Ludum Dare 45 October 4–7, 2019

Here for my 2nd jam!

I was gonna participate in April but I forgot about it... ...whoops... Anyways, what themes did you all vote for? Which one do you think will win, and which one do you want to win? Anyways, good luck and have fun! Screenshot 2019-10-04 at 8.02.48 AM.png

Ludum Dare 45

Hello! Me and a Friend are joining Ludum Dare 45! This is our very first Game Jam ever! Hopefully it wont be a complete desaster! :-)

We will use the following things:

Engine: Unity

Coding: Visual Studio 2017

Art: Dungeon Painter Studio, SpritePile, Paint 3D

Music: BandLab

Do we need to register somewhere or just submit it?

Cheers!

I'm finally ready for LD

I will be participating Solo for the first time in years and try to aim for 48h the first time ever :) Tools will be Unity, GIMP and Magica Voxel and if time allows I might lend some sound and music from bfxr and freepd.com.

I've spent last week crawling through some old projects to handpick some classes, that could come in handy and bundled them up in a public github repository to accelerate my startup a little bit. Feel free to use it, although those are very basic implementations and you might be faster writing this stuff yourself than trying to understand my (of course undocumented and uncommented) code :P

https://github.com/kruemelkeksfan/MUESLI

I'm in!

It's been 6 years since I last did this :scream:

I will throw everything I know overboard and just use PICO-8 this time. This will be so much fun!

Edit: HYYYYYYYPE IMG_0360.jpg

TrumpP

Do people like Trump? img-20191004-wa0004.jpg

My First Ludum Dare. Im in

I will be programming a 2D Game for this next LD.

Lauguage: C++ API: OpenGL Libraries: GLFW, GLEW, GLAD

Might have a crack at LD45

7-tips-to-use-puzzle-games-in-elearning.jpg

It's been awhile since I've done an LD (last one was 40) ... so I thought I might have a crack at LD45 -- mini adventure/puzzle games are what I'm into at the moment, so hopefully the theme is kind to me (and everyone else).

http://games.sikosis.com/

I'm in again!

And this time I'll finish the game, I promise! haha

About keyboard layout

Here is my tip to make more enjoyable the experience of the testers of your game.

Please support both QWERTY and AZERTY keyboard layouts, especially in the case of WebGL game ; it's really simple with four direction motions (or less) ...

Keys relative to motion :

  • Q to move left
  • A to move left
  • D to move right
  • W to move up
  • Z to move up
  • S to move down
  • SPACE to jump

Eventually, support also arrow keys.

Others available nearest keys : * E to special action 1 * C to special action 2 * X to special action 3

Most others keys around "this block of nine keys" can be used with both of keyboard layouts.

InkJam day 3

clamman.jpg I am participating in InkTober and Ludum Dare at the same time. All of my drawings for InkTober will be converted into assets for the game I'll be putting together for the Ludum Dare. This is my first enemy.

I am in!

I wasnt able to participate in LD44 but very excited to do LD45!

I'm In!

Excited to make something this weekend. I'll be working Solo this time around. I'll be using:

  • Godot
  • Aesprite or Illustrator (haven't decided yet)
  • sfxr

Ready To Jam!

Looking forward to participating with a group this weekend. I did GGJ at the start of the year but otherwise haven't spent much time on indie development recently, I'm excited to get back into it. We'll be using Unity and likely developing for PC or Android. I have a few people potentially joining in who don't have any development experience so hopefully we can find plenty of ways to keep them engaged and find ways for them to contribute. Good luck everyone!

Remember

Remember kids, even if the theme is good, it's tradition to complain. Remember to honor the tradition of 44 LDs and complain about the theme with all your power

Im in!

Im in for Ludum Dare 45 and will be uploading my behind the scenes over on my youtube channel! youtube.com/c/indieeclipse Subscribe to get notified when I do!

7th time has come

Seventh time in, with about the same team as previously. Wishing good luck to all of you jammers! The earlier start time is also a nice change for us Europeans :)

I'm in!

The last ludum dare I did was LD40, and I'm back with more experience under my belt. Last time I did well with my art skills, hopefully this one will improve on game design. Was going to try C++ this time, but I need to work more on my engine first.

My setup: Programming Java with libGDX, Eclipse, and Git, drawing with GIMP, sound with sfxr, audacity, and possibly OpenMPT.

Lessons learned from last time:

  • A consistent art style is good, but important items and characters should be distinct from the background. Choose colours carefully.
  • Animations take time, but are very much worth it done right.
  • Git isn't meant to be used from the web browser, use the command line (I wasted so much time uploading files separately last time).
  • Don't try to improvise on physics if you don't have to. My last game had dumb turrets with poor aim since I neglected to use proper physics equations for projectiles.
  • Low game difficulty makes it easier to test, but people will be disappointed. Have a debug setup that makes your character invulnerable for play tests.

Here's to hoping we get some good games out of this!

Programming Cat is back!

Miau.png

And here we go again. The setup is mostly completed and as you can see it's mostly the same as last time

As usual I'm gonna cooperate with chaosBrick (legacy).
We're gonna use our self written framework along with gimp for graphics, blender for modelling and major brainfuck for that stuff we call sound effects.

I'm in

This is my first Ludum Dare. I attended on multiple GGJ but this is the first time I try to create all on my own.

I'm still not sure if i am going to publish my game as Compo or not(24h can make a huge difference). Is it possible to publish the same game in both catagories?

My Software:

  • Blender
  • ZBrush
  • Photoshop
  • Substance
  • Unity
  • XMMS
  • Audacity

Let's Go!!

I won't be able to invest much time but, I'll do what I can in the little time I have! (now, let's hope we get the theme i want) :shark:

LD45 with other students at RIT

Myself and other members of my semester game development team at RIT are doing the ld45 in order to get more used to development together

Teaming up maybe?

Hi! This is my second ludum dare, I need a 2d artist to team up with! I'm a 21 y.o. programmer and you can find my stuff on s4m4di.itch.io =)

Let me know if you are interested!Hhtsf1.jpg

IM IN

First game jam, lets see what i can do.

Solo jammin with TIC-80

Alright! It's been ages since my last ludum dare. Gonna try making it with TIC-80 https://tic.computer Here goes nothing!

mapcollision.gif

Some game design advice

Any game jam is a tricky challenge for a game designer, as you have to build cohesive gameplay in concise terms. As a result, you can make some mistakes which can ruin a player's experience. And here is some advice from me about jam game design.

1. Think about a core loop. Determine a core gameplay loop for your game and draw a simple flowchart of it. It's a usual thing for experienced game designers, even with a lack of time it can make all the difference, as you can see how your game should be played.

2. Set priority for all features. Prioritize your game features and systems through onion design pattern.

3. Stay focused. Focus on your key features, make them smooth and entertaining. Don't rush to implement additional mechanics, without a good core loop they won't work correctly.

4. Ask for help. If you are in a dead-end and can't make head or tail of how good is your idea - ask your friends and other participants of the jam, it's not a competition, help to each other.

5. Make it simple. Don't rush to implement art, take your time and make sure your idea works as intended with simple sprites. Yes, visuals are essential, but smooth gameplay is more significant.

6. Work with balance sheets. Make simple balance sheets for your game. They can save your time at the and of the jam and also facilitate your game balance process.

7. Play your game. Play your game and make balance adjustments, as I said before, even a jam game must have a smooth and enjoyable core gameplay loop. You can achieve this goal only through playtesting.

8. Enjoy the event. Relax and have fun, this event is about making games, not about winning the victory!

I'm ready!

Unity, updated.

Snacks, purchased.

Coffee, stockpiled.

Art supplies, organized.

LD 45 -- I'm ready for you.

Going solo again using Unity + whatever I need for the rest. For the Community Game Jam I did hand-drawn and scanned art and I loved how that came out so I'm hoping to do that again.

Good luck, all!

Just sayin I'm in

Even though I only have like 24h to spend this weekend, I'll try to keep my scope small and create a functional and fun game :) Let's see if it work^^

My 3rd LD

LD40 (https://ldjam.com/events/ludum-dare/40/ignite)

LD44 (there is no game, since the programmer did not finish his part of the work)

LD45 ...

border.gif

I participate as an artist. We will make a game with a programmer in different cities.

Software:

  • Godot Engine

  • Blender

  • Krita/Gimp

  • Inkscape

  • Marmoset Hexels ?

  • Aseprite ?

  • Pyxel Edit ?

border2.gif

I am in

This is my first, and I am ready

Post your tips!

This is my first Ludum Dare - any advice? :blue_heart:

I'm in!

I'm in!!

Reporting in!

Second Ludum Dare, ready to try out the compo this year! Previously made Fightin Words for 41: combine two incompatible themes.

Good Luck everyone!

I'm (Gonna Try To Be) In!

In the middle of my college semester, and I didn't get enough stuff done ahead of time to make this comfortable BUT... I think I'm gonna try to jam this time. 45! What a historic number! Alright, here's the tools rundown:

  • Engine: Unity
    • I switched to Unity from GameMaker a few years back because I wanted to feel like I was using a * "real" * game engine... That was kinda dumb, but I've really enjoyed learning Unity and the ability to do 3D has been awesome. No plans of going back.
  • Music/Sound: FL Studio 20
    • A few years back I finally decided to get myself some music software and I've been loving it. And with Flex just added I now have access to a slew of ready-to-go instruments including orchestral and electronic sounds. Hoping I'll have the time to actually do a soundtrack. SCOPE SMALL PEOPLE!'
    • Also, depending on how things go and what I need I may use something like BFXR for added sound effects.
    • Finally, I'll be using Audacity if I need to record little things or do minor editing.
  • Art: Whatever I've got!
    • This is really gonna depend on the needs of the game but for 2D stuff I'll probably primarily work in Inkscape, possibly with the support of Krita. Who knows, I may even just pull out some markers and my printer's scanner and se what happens!
    • For 3D I'll be using Blender. It's the only 3D software I have experience in but I love it.
  • Code: Honestly, whatever's already set up. I think I have VS Code set up with Unity right now because I wanted to try some silly plugins... Probably that.
  • Version Control: You didn't think I'd leave this out did you? I've got the GitHub desktop client installed and I've been loving it. It's the first time I've really used version control and it's made it really easy. Highly recommended. I know its a game jam and time is precious but version control will allow you to jump back if you try to add that one feature and accidentally destroy everything you loved about your game... Also, for teams it means a central, organized place for your project and nobody steps on each other's toes.

So yeah, I'm gonna try to do this thing! It won't be my first Ludum Dare, I've participated on-and-off for a few years, but it will be the first one in a while and the first since I started college. I'm in my 3rd semester now at my local community college getting as much done as I can before I transfer to university for a Computer Science degree with a Game/Sim Dev emphasis. Really excited.

Alright everybody, sorry for the long post. Let's JAM!

Hot to trot

Despite being at a big horse show working 12 hour shifts I will claw out some time. Late nights and early mornings for the win. Expect something minimal at best. Fingers crossed the theme gives me a workable idea in the first 5 minutes. I reckon I have a solid 8 hours free before submissions are due. Plenty of time! Gulp

I'm little bit shaky right now

So, that is my first LD. I don't know, what to expect, I have to do some stuff besides this event, and considering all of that and some fear of the unknown, I'm nerveous. But, honestly - in a good way. Waited for this for few mounths and finally here. Wish everyone to have fun, myself included, and best of luck to my fellow Russian comrades! =D

Godot Project Starter - Now for AZERTY too :)

Hey, Godot users out there! I created this Godot project starter to help us get started on new projects. It's helpful for game jams too. It comes with the the following:

  • Standard scenes for Title, Credits and How To Play
  • Per scene soundtrack manager
  • Transition effects between scenes
  • Screenshot and signal managers (see readme for details)

You can download or clone it from https://github.com/jhlothamer/godotprojectstarter. Just copy the game folder to your working folder and your good to go!

Let me know if you use it and if you have any issues with it! I'm always looking to improve it.

Thanks! And happy jamming!

PS I've updated the project starter to include key bindings for AZERTY for actions ui_up/down/left/right. It also didn't respond to wasd either for these, but now it does. Maybe at some point I'll add a key bindings scene to allow users to choose since supporting both wasd and zqsd at the same time limits some possibilities.

Weasel Token is in!

Heya.

  • Engine: Corona.
  • Art: Photoshop.
  • Animation: DragonBones.
  • Sound: will see, might be bfxr/Bosca Ceoil, or maybe FL Studio.

Good luck to everyone!

I'm In

Hoping to use this as an excuse to get some work done on a very rudimentary Ruby-based game framework I've been making. Compiles via Opal to JS and runs in the browser.

Our 3rd Ludum Dare

This time we'll be using some new tools and welcoming some new members to the team.

Ludum Dare 43: Minotaur Mania (PLAY)

205cd.jpg

  • TIC-80

Ludum Dare 44: Don't Die, Dumpstercat! (PLAY)

2500a.jpg

  • PICO-8

Ludum Dare 45: TBD

  • Godot Engine
  • Piskel/Aseprite
  • Ableton Live/Sfxr

We're stepping out of fantasy console -land and using Godot this time. We've also got some new people on the team so it will be fun to see how their first jam goes. We've all been exposed to the tools at least a tiny bit so no matter what it's probably going to go more smoothly than the first one where I made everyone learn TIC-80 after the jam had already started... oops.

As far as themes go, I'm personally hoping for: * Side effects (my submission!) * Night is coming * Making connections * Isolation

high

i'm in, see you all there! using:

- blender, unity, photoshop, sai, audacity, fruity loops

can't wait for the theme announcement, glhf

Theme poll ranking

Out of curiosity, I tallied up the up and down votes from these two polls by @mathstr0fficial: - Upvotes - Downvotes

and I created an estimated ranking of the themes.

Here's the ranking with the vote tallies:

  1. Night is coming (24)
  2. Shelter (8)
  3. Making connections (6)
  4. Unconventional travel (5)
  5. Start with nothing (2)
  6. Side effects (1)
  7. Mutation (0)
  8. One item, many uses (-1)
  9. Small character, big enemies (-3)
  10. Factory (-4)
  11. Isolation (-6)
  12. Evolve to survive (-14)
  13. Take one, leave the rest (-15)
  14. Duplication (-15)
  15. Low tech (-16)

According to this, Night is coming will win by a landslide. I'm not sure how the rest of you feel about that theme, but it's one of my least favorite.

Anyways, these polls usually don't predict the theme. But be prepared if Night is coming does win, I guess. :sweat_smile:

I'm In

I took a break for LD43 and bombed on LD44. Hoping for a good run for LD45!

HYPE

GLHF EVERYBODY!!! On my side, I'll do a Compo for the first time, pretty excited!

Best task tracker

Suddenly, I've found an artist! Nonetheless, even as a solo participant, I was going to use hacknplan as my task tracker. It has the best tools for tracking your tasks, besides it's pretty easy to use and it was made specially for game development.

Second time... maybe

Hi, it's my second time, last being ld44 when I had a lot of fun :) This time I don't have much time becouse of a deadline at work. If I'll like the theme and have an idea for something small and quick to make I'll do it :D I'll be using Godot, GIMP and sfxr. Either way can't wait to play some games after I'm done with work :D

We are in

We are in again and will be streaming our progress through Twitch: check it out here

Ready to roll

The team decided only yesterday to participate, so we were a bit short on preparation time. Got everything working and ready to roll though. It's going to be the first LD that we'll be at the same physical location. Hopefully that improves efficiency and makes us have more fun while doing it :smile:

Tech stack

  • Engine: jMonkeyEngine
  • 3D Art: Blender, Substance
  • 2D Art: Gimp
  • Sound: LMMS, various online repos for sound effects

I'm in

It's been a while, and I'm pretty rusty, but I'll do my best !

Adverse start, gonna give it a go!

I did the last LD with my friend, who did the art. Unfortunately, he can't do it this time. I'm going to have to go solo. I'm also spending Saturday-Sunday at my grandparents house, so that'll be a roadblock. I'm hopeful I'll be able to get something small together and have a bit of fun!

"Market Share" for linux only games.

The title, basically. Im thinking about participating this time around and was wondering how high the "market share" of people that can execute elf32/64 binaries is. Since I can`t be bothered with crosscompiling my engine for windows at the moment, there wont be a windows build. Was just wondering if it was worth it to participate with an only linux build. I will definitely write something, though!

Please leave your thoughts in the comments if possible. Thanks!

LD45 I'm in!

Hitting that mad jam tonight! Participation with friends @excy.

Unity, Maya, Photoshop, Aseprite and whatever we need to get the job done.

Good luck! See you on the other side!

Last Shout

Hey guys, just wanted to wish you all good luck! Whether you're a seasoned vet of the jam or are just dipping in, let's make the next few days very productive, creative and most importantly - lots of fun! :)

Let's make some games!

Livestreaming at 7PM.

Come watch me say "uhhhhhhhhhhhhhhhhhhhh", "fuck." and "nevermind it's fine" for 48-72 hours. https://www.twitch.tv/inkajoo

I'll be using Forth, if you're curious about that.

Dear gamedevs

I'm glad to announce that I'm in.

Toolbox: Engine : Unity 2019.x
Language : C#
Music IDE: FL Studio 20, Bfxr
GFX: Gimp, Inkscape
Editing: Notepad++
Videos: Vegas Pro 14
Code: VS 2017 Community

Have fun!

Now I can say for sure I'm in

Assuming that nothing unexpected happens, so yes, I was lying, I cannot say for sure, but I can at least confirm that I'm going to be in if the things stay in the way they currently are.

So let's start this classical "I'm in" post with the mandatory listing of the tools I'm going to use:

Tools

  • Programming language: JavaScript (and Html5, naturally). I'll be using canvas functions. I have a 2D (and even 3D) WebGL engines in my Github, but I get the best compatibility if I use canvas functions.
  • Libraries: Howler.js for audio
  • Graphics: GIMP. That's all I need.
  • Audio: Bfxr for sound effects, if I have time. There won't be no music, I'm a terrible composer, so making a decent piece of music would take hours of time.
  • Code editor: vscode. I don't like IDEs. I do all my coding in vscode (including languages like C, C#, Java, Python, Javascript of course, but even LaTeX). I'm not a cool guy, so I won't be using Emacs or even Vim. Sorry.
  • Operating system: Linux Mint. I'm still not a cool guy, so no Arch Linux for me.
  • Browser(s): I'll do the main development on Opera (and therefore it should also work on Chrome and most other Chromium derivatives), but I'll also test my game on Firefox. Those are the most common browsers people use. I don't have an overpriced yet underpowered fruit machine, so no support for Safari. If my game works on Edge, that will probably be an accident.
  • Map editor: Almost forgot to mention this. In the case I need tilemaps, I'll use Tiled.

My starting code can be found here: https://github.com/jani-nykanen/ld45-starting-code

It's very barebones, but should have everything I need. I have not made a full game with it, yet (although 90% of the code is from older, finished projects of mine), so I cannot say for 100% sure that it won't need any chances or if it's missing something essential. Time will tell.

And in the case you want to know what kind of games I have made before, here's a link to my Itch.io profile: https://jani-nykanen.itch.io.

(By the way, wasn't there some big Discord server dedicated for Ludum Dare or something?)

Ready to go!

4 hours on the countdown and I have my rough ideas for any of the possible theme options. Let's go!

There we go!

About to start! I will be streaming the development in twitch, hopefully this works fine :heart:

"Parchment" Image Filter

Hello! A few days ago, I though of a cool concept for an image filter that would make a really cool image effect. Here is what it looks like:

img.png

Screen Shot 2019-10-04 at 1.26.00 PM.png

Top img: source, bottom: processed

This image effect is really simple.

Step 1) grayscale the image Step 2) Slightly blur it Step 3) Set each pixel's value to the range of the values of nearby pixels Step 4) pixelate the image; take the min value from your range Step 5) "decolor" the img(please tell me if you want more details on this step Step 6) tint it to be slightly brownish-red

Of course, it doesn't work well on all images...

img8.png

Screen Shot 2019-10-04 at 1.29.39 PM.png

But sometimes it looks amazing

img2.png (sorry for the tooltip on the image)

Screen Shot 2019-10-04 at 1.31.00 PM.png

If you want to see the source code, please tell me in the comments.

I think that this effect will make a game have a very unique look(well, not anymore now that I revelead how it works)

Note: this was NOT done in photoshop/gimp. I made a custom processing 3 script to achieve this effect.

Good luck everyone!

First time we´re joining Ludum Dare :-) Father & Son Teaming up for some fun game jaming :-)

Good luck everyone!

First time we´re joingin Ludum Dare. Father & Son teaming up for some fun game jaming :-)

My First Ludum Dare!

Hello! I have no idea why I'm here, I'm a Web Dev but let's make some cool shit! I'm probably going to use some Unity, but most probably I'm going to make a little Web Game on my Raspberry Pi, but let's go! I'm going to add as much Maths into it as I can.

Pre-Jam prep is on-schedule-ish.

I'll probably work on the lower-priority tasks during the jam since they sort of demand that I be making a game to figure out how they should work and I'm very practical-oriented.

Livestreaming at 7PM EST. https://www.twitch.tv/inkajoo

Capture.PNG

I'm in (???)

Game Name: ???;

Desc: Questions are your weapons;

Desktop: Win 10; Editor: Vim, NP++, VS Code; Lang: C++; Artwork: 2D, GIMP ; Lib/Fw: SDL2, OpenGL ; Repo: github;

Here goes nothing

I only started writing the base code that I'm going to use a few days ago, so I'll be quite happy with just about anything that runs.

Platform is Rust and libsdl2 plus whatever distractions I get into over the weekend. I'm using literate programming to intersperse commentary with the code that I'm writing; the resulting report[1] should hopefully be something interesting even if the game itself is a complete flop.

[1] https://github.com/e2-71828/ld45/blob/master/doc.pdf

I´m in

First time, lets see.

Let's code/art/etc..!

Untitled-1.pngI will be testing my own framework made in haxe power by kha lib. I hope I can finish a game without having any big problems.I'll may depending on the game gimp,adobe animate, blender and audacity. Setting up the repository https://github.com/juakob/LD45 and the webpage to show the game https://juakob.github.io/LD45/

https://twitter.com/JoaquinBelloD

I am in for 24 hours.

Team: me, coffee and lots of banana chips

Time available: 24 hours

Tools: Bitsy/Twine & Ableton for some sick beats

Goal: create an atmospheric that entertains for at least 5 minutes!

Here we go. I wish everyone luck with their projects!

I'm in :)

It's been a long time, I'm the creator of Chez Angelo, Two Boats Crash and that kind of unfinished stuff. I'll try to do my best (also inktober lol) See ya ! (ps: lateste Unity + Playmaker combo, Painter 2019, and a bunch of pens)

We are in

We are a team, sfx/gfx guy and two programmers and we are in for the jam version, although our available time is only 48 hours. We will keep it simple and we will use just plain javascript and canvas.

A man and his shed

I have a nice comfortable office that I work from home in, but I always need a change of scenery for Ludum Dare to help me focus away from a screaming toddler and a screaming wife. Last time I worked in the office I had to extend into the jam and the game wasn't great.

So this time I've cleared out the shed, tackling several alarming-looking spiders along the way... IMGem20191004/em183936.jpg

  • Unity 2019.2
  • VS 2019
  • Gimp
  • Texture Packer
  • Affinity Designer
  • Logic Pro X
  • Paint3D - still not got the hang of Blender..

Pre-jam prep is on-schedule-ish.

I'll probably work on the lower-priority tasks during the jam since they sort of demand that I be making a game to figure out how they should work and I'm very practical-oriented.

Livestreaming at 7PM EST. https://www.twitch.tv/inkajoo

Capture.PNG

Here we go again!

Time for another solo jam.

I am really excited for this one. I've done a single solo jam before this and it turned out pretty okay.

Also I will be streaming the entire thing when it starts on twitch! click here

Tools: Construct 3, Aseprite, Fl Studio 12

Plan: Just grind, let the ideas roll away and hopefully make something cool.

Opinion on new starting time

I want to bring up a little discussion on the new starting time: In my opinion, this new time is even more unfair for Europeans then the original times.

Let me explain: The last ludum dare started Saturday at 3:00 AM here in Germany (UTC +1) which - at first - sounds pretty bad. But if you consider sleep schedules (let's say i go to bed at 00:00 AM and wake up at 06:00 AM) i'd only loose 3h of work time that day.

Now with the new schedule, if i go to bed at 00:00 AM to not completely destroy my sleep schedule, i loose 6h at start which is twice as much.

And even if i shift my sleep schedule to 04:00 AM to 10:00 AM, i'd still loose a lot of productivity due to me being up so late.

Maybe i'm missing something but that doesn't sound more "Europe Friendly" to me. What do you guys think?

EDIT: I agree that it’s impossible to find a good starting time due to the global nature of this event. But i think it’s strange that this change was explicitly called a “EU friendlier time”

First Ludum dare and I'm ready for fast paced development

It's my first ludum dare, however my 4th jam, I'm hoping to do some cool stuff this time. also i'll be streaming mostly on twitch : https://www.twitch.tv/lazydevsgames/ and youtube : https://youtu.be/7zEu3TMxi_s

Planning is under way!

Having to clean off my harddisk for some space, while working on prepping workspace for a jam (which requires cleaning. No surprises there :stuckouttongueclosedeyes: )

Source Control: GitHub

Engine: Unity

Art: Blender, Materialize, Gimp, Krita (depending on the project!)

Sound/Music: Cakewalk, Logic Pro X

Host Platform: Itch.io

This time, I'm looking to finish the Compo, and defaulting on Jam if I run out of time. Hopefully, I get done in time!

Game designer looking for team

Hey, I'm an experienced game designer, I worked with Unity before and have participated in about 10 jams. If there's a team that would like to work together by communicating through something like Discord, I'd be happy to chat. I can help set goals, work on the design process and perhaps do some side coding. I'd also be happy to help people new to the jam with setting expectations, proposing processes and generally keeping things going.

If your team could use someone like me, drop your discord username under this and info about your team :)

We are in, first timers!

I guess posting like this is the thing to do! Me and my sister is in! Two swedes entering a jam for the first time! Me on programming and her on art! Unity will be our engine, given how nice C# is for me to program in when the Uni taught me C++ as main language!

I'm In (for the fifth time)

My fifth Ludum Dare but that's not stopping me. I made one game for ludum dare I am truly proud of, and I hope by the end of the weekend it will be two.

I will be using: - Unity (Even though i usually use Java...) [as ENGINE] [NEW] - C# (Obviously) [as LANGUAGE] [NEW] - Paint.net [for ART] - SFXR & Audacity [for SOUND FX] - LMMS [for MUSIC]

  • Pen & Paper [for Idea Generating] [NEW]
  • Sticky Notes [for Planning & Keeping Track of Progress] [NEW]

Notes:

So i haven't actually finished any games in Unity but i think i will be fine since i know how it works. And C# is just like Java and i have used it before.

I found that for getting great sound fx i use SFXR and combining o' lot of sounds in Audacity, and it sounds really great.

So i usually just quickly get an idea or two and i do that but i think this time i am really gonna think about what i will be making. By instead of just coming up width something, i will start width mechanics alone based on the theme. And then come up width the narrative.

And keeping track of what you need to get done i crucial for making a great game. And my plan is getting the basics of the game and it being playable the first day and then, everything else like art, sounds, music and play-testing.

Getting ready for our first Ludum Dare

We are a team of five Ludum first-timers eagerly waiting for the theme announcment at 1am, there's pizza, beer and drinks so life's good. It's going to be an interesting weekend! Enjoy everyone, can't wait to see your games!

Hello world!

Hello, this is my first Ludum Dare. My goal is to create Windows-playable 3D first-person-something with procedural everything using SDL for input handling & output drawing. I have already written some C code, which is capable of: - rendering untextured terrain and walls (in quite a strange perspective) - drawing primitive fonts - control player with mouse&WASD - so far it is all, lol scr_1.png

Good luck!

This is my second Ludum Dare (my first was LD42), and I am excited to create another game. I will probably be using Unity, so that I can publish my game to lots of platforms, and because there is a small chance that I will make a game for the Oculus Quest. Good luck everyone! :slight_smile:

We're in !

So this is FINALLY the moment ! We are ready for our 5th Ludum Dare and this is exciting ! We have pizzas and motivation.. so let's go !!

I'm In!

Hi I'm Gufi and this is my first time in the Jam. Let's see how everything goes Tool: Construct 3, Krita, Piskel

God only knows what I'm doing

I'm in, for the first time in a while. Don't even know whether I'll be using Ruby+Gosu like previous entries or C#+Unity which is probably smarter except I've never used it before. Won't be starting until I'm done with work.

Here's hoping!

Hi there

this is my first Ludum Dare.

Mandatory I'm in post

Hi guys, I'm IN!

Doing a game with @obihen @cam-white and @yeg . This is gonna be epic.

Му 4 ludum dare!!!

I wish you all PRETTY BIG AND LARGE L-U-C-K :D

P.S. I think they will choose theme "Unconventional travel"

First time in a game jam!

Hello there!

I've never participated in a game jam before and have been learning game development for only 6 months now. My only goal for this jam is to actually create a decent and playable video game for once.

Good luck everyone and have fun!

We are in !

Hi!

We (@milta and I) just can't wait for this edition to begin!

This time, we will use my new engine Enlivengine which I made in C++. The engine is really new and I hope all will be fine with it :laughing:

Good luck to everyone and let's make good games!

I'm in! In compo

My second LD. I will use: - Unity3d - Blender - Photoshop - BeepBox - FL Studio