Finally
Finally finished something related to gamedev

The theme submission has lots of repetitions, re-submissions, and memes

Maybe there should be one theme submission per user..
Finally finished something related to gamedev

The theme submission has lots of repetitions, re-submissions, and memes

Maybe there should be one theme submission per user..
Hi all, what are the free alternatives to Bosca Ceoil? I would like something a bit less beepy (if that makes sense) - it sort of always reminds me of chip tunes.
For the first time ever, I actually went through every single theme. Lots of repetition of course. Seems like people haven't been enjoying the meme suggestions (ex. "No... I don't think you get it... Islands... BUT FLOATING!") but they kept it entertaining for me. I do think it would be better if each person only got one suggestion though.
I don't know how the rest of you do it... I'm only a third of the way through the slaughter. Things keep getting in the way, like doing work or spending a half-hour writing down a complex game idea that was inspired by one of these themes. But anyway, I figured I could post this now and possibly do follow ups later if I found more.
When slaughtering themes, I have a rule that the theme shouldn't limit the game genre or the type of game. So there's been several themes that I have to slaughter on that rule that regardless of if I think could make interesting game from it. Here's some I came across: * You are a tile - Implies the use of tilesets and games where you have an overhead view or sidescroll, but I can imagine a short puzzle game where you have to cover holes in the tilemap for NPCs to walk over or interact with. * Fleeting Memory / revisiting memories - There imply a story-based game. And possibly an interesting one, if done right. * Snowball fight - I don't think I've yet seen a game that did a proper snowball fight that wasn't just using some preexisting combat system, but I also can't see how one does this in a story-based or puzzle game unless it's just background dressing maybe. * Second Person Shooter - I've seen this game already. It's called "Zato". You watch from the pov of the enemies and had to line up the player character to fire on them. Interesting concept, but not a good theme. * Multiple Beginnings, One End - An interesting concept if you were to put it into a narrative video game, as long as that one end is not just "and then they die". But kinda precludes other genres. * Social Samurai - I feel like the person who submitted this had a very specific game in mind... Like one of those social combat games. * You are a one sided lover - This one just seems tragic when ported to something that's not a narrative game. Like imagine this inspiring a first-person shooter. No, wait, let's not.
Here's some other themes that simply struck me before I slaughtered them: * No penguins allowed - Wouldn't that mean that every game that doesn't include a penguin is following the theme by default? * Siege the moment - I can't decide if someone misspelled "seize" and autocorrect did them wrong, or if someone seriously wants us to make a game about setting up a blockade around a moment in time... * World Wild Web - Again, misspelling, or a network of animals? I'm thinking something that might be found on that old kids show Zaboomafoo. * Mom's spaghetti - Well, at least it wasn't "time", "light", "death", "reality", "evil" or one of the other abstract concepts that made up like 70% of the other themes I slaughtered, but one has to wonder if this person was in the process of being called down to dinner when making their theme suggestions.
https://youtu.be/c1mNVUKZgnU

Now I'm working on the "transition". It this little break where instead of a normal level a new loads up. It has to do with the story.
Here's the list of videos that I've made on this: https://www.youtube.com/playlist?list=PLXzMHCfDkalss3VLr1mkcszTbvduhF_vV
So excited for next weekend! The last two times have been a blast, I'm sure this one will be too :D

Finally done!
"Magic is Illegal" was imo the best suggestion. It's actually really open ended, i.e. you can't have magic as a mechanic, or it could be a story element where you do have magic and fight the man, or you can circumvent it all together by having a magic system but just giving it technology skin or something similair. It's a restriction that gives you all the options in terms of mechanics or story.
My suggestions were: ruin, in the clouds, and something I can't remember :sweat_smile:
There were definitely a lot of duplicates. Since everyone is giving ideas, I think theme suggestions should only be open to people who have participated in at least 2 theme slaughters in the past, and only 1 suggestion per user.
It took me over 20 minutes to go through these few.

I'm not dying here of theme slaughter today!

Next up, Theme Voting :8ball:
Hello, fellow jammers!
Last year, I started working on a piece of software to procedurally generate random music. I haven't made any improvements since then, but it's functional, and I thought there was a chance that someone here could find a use for it.
It's not much, but you have some control over the voices, tempo, and chords. From there, it randomly generates notes and rhythms and a WAV file pops out.

Let me know if you end up using/forking/experimenting with it!

2 full days to get through all of them.

Hey all you givers of games,
After you finish making your awesome Ludum Dare games, why not make a game for the Philosophy Game Jam #2. This time around the jam will have a slightly more specific theme than just "philosophy." For the second Philosophy Game Jam, we will be making games related to ethics and technology. Some possible routes to take with this theme include, but are not limited to, games about ethical game design, games about cloning, games about the ethical issues surrounding AI.
One special feature of this jam is that it is being run in conjunction with an academic conference on ethics and technology held at the University of Nebraska-Lincoln. The games you make will be featured as part of the Ethics and Technology Bazaar.
Here's a link to the jam's page on itchio: https://itch.io/jam/philgamejam-2
Taking place throughout the whole month of October will be the first Abstract Horror Game Jam!

https://itch.io/jam/abstract-horror-jam
What is abstract horror, you ask? It's a term I invented, loosely defined as "horror that uses disembodied parts of the real world in an abstract environment to creep out the viewer". A great example of this is the mushroom smoke sequence in TAG (skip to 29:24):
https://youtu.be/2BSVkqcbC18?t=1764
Hope to see you there!
I've been saying for the past 4 days (or million years, however long this theme slaughter has been going on for, I can't tell anymore) that there seems to be several duplicate themes in this year's batch of themes, and that they should de-dupe the themes before giving them to us.
Turns out, no, it's just that the theme voting page is entirely broken.
There's been a few people in this feed that have pointed out that the recent themes list when you load the page is always the same.
This I think is indicative of the bigger problem. The page seems to not be keeping track of the themes that have already been voted on entirely. I pulled open the JSON giving the web page all the themes to vote on. (Incidentally, the 10 themes on the recent list here are the first 10 themes in the JSON, go figure.) (EDIT: Just not in my screenshot, I just realized, because it's apparently keeping somewhere that I haven't voted on some of the themes, but it's not filtering out voting based on that?! What even is going on here...?)
"All about perspective" is in the list exactly once. But I've voted on it at least three times, once because I liked it, once again later as it was a duplicate (and that made my recent themes list all red, which I thought at the time was odd), and once more today, just now, and look, there's a green in my recent themes list that's there again!
"It's not a bug, it's a feature" is a distinctive theme that I remember not liking (why would you make a weird development concept into a game?), and I voted on it a second time just moments ago! I wondered how many times it had been submitted. I went and checked, and lo it's only in the JSON once. This whole exercise is now pointless if you can't do it in one sitting, because if you don't, you're going over old ground again, while simultaneously you'll never see some themes! Why even bother counting how many themes we've slaughtered if you're not going to keep track of which ones we've seen already!
Basically what I'm saying is, I'm giving up. I'd rather not have to rejudge the same 1500 themes again and again and again simply because I didn't do it in one sitting and got logged out. Now excuse me while I go upend a table.
Incidentally, while I have the JSON here:
Where can I find what my submitted themes were?


I'm in for Ludum Dare 45. This time I'm teamed up with @peter1987
I’m in for Ludum Dare 45. This time I’m teamed up with Raphiell (@raphiell)
I’m in for Ludum Dare 45.
I'm in!
Everyone gets to submit at least one theme, but when somebody's theme gets voted on their ranking goes up and it goes down when a theme gets rejected. The top 10 submitters get into a special list where people can see all their submitted themes and they can submit (11 - Ranking) themes each. As people move in and out of the list and change ranking within it, the number of submissions they can make can only go up, to the maximum of 10. So in theory we get more of the best themes and fewer people have to sift through hundreds of garbage themes.
I mean something like raw output data from voting. Yes i know there will be 3 other rounds when top themes will be voted again, but its not the raw output.
Is it possible to show raw slaughter round output?
This will be my 5th Ludum Dare in a row, I'm surprised I've been able to actually do this. I felt I did pretty poorly on the last game, but that was due to messing with ragdolls(which I had no experience with at the time), as well as not clearing my schoolwork for the weekend. Hopefully I can do better this time!! Good luck and lots of love to all you guys!!

This is going to be our 10th Ludum Dare game. Yay! (◕ ◡ ◕)


Good luck everyone!
Hi everybody, I'm going to be creating a game for Ludum Dare 45! I'm hoping that I'll get better at pixel art, get back to programming and making games in general. Let's all have a great Ludum Dare 45!
Oh wow !
The last Ludum Dare I entered was LD37 ! It's been a while... I've had a super busy time for the last 3 years, but I'm back ! And I have to admit, the midnight to midnight schedule (as an European person) is exciting to me !
Tools that may be used : Eclipse for Java, Gimp, Pixelmator, Atom, FL Studio, Audacity, and probably some other softwares I can't think about right now. Services that I can already thank : itch.io and stackoverflow (I know I'll visit you, a lot).
You may follow me on twitter and itch.io : http://twitter.com/yamzho & http://yamzho.itch.io !
Good luck to everyone !
Been following this game jam since LD 41, Never really got the time/motivation to participate in one, Still confused with how all the uploading works. Any tips on uploading source-code & the game from people who've participated before? Thanks, and see you at the theme voting :D
My 5th dare, with a team now sprawled across the globe!
Is anyone else planning on using Tobii eye tracking for their game? We could review each other's games!
If you are planning on using Tobii eye tracking for your game I will gladly review your game, including those features that require use of the eye tracker. I am planning oun using Tobii eye tracking for my game, and while I plan to have a backup for those features that require eye tracking, I am hoping other people with the necessary peripherals are participating in this LD.
Please comment on this post of you're interested in sharing reviews. Hopefully we can get a whole group of people!
Since this seems to be a popular subject now, I thought I'd whip up this meticulously rendered schematic for my idea on how to improve the slaughter round. Instead of showing themes one at a time, show 10 at a time and pick out the few you actually like. What do you guys think?

Im gonna be streaming as much as possible that weekend while making my game! Come over if you wanna chat (:
https://www.twitch.tv/rainbeeeeee
Ludum Dare 45 is less than a week away and I am definitely not prepared enough. Which is why I'm participating in Open Jam 2019 and I encourage everyone to join! It's only a weekend jam and not many people are competing, but it'll be fun nevertheless.
The theme is "The Future". Pretty vague, but enough to work with.
If you want to follow my progress, follow me on Twitter @TimeLoadDev
Yup I’m joining this year.
I'll be entering for the third time in a row. I just hope we don't end up with some lame theme like last time.
Is there any way to get all my data from http://ludumdare.com/compo/author/danidre14/ onto my new profile? (this one)
Also does the streaming service to the right on this site also account for DLive streams? Last time I knew it was only Twitch, but I see Youtube is supported too.
we are participating for our third time
hopefully this time will go as well as the two previews times went.
good luck everybody!


Felt like there were so many repetitions, some of them were exactly same verbatim. Some themes were previous Ludem Dare themes, one was "life is currency". Some themes were from other jams which just finished a couple of weeks ago. However some of them really good ideas too. Can't wait for theme voting and theme announcement. Best of luck to all.
Let's see how well life and free time treats me this year, missed a few compos due to both of those coming into effect after all.
If everything goes well, I'll have another little C++-based project done for this time as well. I was looking at a handful of frameworks, but I think I'll stick to SFML for now, don't really have the time to dig myself into a new one after all.
Here's to many more games!
I've seen others discussing how they would change the theme slaughter for the better, and while I agree with limiting it to just one suggestion per person, I also think people should be trying to make better themes. So, here's my list, in no particular order, of surefire ways to get your theme rejected:
And some more from @alphish: - Feel-bad. Things that are just depressing like there's no hope are going to generally be less fun to rate too many games of in succession. Sure, these themes can be well-handled by a game, but just as themes that restrict the creator to an arts style or genre are bad, these restrict the tone of the game. - Frustration. A game with a horrible control scheme designed specifically to haunt the player could be good, but it won't be when twenty of these are played right after another. I may have reached the top in Getting Over It, but it doesn’t mean I want to have similar experience dozens of times.
While I'm sure that there are some trolls among us who enjoy posting themes they do not believe are good themselves, I feel as if the majority of people are simply unaware how bad many of their themes are.
From @jeremy-ryan: There is a distinction between a good game idea and a good theme idea. No jump platformer could result in a very good game, but I would absolutely not want to play and rate fifty of them.
In general, before submitting a theme, consider if you would like to make two thousand different games on that theme, and rate them all, without it becoming difficult or repetitive. If you can only think of a few games to make fitting your suggestion, how can you expect us to think of unique games?
Finally, good luck on the Ludum Dare.
Hi everyone, I'm back to LD for the 4th time (2nd in Compo) and I really want to do a better job than the two last times (a project than we could not finish in time and one with a buggy gameplay).
So, here are my requirements: - a good gameplay - feedback: all my games lack of sound design and animations that give enough feedback to the player - content: I would love to make a game that take more than 2 minutes to end while being fun
Here are my goals to be really happy with my game: - no missing graphics or animations - good UI - music: I only managed to make some for my first game
Bonus stage: if I can manage to have all of these in time I record a song with actual lyrics for the end of the game ;)
Good jam, have fun!
Hey guys! I'm gonna participate in ludum dare 45 and this is my first time in a ludum dare game jam! Tips would gladly be appreciated (like how to upload your game)
After entering a game into Ludum Dare 44 compo we are going to be doing a jam game this time. It was a good experience and I am happy with what I made in that time limit but I now know that I need more time to polish and test my games. Excited to see what the theme is!
What's up all? I'm back for my fourth Ludum Dare. I seem to always end up adding audio an hour or two before the deadline so the goal is better time management this time around! And of course, to finish :P
My Tools: Unity, Visual Studio, Blender, ProBuilder, Aseprite, GIMP, Affinity Designer, Audition, BFXR, and GitKraken.
Good luck to everyone! Have fun and stay hydrated!
--Dave
Dave Brake Creations
Wassup! This is my first Ludum Dare Jam and after voting, I'm really excited for the potential themes. My goal for this is quite simply to have something playable and enjoyable. Under that: I consider consistent graphics along with some care to audio an essential part of the experience. I can't wait to see all of your contributions.
I code in Unity and straight Java, and can't quite decide which one to use for the Jam.
Have Fun!
And I'm actually really excited at the lineup! Hopefully the rest of the rounds are as exciting as this one.

In for the Jam as usual, this time I will be working with a team of myself and one other (@ArcticK9). Tools: - Unity, Visual Studio - 3DS Max / Blender - Photoshop - Bfxr / Garageband In the meantime, I'm getting hype by coding random things like a rhythm game, an environmental tile-based resource management game for my environmental studies course (no, I wasn't one of the people who submitted climate change related themes), and some other stuff. Here's hoping for a decent final theme! Most of them that got through into voting (at least round 1) don't seem too bad, except for the specific ones like "take care of the egg."
Hey, just checking in, I made an account a while back and don't recall ever seeing a way to join the event. Is simply having an account enough to participate? If not, how can I join, or is it too late?
Thanks people! :)
Edit: All good now, thanks for your help!
Not sure if it's like last year where you're supposed to say I'm in but I'm in with my team and good luck to everyone!!!
The jam is so close and I’m ready do my best. Good luck to everybody doing the jam and I hope it goes well :D!
After finishing 2/4 of the Ludum dares I've entered, I'm starting to realize my strengths and shortcomings. If anyone would like to team with me, I'd be happy to hear from you.
My strengths: - Unity scripting in C# - Finding sound effects on Freesound, editing them with audacity. - Modeling in blender, though I havent really figured out how to paint textures yet.
My weaknesses: - Level design - No musical talent - I tend to ignore art or content in favor of a core loop
I am in Pacific daylight time, and will respond quickest if contacted via discord @BadRAM#6838
It's been 4 years since I've last entered a game jam! Ludum Dare 29 through to 34 had game after game from me.
Then school took away my time.... :thumbsdowntone4:
*Until now! Highschool's finally over!* :thumbsuptone4:
I've spent the July/August holidays :computer: learning, and have made my own website. A great improvement from the click and drag website I made back when I was 14.
Thus, I finally have somewhere to host all the multiplayer games I hope and dream of making. :open_mouth:
But, there's only one problem... flash is dying! :scream: flash is dying!
Inevitably, I soon learned and adopted Javascript and HTML5 canvas, as it was very similar to ActionScript2.0; so I began working on my own game engine, which includes:
- my fully functioning and resizable/scaleable canvas panel
- my own audio system **(more on this later)
- my own Highscore API (for users with accounts on my website)
- my own achievements system [Coming soon: planned to work on it this week]
Yes! I'm excited and ready to finally participate in Ludum Dare once again! I'm in!
Software/Engine: Pure Javascript + HTML5 Canvas (I want to learn another engine but haven't gotten there yet. Maybe Unity? Haxe?) :thinking:
Sprites/Art: Paint.net **(I kinda suck at pixel art) :stuckouttongue:
Sound effects: SFXR/BFXR/JFXR: **(Very, very, basic sound effects) :laughing:
Game Music: ~~LMMS/FL Studio/Bosca Ceiol/PixiTrack:~~
I'm probably going to download free music and sound effects **(if I use music at all) :joy:
I plan to stream the development on Twitch, so during this week, I'm setting that up as well. Be sure to follow me and turn on notifications so you get alerted when I go live.

Part of me highlighting the audio and art is in the brackets. I'm mostly a game programmer: I do coding.
I know this is also last minute, but if there's anyone confident in their art skills/music making and would like to join me for this Jam, do comment below, along with any links to your work. Or, join my Discord Server and connect with me there.
P.S: As this is my first actual game I'm attempting in JS, I'm not even 80% confident in my skills, so don't feel shy to collab...I've got a long history of bad games that I've made from 2014-2016 so...I'm bad too :sweat_smile:
If not, that's alright too, I've survived this 6 times in the past! :relieved:
As tradition, Saturdays are off for me. As a result, while I will be available when the theme is chosen, I will be officially entering the Jam (not Compo) on Saturday 6:00PM EDT. :sunglasses:
I'm seeing some really weird themes, some repeats, some amazing ideas...I’m sure it will be lots of fun! :grimacing:
But for now, good luck everyone, and have fun! :wave_tone4:
Nice themes for this first round ! I look forward to know the themes in the second round 😉

Hi! I'm Nikita.
This is my first ever game jam... I don't expect to even be in the top 100 but I at least want to finish a game because event this is better than not participating at all! I'm planning to take part in compo and am really looking forward to get feedback from other people!
When the 48 hours are over: Make sure to try out my game, ok? xD

I wanted to tell the runners of the jam, that next time they should give you more time with the theme slaughter round. But where can i reach them?
I know this is highly subjective, but I love these!

I've lost count but I'm back at it, also I refuse to post a screenshot of my votes. The new site seems to be working so well, I remember the first switch and the supporting pov thing, this outcome surpasses what most of us wished for I believe. The existence of this community makes me happy. Let's go make some awful/awesome games and rejoice!
This is my first game jam. Not gonna lie, a bit nervous. I am "ok" at making games, but still, I can rarely remeber debug.log, so don't expect me to be top 10 but if I manage to release my game, well first I actually released it and second, pls play it XD. Anyways, I'm In!
(Also I know I used a 100 commas in that sentence)
Last July I told myself that the Ludum Dare was "soon," and now I can't stop anticipating the event. This is my second compo, but my third Ludum Dare overall. Hopefully my art and music skills have improved since April!
As for themes, my favorites from the first batch are Shelter, Side effects, and Seasons.
I had a crazy idea. What if we all put ads on our game and donated the money to charity or the event itself. Maybe we could even give it to the winner.
Technical issues, my mental health and poor timing ruined last LD. This time I'm going to smash it. Bring on LD45!
This will be my second time participating in the compo. I really enjoyed the last event. The feedback is great and I love playing other games! All in all the community is very welcoming to newcomers. Thanks!
The only thing which annoyed me though was the spam on the front page in the following weeks. Some people were spamming countless "Play my game!" post. Interesting stuff like Post Mortems completely drowned in the flood of self-promotion.
But, I don't blame them! It's expected and it seems to be tolerated.
But how do you feel about that? Is this just the way it is? Did it annoy you? Or is it something which should me moderated more? Maybe there could be some kind of post limit?
It's just, I love Ludum Dare and the community. But the spam on the frontpage was really irritating... Or maybe I'm just too sensitive?
With just one week remaining I figured I would load up Twine 2 and dig up a previous text-based Ludum Dare warm-up named GRID GAME (a working title that simply stuck) and finish implementing the combat system I had begun last year.
With combat came hit-points and healing, and with healing came a method of crafting med-packs. Then some status-based text colouring to make things a little easier to read. All in all it's a very simple game, but I am happy with my efforts.
I'd love some feedback if you do happen to give it a go. Spelling and grammar error reports are also most welcome.



Ironically, with our Ludum Dare entries I am responsible for art rather than coding (with good reason too, I can barely code my way out of a soap bubble - this whole thing is the opposite equivalent to Programmer Art) so this warm-up was more a mindset thing than setting me up for graphics.
I was thinking of partaking in Inktober too, perhaps that will get my doodle juices flowing, wrong as it sounds.
EDIT: Here's how it looks in Twine 2.


Normally I'm a game engine developer but might give something different a try, might even give my vulkan game engine a whirl. Looking forward to it! This is my third game jam but the first for 2 or so years (sadly my old account and entries were lost). Probably going for the compo to fit this into the weekend.
Best of luck to everyone, can't wait to see some excellent creations.
This will be my first LD. I've been meaning to have a go at this for years, but never quite got around to it before.
Recently I started playing with the Godot engine, and so far have found it pretty quick to learn and easy to use. This gave me the push I needed to decide to enter this time.
Whether I'll finish anything, who knows? But I'm certainly going to try!
My family know that I will be busy all weekend, and I've been tinkering with Godot trying to de-risk as much as I can so that I can hopefully spend most of the time doing productive stuff rather than trying to figure out how things are supposed to work!
Looking forward to the start...
I guess I always thought the time would come. After missing my first LD since 2014 last time due to having a robotics competition the same week and being very tired, I thought it was just a one off. This Saturday I will be having my first mid-term for my hardest course this term, so I don't know if I will be able to make it (since when do they do tests on Saturdays). As well, I have been swamped with school work lately (I am not used to this as it is my first year in university).
Anyway, I'll try to do something after that. Maybe I'll have time to submit something for the jam.
If I'm in, it will be the same stuff as always.
Language and Library: Java with Lib-GDX
Graphics: Paint.NET, Piskel, Inkscape
Music: Probably nothing, maybe LMMS
SFX: Might use SFXR if I have time or just Audacity.
Good luck everyone!
These themes are amazing! Scaringly though, I’m not sure I can even complete some of them in 2 days, so I had to downvote seenoevil I mean…they’re there for the challenge…right?


Does voting 0 do something different from just not voting on a theme?
Im hopefully in this one, tools likely to be used are unity, photoshop, blender
As always I'm wasting my life away working on and trying to make games using my own custom engine. This time is different though.*
* Really it is. Ask me how!
Aseprite, Ableton, Reason, various hardware synths.
Looking for an 8-bit pixel artist (NES/SNES) to team up with!
So I'm in and this time I'm branching out from my previous entries. Normally, I write my code in Java and work on a two person team. This time my partner can't make it so I'm going solo and I'm going to try out using Unity, Gimp, Krita, and anything else I can to get a game up and running. I'm excited to see what this Ludum Dare's theme will be. Best of luck to everyone!
This will be the second time that I enter as part of a team, after working with @adafheyesh for the last LD. But this time we will also have an artist - @quack-doctor!
I'm looking forward to seeing what we can make.
You know that code that appears next to the theme voting options? The GGJ-2011 thing? Yeah I have no clue what it is. It wasn’t present during the last round of voting and now it is and it’s like “hey what’s your deal little oval?”. If somebody could explain what it is and if it serves a purpose that would be really great.

This one will span a family holiday, so we'll see how much time I actually have. But it would feel like a seriously missed opportunity when my goal for the year is to learn all the things if I didn't at least participate in this jam.
Of course, I didn't log in until now so that I can claim some innocence in the theme chosen. But hey, we all have fun working around and against the voting results anyway, right?
The thought right now is that there should be cool art and decent music to whatever I make, since those are the things I've been practicing. On the other shoe (that's the saying, right?) I've been completely ignoring Unity for the last year plus since I last made a lose/win state game. Just gotta get the code to function real quick so the decorations can matter.
Software: Blender, Photoshop, SunVox, Ink? Unity? JavaScript?
Hardware: Blue Yeti mic, Huion tablet, one laptop to rule them all, a sore knee and probably the vestiges of the cold I just caught
The previous three Ludum Dares I have been in had not been good. I had poor time management, and was not really sure what I was doing. This time I have got a good plan of orginisation, and at least a bit better team management. Good luck, everyone!
Oh boy, it's Christmas again!
I wasn't able to participate in the last LD, so I'm hyped even more.
I will be using these:
Engine: Adventure Game Studio (AGS) - Probably the last person in the galaxy using this.
Graphics: Photoshop
Sound: Haven't decided yet. Any tips for someone who has literally zero sound/music knowledge. Something easy to work with.
New to the game jam scene but cant wait to dive on in.
https://youtu.be/floA7RJq3J0
Du 4 au 8 octobre sont seront en live sur Youtube à l'occasion de la Ludum Dare 45. L'équipe de Red Studio y participe, ainsi que 5 autres professionnels issus des principaux corps de métiers : Game Designer/Level Designer, Programmeur, Sound Designer et Game Artist.

Au programme :
Description des différentes métiers, interviews, logiciels et tips
Table Ronde avec l'association Game Impact.

Missed last LD due exams. Sure I'll be free for this one. Will use either Unity+C# or Java+Slick2D. Good luck people.
Tried joining the past couple times but couldn't think of any games that fit the themes.
This time, I'm joining with two friends, @adam-crofts and @reecyboi. We are all programmers with slight skill in the other aspects of game dev, so not too sure how to divvy up the work just yet.
We are using:
Game Engine - Unity.
Modelling (if 3d) - Blender.
Graphics - Paint.net/Photoshop.
Music - Bosca Ceoil.
This will be the first game jam we do as University students studying game dev.
Good luck everyone!
Best of luck to everyone !
Super excited, this is going to be my second Ludum Dare, had a ton of fun last time. This time, I'm going to be doing the compo "to test my abilities"! Will be having a fun get-together with a few other devs at uni to do some brainstorming at the beginning of the jam. Remember to sleep well guys and happy jamming!
I'm in! I'm finally able to participate this time :p
This is my 2nd jam, teaming with 2 friends this time, using :
Good luck and have fun everyone :)
If the theme gives me a good idea - i am in for sure :) This time it is special for me as i create 2 games this week. My First game is for my current "Game A Week" Challenge (Read more about it here - https://www.gamasutra.com/blogs/RamiIsmail/20140226/211807/GameAWeekGettingExperiencedAtFailure.php). I am now in Week 6 and it is a great experience. Well the only thing i missed is feedback but this is where Ludum Dare come in.
Thats why i love Ludum Dare. It is my 7th time i am here and hopefully "making shit" :joy: .
So this will be my second game this week. I Plan to make my weekly game simple and finished on friday.
So i hope to see great games again from you all.
ok, so back again once more. Let's see what are the themes this time and what I can come up with during the weekend :)
I've been following Ludum Dare for ... 10? 15 years? And have only been able to do it twice so far, due to dadding responsibilities. My wife has agreed to solo parent this weekend, and so (THEME WILLING), I'm tentatively in for LD45!
((prays to theme gods for something inspiring))
If I can find some time this weekend, I'll try to throw something together.
Whoa, lost track of the months and it's already this time again! I'm even late in starting theme voting, but I'll try my best to get something submitted this go round!
Tools I'll be using: Either GMS or Godot, most likely Godot SFXR Bosca Ceoil
I know I have to work at my IRL job, so I may only have 2 days for the JAM entry instead of 3, but I'll do my best! I missed 2/3 of the last one and my entry was terrible because of a sinus infection, but I have been working on learning Godot and it looks promising so far!
GOOD LUCK everyone!
Last year my participation in Ludum Dare 42 was less than satisfactory due to poor time management and large ideas not suited to the limited nature of the jam. This year I have resolved to not repeat my mistakes.
I made this game called "DOUBLE ENTITY" this weekend by generating a random game jam theme on http://letsmakeagame.net/game-jam-theme-generator/, which gave me the theme TWO WORLDS.
Check it out over here and let me know what you think:
https://thesmilingdev.itch.io/double-entity

Anyway I hope we do better this year and good luck to everyone else participating!
We are having decent theme suggestions (some good, some bad), but then I saw this in the round 3:
Games that shouldn't be in first person done in first person
I just wanted to tell you that I'm going to use a simple 2D Javascript game engine I wrote. I really would not like to spend the rest of this week writing a 3D WebGL engine, just in case (well, I have one already, but it's not very general purpose - I could make it one, but it would still take some time).
I am in and I am excited to make something 2D after working professionally in VR for the last two years. I do have a wedding to go to on Saturday Evening / Night so I need to keep my scope small. Good luck everyone can't wait to see all the games!
I will participate for the 7th time but for the first time with Unity, previous LD I was using Phaser, but I think now is time for try something new, and I am very curios what will use other participants.
https://www.strawpoll.me/18719806
Thank you for your vote :) Because even you will see results.