.com/events/ludum-dare/44/the-game

if you wanna try our game click below~ https://ldjam.com/events/ludum-dare/44/liveon
Play it here: https://ldjam.com/events/ludum-dare/44/heart-of-the-grove
Our original paper concept.
I modeled all the low poly objects (2 cliffs, 2 floor platforms, 2 rocks) using the process of blocking out a shape, then adding subsurf + decimate.
The level was created by rotating, scaling, and positioning the low poly objects in different ways. Here you can see the finished outer cliffs.
Adding floor platforms.
Completed island base. We would later add a few more inner cliffs.
Added treant.
Set up postprocessing. Uses Postprocessing Stack v2 with ambient occlusion, color grading, bloom, vignette. Also uses global fog in the Rendering settings.
Navmesh for movement. For this, I combined all the floor platforms into a single mesh using the Mesh Baker asset.
Added the spirit tree. This came from a trees megapack on CGTrader. I recolored the leaves to be blue so it stands out from other trees.
Added a viking invader. Initially the invaders had torches but we later swapped them out for axes after realizing fire would burn down the whole forest and didn't make much sense. Viking invader from the Polygon Vikings pack.
Added 2 tree variations and some brush. All from the Polygon Nature Pack.
Filled the level with small rocks and brush.
Testing camera angles for how the player should perceive the world when playing.
Starting to replace the placeholder UI with actual elements. We used the Burning Moon UI asset for this.
We determined it was difficult to figure out where enemies were coming from, so we enabled healthbars on all enemies (and not just when they take damage, which was the initial implementation).
The initial 'finished' UI. Later in the final testing hours, we would add the full controls instructions to the bottom left.
Experimenting with how many starting trees the player should have. This in-engine shot shows a stress test of 100+ trees.
Grid layout to help players target their clicks.
Final version UI (with added Instructions screen).
Final version gameplay featuring treants fighting invaders.
Play our game here! https://ldjam.com/events/ludum-dare/44/heart-of-the-grove
i tried hard to make a unique idea game on this game jam and it's my first game jam at last i make one game its idea is unique from all others and based on the theme check it out and help me to improve and fix bugs if the game have. This is link https://ldjam.com/events/ludum-dare/44/boxes-rush-1
hey there fellow game developers,
would appreciate if you'd check out our game. :) It's 3D and low poly and cute aaaand hopefully fun and you can play it against another person :id: (You can also play it alone, but then you will definitely win, haha)
It lso stars cows and aliens, so WHAT AR YOU WAITING FOR?! :D
https://ldjam.com/events/ludum-dare/44/calienows
<3

Make some very strange creatures! Have fun! https://ldjam.com/events/ludum-dare/44/life-engineer


Businessmen want to take over your farm! Use your own chickens to fend them off…

Originally I wanted make this game for the Compo, but on Sunday at 10pm got an idea... So I decided to keep working on it for another day.
At first the chickens just exploded when hitting the enemies, but when I added the bounce to the chickens it got fun! So naturally I also needed a combo multiplier. I used the 3rd day to implement that combo multiplier and added more stuff to the level for the chickens to bounce on.
I'm pretty satisfied with the result, and I hope you like it!
https://youtu.be/m5BvpBYPPnA
If you get chance give Scooter Looter a whirl :) Ride your scooter, Steal everything, Evade the police!

https://ldjam.com/events/ludum-dare/44/scooter-looter
https://www.youtube.com/watch?v=ITQ_MtVXFJU
Initially, when we heard about the theme "Your life is currency" we were a bit bummed since we were set on doing a roguelike shoot em' up game and were not so sure how to fit the theme into the mechanics, however, after a few cups of coffee and a brainstorming session around the whiteboard we ended up coming with the idea that would flesh out to be Bankin’ Bacon.
We discussed using lifesteal mechanics, simply addressing the theme through art assets, using HP for upgrades (but adding a lot of upgrades would take time away from polishing) and more. Eventually we ended up going for the idea of having HP being your ammo and the price to pay for every skill.
Once the core idea behind the mechanics was settled, we needed a main character. We tossed around many ideas like a gold golem being chased by dwarves, bankers throwing money stacks at each other but chose to go with a lovable character that would fit the theme perfectly… A piggy bank that shoots its own coins.
A few hours later our awesome artist had this bouncy fella ready for integrating.
https://youtu.be/D4b8xZXzGBk
So, now that the character was settled and that the artist was working on the environment art we had to fully define the game’s mechanics.
Since we have some game jams under our belt we’ve learnt the hard way that the best way to address features during a jam is to have the ideal game in mind and the minimum viable product to call it a closed game. Then, start building the MVP and polish our way on top of that.
Our main goal was to make a game that would deliver a fun couch multiplayer experience but instead of shooting like crazy you’d have to be frugal about it and make your shots count, after all… Your life is currency.
In order to make the players play frugally, we needed mechanics that would encourage that sort of play.
Planned mechanics that made it into the game :)
-Shooting does self damage to the shooter.
-Getting hit does more damage than shooting. (so shooting would make sense)
-Players die if getting shot drops their HP below zero.
-Dashing makes you invulnerable but costs HP.
-Players with no coins won’t be able to shoot. (So you can’t die from shooting.)
Planned mechanics that didn’t make it into the game :(
-Starting out with 50% max HP
-Dashing into coins would steal the coin shot.
-Player scale would vary according to HP. (so that the winning player would have a bigger hit box)
-Player speed would vary according to HP. (So that the losing player would be faster)
-Different coin values (i.e. quarters, nickels, pennies, etc.)
Why mention the mechanics that didn’t make it into the game? Well, to convey the whole "ideal game vs MVP" when it comes to jam development and also to explain the reason behind adding a new mechanic, coin dropping.
https://youtu.be/6sCsStbnifY
Even though we managed to make the game encourage players to be frugal about shooting and dashing, we were encouraging players not to do anything that was fun in the game, therefore, we needed a way to keep the coins around so players could keep playing, but doing regular powerup drops would inflate the game’s economy, thus, making about 80% of the coins used drop around the level was the right way to go.
When it comes to level design, we started by trying out Unity’s Probuilder, which came in handy for prototyping really complex levels with tunnels and nooks to hide in that would turn the game into more of a hide n’ seek type of play, but two issues came up from doing that:
-The camera needed for using tunnels and the like was a bit hectic for the type of game and stretched the art assets, so we ended up switching to a fixed camera.
-Doing that sort of levels would require an amount of art assets that would be impossible to make during a jam without sacrificing the art standards.
However, even though we didn’t use assets made in Probuilder, it played a crucial role alongside Progrid for testing out level sizes, prototypes and ultimately assembling the level with the final assets. After several iterations using complex designs, simple levels with little obstacles proved to be the way to go leaving more time for polishing the environmental decoration.
In conclusion, the overall experience was more than satisfactory, leaving us with a somewhat polished game that could provide plenty of fun couch multiplayer experiences.
https://www.youtube.com/watch?v=_Jo0FVdeCYU
Check out the game and leave us your feedback here: https://ldjam.com/events/ludum-dare/44/$153838 https://gemserk.itch.io/bankinbacon
Thanks from:
Ariel Coppes https://twitter.com/arielsan
Enzo Gaiero https://twitter.com/playorbust
Rubén Garat https://twitter.com/rgarat
Anthony Garcia https://twitter.com/@thonyg09
Gemserk https://twitter.com/gemserk
Some eye candy for getting all the way down here:



So I finished my second Jam Entry (first was during LD42). I was sick for basically the first 2 days, but I still got something completed, and you can play it in all it's shortness here:
https://ldjam.com/events/ludum-dare/44/bzzorp
Just so maybe people can see where I was going was sort of a Zelda/Binding of Isaac style. However, Gamemaker: Studio and I had a lot of uh, disagreements on how things like data structures work (only around the 3rd time I've ever tried to make anything of substance with the program to be honest lol)
Anyway, go play it. The best "procedural generation" I got to were the enemies spawn in different areas/amounts between I believe 2-7 baddies per room. Every playthrough is technically different, although I had planned on implementing a dungeon generator as well. Most likely will happen in the post-jam edits!
So, play on, enjoy it for 3 minutes, leave some feedback. And as always, link me your game in a comment and I'll do my best to play it and leave you a rating as well! :smiley:
i tried hard to make a unique idea game on this game jam and it's my first game jam at last i make one game its idea is unique from all others and based on the theme check it out and help me to improve and fix bugs if the game have. This is link https://ldjam.com/events/ludum-dare/44/boxes-rush-1
is a shoot-em-up where your life is time that you can trade for upgrades.
This game features a portal that you use to go to the next wave of ennemies.

We are excited to share with you guys our game Coinscape, a literal take to the jam's theme! It's now available for PC and playable on Web browsers as well! (In addition to the original Android build) Here's the link: https://ldjam.com/events/ludum-dare/44/coinscape Any feedback is appreciated, hope you guys have fun! https://www.youtube.com/watch?v=EgtpyIndzGk

After adding a small feature to make chat from dev tools visible on the canvas and a feature to beep when people join, I had a long conversation with a player and I showed him a few hacks for the game.
After playing at very high speeds for a bit I thought of a cool "catch the lazerbeam" game.
He was never able to get "shift + mouse scroll" to work or the command (from dev tools console):
emit('control', { name: 'onwheel', value: { shiftKey: true, deltaY: -1 } })
But if you get it to work you can go fast without the "grind". Let me know please if it functions for you. Also the player mentioned something about issues in chromium (NaN).
I will try to clean up the chat a bit to keep it out of the play field, and I will add a button to hide it. Any drastic changes not addressing server up-time from now on will be on a separate sub-domain for at least the next 21 days 5 hours and 24 minutes.
Cheers and have fun!
Made a little video about Zoltan and the city were he is kidnapping the most evil cats( and some good one)! If you don't want any spoiler,and prefer to pick up cats by the scruff yourself... skip it and
https://youtu.be/VUaicgZISSc
https://ldjam.com/events/ludum-dare/44/robo-portrait
this time we created a simple and relaxing game. Want to share and get some feedback!
https://narrenschlag.itch.io/lifeline-warriors
I just launched my game please take a look. Please rate as return gift I also rate your game.It is only managing love and peace amoung us. Cheers. Enjoy LD Jam #44

Bring your tentacles and ray guns to Specimen Delve, a 2D Platformer set in the caverns of a dying planet. Collect specimens of the alien life, avoid the harvesting Sawbots, and mine your way through the planet. Send as many specimens as you can back to your ship until your engineer decides that it's time to jump the ship a safe distance away, with or without you. Offer delicious lifeforms as bribes to stay just a little bit longer, and try to save enough to make a profit.
Head over to Specimen Delve and comment with your high score!
Hey Ya'll! Hope everyone had a good Jam or at least learned valuable lessons for the next one.
I was responsible for the music and audio for Penny Arcane.
https://juniperparadise.bandcamp.com/album/penny-arcane-original-soundtrack
Doing the music was a lot of fun. I kind of just jumped right into the first song which ended up being the boss battle song. I had downloaded a few drum samples from Sophie's sample pack on Splice because, at the time, our game brainstorming session was sounding like the game was going to end up fairly dark/intense. It didn't end up being as dark as some of the initial ideas but I thought I would still use the samples and it ended up working well as a high intensity ending song. Go here to listen to Trial By Fire.
That song had a bit of a hip hop edge to it so I thought I would continue that sound and started making the song that ended being the menu music. It was a lot more subdued and melancholy so it seemed more appropriate for the menu than the main game. Listen to Small Million-Dollar Loan here.
Something similar happened with the end credits song. I was trying to purposefully make the main gameplay song and came up with a nice guitar part. It kind of felt like it wanted to be a four-on-the-floor house style song. I liked what I came up with, but I agreed with the other team members that it didn't really strike the right mood for the gamplay, but it seemed good for the credits. You can listen to Death And Tax Evasion here
Lastly, I came up with a chord progression that I felt had the right emotional vibe for the actual game (finally!). I messed around with some different instruments to play it and drum styles and ended up just getting frustrated because nothing sounded good. I decided to open up a new project and start over. Pretty quickly I made a drum sequence that I felt had the right groove I had been looking for. I then tried that same chord progression again with a new instrument and things started jelling pretty well. I also found a bass part that I really liked which was a huge part of the difficulty previously. Basically I made the exact same song but just from scratch and it worked lol. Lesson learned, if it's not working out, sometimes just start over. Fight The System is available here.
Sound effects were a lot of fun as well! It was the first time I've really done game sound design so I felt pretty good with the result. Usually, a sound was a combination of 2-5 different sounds that I EQ'd, pitched, trimmed and compiled together to achieve the impact that I wanted. I think the two sounds I'm most proud of are the coin shield sound and the fireball explosion. For the coin shield, I got a sword shing sound to represent the metallic nature of the shield and a retro gameboy sounding bloop thing to make it feel more magical. The coins spinning around was a whip of some kind being twirled around that I slowed down to make the frequency better fit the rotation. The fireball explosion just felt really good because the combination of sounds that I put together gave it a really decent amount of punch.
You can check out the game here https://ldjam.com/events/ludum-dare/44/penny-arcane Leave a comment if you're able; I try to leave feedback for everyone's game that comments.
In my project (https://ldjam.com/events/ludum-dare/44/developer-story) I fall into classical problem of development: biased attitude. When you play the game often, you can't decide wisely. In my case I underestimated difficulty level for fresh players. So, almost all people only see very basic parts of gameplay. But if you play further, you can be promoted to higher positions and see much more possibilities (like real life, yeah?):

I like that random events actually make gameplay deeper and adds replayability (they have some bugs in generation, but in common it works as expected):


Also I found some minor bugs later (like sometimes incorrect study prices, changed in last hour), but I don't think that patches after actual development is finished is fine for jams (and I don't have mental power to do anything after last crunch weekend).
You can play the game and check results :)
P.S. I think that 'die in 16 without money and because of hearth attack or mind issues' is pretty accurate representation of our industry sometimes.
Our entry is a stealth game that becomes more challenging as you collect more coins to increase you're high score. If you just want to complete the game and read the story go right ahead! If you're aiming fulfilled piggy bank, make sure you tell us how many coins you managed to collect and keep in the comments!
You do digest the coins over time and when you use you're stealth power, so keep that in mind if you want to min max your score.
https://ldjam.com/events/ludum-dare/44/hammed-robbery

Mr. Mage and the Bag of Coins. We wanna do it so many things in this game, like a background story, some comic style cutscenes, but the time was too short. Anyways, we are pround with what we achieve for our first Ludum Dare! We Hope you guys can play our game!
Coment here so we can play and give feed back to your game as well!


Here is Hot Slots: All In version of this 1 Hour after starting | 1 Hour before finishing post.
One hour after starting:

One hour before finishing:

Play Hot Slots: All In here.
I see lots of games I want to try out when I'm not actually able to play them! I wish there was an easy way to get back to games I see, besides remembering usernames. Anybody else feel similarly, or should I just stop browsing this website while I'm at work?
Summer at the bottom.
https://ldjam.com/events/ludum-dare/44/currency-io
I started by trying to find ideas that would match the theme. As one does. I decided I did not want to make a game like I was expecting most of the others to be. So I was pretty happy when the idea of making a "currency conversion simulator" came to my mind.
So I started creating a quick UI concept:
After I finished the concept I went into Unity trying to create the UI. After some time of trying to make it responsive and not getting it to work, I decided to take this opportunity to try and learn to use Javascript better. So I went to create the UI in HTML and CSS.
The problem was, that I had not finished the whole UI. There was one thing missing. The graph. I started looking around on the Internet for free templates I could use to make the graphs I wanted. I found Chart.js and tried to put the graphs into my design. And that was how I wasted the day I only had half of, due to a family meetup. That was the second day. Having to go to school on the third day and coming home at six o'clock weren't the best conditions to finish the game I intended it to be. So I worked late into the night replacing the charts with lists, making all the calculations for new conversion rates, adding the ability to set how much money to transfer, changing the weeks from a time-based event to a player controlled one and some more little things.
Thx for reading this!

the game is a game that I could not do everything I wanted because I was alone in the project, but I did the best I could in the time I had, I hope you like it
The controls and goal are in the game menu, I count on your vote :)
https://ldjam.com/events/ludum-dare/44/the-game
Want to try a little action game where you repulse people with a gold plated bank note shotgun ? Try our game ! https://ldjam.com/events/ludum-dare/44/gunantrophist
Available on WebGl and Windows !

Leave us your best comments !
Link to the game: https://ldjam.com/events/ludum-dare/44/wanted-1

Hi guys ! We would be please if you could go check our 2nd LudumDare submission ! :) https://ldjam.com/events/ludum-dare/44/warlock-soul-war
This is a strategy game where you send units to defend your castle and try to destroy other's ! Summoning units costs you HP ! But, you can sacrifice acquired souls to regain health.

:) cheers ! @Gludo, @takayamushi, @DrCheetos
No half measures here.

https://ldjam.com/events/ludum-dare/44/max-payin
https://youtu.be/OswTPqtBWwM
Playing my submission on real console feels awesome!
https://ldjam.com/events/ludum-dare/44/heart-knight-1
In our game ou repulse people with a gold plated bank notes shotgun ! Try to keep your money !
Its a really short game available on Windows and WebGL
Try it now !

I'm looking for web-games (or something I don't have to download/install). Just leave a link in the comments and I'll play and review your game. I've been seeing some cool stuff posted here so far, I'm excited to finally get a chance to kick things off properly and jump into your creations.
If you'd like to check out the game I and my friend @limejuice123 made over the weekend, you can do so here.

You can share your games in the comment of this post, I'll take some time to play and rate them, and leave my feedback :smile:
Also I invite you to play my game, if you're interested and want some challenge ! Right here
Hey! Here's my latest gameplay video
https://youtu.be/uTkEif8t6C0
I was just about to record a goofy sketch to encourage to try and rate my game, when a colleague suddenly turned up. Although the game is SUPPOSED to be action oriented, actually playing PvP with friends, especially friends who come around to check out and ask about my game... well. I think there's a nice balance to it after all. Unsurprisingly I feel at home in here. We can chat, we can almost fly (all the while typing command after command) and when we're tired of doing nothing, we still get to gun each other down : P
https://ldjam.com/events/ludum-dare/44/keyboard-warriors
Remember to bring a friend if you drop by. Or try playing at even hours on the dot (12, 14, 16, ...) to improve match-making.
Come challenge the devil in his own house ! https://ldjam.com/events/ludum-dare/44/in-the-devils-house

I wanted to make a castlevania style game for a while now, I'm glad I finally did it :) I hope you enjoy it, now I'll take time to play all your awesome games !

https://ldjam.com/events/ludum-dare/44/temple-of-llife
LudumDare 44 was our 6th time competing which helped us out in our decision making process for features in the game to the point we managed to add everything we wanted except...we forgot to playtest! lol We got so caught up in adding things we made the rookie mistake of not playing the game to ensure it was winnable and fun. :/
Turns out the original jam version can be beaten but it is very unfair so we worked out a quick post-jam version to remedy some of the issues and make it more compatible with WebGL. There's still more to fix but that will come with time. Still, could've not done it without the support of my team and the community.
Looking forward to playing and rating your games! Send me a link if your game has Windows or HTML versions and I'll give a go. :)
[https://youtu.be/bprS5_hBVd8]

https://ldjam.com/events/ludum-dare/44/harvester
Hi everyone! We made a rhythm game inspired by Sekiro and Rhythm Heaven. It is a very challenging game, to capture the feeling of these inspirations. Hope you like it!
You can PLAY IT HERE: https://ldjam.com/events/ludum-dare/44/catiro

You can PLAY IT HERE: https://ldjam.com/events/ludum-dare/44/catiro
Well, good things always come to an end. 14 LDs in a row, and now I miss one. Good job everyone else, and good luck in the ratings.
Hopefully this doesn't start another kind of streak.
At least I got to make the keynote.
So long, and see you in LD 45 hopefully.