CONTRAST
DIFFERENT game. ORIGINAL gameplay.
https://ldjam.com/events/ludum-dare/47/contrast

DIFFERENT game. ORIGINAL gameplay.
https://ldjam.com/events/ludum-dare/47/contrast

Another reminder that Tech Valley Game Space will be live-streaming ourselves playing Ludum Dare games, starting today, October 24th, from 5 - 7 PM EST on twitch.tv/techvalleygamespace and youtube.com/c/techvalleygamespace.
To have your game in consideration for playing and judging, you can sign up on this form: forms.gle/kbUdacxVfnVaGrq17
As the form states, we do enforce a Code of Conduct in our live-streams. As such, we do reserve the right to cancel streaming and rating a game for any reason.
Missed the last two stream? We have a recording for both below:
https://youtu.be/6mjxeFKXq_8
https://youtu.be/Ck6Q4MK7Xcw
Finally, i have translated my Ludum Dare 47 entry so now you can play in English. There are no more excuses! Check and perhaps rate this conversational adventure which takes place during Ludum Dare...
If you previously played in Spanish you will see it is just the same game.
Link here: https://ldjam.com/events/ludum-dare/47/al-filo-de-la-ldum-dare-edge-of-ludum-dare

Comment your WebGL games below, and I'll do my best to rate them before Tuesday!

Due to (semi) popular demand, the Keyboard Cowboys are doing one final stream playing LD games at a time that is not smack dab in the middle of the night for EU folks!
Feel free to submit your games in chat if you would like us to play them! When it comes time to choose our next game to play, we will prioritize anyone who is both on the list and is still in chat.
Otherwise, we still have a dozen or so games that we still need to return the favor on for folks who were kind enough to rate and comment on our game, Dude Ranch.
We hope to see you there! (and sorry in advance...) :pointright: :cowboy: :pointright:

Have a go and see if you can get higher than 26!
Oh no! Your newly-hired intern coworker has lost a personal object of hers, and it's up to you to find it! What is this mysterious object, you ask? Well... uh... it's... how do I put this?


This is only one task out of our 6 romance-able routes in the game (each with their own ending too!), so we hope you’ll check the game out and discover a true office romance!
https://ldjam.com/events/ludum-dare/47/office-dating-simulator-2020
I've brought a gift to those of you still looking to play and rate games this weekend: finally I've gotten around to addressing some minor bugs, as well as responding to some common requests from the comments.
You can play the updated version of A Day in the Woods here: https://ldjam.com/events/ludum-dare/47/a-day-in-the-woods
A huge thank you to everyone who has rated and commented so far, I'm almost at 50 ratings, which is by far my best LD turnout yet. Good luck with your games, and don't forget to also browse others' submissions using the "Danger" filter, which shows which games still need ratings to reach 20!
That's right, Tech Valley Game Space is live, playing your Ludum Dare games! We'll be streaming today from 5 - 7 PM EST on twitch.tv/techvalleygamespace and youtube.com/c/techvalleygamespace.
To have your game in consideration for playing and judging, you can sign up on this form: forms.gle/kbUdacxVfnVaGrq17
As the form states, we do enforce a Code of Conduct in our live-streams. As such, we do reserve the right to cancel streaming and rating a game for any reason. Missed the last two stream? We have a recording for both below:
https://youtu.be/6mjxeFKXq_8
https://youtu.be/Ck6Q4MK7Xcw

You can now race against your high score ghost! This only works on the post jam version and only on high scores achieved since the patched version.

Play Lucky Lefty Loves Loops here: https://ldjam.com/events/ludum-dare/47/lucky-lefty-loves-loops
If you are looking for a horror game with a weird monster, jump scares, and am unsettling mood,
Stix is definitely not the game for you.
Play this non-horror game here https://ldjam.com/events/ludum-dare/47/stix


Then Xyzlaball loop is the loop you wanna be stuck in, mate?
https://ldjam.com/events/ludum-dare/47/xyzlaball-loop
Did you submit a game for me to play, but never saw me get to it? Or maybe you're running low on ratings?
I'm live on twitch.tv/Outfrost, playing your games during the last weekend of the Play+Rate!
I'm playing games that are already in my queue (!list), as well as games that have generally caught my interest. If your game isn't in queue yet, and you're low on ratings, feel free to !submit! :sparkling_heart:
I'll play your game ASAP if it's in queue and you're in chat! :speech_balloon: :sparkles:
also bonus points for Linux builds
And if you haven't yet...
Check out Pillars of Anguish!
I'm now live on Twitch for the next 3 hours to play your Ludum Dare games! I'm happy to give constructive feedback or just have fun with it. I’ll also be rating every game I play (but not while I'm live). If you want me to play your game, type !submit url/of/your/game in the Twitch chat.
If you miss today's stream, I'll also be on tomorrow (Sunday) at 3 PM EDT. I hope to see you there!
Ludum Dare 47 was my second game jam, and I'm pretty happy with how my little game came out. I'm however missing a few votes to get the final results. If you have some spare time, I'd love if you could try my little game ! Also, feel free to send me your games, I'd love to play them ! (Altough preferably HTML5 or playable in the browser.)
Try Bus Bump: https://ldjam.com/events/ludum-dare/47/bus-bump

...I can say I loved this jam and all the amazing games here!

Here is my take on the game development on our game. We went through a few issues along the way especially with unity installing on @lovetocode999's hacky computer. Along with a few failed ideas and more!
https://www.youtube.com/watch?v=bsle6JPF6nE

https://ldjam.com/events/ludum-dare/47/oh-duck
@KaiExtreme : Graphics Design
@lovetocode999 : Sound Design
@ModdingMachine : Code, Animation
@SS9 : Graphics Design
So guys, I just wanna say thanks for everyone that played Phil Alone! I had a blast working in this game and every feedback, this was the best Ludum Dare for me, I met a lot of people!
To everyone that wants to know more about my work and other things or even just talk about game development, follow my Twitter acoount: https://twitter.com/gabrieldevbr
And don't forget to play and rate my game in this last days of Ludum Dare 47!
The jam occurs between December 5th and 8th.

Taking a break from playing and rating entries to give another shameless plug for playing and rating our horror game, Hide and Seek.

Some selected quotes from our comments so far:
"Oh man this was super scary but also extremely fun! I got so wrapped up in the story I became determined to see it all the through. Amazing job! Loved everything about it" -- Keibii
"Loved the puzzles, loved the artstyle, loved the mechanics, loved the sound effects, loved the selected notes in the library, LOVED EVERYTHING ABOUT IT." -- Arad HamidSamiee
"This is a great take on the theme. The mood is top-tier, and everything works together really well to make the experience polished. I really want to know more after finishing the game." -- svntax
Play and rate here: https://ldjam.com/events/ludum-dare/47/hide-and-seek
It's almost over! Would be a shame if you missed out on some very good games, right?
https://www.youtube.com/watch?v=Z0HOpZyNtBI
Feel free to use following timecodes to skip to a certain part of the video, or viceversa, find the link to a corresponding game you really liked down below :D






I think I'll continue these even after the official event is over. Originally I planned pumping these recommendations out in a bi-weekly pattern, but that was simply too much for me to handle. If anything goes according to plan, I'll do three more for the ld47 until I finally shut up for a while :D
Have a wonderful weekend ^_^
If you’re interested in more great games I found, do take a look at my previous highlights
Hi Ludum Dare!
I wanted to thank you all so much for playing my game and giving me such kind and supportive feedback! This was my first game jam and my first time developing a game ever, and I was able to get the required 20 ratings for a score, wow! I've been having a blast playing and rating the other entries, I'm really looking forward to seeing the final results.
This has been such a fun and positive experience, and I'm looking forward to participating in the next one too.
If you have any time in these final few days, I'd love to hear what you think of my entry. I've been putting a lot of work into the post jam version in the past few weeks, adding music, sound effects, animations, "dynamic celestial bodies", and secret dialogues to discover.
Play and rate here: https://ldjam.com/events/ludum-dare/47/plague-friends-deathly-journey
If you drop a comment with your game, I'd love to exchange feedback.
Thanks again!

Game: https://ldjam.com/events/ludum-dare/47/ouroboros-paradox Bug Fix notesS: https://ldjam.com/events/ludum-dare/47/ouroboros-paradox/bug-fixed-version-release
To anyone willing to give this a retry, my humblest thanks from me and the team.
We're almost at the turning point, people! 2 days to go, yet we're still playing games and pushing through!
I have some time today and early tomorrow. Comment here with your game and I'll see upon playing and rating it! All I humbly ask it that you also give Woofice Chair! a shot too! Windows, Web, Mac and Linux friendly, you name it!

Heck, lets make it a bribe! Rate our game and I'll doodle something from yours! (I'll have to limit this if we do get a lot of ratings. I'm only human :I)


We had a lot of fun participating in Ludum Dare 47. There was a total of three of us who worked on this project. I invited my younger brother to participate in his first game jam ever. We had a lot of fun creating this time looping, dungeon crawler.
I want to thank everyone who left motivating comments and critical feedback on our submission.
Please check out Chrono Crack for yourself, and let us know what you think. We really appreciate the feedback!

Chrono Crack is a top down, dungeon shooter with a time looping mechanic. We created time rifts that teleport you into the future back at the beginning of the dungeon. As you travel forward in time, pillars and doorways fall apart opening new parts of the dungeon. As a secondary objective, we added coins and item upgrade shops that make your gun even more powerful.
My favorite upgrade by far is “multi-shot” which turns your gun into an automatic shotgun that obliterates the zomboogers like butter.

We have some new stuff coming in our post-jam update: - New art - Improved dungeon layout - Smoother movement - New enemy type: acid spitter - Reverse time portals

If you are interesting in following our devlogs and future updates for the game, you can check out our video here: There is also a podcast where I ramble on about Ludum Dare 47 and my experience developing this game.
https://youtu.be/d3QOC7Q6KkI
Bust-a-Loop gives you a chance to show off your high flying combo ability by coming up with looping combos. I haven't found a creativity or execution ceiling yet, so if you got the skills, come test them out!

https://ldjam.com/events/ludum-dare/47/bust-a-loop
Hello, everyone! I hope your weekends are really good.
Well, it's almost over and my goal "take 100 ratings" not achieved. But still 55 for the first time it's not bad, isn't it? So thank you so much who gave us them.
But...
Today I'm going to play and rate games, who didn't received their 20th. Come and join me! Because I think that every game deserve to be rated and get a score at the end.
With love, creators of https://ldjam.com/events/ludum-dare/47/sinners-hotel
Play my game here: https://ldjam.com/events/ludum-dare/47/control-loss
In the comments, put the links of your games.
There's still time to play my entry, "Periphery". If you like puzzles with skillful movement and timing, along with dynamic music, I hope you'll give it a try!
You’re an adventurer which is stuck in a magic ball, and try to escape all floors of the tower.
Good luck, adventurer. https://ldjam.com/events/ludum-dare/47/the-cursed-tower
There's only only 2 days left to due date, and some games still didn't get 20 votes so we can help each other !
Here's my game to play : https://ldjam.com/events/ludum-dare/47/the-cursed-tower
Drop your games link in the comments.
Hi everyone!
I'm sorry to ask you that late, and don't love a lot to do that, but I woke up today, saw there is only two days till the end of the ratings, and we still don't have 20 ratings, just need a few more!
Here is our game :
https://ldjam.com/events/ludum-dare/47/speedy-spider-vs-fishy-fish

Speedy Spider VS Fishy Fish a game as we do usually : wanting to give you some unusual game-play experience and to challenge you a bit (some say "hard", but we don't like this word :upsidedown:). Only this time we had an artist with us, so even more attractive :okhand:
So, give it a try :wink:

Now don't get me wrong, I'm not mad at anyone and I want people to make games however they want. There's a chance that I don't know something important so please correct me if I'm wrong.
Ok, there's a design error that I've noticed in the last month. My friend and I made a game this jam and it was awesome as always, but due to school and other stuff, we could only rate about 43 games total (about 21 each). Now, we got 40 ratings and that's ok, it's a 1:1 ratio and I get it. But there are games made by about 5+ people, which means that if each team member has made the same effort as we did (played and rated 20 games), they will get to 100 ratings +-. That's a little bit broken because it leaves games like us in the back, is there a factor that takes into account the team size?
Again, I get this isn't the point of this jam and there's no prize at the end, I have a blast playing games and they're really awesome. I have nothing against big teams, they usually make super good games. :)
So, is there a balance for it?
I'd like to rate some games, so leave your games in the comments and I'll play as many as I can. Also, I'd really appreciate if you left feedback on my game Suitcase Panic.
Thanks!
Can someone please play my game? =D is a WebGL
https://ldjam.com/events/ludum-dare/47/deja-vu-1

I would play your game too, leave in the comments
Hello again, come join the stream!
I'm hunting for any and all LD games to play live, so if you want yours played, please come submit it! The stream's been quiet recently, so join me on a more laid back session where we can delve deeper into your games, and possibly even complete them.
Join the stream here; https://www.twitch.tv/justcamh
And we're done! hanks to everyone who joined and even recommended some awesome games, I had a heap of fun!
:heart: :heart: :heart:
If you didn't play, here is the link, Mandala Spa!
Don’t forget to read the How to Play and to rate!
Another one for inspiration:

Has been over 20 ratings for a week maybe and still no checkmark. Anything to be worried about?

there's still time left yet in the play+rate phase, and i'd love it if you checked out my game!
i'll be certain to play yours too and leave behind a rating as well!

JAM is about to end and the complete version of "(Doctor Simon's) Time Crash" is now available in Goolge Play for android devices. Thanks you for playing and reviewing, your feedback has been very useful in the final version. I have used some of your ideas: - An ending. Now you can return to the present. - Special features. It's not just a memory game anymore. - Bonus stages. A break to recover some energy. - Rewards. - New backgrounds, more figures and items. - Advanced score system, and the possibility of making combos.

You can download the app here: https://play.google.com/store/apps/details?id=es.timecrash.app Your feedback is still very important to me.
If you haven't play the original game yet: https://ldjam.com/events/ludum-dare/47/time-crash
I got stuck in a time loop personally and somehow a whole month just passed by. I promise to be a better PR person in April. But!


https://ldjam.com/events/ludum-dare/47/aboard

https://ldjam.com/events/ludum-dare/47/radical-rails
I'll spend the afternoon playing and commenting games to hopefully get enough visibility to get above 20 votes, but if anyone here wants to check mine out I'll get to yours as well!

Home, metro, work, metro, home, sleep. Repeat.
Can you break the loop?
TRY HERE -> https://ldjam.com/events/ludum-dare/47/the-turning-point
https://ldjam.com/events/ludum-dare/47/quotes

Hello everyone, can you guys please rate our game?(: We running out of time! https://ldjam.com/events/ludum-dare/47/a-long-day
The rat game lacks scoring in a single category and therefore might not be rated in it by the end of this ludum dare event. If you love rats (or want to help out my game by giving it a score I suppose), please play my rat game and feel free to give me feedback. Link: https://ldjam.com/events/ludum-dare/47/rat-game-year-of-the-rat-edition

If you still haven't tried our game - hurry up!

This game Electron the Electrical Engineer is one of the most intuitive yet satisfying games and best puzzle games I've played in this compo and it only needs 5 more votes.
This is not my game and I am not friends with the author or affiliated in any way I'm just a fan of the game. I played it for a long time yesterday and had tons of fun trying to solve the puzzles (which I did!)
Anyway if you're looking for a great casual and forgiving puzzle game check this one out and drop a rating! It would be a tragedy to see it get lost in the shuffle. https://ldjam.com/events/ludum-dare/47/electron-the-electrical-engineer

If you like metroidvanias / puzzle platformers, we hope that you'd enjoy our game! Do have a go and let us know what you think.
It's been a great game jam and we're super looking forward to the next one already :)


You can play it here: https://ldjam.com/events/ludum-dare/47/debugger
Hi all PICO-8 users and enthusiasts!
Want to upload your game to itch.io, but those huge gray borders are haunting you? Here is my solution!
Fabulous Guide to PICO-8 on itch.io
And here you have an example of my Ludum Dare 47 entry on itch.io: Not Enough
On the guide you can also see a comparison between a standard upload and my fabulous guide upload on itch.io.
I hope it will help you in making your PICO-8 look cooler on your itch.io page. The steps are very easy and well explained, let me know if there is something you don't understand or other suggestions or whatever!
Also, if you have time I will really aprpeciate if you play my entry for this Ludum Dare!
I've enough (lol) ratings but some more are always welcomed if you have time.
I always play back games of those who rated my entry, so it's also a nice way to have some more ratings =) Be sure to leave a comment to the game after playing, so I know you did it!
Hey everyone! 'Sad Knight' is a game myself and few friends worked on for this jam and we're so close to getting 20 rating for each category, if we were able to reach that goal by the end of the deadline that would be amazing! We really put our hearts and souls in to it and I'd happily play and rate games in return! Thank you and good luck everyone! :)
https://ldjam.com/events/ludum-dare/47/sad-knight


THANK YOU SO MUCH GUYZ AND GIRLZ!
What a blast to end Ludum Dare with such a positive outcome. As said previously, we're working on the new version of the game (with fix and content addition/improvement). For those who are interested to see the new features, feel free to follow us/write us on Twitter, Discord and Itch.io, it's always a pleasure to meet new people.
⚠️ There's stil time to play and rate TIME TO DANCE!
Cheers from savvy community

Welp. Last night, I promised to sketch something for the people that rated our game, Woofice Chair!, and man, did people rate it! Thanks a lot!
But I'm a dude of my word. Take a look at the results!

Credits to: - @jmoocow2003 / Hyperloop - @peachtreeoath / Bust-a-Loop - @peace-of-cake-games / Outside The Loop - @sakura-magika / Plague Friend's Deathly Journey - @ddrkirbyisq / Hide and Seek - @jjoeyay / CREATION EXCAVATION - @snowinn / Hamster Simulator - @meatball / Group Chat - @danielblanco3d / Edge of Ludum Dare - @thegamer / Bean Up! - @bas-hoogeboom / Smells like chlorine
While I don't think I'll be doing more sketches (spent the whole morning alternating between drawing and playing those games), I'd still like it if you could play and rate Woofice Chair!! Any extra ratings would really make my team happy!

I'll still see upon convinging my team to continue playing games. Only two days to go! Anyhow, gotta move. If you'd like to chat at some point, you're more than welcome to visit our Discord server and to follow us on Twitter!
Keep up barking, my pack! :dog: :whale:
So guys, I just wanna say thank you for the ratings... 70 ratings is a great number for me, I didn't think people would test my game this much and I am happy that it happened. Thanks to everyone and here is a screenshot of today results!


You have 2 days left to do that, so check out BoreOut! That game that will relieve your frustration against your coworkers !
https://ldjam.com/events/ludum-dare/47/boreout
Take that scissor, filthy colleague
Hey everyone, just want amplify my friend's Windows game. It's their first completed game, let alone jam, so let's show it the LD love and get it to 20 ratings!
I'm now live on Twitch for the next few hours to play your Ludum Dare games! I'm happy to give constructive feedback or just have fun with it. I’ll also be rating every game I play (but not while I'm live). If you want me to play your game, type !submit url/of/your/game in the Twitch chat.
This is my last LD47 stream, and my goal is to play everything submitted to me today, as well as everything left on my backlog from previous streams, before signing off! Here's hoping I won't go too far over my planned time...
Thank you all!

Go and play their game @moski, it’s really fun and involves dogs spinning on chairs to defend against squirrel and pidgeon bodybuilders !! What more could you want??
Our team created this casual top down shooter where you shoot zombies and escape the loop.

Two days, and just a few more ratings to get to 20! Please feel free to checkout our game and leave comments on how we should improve, and I'll make sure to checkout yours as well!
The jam has been wild. So far I've seen countless clever mechanics that involve time and position loops, and the more emotional, theoretical conceptual loops (stuck in a futureless life, stuck in mini-purchases, etc.) As a programmer, I've seen game mechanics implemented in impossibly simple yet expressive ways. First time LD jammer and this entire experience is such an eye-opener. 10/10 will jam again.
In this post, I'll talk about the development of POKKO and how it's received.
POKKO is a short puzzle-platformer game, made by 4 people. You control a boy who is stuck in a Game Boy game. When you collect a Game Boy, a clone of you gets spawned, who repeats your past actions. You need to use him to solve the puzzles.
POKKO is currently played by 1857 players. It's available for WebGL, Windows, Mac, Linux.
I'm a member of a Turkish game development community, called ÜNOG. It has a Discord server and channels dedicated to Ludum Dare. I'm a programmer and designer, I was looking for a team of visual artists and musicians. One of POKKO's artists, Deniz Eryılmaz, was also looking for people to work with, he shared his portfolio in ÜNOG's channel and I thought "I must work with him!". Thankfully, he also chose me to work together. He also mentioned his friends who we could work together; another 2D artist (Emir Çetinkaya) and a musician (Kağan Morkoç). I loved their portfolio, too, I am glad that they joined our team.
Unity 2019, Visual Studio 2017, Aseprite, FL Studio

We had wanted to make a pixel art game. After the theme was announced, we came up with the idea of a boy who is stuck in a Game Boy game. A clone of boy would get summoned when we collected a Game Boy. I offered a time limit to the game after the clone gets summoned, because the computer's (browser's, to be exact) memory could not be sufficient to keep an infinite number of player positions. Also, this time limit could make the game more enjoyable.

I'm really glad with the game we created. I just wish I could program better platform mechanics. I expect a good rating on Visuals and Audio categories.
Hello Guys, I'm few ratings away from reaching the minimal score so I really appreciate the help and feedback and I hope you enjoy, Thanks in advance! Game Link: https://ldjam.com/events/ludum-dare/47/the-breakable-spiral
Game: https://ldjam.com/events/ludum-dare/47/ouroboros-paradox Bug Fix notesS: https://ldjam.com/events/ludum-dare/47/ouroboros-paradox/bug-fixed-version-release
To anyone willing to give this a retry, my humblest thanks from me and the team.
I know a lot of you haven't rated our game yet, but that's okay, you still have time to get laid!
https://ldjam.com/events/ludum-dare/47/a-repetitive-disaster

https://ldjam.com/events/ludum-dare/47/nuclear-loop-labs
We made a game where the corridors loop and extend infinitely as you walk throught them, unless you find the way to break out of the loop. I wish I had put in more levels but I like the resulting mood and mechanic.
We're looking for some more ratings, as we got barely more than the minimum of 20. If you have 10 minutes or so (the game is HTML5 and very short), we would love the feedback.
You can also leave us your game to try here in the comments.
The title says it all!
It was a great experience for Revetoon and I to participate in Ludum Dare 47, and the awesome feedback we got for Mobodo made us so proud :heart_eyes:

For those who would like to, come and play Mobodo right now! It is a cute and atmospheric point-and-click game about changing your character's daily routine with a better one :slight_smile:
What an honor to have an art-piece drawn by the prolific @moski!


Looks like a pretty darn good interpretation to me.
If you wanna beat up these dummies yourself, give it a shot at https://ldjam.com/events/ludum-dare/47/bust-a-loop
If you haven't played @moski's game yet, check it out at https://ldjam.com/events/ludum-dare/47/woofice-chair

A fun little puzzle game about two froggy friends; one just plodding through life trying to get to the next level, and another with super jumping skills, an interesting relationship with the fourth dimension and a tenuous grip on his own place in the space/time continuum. It's a classic story of friendship.



Twitter: @PixelProphecy played the game
https://www.twitch.tv/videos/781773613?t=00h20m48s
Was very cool to see them play, but this is the buggy version, if you play ;) play the bug-fixed HTML version.
Game: https://ldjam.com/events/ludum-dare/47/ouroboros-paradox Bug Fix notesS: https://ldjam.com/events/ludum-dare/47/ouroboros-paradox/bug-fixed-version-release
https://ldjam.com/events/ludum-dare/47/day-1


Thank you so much to everyone who played Hyper Hamster and left some feedback, the response has been so positive! :hamster:
Although this was not our only game idea for the jam, this was the one that we felt had the simplest fundamental elements and would be relatively quick to prototype. This saved us a lot of time to focus on visuals, sound, and game feel to make the game as fun and satisfying as possible.
Here is the actual design document of the game, annotated just for you!

The only things missing from this early document are the actual goal of the game (reaching hyper velocity!), and what obstacles would actually be, but most of the inner workings were set from the start.
Here is what obstacle spawning looks like in action:

It was of course important to make sure the player never sees this, so we split the wheel in 4 segments and only spawn obstacles in the one right behind the camera.
Obstacles are placed using a vector that goes from the world center (which is also the center of the wheel) to the pink trigger, we then rotate that vector along the wheel with a semi-random angle to determine obstacle positions. Obstacles may then be shifted along the X axis for more variety.
There was actually a fair bit of math involved in the making of this game, even something as simple as the speed meter uses a Sin function for the oscillation and a square root to make the progress feel more accurate/fair.

As mentioned above, one of our main focus was game feel and making the game as satisfying as possible despite its simplicity. This is done through a myriad of little details, like the aforementioned speed meter, the dangling apples on the HUD, the "SPEED LOSS" and "SUGAR RUSH" blinking texts, particle effects and distorsions using FOV and chromatic aberrations, sound effects, and of course that signature Hyper Hamster front flip.
This is all of those things in play, minus the sound:

And that's all of the beans I'll spill for now! :hamster:
We should be able to get AT LEAST 300 more games over 20 ratings! Lets go yall! Lets work together and get these entries over the finish line!


Bus Bump is my compo entry for LD47, which I'm really happy with. You knock your head on your way to school. No matter what you do, you keep waking up at that specific point where your bus took a hard bump. Like in the movies, you try to uncover the mystery of your school to break this never-ending loop.
Try Bus Bump: https://ldjam.com/events/ludum-dare/47/bus-bump
Are you running short on ratings ? I'd love to play your game too ! Send me your games and I'll try to play them ! (Altough preferably HTML5 or web)

Another shout-out/huge thanks to @moski for giving out incredible sketches of games!
My simple game Outside The Loop:

@moski 's extreme talent:

Thank you so much @moski ! And thank you to everyone who has supported my game! Happy gaming and developing, everyone!
Because of the lack of tutorials in Godot, I left it. I went to construct, though, it only allows a certain amount of code, which I quickly exceeded, so, I am back to Unity, in a hope of not leaving! :)

Yeeeeaaaahhhp, we figured this would happen…
Just a few days after posting our pool of recommended games to play, we discovered even more amazing games that we wish we had added to the list.
So here it is! Our final addendum to the list of some of our favorite games this Ludum Dare!
It should be noted that, unlike our previous list, many of these games have already gotten some pretty respectable attention, so if you’re going to be playing any more games before rating season is over, we highly recommend playing some games in the Danger Zone so they can qualify for a ranking after all their hard work.
Then afterwards, if you find yourself with some free time, check out these other super stellar games!
Oh my god if you are even remotely a fan of horror, go play this. Hide and Seek nails that creepy and unsettling atmosphere without having to lean too heavily into obnoxious jumpscare territory. With A+++ sound design, this is definitely an underrated gem.
This game is quite the trip. We don’t want to talk too much about it without giving anything away. Suffice it to say the devs did a great job with this one, both narratively and from an engineering standpoint. Super impressed with what these two were able to accomplish in such a short amount of time!
Chicxulub is a shoot-em-up without the shooting. You play as the asteroid that wiped out the dinosaurs, and wacky hijinks ensue. The art on display here is absolutely hilarious, and everything just seems to mesh super well together. This game really brings it all.
Fans of Hotline Miami will be pleased with this one. The fast-paced, high-risk/high-reward challenging gameplay might put off some, but it will undeniably light a fire in others. This game is oozing with juice and makes you start seeing red as you deftly weave between enemies and murder everything that moves.
It’s immediately apparent that the dev behind Bust-a-Loop is an avid fighting game fan. The game takes some fairly technical aspects of fighting games and boils them down to its core components that even the most casual of players can understand. Finding this kind of “condensed fun” is always great to see!
To those of you (like me) who thought a rhythm SHMUP could never be done, go play this game. Customizing your player ship’s loadout by mapping it to a drum beat is a truly inspired concept, and it works surprisingly well. We would love to see this expanded on in the future!
We recommend Project R.O.O.M knowing full-well that it’s not going to be for everyone. But darn it if we aren’t a fan of these surreal experimental experiences. Don’t go into this game expecting some exciting action and gameplay, but do go in expecting to feel…different by the time you finish.
Cute, funny, chaotic, challenging, easy to understand, this game brings it all. Stuck in a Soup Loop is a great example of a simple idea milked for all the fun it’s worth. It never overstays its welcome, and it’s difficulty curve is surprisingly fantastic for something that likely didn’t have a lot of playtesting time to begin with. If you haven’t already, give this one a shot!
…Aaaaand that’s it! As far as ratings go, the Keyboard Cowboys are officially wrapped up with rating everyone who was kind enough to comment on our game. With a whopping 120 ratings given, we are exhausted, but we had a blast doing it.
This year we found streaming to be an absolutely fantastic way to interact with the community, and we wouldn’t have even encountered half of these games if we didn’t have that direct line of communication to many of the developers. Thanks so much y’all for making this one of the most enjoyable Ludum Dares yet! We’ll see you (hopefully) in the next one!
‘Til next time! :pointright: :cowboy: :pointright:
To people who played my game, Thank you for getting this game to 40 rates!
I never got that much recognition before! Once again, Thank you for supporting my project!
-WitekWitek
Thank you everyone for playing, rating and commenting our game [while'd]! This has been a really pleasant experience, playing/rating other games, meeting awesome people... We are gonna miss the jam, but everything has an end afterall.
This is our last post in the current Ludum Dare, see you all in the next jam!!!
Play [while'd] here: https://ldjam.com/events/ludum-dare/47/whiled

I'd like to thank everyone for the support for our first game for this Jam! We had a blast working on and it appears a few others loved it too!
Definitely a project I'd like to see grow over time, especially with all constructive feedback that we received!
Here's a gameplay video: https://www.youtube.com/watch?v=H3AJd1TA-Ds
For those who have played it yet!
https://ldjam.com/events/ludum-dare/47/stuck-in-a-loop-veggie-loop-edition
Thank you everyone for downloading, playing and rating my game iLoop! We have reached 200+ ratings so far, and I'm very appreciative for the support given. Thank you so much!
Link to download game: https://play.google.com/store/apps/details?id=org.godotengine.iloop


With just over a day left, I have 23 ratings, but would really appreciate getting up to 30. Please play my game and put your game in the comments! You play mine, I play yours!
I really like the way itch.io offers an easy way to track the amount of player who enjoy your games. Most of the games are hosted on itch but I've seen some other minor games hosted on different platform. I used twitch by myself for the first time and i was really impressed on how easy and useful it is.

Btw despite I hoped to get more players I really appreciated to have been able to makes 100 people involved in my game! Also thanks for all the feedbacks and the time spent making some good beats inside the game!
If you haven't tried yet, gave it a glimpse at https://ldjam.com/events/ludum-dare/47/8beats
In the end the scoring system is fun and helps for feedback but the most important part is gave people the possibility to enjoy your game, and be able to produce a little working game in just a couple of days.

Hey everyone! I was checking the analytics from itch.io for my entry and I realized that there were 40 downloads, versus 34 votes.
I suppose I am not the only one downloading a bunch of games to try all of them and then losing the page of the entry and never finding it again :D
Thanks to everyone who found time to play, rate and give feedbacks (which, I have to say, this time were pretty consistent: the movement solution for the main character was definitely not appreciated and should be switched from a keyboard only to a mouse and keyboard)


https://ldjam.com/events/ludum-dare/47/loop-industries
Hey! can you play my game? I would like some more ratings/comments =D
Easy to play, hard to master!
https://ldjam.com/events/ludum-dare/47/deja-vu-1
https://ldjam.com/events/ludum-dare/47/stranded-1
You are stuck in a time loop, on a broken ship infested with aliens. You must fix the ship before time runs out!

https://ldjam.com/events/ludum-dare/47/stuck-in-the-clock
Thanks to all of you for the feedback and ratings!! Good luck with your games in the results <3
What happen when you reach 4:20??

Try it! https://ldjam.com/events/ludum-dare/47/stuck-in-the-clock
Feel free to try our game and leave a rating! https://ldjam.com/events/ludum-dare/47/once-more-through-the-desert A narrative driven game with simple gameplay.
I hope everyone had fun working on their projects, I certainly did! Many of the games were really impressive and quite unique. This is our first time, but we will probably participate next time too!
Kill your enemies, remember their movement patterns, avoid traps... do whatever it takes to save all of your citizens. Rewind to the beginning of the day as many times as needed, so that no one dies on your watch.
Your town is counting on you!

My game clearly needs a lot of improvements until I can publish it. I need good UI, gameplay adjustments and more content: levels, tracks, obstacles etc. but I’m curious who else is working to finish their product? I saw a lot of good looking games and I’m wondering if I’ll see them published somewhere. What games do you think could be successful with a bit of polish and more content?
It's the last day to rate! And we'd really like to round ours up. 5 or so more ratings for Woofice Chair!, our game, would be extremely appreciated! Browser, Windows, Linux and Mac builds!
Naturally, I'm up to playing your game too! Just leave me a comment here and I'll check it out! But don't forget to rate ours too! Honor system! :muscle: :whale:


Scroll through the posts, and you'll see a million "last chance to play!" advertisements. Does anyone realize that we still have 29 hours and 35 minutes left?
So, this is the main scene.

I have another scene for the meteor.
This is the code.

I want to spawn multiple of these meteors in the main scene and I don't know how.

Roll your Dough one last time and leave a rating to get delicious Bagels and some political commentary! I do play and rate all games from commenters, as I was very happy with the theme and all the games you all came up with :)
Also i want to announce, that I continued work on Deep Station Fine from LD45! I was very happy with my workflow on Roll your Dough as I could give up on perfection and just draw some sprites and embraced their asymmetry. That took away many fears about animating stuff or doing big sprites. Idk why and but it opened a knot. So, Space Station Fine will still be interface and text heavy, but be way more open and less on rails, as you can freely move between locations and rooms within the ships and stations - with your friends - over the internet. The story will progress like a text adventure and the interaction are more action and point and click driven.

Play it, rate it, feedback it... :))
https://ldjam.com/events/ludum-dare/47/around-2 Thanks :)