Ludum Dare 46April 17–20, 2020

i'm in #3

for the third time i'm in, enjoyed last two LDs i did, it was lots of fun and also i always learn something.

i'm going solo. i will be using Unreal Engine 4 it is my all mighty overlord. probably mostly BPs with some C++ if i will need to do some real math or recursion. for 3D "art" Blender 2.8, for 2D mouse drawings Affinity photo (aka discount Photoshop :D ). for sound mic on my phone, and Audacity. for music this time i thinking something like dwarf fortress theme, guitar jam of sorts (i'm not musician), or i gonna use some generator if i will be pressed on time.

Looking for a team

Hi, that's my third Ludum dare, but my teams are not going to join LD this time :(

I'm a Programmer and I use the Unity Engine for my games...

well... that's all folks

Obligatory joke about Hello World for my first post

Hello world!

Excited to join Ludum Dare for the first time, have seen many great things from the competition in the past and I just want to continue improving and jamming and etc. Not sure what I'm really doing with setting up but hey, I'll figure it out.

I'll be doing a team with friends and I hope we'll be working in GMS2 - I have used Unity in a previous jam to push myself to learn the engine and I really like it but, honestly, I'm not good at the engine. And with at least 233 hours in GMS2 I still don't feel quite confident in my abilities but that imposter syndrome has to always be there somewhere.

Let's do this. Have fun and take care, especially during these current times.

It ain't much, but it's honest work

GifForTest3.gif

It's okay if I post these things, right? I mean, I don't want to do anything that could bother anyone.

Okay, next step will be to make it actually play the music, and to use particles.

Readying the unreadiness

Learn basic C# : check.

Learn basic Unity : check.

Learn basic whatever that software to make music is called : I can make "beep" and "bop", good enough.

Learn basic whatever that software to make sound effect is called : I can make "beep" and "bop", but less music-y and more sound effect-y, good enough.

Learn basic Blender : check.

Learn basic animation : check... more or less ?

Learn how to put basic animation in Unity : wait, what does that button do ? Where did my scene go ? Why can't I change this window ? Why does it say my shoulder is an upper arm ? Why is this moving and the rest isn't ? Why is my character doing a death pose even though I haven't created a death pose yet ? confused beginner noise

4 days on the clock, let's wish us all good luck... don't know for you but guess I'm gonna need it !

Hello there!

Hi people! I hope this time I'll be able to take part in LD and that someone will play my game, or at least that I'll finish one. Let's have some fun!

Im In (Also Some Other Things)

Hello, this is my first ludem dare, and I am looking forward to it. The once concern I have is the theme. Most of the themes in voting sucked. In the theme elimination round thing I voting probably 20 good out of 600. Is this number of garbage themes usual during ludem dare?

Quest for an educational game: Part 2

Last Ludum Dare I set off on the bold goal to make an educational game that was theoretically motivated on some level.

I ended up making a game that I've been thinking about for a while - a puzzle game that visually represents functional programming languages.

game1.png

game2.png

Unfortunately, the controls were not intuitive AT ALL and explaining the game required a very rushed 8 page guide. Despite these shortcomings, this proved to me that making something like that was at least a little bit possible.

This time around, I'm going to try and continue the same gimmick of making something worthy of a fancy academic educational conference but focus a lot more on the accessibility of it. I'm 100% trying to do too much with far too little time, but I felt both accomplished and humbled by my last attempt and I want to hunt that feeling down again.

We're Back

Des and I are back for more Ludum Dare. I'm kind of using this to test out the capabilities of my engine and some new tools I've written, so we'll see how this goes! Good luck to everyone!

Team JOURNEY JOURNEY VIDEO GAME CLUB is in!

Hey everyone! We're Team JOURNEY JOURNEY VIDEO GAME CLUB and we're entering LUDUM DARE 46! We're doing a FULLY REMOTE GAME JAM this time (who isn't), coming at you from California x 4, wherever Miyo is located, and a location that is as far away as it is popular on skribbl.io.

We made a warmup game last weekend to put everyone through the paces! Here's where it is now http://138.197.213.214:3000/ - keep in mind we made that entire thing in about FOUR HOURS!

I asked everyone on the team for a quote about how they were feeling about this LD! Let's see what they had to say.

  • b-rad - "I am being Quoted under duress"
  • miyolophone - "betrayal.mp3"
  • LunacyEcho - "Gosh quarantine has made my life so busy but I just HAD to give this a try because the upshot seemed so worthwhile! Anyway, when is that LD-sponsored Nintendo internship that johnfn promised me gonna happen?"
  • fawnblue - "play journey"
  • johnfn - "no"
  • miyolophone - “oh no not another paper doc”
  • garlagan -"i just accidentally PUSHED AGAIN"
  • LunacyEcho - “my old quote was excessively long but after seeing the others I've switched to this shorter one”

And now for the THINGS WE WILL BE USING LIST

  • Tiled
  • Visual Studio Code
  • PIXI.js
  • Google Docs
  • Dropbox Paper is better
  • The starter code in https://github.com/johnfn/ld-starter (specifically the library/ folder)
  • Logic Pro X
  • photoshop
  • clip studio paint
  • coffee!

credits.gif

Back at it again

In for another LD during these quarantimes. I'll be using GMS2, FLStudio, and Aseprite/Inkscape for this project. Best of luck to all, happy voting!

I need some help from a person with a windows computer

Hello good people of the internet. I need some help to compile my app for windows. All you have to do is download the code from this github repo: https://github.com/Nikos1001/Tonnoform , download the Processing 3 IDE(it's free), open the code in the IDE and export it as a windows application. Then, create a pull request so that I can get the compiled app. Thank you very much!

Deja vu

OH HELL NAH ITS IN ROUND 3?????? MUST DOWNVOTE......... NOW

First Ludum Dare!

Hey guys, literally just started gamedev again a couple weeks ago. Haven't done any real gamedev work since I was a kid. Let's see how I go haha.

My game will almost certainly be crap, but it's all about the learning experience hey! Happy voting/dev'ing.

Mick.

I'm here before it starts this time.

First time here looking forward to making something fun and hopefully fast enough.See y'all on friday I guess.

Looking for Team who can adopt me!

I prefer using Unity with c# programming language, but I can program in Java since I'm deployed in Industry as Android Developer! I hope I can find team who wanted to adopt a first timer like me! Feel free to comment down below! I have personal experience when it comes to game dev but very limited to quiz, game, multiple choice game, right now I am exploring in 3d with physics base. Just trying my luck to be in a team I know its too late but yea I would still join even If I can't find a team! Again Good luck everyone and make the most of it! dont forget to have fun and rest well! stay safe everyone

Happy With Themes

I am very pleased to see so many One and Two Word themes this time. I think these are much better than phrases and lead to more creativity. I also saw NO themes related to COVID-19 or DEATH which was nice as well. So GOOD JOB slaying the bad themes everyone!

Now, time to start preparing.

LLAP

We're IN!

Last times I entered with my daughters. We didn't end up updating or finishing our games, but we had a lot of fun.

This time we'll join again.

Java + GIMP for me Scratch + GIMP for the girls

Hope we'll be able to update in between the fun

Themes, themes everywhere, but only six I like.

After the slaughter and all this voting I am beginning to feel like the Heron in Aesop's Fables. Then again when participating in an event where the tag line may as well be "The theme is eternally bad." why not be picky. Whats the worst that can happen I end up with a theme I don't like.

I must say though this years lot of themes I think was the poorest of any Ludum Dare I have participated in so far (which is only three). I would bellyache more about how bad the theme will probably be but at this point that horse has been beating not only to death but back to life then to death again. Fortunately I plan on giving what is in my opinion the single best GDC talk (Ralph Koster Practical Creativity) another listen through so I am ready and able to make the best of what I am sure will turn out to be a bad theme. :smile:

ThemeVotingRounds.png

I think I'll leave it like this

I feeel like I want to play games, as well as make something constrained by a more 'aesthetic' theme this time around. Although there are a few rather mechanic oriented ones I'd like as well. Let the crowd decide. Here's my two pennies worth.

theme votes.png

THE HYPE IS REAL!

Let it be saturday already...

Peace out :v:

I'm in?!

This is my first Ludum Dare (and first game jam), so I'm a bit nervous with anticipation, but ready to face the challenge. Good luck everyone!

I'll be going solo, and I plan to use:

  • Engine: Godot
  • Code: GDScript
  • Art: Aseprite
  • Music: cgMusic + LMMS
  • Sounds: BFXR

Wow a Déjà vu :D

I am the only one who noticed ? :joy: ld46dejavu.png

It is funny that some of you just voted different on this theme in both rounds (to be fair: i did it too before i changed it lol - in round 2 i upvote and in round 3 i give it a 0 vote).

EDIT: thanks to @purpledartfrog to notify me that it was already in round 1 too :v:

I'm In????(Really??)

It's my first Ludum Dare(And first(and probably last(all depends on how I do in this one)) game jam) so I might die of nervousness... (Sorry for the brackets(), probably we all will be using them a lot in the coming weekend) :) I'm going to be using: Unity(Game Engine) GIMP(Arts and Sprites) Blender/Adobe Fuse(Model Makers) Audacity(Sound/Music)

I'm in!

Usually I would be studying for university exams around this time, but quarantine has put a halt to that. So here I am after missing so many jams, for my third ever Ludum Dare! I'll be going solo like the last time and will use this tech stack:

  1. Unity C#
  2. Adobe Illustrator
  3. Blender (Probably)
  4. Bfxr

Hope to enjoy this as much as I did the previous ones and good luck to everyone!

NO COVID-19 RELATED THEME?

No COVID-19 theme has appeared in any of the three rounds. This indeed means, that for 100% there will not be a COVID-19 theme (neither the VIRUS, PANDEMIC, QUARANTINE,... themes).

Although I am glad, that I do not have to create a game about the coronavirus, I am very suprised, that any of those themes did not get any further. Despite a lot of people were against those themes, there were a lot of people who loved the theme and those kind of themes appeard many times in the Slaughtering round. My guess is that although one of the COVID-19 themes have got into next round, but the admins of this site have removed the theme from a game.

thediplomat-2020-04-01.png

After a few years off, I'm back! (probably)

Like a lot of people, things are currently a little hectic at home following several weeks locked inside with some bored kids. I'm hoping to find the time (sanity? energy?) to participate in this LD after a few years off. Also, as an unexpected bonus of lockdown, I won't be losing the traditional 1/4 of the compo to a work day! :star:

Depending on the theme I'm planning to base the game off this open source multiplayer card game framework I've been working on https://github.com/will-hart/jou

LETS GO

Logo.gif Can't wait! Been practicing 3D modelling too and decided to try making a new logo sequence. I'm still pretty rough, but hopefully its good enough for me to finally submit a 3D game for a game jam :)

I'm in!

It's my third Ludum Dare event. My tools: Unity engine Gimp Notepad ++ /vs code

First Teamwork

I will join ld46 with my friend @shaguna this time. He will create all of the art assets. I will do everything else. Hope we can finish a game at this weekend.

Recently I start to use a new tool name Pixel Game Maker MV, let's see what will it make eventually.

Looking for a Team!

Hi, Im an level artist/ environment artist. Im looking for a team! Any team out there planning to do something in VR :-)? I have a HTC Vive at home and would really enjoy doing a gamejam with it. Please send me a message if you need team support :-). (speaking german and english)

My portfolio: https://www.artstation.com/kmeissner

Lets go for it!!

I am in! I do not have much experience but it sounds fun. My tools will be the following:

Unity Illustrator Photoshop Blender(most likely not much)

I'm in!

I hope this time I'll make a game and I finish it :). Maybe I'll be streaming this time how I do the game but we'll see :)

Ah shit here we go again with theme voting

As always I am not the only one that hates all the themes. Basically it's the tradition that theme has to suck. I always feel strong connection with everyone that also cries silently when the theme is announced and there's huuuuge void in your mind.

As always themes suck but I'll do it again and suffer for 48 or 72 hours and give a birth to something that in the end will be called "game".

Cheers to you all.

ahshitherewegoagain.PNG

New and Excited :)

This will be my first Ludum Dare! I have heard about it on YT and got excited to participate. I'm fairly new to coding, I have had lessons at school for 1.5 years now, but only really simple things and mainly web design in HTML5, CSS and JavaSript. With only a few weeks experience of C#, I will today try out Unity. Hopefully I can learn how to use it to get a working game done during Lurum Dare!

First LD! (compo)

Looking forward to this LD, it's my first one :)

I'll be writing a game in Rust using a bunch of my own and other people their libraries:

  • ~~Sound: https://github.com/tversteeg/usfx~~
  • Procedural Sprites: https://github.com/tversteeg/sprite-gen
  • Sprite Rotation: https://github.com/tversteeg/rotsprite
  • Sprite Rendering: https://github.com/tversteeg/blit
  • ECS: https://github.com/amethyst/specs & https://github.com/tversteeg/specs-blit
  • Frame Buffer & Window Management: ~~https://github.com/emoon/rust_minifb~~ https://github.com/not-fl3/miniquad
  • Random Number Generation: https://github.com/Lokathor/randomize
  • 2D Math: https://github.com/yoanlcq/vek

Furthermore, I will use the following tools:

  • Programming: Neovim
  • Procedural Sprites: https://github.com/tversteeg/sprite-gen (it's both a library and a tool)
  • Live Tweaking: https://github.com/tversteeg/const-tweaker

I hope I'll succeed in making a game with 100% procedural assets, and in case I won't I'll have to add GIMP to the list of tools.

Good luck to everyone!

Looking For A Team Mate

Hey Guys i am looking for some one who becomes my Team Mate and we make a game together. I will create game inside Unity using C Sharp Language. I am good at programming but not at designing. I prefer a 2d game. If anyone interested in joining me please leave a comment and then we will talk.

Regards,

Code base for Compo

I'd like to know what codebase y'all'll be using this LD. I've always started in unity from scratch with a fresh project previous LDs, but according to rules, you don't have to. (also, TIL y'all'll's a thing)

compo rules.png

I was thinking of setting some movement system, background, and stuff like this up ahead.

What do you guys think? Are you going to prepare you base gameplay ahead of time, and then work on assets, theme aspects, etc.? Or you gonna wait for theme, and then decide what type of game you want to do?

Do you think it's even ok to prepare code like this up ahead?

Cheers

p.s.: THE HYPE IS REAL! :heart:

Déjà vu

Every voting round I have a Déjà vu that I have already voted for the theme Déjà vu

Me voting:

https://www.youtube.com/watch?v=9ILQNSgE7mw

Need Music or SFX?

Hello! Just wondering if anyone is looking for music/sfx for their game? My name is Lucie and I'm a composer.. you can hear some things here: https://vimeo.com/385689350 I use fmod and a wee bit of unity. Give us a shout if so! Ta very much

I'm In!

header.png

Hey everyone! I'm looking forward to jamming with you all!!

This isn't my first rodeo, and I'm looking forward to seeing what everyone makes!

May the best game win!

You can check out my social media and past entries below!

Ludum Dare 45

Real-time Gardener

Growing.gif

Ludum Dare 43

Dark Roads

Gameplay 1.gif

Ludum Dare 42

When Life Gives You Lemons

Gameplay 2.gif

Ludum Dare 41

Super Slime Slasher Ultra

1172b.gif

Ludum Dare 40

Cult Classic

9VeTgu.png

Good news for this crowd

https://github.blog/2020-04-14-github-is-now-free-for-teams/

Use source control, even if you're a one-person team!

Woo! First Jam

I am excited for my first game jam. I am trying to convince my wife to join me as my artist... otherwise it will look like a 5 year old drew the game ;)

Maybe in?

Maybe in!

Trying as usual not to get my hopes up too high about the theme. Feel like doing something 2D this time, it's been nearly 10 years since my first successful LD and the best part of 2 years since the last one I completed.

I'm in :D

Just finished my Game Design degree so I can start focusing on actually making games now yay!

  • I'll be using Love2D (probably), otherwise PICO-8 for my game engine.
  • Aseprite and Paint.NET for graphics.
  • SFXr for sounds.

Can't wait to see what everyone makes this weekend!

Entered

Hello there! I joined the Ludum Dare. I heard of it before but never quite got around to actually checking it out haha. I'm in a team and will work as the artist. I look forward to the experience :D

I'm in.

It's been a while since I've had the time to hop in for a jam of any kind. Kind of rusty. Honestly not sure I even have tools installed.

Probably going to use GameMaker. Photoshop. Ableton(If I even get to the music stage). I'll fill in other tools as I use them.

I'm thinking KISS for this. It's been years but my failures in the past have me wanting to just finish this time.

Cheers to completion!

Good luck all!

We are ze Knights of ze Coconut

We are 3 noble knights (@fuxibut, @jakobusmade and me) from the southern land of Germanien, fighting to win the holy grail of Ludum Dare. We may not have horses (besides one guy pretending to be a horse with his coconuts) but at least we take our daily vitamins. We won't give up with just a scratch, but we will stand till our last limb has been cut off (maybe even after that).

So beware of the Knights of the Coconut! (unless you've got the Holy Handgrenade of Antioch)

If you're looking for something to do

You can play my LD 45 game, The Pumpking, right on the web or in a downloaded form. It's probably the most fun LD game I've made so far and the graphics turned out really pretty.

Tell me if you beat the game or found anything hidden in it! :monkey_face:

coverImage01.jpg

I might be in

I'm gonna try to participate, but it's quite likely I won't be able to finish as I've got a month-old daugher and we will be moving into our new flat in about two weeks. So, yeah... :sweat_smile:

I've recently decided to switch from Unity to Godot, but I've only managed to play with it for a few hours, so I might approach this as my chance to get familiar with Godot.

This's probably gonna end in: - me not finishing - a game about babies - a typing game - a rhythm game (a friend of mine lent me a Rift S and I played the hell outta Beat Saber for 3 weeks, so I might take some hints from that masterpiece. Damn, I'd love to saber some cubes right now... :smile_cat: ) - a combination of some of the above

See you 'round and have fun :wink:

I will finally finish a game

I have wanted to join for a long time, but several times the weekends for Ludum have collided with other plans.

Thanks to Covid there are not much othere plans right now, as both my team and I are free this time, so this time it will finally happen!

I like FOSS, and prefer Blender and Godot, but this time we will use Unity as my friends want to use FMod for audio.

Java web applet replacement?

Hi! I am planning to join in this time, and I'll be using Java for my game. Since Java's web applets have been long gone for years now, I was wondering if there is a modern replacement? It would be nice to have my game run in the browser if possible, but otherwise that's ok. Best of luck to everyone!

Warmup game: reflection (alpha)

We made a warmup game. It's still an alpha version. It's nice enough to polish it a bit I think, so I plan to do multiple difficulty levels and explosions. Thanks to MiniBobbo for hosting a warmup weekend again!

Original warmup weekend post: https://ldjam.com/events/ludum-dare/46/$179343/ld-46-warmup-weekend-1

Warmup weekend itch page: https://itch.io/jam/ld-46-warmup-weekend

Play the game here: http://tmtg.nl/ludumdare/ld46-warmup/

reflection-alpha-1-640.png

A Discussion About Ludum Dare

Hi all! We're getting very excited for LD46, and this evening our dev team will be having a warm-up discussion talking about previous experiences, and going into some depth about what makes a good theme and what we think of this LD's themes.

If you want to come hang out and get hyped for LD, come join us!

https://youtube.com/TheGreatBerate/live

I am in!

Hello good folks of LDJAM hope is everyone safe during these hard times! 3 days remaining and counting! May the theme not suck. Best of luck everyone! see you soon

I am in

I have attempted many LD Jams, and submitted a few in the past, may years ago. I started playing with Godot last week, just for fun, and happened to check the page here to see we have jam coming up, so count me in.

Excited to be back :-)

Using Godot this time around! (And a new shader!)

I think I will be giving Godot a try. I'm already migrating one of my large Unity projects over to Godot, but I'd like to give it a try in a jam. 3.2 is enjoyable and it's an easy to use engine.

Something I've worked on recently: A DOS-era 3D shader effect in Godot.

https://www.youtube.com/watch?v=uPIyO_yaeyI

Hope everyone has fun during LD #46! I'm excited to participate again!

chained-lupine-logo-302.png

I am in!

Hey everyone I am in. This time I want to try a different art style so I'll be using Corel Painter 2019 and I am about to buy Spine Pro for the animating. Anyone on here use Spine Professional for their animations? At $300 I am wanting to hear some user's feedback before I buy. I have been playing with free version. The part I can't test is the export to .png and using those images in Godot 3.2 for animation. If you have experience with Spine Pro I would love to hear your feedback. Here is a quick idle animation of my CodeChomper guy done in Spine Trial

Guy.gif

I'm in!

It's been so long since I did LD I've had to create a new account :) Using Unity, Blender, Paint.NET, Audacity - unsure whether it'll be a Jam game or Compo yet. Think I'd like to do something heavy on the voice acting though...

I’m in!

Looking forward to ld46 under lockdown!!!

I'm in!

It will be my first ludum dare, and i’am pretty excited

I'm in too!

It will be my first Ludum Dare Jam aslo my team's too good luck and have fun all of you!

Looking for a team!

I am still recruiting for LDJAM 46! DM me on Discord if you want to join: DSGN #4322

Consider me in!

Not like I've got much else to do this weekend...

Well actually I was planning to do this jam anyways. I really love this challenge and the community around it, and I am excited to be taking part once again. This will be my 5th time. Keeping the same toolset as always:

  • Engine: Unity
  • Art: Photoshop
  • Audio: bfxr and CGMusic

I'll also be streaming again this year over at twitch.tv/carlsonandpeeters -- feel free to stop in and say hi! I'll try to be online for the entire compo.

I'm in!

Not jammed in a while, looking forward to this.

ruya-being-cute.gif

I'll be streaming development here: https://www.twitch.tv/bradleysmith93

And posting updates on twitter: https://twitter.com/BradleySmith93

Finally Gonna submit something!

Last day of the Ludum Dare is the day before my birthday, hopefully that gives me some luck? Anyway, first ludum dare that I will be submitting something, so that makes me happy. Have fun in Ludum Dare 46!

Create Music with Code

theres this program https://tidalcycles.org/index.php/Welcome

it makes music from code, my question to you all is code samples for this program that makes music considered base code, or would i legally be able to copy code snippets to use in my music for the 48hr compo.

im unclear if this is cheating or not, so let me know what you guys think.

What does "base code" mean to you?

I'm planning on participating in the 48hr Compo and I want to make sure I don't start my project with anything that would be considered to be an unfair advantage. I've read the rules many times, just not sure how to interpret them. Is there a concrete definition of what "base code" is? Thanks for any input!

EDIT: From the rules page, for reference: "You’re free to use any tools or libraries to create your game. You’re free to start with any base-code you may have. At the end, you will be required to share your source code."

Unity Packages

I'm not 100% percent sure about this but am I allowed to use unity packages for the Compo?

Im in

Hecc yeah im in

Im IN

Hecc yeah im in for ludum jam 46

Semi prepared for once?

Third real time's the charm! I had the good fortune of actually warming up with a week-long jam last week, which reminded me to check when Ludum Dare was starting, and lo it was soon! So, conveniently, I should be less lost in a fog of forgotten programming. Maybe we'll get a real UI or camera movement in place this time, now that I've made parts of those work at least once? Or I'll just suffer less for having a Twitch stream scheduled on the last day of the jam. (I might elect to have a few mini streams while I'm working through the weekend, but we'll see.)

Whatever happens, I'm excited. And yeah, for all of you wondering who to blame for the theme selection, I'm one of the open-theme fans. My main criteria is that it spark mental images for inspiration and devs get the option on which parts of the game directly reference the theme, so words and phrases with multiple meanings win out.

themevotingthreerounds.png

More importantly, have a wallpaper!

wallpapergiflarge.gif

They're big files! Download the day version or the night version, but as always be sure to rib any colleagues who choose the light theme in any context. :smile:

Alright! I'm expecting to be amazed and proud of everyone so good luck, good themes, good night!

Hold on one second...

Why is "Déjà vu" in all 3 voting rounds?

🤔🤔🤔

I'm in

Tools

  • Game engine: ~~Pygame~~ Pico-8 :smile:
  • Art: ~~Gimp~~
  • Music - ~~undefined~~

Unity Template up on GitHub

Hi folks. This will be my 8 year anniversary doing Ludum Dare. :two_hearts:

One thing I often do is set my sights waaay too high for a 48 hour (or even 72 hour) project. We're talking 3D art, special effects, full music, story, the works. Doing a better job at managing expectations and scope would obviously be a great first step, but an even better first step would be to organize a fantastic template that has a lot of ultra-powerful starter code!

As a result, I've been spending my "extra home time" (thanks COVID-19) organizing my "Jambox" into a template. This collection of Unity code (shaped over the course of 30+ game jams) will help me (and hopefully you) get a head start on those impossible game jam goals.

There are plenty of examples to make things easy to understand. And even if you don't use any of it, I hope you learn something new. Cheers and good luck. Dream big!

https://github.com/Oreganik/JamboxTemplate

Deja vu

Do people ever submit mobile games?

Ah, not sure if I'm doing this right -- this is my first Ludum Dare. I was wondering, is it possible to submit mobile games? Does anyone have any suggestions for where/how to host those? I'm somewhat interested in designing around the gyroscope or touch controls, so...

I know it is cliche but

These themes suck. Like I don't like any of them. They all are simple one word ideas. A good theme should force you to think and come up with an idea. Often the themes today appear to be one word and explain exactly what you are doing. Themes need to be able to go anyway. If a theme requires a genre or limits your options then some people can't participate. Where as if it is too broad you accomplish nothing by having a theme.

Obligatory "I'm in, themes suck, etc"

So, my last Ludum Dare didn't go too well, as I couldn't even finish the game due to health related issues, I hope this time theme would allow me to experiment with style and genre. I kinda want to try and make a PS1 low poly 3D game, but we'll see what work better

Tools - Unity - Aseprite - sfxr - No idea what would I do with the music, but if there will be any then it's probably Bosca Ceoil - Blender

I'm in ... for something

I've missed a few Ludum Dares in a row after a pretty impressive streak, but this time I'm going to try to make a game. I can't promise it'll be extensive, or even fun, but it should be something. And it'll be web-based like all my other games.

Good luck everyone!

I'm in

Engine - Unity

Sprites - NG Pro motion

Music - Cakewalk

Sound effects - SFXR

My favorite themes for LD46

  • Turn a violent genre non-violent -- I really like non-violent games, and I'm looking forward to someone making a non-violent FPS
  • Butterfly effect -- this sounds really difficult, but I bet someone would make something great with this theme
  • You are the dungeon -- a literal interpretation would be fun to play
  • Grow a tree -- sounds peaceful
  • You are the princess waiting to be rescued
  • Momentum -- I love physics games
  • You are the power source
  • Fragmentation
  • Turn a job into a game -- could be a nice way to celebrate essential workers
  • Outdated technology
  • Automation -- Looking forward to factorio clones
  • Reflection
  • Planets -- I've made quite a few games with planets already, and I'd happily make another
  • Shelter -- I like the idea of building a small lean-to

What's your favorite?