Third real time's the charm! I had the good fortune of actually warming up with a week-long jam last week, which reminded me to check when Ludum Dare was starting, and lo it was soon! So, conveniently, I should be less lost in a fog of forgotten programming. Maybe we'll get a real UI or camera movement in place this time, now that I've made parts of those work at least once? Or I'll just suffer less for having a Twitch stream scheduled on the last day of the jam. (I might elect to have a few mini streams while I'm working through the weekend, but we'll see.)
Whatever happens, I'm excited. And yeah, for all of you wondering who to blame for the theme selection, I'm one of the open-theme fans. My main criteria is that it spark mental images for inspiration and devs get the option on which parts of the game directly reference the theme, so words and phrases with multiple meanings win out.

More importantly, have a wallpaper!

They're big files! Download the day version or the night version, but as always be sure to rib any colleagues who choose the light theme in any context. :smile:
Alright! I'm expecting to be amazed and proud of everyone so good luck, good themes, good night!