Ludum Dare 45 October 4–7, 2019

I'm in, teaming up with my kids!

I'm a computer programmer (non-gaming) by trade, and have dabbled with making games as a hobby. My kids are 9, 7, and 4, and I hope to use this event as a family bonding and (hopefully) learning experience for my kids.

We're in again!

We (@bredera and me) are in for the 4th time this Ludum Dare. We participated before in LD37, LD40 and LD42 and will be participating again.

We will also be streaming our development progress again (we did this before during LD40), so maybe you can check us out during Ludum Dare :smile:

Watch it here: Titanium Frog Games twitch stream

Wish all you developers the best of luck!!! Let's hope for a good Theme :v:

UrCu9y.png Screenshot from our last game Humans Need Space

I'm In!

Artist bailed, what a shame. Still gonna enter tho

Game a Week is done now...

So my Weekly Game is ready and i have now time to rest a day and to prepare for Ludum Dare. It was a little bit exchausting this time - and the game foritself is not really good i think. But this is the Goal of "Game A Week" - failing often and fast in prototyping games.

If you are interested in my games so far - here are they: https://www.nerdvision.net/game-a-week/ .

A Small Post-Mortem about the 6 Weeks

It is a very interesting way to learn fast. In every week you get through the whole process of making a game.

Some weeks i had no idea until the mid of the week. And i usually overscope ideas. Some weeks i had ideas that where great but too much. And some ideas i wish i had more time to invest.

But it is a cool feeling to see "wow i made 6 games in 6 weeks" and if you see yourself to gain experience. I am not sure how long i will make this - but i want to keep it going until i think it is enough.

The only thing which i really missed is feedback - this is hard as nobody really cares about it (even if you tweet it) which is a normal reaction. Maybe i change the ciclus to match a weekly game jam (but the weeklygamejam has no rating system). I need something to see if i become better. That is the only thing i missed.

So LD can come now :)

Any thoughts on the Defold engine?

I was planning on using Love2D to make my game as that's what I've been using but I came across Defold (https://defold.com/product/) and it seems interesting. I'm considering trying it out. Has anyone used it, and if so, what are your thoughts on it?

In for the 4th time

We'll see if I can get a friend to help, otherwise I'm doing the compo.

Final Tool Choices

Ludum dare starts in a day! So I spose it's time to select my weapons of choice this time around.

As per tradition I'll be sticking to 2D, I've grown very fond of LibGDX (My own engine isn't quite ready yet sadly, you can find it here https://github.com/NotNoteworthy/CubicBase).

Tools:

  • LibGDX
  • GIMP for "art"
  • LMMS for "music"

and, most importantly:

  • Oasis for motivation

I'm in for the Ludum Dare 45!

Me and @Biogenesis are joining the LD45! We'll use Unreal, Maya LE, Blender, Photoshop, Substance Suite, and try our best to make all assets ourselves!

It's My First Time, So Be Gentle

I've been wanting to participate in something like this for a while now. A friend of mine did the Ludum Dare challenge a couple of years ago and it looked like a lot of fun!

Software tools:

  • Code::Blocks IDE for programming C/C++
  • SIGIL for cross-platform 2D graphics, input, and audio programming
  • sfxr for sound generation
  • Goldwave for sound mastering (time permitting)
  • LMMS for music (time permitting)
  • GIMP and possibly Blender for 2D art

Equipment: - H2N Zoom Recorder for better sound effects or voices (time permitting) - Huion H610Pro Tablet for art (although I'm not good at it!) - My brain (time permitting)

Question for ya'll

Does anyone ever enable "Allow Anonymous Comments?" Is it a good idea to or not?

Hello from Minsk! gl hf

My name is Stas! I will take part in the jam with Blender3d(2.8), paint.net, Gimp2, Mypaint and Inkscape! I also know construct 2, but this time I'm on the team as an artist. Good luck, have fun!toks.png

Hello from Germany

Hello I try to make my first game in Unity in the Jam.

Sorry my english is really bad.

Good Luck!

I'm in Ludum Dare 45

A colleague said to me today that I always do game jams. But the only one I do is Ludum Dare, and I haven't done that since I did a Pacman-themed rhythm based roguelike in Ludum Dare 41. But now the stars have aligned and will be able to spend the whole weekend on this.

Me and @tommislav will be at the Resolution Games office. (If you're nice and wants somewhere to work on your game, let me know and you can join us!)

This time I take the compo as an opportunity to learn things and don't expect to produce a very polished game. I won't be playing it safe when it comes to technology. I'll use an engine and a language I haven't done anything significant in.

Tools

The tools I'll (probably) use are:

  • Game engine: ggez
  • Programming language: Rust
  • Bitmap editing: Gimp
  • Mesh editing: Blender
  • Music: FL Studio
  • Audio recording: Zoom H2n portable recorder
  • Audio editing: Audacity
  • Computers: Desktop PC running Windows, laptop running Linux Mint
  • Version control: Git and Github
  • Continuous integration: Buildkite and/or Travis (testing them right now)

I've created a repo on Github with some scaffolding for the project. I've even set up systems for continuous builds from that repo just to experiment a bit with that too.

Wish me luck! And I wish you luck too!

But above all, have fun!

My first time!

I am so exited and I can't wait to begin! I am going to be using Unity for my first LD. Good luck and have fun!

Error; line 232: floating point overflow, self.exitementLevel became too large

My Strategy For Winning

Hello!

My name is Forko and I am a very proffesional programmer. I am a licensed master coder - paid $15000 to Mycrosoft for those licenses.

I already know what I'm gonna do - MMO RPG!

Main features of my game will be: - Player Driven Story - Microtransactions - Dedicated Servers - Battle Royale mode - the best features from Club Penguin™

I will use the following softwares: - C# programming language - for making the game - Paint - for making the models - .txt files - for the database - my phone - for recording the sounds/audio/music - my phone - for recording the cinematics and trailers

I am going to win and you can't stop me

I'm in!

ImIn2019.png

BOO!

Oh, sorry, did I scare you? Hopefully not too much! Halloween is all the way at the end of October, but I'm not above getting into the spirit early. Anyway, LudumDare kind of snuck up on me (sneaked? sneak'ed?) this time around, but if everything goes to plan I should still be able to participate this weekend. Best of luck to everyone! I think I'll try to buy some autumnal drinks for the occasion... maybe a nice hot chocolate, or some sort of cider.

Favorite tools list:

🎃 Construct2: HTML5 game creation software!

🎃 Aseprite: Pixel art program!

🎃 GIMP: Open source image editor!

🎃 LSDJ and bgb: Authentic Gameboy synthesizer and emulator!

🎃 Audacity: Open source sound editor!

🎃 itch.io: Storefront/games host!

Need advices

This is my first game jam (and actually my first attempt to make a fully playable game)

i was wondering if there is anything i need to do before the jam begging (like downloading software, creating accounts etc.)

also i will be coding in Visual Basic so if anyone is looking for an inexperienced partner I'm quite happy to jump in

Count me in!

Count me in!

First LD!

Is there a sign up, or do I just go for it and post the game here? Also I'm probably going to use this as my first big stream!!

Just a random French guy

I'm in for this Ludum Dare #45! This is my third game jam, but this time I'm trying to do it solo. It will be both fun and aweful xD Good luck to all of you, have fun!

We're in!

Hey guys, we're team NOT UNDERTALE, and we're going to definitely not be making Undertale this LD! We're a team of 5, with 3 in San Francisco and 2 out in the hinterlands of New England, or something.

Here's a choice quote from each of our members!

johnfn: "I'm pretty excited for this LD, mostly the parts where I make Miyo learn coding, cnnmon and fawnblue do 3d modelling, and finally force oasiris to come out of retirement to write a boss theme!"

miyo: "i feel like half the words i type are "oh god" but that's because everyone around me is continuously doing dumb things"

oasiris: "(maniacal laughter)"

cnnmon: oh god

I come home to this"

fawnblue: "tfw u don't have anything interesting to say"


Yep, definitely sounds like it's going to be the best LD ever!!!

team pic.png

Ready to go

I'll be using Unity, Aseprite for art, MuLab and Audacity for sound, itch.io for hosting.

Excited.

Chega ai!

Bora fazer joguin

I AM IN

I'm (probably) in! Haven't done LD for about 5-6 years. Gonna use Unity for the game and Ableton Live for any sound/music.

A Casual First Entry...

Let me start by stating how excited I am to participate in this upcoming jam, LD45. My experience in game development is almost non-existent, except for the few half-baked games I copy-pasta'd from Godot tutorials (Thanks UmaiPixel). Part of me thinks that I shouldn't even enter this year, but instead wait until I'm a "better game developer". But when is that?

My brain has come up with plenty of reasons to keep me from trying to enter LD45. "You don't know what you are doing", "You can't code or make art", "You have to work on top of a family event this weekend". I don't really care anymore. I feel a need to see a project "to completion", and Ludum Dare provides the perfect platform for this. I have little to no expectations entering this weekend, but I'm so excited! I'm sick of just watching tutorials....it's time to create!

So here's to LD45, where I won't be making something grand, interesting, or polished. But I will be making SOMETHING. That's been the goal all along. Progress in learning. Putting these tools to use.

Thank you Ludum Dare. Without you, I probably wouldn't have a reason to jam.

<3

Lack of Motivation

I've been down in the dumps for a majority of this year. I'm hoping this weekend game jam will spark joy in me once again. It has been far too long since I have had any energy or desire to work on games.

Here's hoping for a reignited passion for making games!

so-youre-telling-me-theres-a-chance-hope-meme.png

DDRKirby(ISQ) is IN...with Godot!

I'm innnnnnnnnnnnnnn

DDRKirby(ISQ) here, reporting that I'll be in for LD45, this time in the solo Compo division! My partner-in-crime @xellaya is out for this one so I'll be doing my first solo LD since LD37 where I made Ludum Dare: The Game back in...2016!

I've been super duper busy over the past couple weeks, partly trying to get a bunch of other stuff taken care of, but mostly because I've decided to try out Godot Engine for this entry! My previous 11 games have all been done in Unity, but I know that Godot has come a long way since I first tried it out (wayyyyy back when) and wanted to give it a spin.

I spent a good portion of the past week ramping up on Godot and GDScript with a fun little Mega Man platformer demo, called "Mini Mega Man"! I know we don't do official warmup game submissions anymore like we used to, but if you'd like to play it, you can try it out here. (soundtrack download will be out later)

gameplay.gif

Doing an actual full warmup project was a lot of work, but taught me a ton of things and helped me sort through numerous issues and quirks that would have bogged me down during LD otherwise. Things like:

  • How to set up integer pixel scaling
  • How to setup Autotiling for tilemaps
  • How to best utilize the built-in kinematic physics APIs
  • Whether testing for input works properly during physics updates
  • How to handle playing sounds from objects that are destroyed
  • Whether the WebGL export actually WORKS
  • ...

Not only have I been ramping up on Godot as an engine (and GDScript as a scripting language), but I've been frantically trying to put together a lot of base code this week as well. My base code comes in two parts: a project template with a bunch of predefined project settings and some boilerplate for an intro/menu screen/etc., and a library of reusable scripts/scenes that are common things that you end up needing.

For Unity I built a similar library of reusable components and scripts, everything from 2D platformer physics to Audio management, rhythm game timing functions, scene transitions and fading, text outlines, an easy way to flash or pulsate text, site-locking copy protection, and more. This kind of stuff comes in super-handy and is ultra-reusable so I've been trying my best to at least build SOME of it out in the remaining time that I have.

Here's a nice shader-based screen transition effect that I implemented, for example:

transitions.gif

So far Godot has been really good to work with! I'm impressed with how clean, lightweight, and snappy it is, (no more having to have a separate machine around just to chug through the WebGL export process for infinity hours). Even more than that, I'm surprised by how much game functionality WORKS with so much less of a hassle. Things like basic kinematic platformer movement, automatic pre-rendered text outlines (though the opacity seems to be iffy), LOOPING AUDIO SEAMLESSLY IN WEBGL (thank the heavens, it JUST WORKS), 2d tilemap lighting with occlusion and more. All of these things are more or less =possible= in Unity, but they require a ton of effort to set up correctly (hence the need for so much library code to deal with everything). If you're experienced you can definitely drive your way around to make something polished, but it just takes so much work....Godot is such a breeze to work with in comparison

It isn't perfect however. There are certain pain points that worry me a bit, namely things like:

  • There's an unfortunate inconsistent issue where sometimes the WebGL export just fails to start -- refreshing the page and trying again usually makes it work though, it's very intermittent.
  • Neither the built-in script editor nor external integration are super great even when static typing is used. I get that it's a scripting language but I really just want to be able to have intellisense autocomplete/documentation show up everywhere, it helps a lot in the coding process.
  • Although on-the-fly script hotloading works way better than it does in Unity (partly thanks to GDScript just being a scripting language), interacting with the running game instance to debug and tweak parameters is way more cumbersome than in Unity, so in order to test things I basically should assume I need to restart a scene almost all the time. (On the plus side starting playback is way faster...)
  • Everything is very decoupled...I mean VERY decoupled. This is neither a bad or a good thing, flexibility is nice too, but we're talking about passing around strings referencing method names everywhere and dependencies on nodepaths, etc. It should be fine, but it warrants being a little more careful.
  • The feature-to-feature documentation is pretty sparse at times, the docs have a lot of good info there but if you come across a random property on some node type it's very likely that it's not documented at all.

All that said I'm really thinking that this is probably going to be the way to go moving forward. I'm pretty excited!

Since I'm working solo for this project, I also just want to focus on something old-school and fun. Whatever it is, it should feel like some old gameboy game with awesome chiptunes and such...

My overall goals for this compo:

  • Have a good time using Godot :D
  • Try to make a nice aesthetic using a limited palette -- maybe 4 colors, or maybe 8 or 16 if I'm feeling adventurous.
  • Make something fun in the oldschool way :)

I unfortunately still have a couple things missing from my starter code -- things like site locking, etc. that I might try to cram in, but I've also gotta catch up on sleep at some point...........

I'm also practicing speed-composing tonight at One Hour Compo in a bit! I'll try putting together a dummy soundtrack in a single hour for practice.

Phew...thanks for reading. See you all at the starting line!

LD45 Preparation

PUMPED! This is my fifth Ludum Dare! My first two Ludum Dares, I made my game in Stencyl. The next two I used GameMaker Studio 2. This time? This time it's Unity. I'm gonna stop being scared of it and dive in! And I'm gonna make the crappiest little game ever and it's going to rule because it's MINE and it EXISTS! YEAH!

Godot Starter Project

Hey, Godot users out there! I created this Godot project starter to help us get started on new projects. It's helpful for game jams too. It comes with the the following:

  • Standard scenes for Title, Credits and How To Play
  • Per scene soundtrack manager
  • Transition effects between scenes
  • Screenshot and signal managers (see readme for details)

You can download or clone it from https://github.com/jhlothamer/godotprojectstarter. Just copy the game folder to your working folder and your good to go!

Let me know if you use it and if you have any issues with it! I'm always looking to improve it.

Thanks! And happy jamming!

PS I've updated the project starter to include key bindings for AZERTY for actions ui_up/down/left/right. It also didn't respond to wasd either for these, but now it does. Maybe at some point I'll add a key bindings scene to allow users to choose since supporting both wasd and zqsd at the same time limits some possibilities.

5th Ludum Dare in a row since I started devving!! I'm excited!!

SUPER excited to be part of another Ludum Dare! Hopefully I can do better than the last four, but the main thing is having fun!! I'm a 35 year old hobbyist game dev who has been doing this for a little over a year now. Here are 5 "anti" tips I made..

  • Big scope, make a huge ass game, has to be an MMO, MAKE sure you add Battle Royale mode at the last minute
  • Wait until the last minute to make it playable, game-play is not important, you want photo-realistic graphics bro!
  • Avoid eating, sleeping, drinking(water) and never take breaks. That just gets in your way.
  • Wait until the last minute to add audio, it's not that big of a deal.
  • Nobody cares about UI and neither should you. Default buttons are fine and if the player has to unplug their computer to end the game, they won't mind, it's all good!!

Disclaimer These are tips of what NOT to do, and trust me, I've actually been guilty of doing all five.

I shall be live-streaming regularly, and most likely post-jam I will do a sign-up sheet if people want me to play their games live and give constructive feedback. I will put a link to my Twitch as well as my Discord!! Good luck to everyone, I look forward to seeing and playing some awesome games, as well as meeting new people!!

https://www.twitch.tv/zombievirals/

https://discord.gg/kGH4rvf

zbNewLogo001.PNG

I'm in. 10th LD in a row.

Also this is the first time in a while I haven't seen Floating Islands be a theme.

First Post, Very Anxious

Hi! I'm Ghost! I'm also very anxious! I haven't done much game-making before, I want to do it for a living at some point and I've played around in Unity a bit, but I've never made a project I'd call finished. I'm hoping a time limit and guiding theme like Ludum Dare provides will help give me motivation! I know whatever I make might not be very good, but it'll at least be finished. Let's just hope I can squeeze in this week's homework along with all the jamming :stuckouttonguewinkingeye:. Good luck all!

My First Game Jam

This will be the first time I participate in a game jam and I hope that the fact that I'm pretty young won't get in the way of my game. I wish good luck to everyone participating and happy game making to all of you in this jam and your future projects.

5 Tips to prepare you for LD

  • Update your software. It can take a while, and saves a heap of stress during the jam.
  • Re-familiarise yourself with your tools. Avoid learning engines from scratch. If there is any new updates, or if it’s simply been a while since you used it, check that it is all in working order. Check that all of your hardware is working too, I recently discovered that a windows update bunged up my drawing tablet.
  • Make a ‘default project’. Especially for bulky engines like Unity, I find that it can take half an hour to set up a blank project, with all of the packages installed, presets set up, and general quality of life things like folder hierarchy. Note that you are not allowed to start making the game, we're just setting up a blank project to work from.
  • Controversial opinion; avoid planning your game before the jam. My past two LDs, I’ve been watching the community polls, planned a game in advance, then had the theme be something unexpected. I had these perfect games in mind, that I’d been planning for days around a specific theme. Then when the theme turned out to be something different (~6th theme on the community poll!), it took hours to accept that my game ideas didn’t fit the theme and had to be scrapped. An even worse outcome is the type of game that is clearly designed around a different theme, with the actual theme shoe-horned into it.
  • Get sleep ahead of time. Everyone says to sleep normally during the jam, but when you’ve got a project you’re passionate about, it rarely happens. Instead, catch up on sleep before the jam.

Hope these tips help! Good luck to everyone :v:

holy moly a new team?!?!

ld number 5! first three were done with my rag tag team, fourth one was done with... myself. but now i have an artist! so excited to have @mateusboga with me, as well as @under-the-weather returning as the composer. so excited!

except that the themes suck -_-

LDJam45

First LD since graduating from my master's program and having free time back in my life! Looking forward to learning and hacking away.

Last LDs were #27 and #36. I'll be utilizing Unreal Engine and live streaming here: https://uecasts.com/live

My first LD for 2019

I wanted to join the April one, but couldn't get the ideas rolling the whole Saturday, so I dropped out.

This time, I'll be joining as a 2-person team. I'll probably be using Unity, as always, but I would like to apply new programming techniques to it (as much as I can manage without going over the scope) thanks to RL work.

I would also like to apply a bit more focus on sound design if time permits.

Obligatory pre-jam post

Hey, everybody!

I'm back for a 3rd Ludum Dare. And this time I'm going to be joining forces with @StinkyKitty!

I've been trying to get them to participate for a while now, so this is pretty exciting. We aren't the best at this, but we'll definitely do our best!

Tools

  • Engine: Godot
  • Graphics: Aseprite, and Affinity Designer/Photo if we end up needing something other than fancy pixels
  • Music: LMMS
  • Version Control: Git

And if we ended up needing something 3D for some weird reason, Blender.

Best of luck in the Jam everybody. Can't wait to get started!

Edit: Oh! And for sounds we'll probably use Audacity with our Blue Yeti mid, and sound effect generators such as "ZzFX", "sfxr", and "ChipTone".

WebXR + ECS!?

Delving into a newborn stack, here's hoping :fingers_crossed:

https://github.com/mozilla/three.xr.js/ + https://github.com/MozillaReality/ecsy

Here we go, here we go!

This will be LD numero seven for me; and I am looking forward to creating a terrible game with my team mates!

We'll be using the Godot Engine, which I have (personally) grown very much of fond of-- and a few other tools, depending. It's likely going to be a 2D game; maybe the last 2D game I do because of the fabulous 3D updates coming to Godot which will make it more viable for 3D.

The only thing that will stop me submitting a game, regardless of how terrible it may be, is natural disaster or death. I hope I didn't jinx myself!

Of course, I'll be streaming on and off over the weekend, you can catch up with me on Twitter, Twitch, etc.

LillyByte's Twitch

LillyByte's Twitter

If you will be streaming Ludum Dare, or game dev in general on Twitch, drop your link in my comments so I can follow you! :)

First Time Participating!

Finally decided to take the plunge into one of these! I'm really excited to see what everyone comes up with and test myself as a developer. I've done little things here and there, but I've never managed to get myself to "complete" anything. Hope I can shake that bad habit off with this!

Best of luck! ^_^

Probably in

I've done a few of these before, but skipped a few either because I didn't care for the theme or I didn't have enough time. I should be able to do this one. I'll be using Unity, Photoshop, Visual Studio Code, Bfxr, Audacity, and Blender if I decide to do 3d. Good luck everyone! :)

Edit: Not looking like I'll be able to do this one, see ya next time.

Back to jamming!

I've skipped out on way too many Ludum Dares and want to get back into the swing of things. I'll be repping the Kotlin/libGDX world once again! Looking forward to pushing my comfort zone.

Ludum Dare Discord(3200+ members)

25185(1)(1).png

A final reminder before the event :)

INVITE: https://discord.gg/9DrcQmg

Hey guys for many of you, you are already present in the server so thank you for 3,200 members. Zack and I couldn’t have imagined what this would become almost 3 years later.

From ideas to sharing your final game there a channels to talk about all aspects of the event. Discord is the best platform for sharing things fast and keeping up to date on Ludum Dare.

Use !timeleft to see relevant times.

We also have a few channels to help check put our LD resource channel for helpful tools.

We love the community that has formed and counties to grow. Feel free to check out the server and introduce yourself. Can’t wait to see you there!

I'm in!

This will be my first time actually participating in LD, I think I voted on themes once then forgot when it was starting and missed out.

Tools I'll be using: - C# in Unity - Blender for modeling/animation - Substance Designer for materials - Some kind of free Photoshop alternative for 2D if needed, I'll figure it out - Bosca Ceoil for drafting music, might record if it fits and there's time - Audacity + mouth for sounds effects - Nespresso + mouth to keep the spirit alive

I'll also be doing the Compo for the premium Ludum Dare experience.

Let's rock!

We're In!

There are three of us.

One soundtrack composer/audio engineer. One software engineer/CAD expert. One hyper-talented voice actor.

None of us have released a game before, except this which we did in three hours to practice: http://meatball.solutions/irl-run

Here's the plan: if we make it sound good enough, the medium-quality everything else will seem like a fun gimmick.

We're stoked. Pray for us.

I'm in

I haven't been on top of everything as much as I should've been, I missed theme suggestions for example, but nevertheless I'm hyped. Doing it by myself, using Unity, Paint.NET and possibly Blender, but I'll probably change my mind like 20 times.

Last spook before LD45

ezgif.com-optimize (1).gif

Halloween is on the way, This is my last update before the ludum dare start, preparing myself for the rush :v: Good luck to everyone!

I'm in.

Long time no see, I last participated back in 2014 in LD30. Last year I picked back up my entry INVERTED to fix and reupload it to Newgrounds (As the old unity web plugin died and lost my itch.io account.) This got me back on working on some small projects and I think I'm ready to jump back in on the jam. Gonna be using unity, C#, paint.net, audacity, and if I'm feeling spicy Blender.

I'm in.

It's been a while, but I'm in. Here's hoping I can shake off the rust and make something to be proud of.

As usual I'll be using Unity, C#, Audacity, and Photoshop. If my concept permits, I'd love to give Yarn a shot, too.

Good luck everyone!

One Hour Compo warmup soundtrack!

Every time Ludum Dare rolls around I like to warm up during One Hour Compo by challenging myself to make an entire soundtrack* in a single hour.

I've really been feeling the Mega Man-style 2A03 vibes lately, so I decided to try and make a Mega Man-like soundtrack this time. There are 5 tracks total!

Stream all 5 tracks as a single video below: https://www.youtube.com/watch?v=8SwMFRRJto8

Note that this is all "fakebit" (there's no way that I can work in FamiTracker this quickly or efficiently)

You can also check out the hour-long live "process" video here: https://www.youtube.com/watch?v=YWO4MUaTz7c

I've got my repo forked on bitbucket and I've put in the last few things I need in my starter code! The only things left to do are catch up on a lot of sleep and do a bunch of groceries...

Remember kids, the theme always sucks (TM) so just roll with it when the inevitable happens ;)

First Ludum Dare

Ahh this is my first Ludum and I'm excited as frick! I requested time off for this like months ago and I'm pretty sure they are going to make me work >=( jerks. But I'm still going to try my best

I'm in!

Our team are ready to participate in this once again. And our main mission to create a new original experience for players. And we set to goal, that we will create a non violent game on this time. Good luck everyone!

Participating for the second time!

As the first time was so much fun I decided to participate in as many jams as possible! Also going to stream the entire process: https://www.twitch.tv/miroreflect

MonoGame Project Template

I've been putting together a simple MonoGame project template to make starting my next Ludum Dare game a bit faster. It contains stuff like input management and support for multiple screens, the boring stuff I always need to write when starting a new MonoGame project.

I thought I should probably post it here: https://github.com/Wekaj/LudumDareTemplate

Feel free to use it as well if you want!

How do I join the Jam or the Compo?

Thank you to all who answered my previous blog posts! Though, I wanna do the Jam and not the Compo but I don't know how I pick. Please tell me!

I'm In!

I can't believe it's been over a year since I participated last time (LD42). Looking forward to it. And if you are figuring out where to host your game, I just wrote a blog post about hosting using GitHub page. https://posworkshop.space/posts/godot-deploy-web-export-to-github/

I hope it will be useful for someone.

Good luck!

And remember, food/water/rest

I'm In

Lets get this bread gamers

LD45: Introduction

This will be a solo effort and my first time participating in a game jam. I have developed several prototype games for class projects and some slightly more finished educational game products for clients, but this’ll be a bit of a “get the gears turning and scrape the rust off” effort. Looking forward to the theme and joining in the frenzy!

I can't take it anymore!!!

Capturedfsdsa.PNG

source.gif

More than fifteen hours to go. That's too long. I can't wait that long.

But what if I freeze myself...

test

test

Ludum Dare is almost here, and I've got much to fear!

I'm working with @AXLplosion as the artist for whatever game I happen to make.

however....

I've.. never participated with someone before. And...the last time I've created a game was in 2016...
What do I expect? How does communication work? Do we discuss ideas or I just ask them to draw so and so for me?


Obviously, I know some of the answers those questions, but there're still questions like...

"What if I make a terrible game and they never work with me again?" or
"What if they bail on me last minute?"

I don't know, it's just an anxious thing doing it for the first time.

Nonetheless..

I'm excited to see how it goes, and well. What happens, happens. Still...

Thoughts? Advice? Preparations?

Im in!

Hallo you weenies!

Last time Ludum Dare was running i had a very very busy week, so much so i couldn't be near a computer for the whole weekend. Now im back, ready for a weekend full with no sleep, a lot of coffee and pre-cooked food! :)

Because people love these, here are the stuff im using:

💀 GameMaker: Studio: The game engine i have been using since 2013!

💀 Aseprite: A very nice pixel art program, i like it...10/10!

💀 BeepBox: I make music right inside there!

💀 Bfxr & Audacity: With these, i make crazy sounds!

💀 Trello: Here i do my concepts, ideas and checklists!

💀 itch.io: This is my go-to place when uploading my games, very nice!

I have a Twitch channel.

Just a pre-announcement that I'll be streaming all weekend. https://www.twitch.tv/inkajoo

It's my first time ever streaming on the web so this should be interesting.

My First Ludum Dare!

Hello there!

Hi! I’m a 19 year old student from Norway, that make games And videos in my freetime. I’ve participated in plenty of gamejams, But somehow I’ve managed to always miss out on Ludum Dare. Not This time though, Im super excited to Get started! I hope we all support eachother on this journey, and show this community as the amazing place it is!

My tools

Unity :dragon: Audacity :musicalnote: Visual studio :writinghand: Bfxr :musicalnote: Bosca :musicalnote: Pyxel edit :art:

Anxiously awaiting the theme! Good luck everyone!

I'm sick :(

Well the worst thing has happened I'm feeling like death. Will it stop me?sickness will try but I'm going to make something even if it's the shittest game ever. I'll be drinking lots of water. Design the game based around a really simple idea. Compensate by using humour and fun 2d graphics. If I die I'll be happy that I made my last game.

Obscure tech stack ideas

If you're still not sure what to use for this year's Ludum Dare, let me share some game dev tech tips with you :fire:: 1. Write the game in PHP so the whole site has to refresh over and over to update the game world. Bonus points if you use WordPress or anything that's totally not meant to be used for any kind of game development. 1. Make your game in a language you've never used before because there's no more effective way to learn a new language than under the pressure of a deadline. My suggestions are: Go, Rust or good old x86 Assembly 1. Don't catch any exceptions, so when people play your platformer, they're motivated not to fall off as not to get an OutOfBoundsException that crashes the whole game. 1. Linux users often face the harsh reality of a number of their favorite games not being available on Linux, so to bring a little fairness to the world, export your game for Linux only. 1. Include a deliberate memory leak that slowly fills up the player's RAM until the game runs out of memory and crashes. This is so your players don't spend too much time playing your game and go outside. 1. Don't include common libraries so players have to download that one specific version of .NET because the latest stable release just won't do. 1. Make an actual Unity game and then export it as a server build so all the players see is just the debug console output. It's kinda like a book - they'll use their imagination.

you're welcome

Team SWI-Prolog Again does something STUPID

Hey, we're team SWI-Prolog, a group of Prolog developers. Now, Prolog's an awesome language, but it's inherently about the WORST possible choice for making a game -as in, the only graphics support is via X Windows. So why do we do this? Because we're stretching ourselves. Because we're learning the boundaries of the system. Because we're lookign for the programming equivalent of a Darwin award.

I'm in!

So everybody like to do this so I will do it also. This is my first time in the Ludum Dare game jams and the community is so nice! I will be posting progress on twitter on each day (if I don't forget to post)!

https://twitter.com/sugar2000galaxy

Here the programs I will use:

:gear: Unity :wrench: Visual Studio (hopefully it opens fast) :musical_note: Bosca Ceoil :speaker: Bfxr.net :paintbrush: paint.net :cd: itch.io

If I'm able to, I might post a video on my progress. Hopefully, I'll be able to finish my game before the deadline! (I also hope Unity will be able to compile my game to a HTML version quickly)

I'm In

This is my second Ludum Dare! The first one I did was a long while back and I remember seriously failing on scoping a game that can be made in 72 hours. I think with more experience in game development this time around I can finish something decent. That's my goal: simply to finish. I haven't jammed for over a year and I can't wait to jam again!

Music software

Can people list some free music software to create easy music for the jam. Chiptunes. Automated procedural music. Beatrix. Any others? I always find music creation the hardest part. Comment below help us out.

Uhhhhhhhhhh..........

Unity project set up ... just to save 5 minutes :rofl: New height adjustable desk being installed a bit later... coffee ready... weekend cleared for the most part...

Nerd.gif

And now... fingers crossed that "Night is coming" pulls through - it'll be the perfect October Halloweenish theme (not perfect for my skill set, but never the less).

Good luck to everybody participating :thumbsup_tone1:

The spread does seem really low - so if it's anything like the previous ones.... it'll be "Duplication" that wins:

https://www.strawpoll.me/18733931/r

https://www.strawpoll.me/18733947/r

Yeah - well - the real construction site for the upcoming weekend... (still without desk) IMGem20191004/em115326.jpg

Im in

In using Unity

Any tips?

This is my first time participating in a LD do you guys have any tips?

Lets see

This time its gonna be big. I have an idea about some rogue-like so it has great replay-ability even when its small. So lets see. Peace

Using code from tutorials for Compo

Hey, is it ok to use code as explained in a tutorial for e.g. mesh generation when attending to ld compo? :thinking:

Kyiv/Rivne in

@long-as-python, @sun-cream and I are joining the LD45! We are students that study computer science and passionate about games

Here are our tools(cuz everyone write that): * Unity as game engine * Aseprite for 2D art or Blender for 3D. We still not sure about perspective * freesound.org for sounds and Audacity for editing em * Version control: GitHub Desktop * itch.io for hosting webgl build * Discord-based delivery system)

glhf

Looking for team members! (especially artists)

Hey, I'm C# unity programmer, looking for extra members just to make things interesting and fun ^^

I'd love to find an artist so I don't have to use my own crappy art..

We already found a composer for audio: https://soundcloud.com/cephalosapian

and a second programmer: https://crowdforge.io/profile/karim1209

You can join on CroudForge, or just leave a comment: https://crowdforge.io/jams/ludumdare/teams/4789

I've done several jams in the past, please show some examples of past work so I know what to expect.

Here are a few examples from past jams and personal projects:

https://youtu.be/xItGXIBw3CI

https://youtu.be/KWvJf4gJh6o

https://youtu.be/9MUl-cVsmkY

https://youtu.be/ftfSZ7KHTtY

Third time's the charm!

Hey all! I'll most likely be participating in the compo category once again. Looking forward to the theme reveal, and seeing what you come up with! :smile:

My Setup

Hello again, i want to share you what setup i plan to use.

Here are the tools:

  • Game Engine: Unity 2019.2
  • Art: Aseprite for Pixel Art (maybe Photoshop sometimes for "normal" art)
  • Music: Beepbox.co / Famitracker / Bosca Ceol
  • SFX: Bfxr / Famitracker
  • Planing: Notepad++
  • Source Control: Gitlab

And a bunch of coffee.

If you struggle with the theme like me sometimes here are some tips: - Cry - Cry louder again - scream "This themes sucks - why does they choose that theme? whats wrong with these guys?!" :) - Go to a bar and drink a beer - If you are still struggle repeat the last step until you have an idea ....or you are drunk.

Just kidding - here are the REAL tips: - Look at other LD Development Streams on Twitch - Search Twitter to they other devs have ideas or how they interpret it - Google the words and look what they can mean - Go out for a walk (sometimes this could help)

Coming up with the right idea is sometimes hard - but i learned something from my last 6 Ludum Dare's: - "The theme always sucks" (TM by PixelPhrophecy) - If you first think "oh boy what a bad theme" it happens often that i said "wait i have a really good idea for it". So if you look twice on the theme it CAN be good (..ok besides LD41 Theme - "Combine two incompatible genres" - this was bad at all :)).

And here is a small motivation too if you struggle. https://www.youtube.com/watch?v=sRpUr5iQPIY

Wish you all a great Ludum Dare

I'm in, hopefully!

It's been so long!

Last time I was able to submit something was LD21, and that was also the last time I got to finish a game (sort of). No matter the result, this will be fun, that's for sure.

Why can't I see the time left on mobile?

I don't have access to a computer in school so it would be useful if I could see how much time is left until de jam starts in the mobile website.

imin

minpin minpin.jpg

Two crazy folks off their way to adventure!

This is the first Ludum Dare for my trusty artist @moonlighthiker and me. We already made some games together in the past, but till now we didn't really get beyond the prototype phase. announcer voice But this is about to change!

Tools we gonna use: - Programming: C++ using our selfmade https://github.com/AgoutiGames/RawSalmonEngine - 2D Graphics: Mostly Krita, Gimp and ImageMagick for technical stuff, Blender for special occasions - 3D Graphics: Definitely Blender. 2.8 Just rocks! - Music: Ardour, QSynth + SF2 files, ZynAddSubfx, Amsynth, Hydrogen, and lots more (PS: We also own a mic!) - SFX: SF2 files again and creative uses of household items - Version Control: Github, easy as pie

Our most recent creation is the Prototype for the game TerraAustralis cut.gif

We wish you all a fun and exciting weekend! :smiley_cat:

My first jam with a little twist.

The twist is I've made two games in Unity but this time I'll try to make a game in my sandbox (Opengl + C++) renderer which I use to learn graphics programming.

So, here is my arsenal:

Oneth Renderer as a (sort of) game engine (https://tinyurl.com/y3z59sgm).

Flstudio for audio. Photoshop and Blender for art. GitHub for version control.

My first LD

Hey there, this'll be my first LDJam. I'm not quite sure if I'll be using construct 3 or unity, depending on the theme. Hope I'll be able to finish in time 😅.

I'm in

First Ludum Dare after a long while.

I try to make this with my engine, which I have ported to webassembly, so it's impossible that things go wrong :D

teamwork

Hoe do i let my friend join my game? And will i know the theme at 00:00 or like 30 mins earlier