Why does the jam start on Saturday instead of Friday?
Wouldn't it be much better if it started like, 6 hours earlier? Many people have work or school on Monday.
Is this jam not meant for non-Americans?
Wouldn't it be much better if it started like, 6 hours earlier? Many people have work or school on Monday.
Is this jam not meant for non-Americans?
I was gonna participate in April but I forgot about it... ...whoops...
Anyways, what themes did you all vote for? Which one do you think will win, and which one do you want to win? Anyways, good luck and have fun! 
Hello! Me and a Friend are joining Ludum Dare 45! This is our very first Game Jam ever! Hopefully it wont be a complete desaster! :-)
We will use the following things:
Engine: Unity
Coding: Visual Studio 2017
Art: Dungeon Painter Studio, SpritePile, Paint 3D
Music: BandLab
Do we need to register somewhere or just submit it?
Cheers!
I will be participating Solo for the first time in years and try to aim for 48h the first time ever :) Tools will be Unity, GIMP and Magica Voxel and if time allows I might lend some sound and music from bfxr and freepd.com.
I've spent last week crawling through some old projects to handpick some classes, that could come in handy and bundled them up in a public github repository to accelerate my startup a little bit. Feel free to use it, although those are very basic implementations and you might be faster writing this stuff yourself than trying to understand my (of course undocumented and uncommented) code :P
https://github.com/kruemelkeksfan/MUESLI
It's been 6 years since I last did this :scream:
I will throw everything I know overboard and just use PICO-8 this time. This will be so much fun!
Edit:
HYYYYYYYPE

Do people like Trump?

I will be programming a 2D Game for this next LD.
Lauguage: C++ API: OpenGL Libraries: GLFW, GLEW, GLAD

It's been awhile since I've done an LD (last one was 40) ... so I thought I might have a crack at LD45 -- mini adventure/puzzle games are what I'm into at the moment, so hopefully the theme is kind to me (and everyone else).
http://games.sikosis.com/
My entry will probably be very interesting
And this time I'll finish the game, I promise! haha
Here is my tip to make more enjoyable the experience of the testers of your game.
Please support both QWERTY and AZERTY keyboard layouts, especially in the case of WebGL game ; it's really simple with four direction motions (or less) ...
Eventually, support also arrow keys.
Others available nearest keys : * E to special action 1 * C to special action 2 * X to special action 3
Most others keys around "this block of nine keys" can be used with both of keyboard layouts.
I am participating in InkTober and Ludum Dare at the same time. All of my drawings for InkTober will be converted into assets for the game I'll be putting together for the Ludum Dare. This is my first enemy.
I wasnt able to participate in LD44 but very excited to do LD45!
Excited to make something this weekend. I'll be working Solo this time around. I'll be using:
Looking forward to participating with a group this weekend. I did GGJ at the start of the year but otherwise haven't spent much time on indie development recently, I'm excited to get back into it. We'll be using Unity and likely developing for PC or Android. I have a few people potentially joining in who don't have any development experience so hopefully we can find plenty of ways to keep them engaged and find ways for them to contribute. Good luck everyone!
Remember kids, even if the theme is good, it's tradition to complain. Remember to honor the tradition of 44 LDs and complain about the theme with all your power
Im in for Ludum Dare 45 and will be uploading my behind the scenes over on my youtube channel! youtube.com/c/indieeclipse Subscribe to get notified when I do!
Seventh time in, with about the same team as previously. Wishing good luck to all of you jammers! The earlier start time is also a nice change for us Europeans :)
The last ludum dare I did was LD40, and I'm back with more experience under my belt. Last time I did well with my art skills, hopefully this one will improve on game design. Was going to try C++ this time, but I need to work more on my engine first.
My setup: Programming Java with libGDX, Eclipse, and Git, drawing with GIMP, sound with sfxr, audacity, and possibly OpenMPT.
Lessons learned from last time:
Here's to hoping we get some good games out of this!

And here we go again. The setup is mostly completed and as you can see it's mostly the same as last time
As usual I'm gonna cooperate with chaosBrick (legacy).
We're gonna use our self written framework along with gimp for graphics, blender for modelling and major brainfuck for that stuff we call sound effects.
This is my first Ludum Dare. I attended on multiple GGJ but this is the first time I try to create all on my own.
I'm still not sure if i am going to publish my game as Compo or not(24h can make a huge difference). Is it possible to publish the same game in both catagories?
My Software:
I won't be able to invest much time but, I'll do what I can in the little time I have! (now, let's hope we get the theme i want) :shark:
Myself and other members of my semester game development team at RIT are doing the ld45 in order to get more used to development together
Hi! This is my second ludum dare, I need a 2d artist to team up with! I'm a 21 y.o. programmer and you can find my stuff on s4m4di.itch.io =)
Let me know if you are interested!
First game jam, lets see what i can do.
Alright! It's been ages since my last ludum dare. Gonna try making it with TIC-80 https://tic.computer Here goes nothing!

Any game jam is a tricky challenge for a game designer, as you have to build cohesive gameplay in concise terms. As a result, you can make some mistakes which can ruin a player's experience. And here is some advice from me about jam game design.
1. Think about a core loop. Determine a core gameplay loop for your game and draw a simple flowchart of it. It's a usual thing for experienced game designers, even with a lack of time it can make all the difference, as you can see how your game should be played.
2. Set priority for all features. Prioritize your game features and systems through onion design pattern.
3. Stay focused. Focus on your key features, make them smooth and entertaining. Don't rush to implement additional mechanics, without a good core loop they won't work correctly.
4. Ask for help. If you are in a dead-end and can't make head or tail of how good is your idea - ask your friends and other participants of the jam, it's not a competition, help to each other.
5. Make it simple. Don't rush to implement art, take your time and make sure your idea works as intended with simple sprites. Yes, visuals are essential, but smooth gameplay is more significant.
6. Work with balance sheets. Make simple balance sheets for your game. They can save your time at the and of the jam and also facilitate your game balance process.
7. Play your game. Play your game and make balance adjustments, as I said before, even a jam game must have a smooth and enjoyable core gameplay loop. You can achieve this goal only through playtesting.
8. Enjoy the event. Relax and have fun, this event is about making games, not about winning the victory!
Unity, updated.
Snacks, purchased.
Coffee, stockpiled.
Art supplies, organized.
LD 45 -- I'm ready for you.
Going solo again using Unity + whatever I need for the rest. For the Community Game Jam I did hand-drawn and scanned art and I loved how that came out so I'm hoping to do that again.
Good luck, all!
I'd like to give a shout out to @mathstr0fficial for creating these polls. I don't think a poll has ever predicted the theme winner but it's still fun to see the trends.
Upvotes: https://www.strawpoll.me/18733931
Downvotes: https://www.strawpoll.me/18733947
Even though I only have like 24h to spend this weekend, I'll try to keep my scope small and create a functional and fun game :) Let's see if it work^^
LD40 (https://ldjam.com/events/ludum-dare/40/ignite)
LD44 (there is no game, since the programmer did not finish his part of the work)
LD45 ...

I participate as an artist. We will make a game with a programmer in different cities.
Software:
Godot Engine
Blender
Krita/Gimp
Inkscape
Marmoset Hexels ?
Aseprite ?
Pyxel Edit ?

This is my first, and I am ready
This is my first Ludum Dare - any advice? :blue_heart:
I'm in!!
Second Ludum Dare, ready to try out the compo this year! Previously made Fightin Words for 41: combine two incompatible themes.
Good Luck everyone!
My body is ready ( ͡° ͜ʖ ͡°)
My body is ready ( ͡° ͜ʖ ͡°)
In the middle of my college semester, and I didn't get enough stuff done ahead of time to make this comfortable BUT... I think I'm gonna try to jam this time. 45! What a historic number! Alright, here's the tools rundown:
So yeah, I'm gonna try to do this thing! It won't be my first Ludum Dare, I've participated on-and-off for a few years, but it will be the first one in a while and the first since I started college. I'm in my 3rd semester now at my local community college getting as much done as I can before I transfer to university for a Computer Science degree with a Game/Sim Dev emphasis. Really excited.
Alright everybody, sorry for the long post. Let's JAM!
Despite being at a big horse show working 12 hour shifts I will claw out some time. Late nights and early mornings for the win. Expect something minimal at best. Fingers crossed the theme gives me a workable idea in the first 5 minutes. I reckon I have a solid 8 hours free before submissions are due. Plenty of time! Gulp
So, that is my first LD. I don't know, what to expect, I have to do some stuff besides this event, and considering all of that and some fear of the unknown, I'm nerveous. But, honestly - in a good way. Waited for this for few mounths and finally here. Wish everyone to have fun, myself included, and best of luck to my fellow Russian comrades! =D
Hey, Godot users out there! I created this Godot project starter to help us get started on new projects. It's helpful for game jams too. It comes with the the following:
You can download or clone it from https://github.com/jhlothamer/godotprojectstarter. Just copy the game folder to your working folder and your good to go!
Let me know if you use it and if you have any issues with it! I'm always looking to improve it.
Thanks! And happy jamming!
PS I've updated the project starter to include key bindings for AZERTY for actions ui_up/down/left/right. It also didn't respond to wasd either for these, but now it does. Maybe at some point I'll add a key bindings scene to allow users to choose since supporting both wasd and zqsd at the same time limits some possibilities.
Heya.
Good luck to everyone!
Hoping to use this as an excuse to get some work done on a very rudimentary Ruby-based game framework I've been making. Compiles via Opal to JS and runs in the browser.
This time we'll be using some new tools and welcoming some new members to the team.


We're stepping out of fantasy console -land and using Godot this time. We've also got some new people on the team so it will be fun to see how their first jam goes. We've all been exposed to the tools at least a tiny bit so no matter what it's probably going to go more smoothly than the first one where I made everyone learn TIC-80 after the jam had already started... oops.
As far as themes go, I'm personally hoping for: * Side effects (my submission!) * Night is coming * Making connections * Isolation
i'm in, see you all there! using:
- blender, unity, photoshop, sai, audacity, fruity loops
can't wait for the theme announcement, glhf
Out of curiosity, I tallied up the up and down votes from these two polls by @mathstr0fficial: - Upvotes - Downvotes
and I created an estimated ranking of the themes.
Here's the ranking with the vote tallies:
According to this, Night is coming will win by a landslide. I'm not sure how the rest of you feel about that theme, but it's one of my least favorite.
Anyways, these polls usually don't predict the theme. But be prepared if Night is coming does win, I guess. :sweat_smile:
I took a break for LD43 and bombed on LD44. Hoping for a good run for LD45!
GLHF EVERYBODY!!! On my side, I'll do a Compo for the first time, pretty excited!
Suddenly, I've found an artist! Nonetheless, even as a solo participant, I was going to use hacknplan as my task tracker. It has the best tools for tracking your tasks, besides it's pretty easy to use and it was made specially for game development.
Hi, it's my second time, last being ld44 when I had a lot of fun :) This time I don't have much time becouse of a deadline at work. If I'll like the theme and have an idea for something small and quick to make I'll do it :D I'll be using Godot, GIMP and sfxr. Either way can't wait to play some games after I'm done with work :D
We are in again and will be streaming our progress through Twitch: check it out here
The team decided only yesterday to participate, so we were a bit short on preparation time. Got everything working and ready to roll though. It's going to be the first LD that we'll be at the same physical location. Hopefully that improves efficiency and makes us have more fun while doing it :smile:
Tech stack
It's been a while, and I'm pretty rusty, but I'll do my best !
I did the last LD with my friend, who did the art. Unfortunately, he can't do it this time. I'm going to have to go solo. I'm also spending Saturday-Sunday at my grandparents house, so that'll be a roadblock. I'm hopeful I'll be able to get something small together and have a bit of fun!
The title, basically. Im thinking about participating this time around and was wondering how high the "market share" of people that can execute elf32/64 binaries is. Since I can`t be bothered with crosscompiling my engine for windows at the moment, there wont be a windows build. Was just wondering if it was worth it to participate with an only linux build. I will definitely write something, though!
Please leave your thoughts in the comments if possible. Thanks!
Hitting that mad jam tonight! Participation with friends @excy.
Unity, Maya, Photoshop, Aseprite and whatever we need to get the job done.
Good luck! See you on the other side!
Hey guys, just wanted to wish you all good luck! Whether you're a seasoned vet of the jam or are just dipping in, let's make the next few days very productive, creative and most importantly - lots of fun! :)
Let's make some games!
Come watch me say "uhhhhhhhhhhhhhhhhhhhh", "fuck." and "nevermind it's fine" for 48-72 hours. https://www.twitch.tv/inkajoo
I'll be using Forth, if you're curious about that.
I'm glad to announce that I'm in.
Toolbox:
Engine : Unity 2019.x
Language : C#
Music IDE: FL Studio 20, Bfxr
GFX: Gimp, Inkscape
Editing: Notepad++
Videos: Vegas Pro 14
Code: VS 2017 Community
Have fun!
Assuming that nothing unexpected happens, so yes, I was lying, I cannot say for sure, but I can at least confirm that I'm going to be in if the things stay in the way they currently are.
So let's start this classical "I'm in" post with the mandatory listing of the tools I'm going to use:
My starting code can be found here: https://github.com/jani-nykanen/ld45-starting-code
It's very barebones, but should have everything I need. I have not made a full game with it, yet (although 90% of the code is from older, finished projects of mine), so I cannot say for 100% sure that it won't need any chances or if it's missing something essential. Time will tell.
And in the case you want to know what kind of games I have made before, here's a link to my Itch.io profile: https://jani-nykanen.itch.io.
(By the way, wasn't there some big Discord server dedicated for Ludum Dare or something?)
4 hours on the countdown and I have my rough ideas for any of the possible theme options. Let's go!
About to start! I will be streaming the development in twitch, hopefully this works fine :heart:
Hello and good luck every one. Try to make some game, i think it would be nise.

Hello! A few days ago, I though of a cool concept for an image filter that would make a really cool image effect. Here is what it looks like:


Top img: source, bottom: processed
This image effect is really simple.
Step 1) grayscale the image Step 2) Slightly blur it Step 3) Set each pixel's value to the range of the values of nearby pixels Step 4) pixelate the image; take the min value from your range Step 5) "decolor" the img(please tell me if you want more details on this step Step 6) tint it to be slightly brownish-red
Of course, it doesn't work well on all images...


But sometimes it looks amazing
(sorry for the tooltip on the image)

If you want to see the source code, please tell me in the comments.
I think that this effect will make a game have a very unique look(well, not anymore now that I revelead how it works)
Note: this was NOT done in photoshop/gimp. I made a custom processing 3 script to achieve this effect.
First time we´re joining Ludum Dare :-) Father & Son Teaming up for some fun game jaming :-)
First time we´re joingin Ludum Dare. Father & Son teaming up for some fun game jaming :-)
Hello! I have no idea why I'm here, I'm a Web Dev but let's make some cool shit! I'm probably going to use some Unity, but most probably I'm going to make a little Web Game on my Raspberry Pi, but let's go! I'm going to add as much Maths into it as I can.
I'll probably work on the lower-priority tasks during the jam since they sort of demand that I be making a game to figure out how they should work and I'm very practical-oriented.
Livestreaming at 7PM EST. https://www.twitch.tv/inkajoo

Game Name: ???;
Desktop: Win 10; Editor: Vim, NP++, VS Code; Lang: C++; Artwork: 2D, GIMP ; Lib/Fw: SDL2, OpenGL ; Repo: github;
I only started writing the base code that I'm going to use a few days ago, so I'll be quite happy with just about anything that runs.
Platform is Rust and libsdl2 plus whatever distractions I get into over the weekend. I'm using literate programming to intersperse commentary with the code that I'm writing; the resulting report[1] should hopefully be something interesting even if the game itself is a complete flop.
[1] https://github.com/e2-71828/ld45/blob/master/doc.pdf
First time, lets see.
I will be testing my own framework made in haxe power by kha lib. I hope I can finish a game without having any big problems.I'll may depending on the game gimp,adobe animate, blender and audacity.
Setting up the repository https://github.com/juakob/LD45 and the webpage to show the game https://juakob.github.io/LD45/
https://twitter.com/JoaquinBelloD
Team: me, coffee and lots of banana chips
Time available: 24 hours
Tools: Bitsy/Twine & Ableton for some sick beats
Goal: create an atmospheric that entertains for at least 5 minutes!
Here we go. I wish everyone luck with their projects!
It's been a long time, I'm the creator of Chez Angelo, Two Boats Crash and that kind of unfinished stuff. I'll try to do my best (also inktober lol) See ya ! (ps: lateste Unity + Playmaker combo, Painter 2019, and a bunch of pens)
We are a team, sfx/gfx guy and two programmers and we are in for the jam version, although our available time is only 48 hours. We will keep it simple and we will use just plain javascript and canvas.
I have a nice comfortable office that I work from home in, but I always need a change of scenery for Ludum Dare to help me focus away from a screaming toddler and a screaming wife. Last time I worked in the office I had to extend into the jam and the game wasn't great.
So this time I've cleared out the shed, tackling several alarming-looking spiders along the way... 
I'll probably work on the lower-priority tasks during the jam since they sort of demand that I be making a game to figure out how they should work and I'm very practical-oriented.
Livestreaming at 7PM EST. https://www.twitch.tv/inkajoo

Time for another solo jam.
I am really excited for this one. I've done a single solo jam before this and it turned out pretty okay.
Also I will be streaming the entire thing when it starts on twitch! click here
Tools: Construct 3, Aseprite, Fl Studio 12
Plan: Just grind, let the ideas roll away and hopefully make something cool.
I want to bring up a little discussion on the new starting time: In my opinion, this new time is even more unfair for Europeans then the original times.
Let me explain: The last ludum dare started Saturday at 3:00 AM here in Germany (UTC +1) which - at first - sounds pretty bad. But if you consider sleep schedules (let's say i go to bed at 00:00 AM and wake up at 06:00 AM) i'd only loose 3h of work time that day.
Now with the new schedule, if i go to bed at 00:00 AM to not completely destroy my sleep schedule, i loose 6h at start which is twice as much.
And even if i shift my sleep schedule to 04:00 AM to 10:00 AM, i'd still loose a lot of productivity due to me being up so late.
Maybe i'm missing something but that doesn't sound more "Europe Friendly" to me. What do you guys think?
EDIT: I agree that it’s impossible to find a good starting time due to the global nature of this event. But i think it’s strange that this change was explicitly called a “EU friendlier time”
I would assume the timer but the main post here makes me slightly confused, as if it can, possibly - start 3 hours before the timer? I don't know.
It's my first ludum dare, however my 4th jam, I'm hoping to do some cool stuff this time. also i'll be streaming mostly on twitch : https://www.twitch.tv/lazydevsgames/ and youtube : https://youtu.be/7zEu3TMxi_s
Having to clean off my harddisk for some space, while working on prepping workspace for a jam (which requires cleaning. No surprises there :stuckouttongueclosedeyes: )
Source Control: GitHub
Engine: Unity
Art: Blender, Materialize, Gimp, Krita (depending on the project!)
Sound/Music: Cakewalk, Logic Pro X
Host Platform: Itch.io
This time, I'm looking to finish the Compo, and defaulting on Jam if I run out of time. Hopefully, I get done in time!
Hey, I'm an experienced game designer, I worked with Unity before and have participated in about 10 jams. If there's a team that would like to work together by communicating through something like Discord, I'd be happy to chat. I can help set goals, work on the design process and perhaps do some side coding. I'd also be happy to help people new to the jam with setting expectations, proposing processes and generally keeping things going.
If your team could use someone like me, drop your discord username under this and info about your team :)
I guess posting like this is the thing to do! Me and my sister is in! Two swedes entering a jam for the first time! Me on programming and her on art! Unity will be our engine, given how nice C# is for me to program in when the Uni taught me C++ as main language!
My fifth Ludum Dare but that's not stopping me. I made one game for ludum dare I am truly proud of, and I hope by the end of the weekend it will be two.
I will be using: - Unity (Even though i usually use Java...) [as ENGINE] [NEW] - C# (Obviously) [as LANGUAGE] [NEW] - Paint.net [for ART] - SFXR & Audacity [for SOUND FX] - LMMS [for MUSIC]
Notes:
So i haven't actually finished any games in Unity but i think i will be fine since i know how it works. And C# is just like Java and i have used it before.
I found that for getting great sound fx i use SFXR and combining o' lot of sounds in Audacity, and it sounds really great.
So i usually just quickly get an idea or two and i do that but i think this time i am really gonna think about what i will be making. By instead of just coming up width something, i will start width mechanics alone based on the theme. And then come up width the narrative.
And keeping track of what you need to get done i crucial for making a great game. And my plan is getting the basics of the game and it being playable the first day and then, everything else like art, sounds, music and play-testing.
We are a team of five Ludum first-timers eagerly waiting for the theme announcment at 1am, there's pizza, beer and drinks so life's good. It's going to be an interesting weekend! Enjoy everyone, can't wait to see your games!
Hello, this is my first Ludum Dare. My goal is to create Windows-playable 3D first-person-something with procedural everything using SDL for input handling & output drawing. I have already written some C code, which is capable of:
- rendering untextured terrain and walls (in quite a strange perspective)
- drawing primitive fonts
- control player with mouse&WASD
- so far it is all, lol

This is my second Ludum Dare (my first was LD42), and I am excited to create another game. I will probably be using Unity, so that I can publish my game to lots of platforms, and because there is a small chance that I will make a game for the Oculus Quest. Good luck everyone! :slight_smile:
So this is FINALLY the moment ! We are ready for our 5th Ludum Dare and this is exciting ! We have pizzas and motivation.. so let's go !!
Hi I'm Gufi and this is my first time in the Jam. Let's see how everything goes Tool: Construct 3, Krita, Piskel

I'm in, for the first time in a while. Don't even know whether I'll be using Ruby+Gosu like previous entries or C#+Unity which is probably smarter except I've never used it before. Won't be starting until I'm done with work.
Here's hoping!
this is my first Ludum Dare.
Hi guys, I'm IN!
Doing a game with @obihen @cam-white and @yeg . This is gonna be epic.
I wish you all PRETTY BIG AND LARGE L-U-C-K :D
P.S. I think they will choose theme "Unconventional travel"
As usual, the whole thing will be livestreamed here: https://www.twitch.tv/quill18
Hello there!
I've never participated in a game jam before and have been learning game development for only 6 months now. My only goal for this jam is to actually create a decent and playable video game for once.
Good luck everyone and have fun!
Hi!
We (@milta and I) just can't wait for this edition to begin!
This time, we will use my new engine Enlivengine which I made in C++. The engine is really new and I hope all will be fine with it :laughing:
Good luck to everyone and let's make good games!
My second LD. I will use: - Unity3d - Blender - Photoshop - BeepBox - FL Studio