Ludum Dare 45 October 4–7, 2019

I'm in

this will be my second LD and boy am ready, in the first one i had great fun.

I will be using Unreal Engine 4 probably mostly BPs might do some c++ here and there.
for graphics: affinity photo and Blender 2.8 (we have love/hate retaliation-ship :dog: )
for sound: Audacity, SFXR

The Chocolat-Endive team is back!

I think it's time for us to say hello!

So, we're in for this Ludum Dare. I present you the Chocolat-Endive team:

  • The almighty Bouteille is specialised into code and graphics
  • Zhao (me), ready to make some music, help with game design, and some graphic things.

Our battlestations are ready and fully operational. Here is mine: 001.jpg

And Bouteille’s: 002.jpg

We're going to use : * Godot engine (it's a great little thing) * Blender and Magicavoxel for 3d (if we make some 3d stuff) * Krita and Gimp for 2d * Qtractor or Reaper and Audacity for recording on computer, and maybe some VSTs. * Brains if we have enough coffee

We'll probably use some other little things (for sound effects, or creating fonts, for example).

I'm pretty happy with my music setup: 003.JPG

What do we have here? * Nanoloop mono on gameboy * Three Korg volcas (fm, keys and bass) * An Aodyo Sylphyo (a super fun breath-midi-controller-electronic-flute-synth-thing) * A Yamaha QY-8, a cheap but cool portable midi sequencer * A Yamaha pss-470 synth, it has an adlib/OPL2 chip, I love it. * A Korg monotron delay it's cheap and has a dirty sound but it's fun to use * A bunch of pedals (delay, multiple reverb, chorus and some supid thing like a vocaloid pedal) * It will be all recorded on the Yamaha MD8, a multitrack recorder.

I'm pretty sure it's going to be really fun!

Good luck everybody, I can't wait to start this ludum dare!

Last round before final

Soon the end of voting ... And finally, Ludum Dare 45 will start ! ^_^

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We're in!

Normally, my team joins the event once the event itself has started, but this time, things have changed. Not only are we joining before the event starts, but we also have someone new joining the team. Say hello, @Tpcool. :eyes:

Anyways, yeah, Team Spontaneous Combustion is in it once more ~~to win it~~. We've made a couple of Ludum Dare entries in the past ranging from games about selling your organs to managing babies on a conveyor belt to trying to win a girl's love while defending yourself from aliens. It's been a lot of fun (and pain, but ultimately fun) working with all these lovely people on my team (shoutouts to @Frostyflytrap, @TinyCastleGuy, @Takeshi64 and @IJZM :purple_heart:). I can't wait to do it all again this weekend. :thumbsup:

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The Keyboard Cowboys Ride Again!

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Us hooligans are back at it again for this upcoming Ludum Dare! :pointright: :cowboy: :pointright:

Looking forward to enduring the weekend with everyone and playing some awesome games afterwards!

I'm In

I might be working alone, idk, or I might work with a friend.

I'm in

I don't know if I'm gonna do it alone or with somebody else.

error

sorry I've been making 2 im in posts. It didn't show that it made it so i kept on doing it lol.

I'm In!

This is my first game jam, and I will be entering by myself. I do not expect to get anywhere even near the top, but I'm mainly entering to improve! I am hoping that this won't be my last game jam, and am hoping to participate in as many as possible from now on!

Thanks, and please test and give feedback on my game once the jam is over!

I'm in

Is this still required? I'll try to make something for the competition.

I'm in!

Last LD was my first one, and the experience was amazing! I'm definitely joining the Compo again this time.

Looking for feedback partner!

Hey, I like to experiment with small free games, here's one of my favorites that I've made, burrow: A2.gif https://b-random9.itch.io/burrow

I imagine there's other people like me here who make stuff regularly and like to have some source of feedback/discussion.

So is anyone here interested in being feedback partners? Meaning we send each other what we're working on and give each other detailed feedback. Preferable someone who isn't afraid of being critical.

If you're interested and are on roughly the same skill level as me, hit me up and give and example of some of your work and we can work something out if it's my kind of thing.

Cheers.

Unpopular Opinion: Round 3 Theme Ideas were Terrible

There are so many themes that should be renewed, but instead reused and recycled pun intended

Some of these themes are too far fetched and limited: What about the 2D artists, how're they to make a first person? What about all the tile-based platformer only users?
Decay? Mutations? Merge? What???


These may simply be biased votes based on my own limitations (and maybe lack of creativity in some areas), so big disclaimer I mean no ill intent.

theme3roundvotingcomplete.JPG Still excited for Round 4 however! :sunglasses: I just hope none of these themes get chosen :sweat_smile:

The themes are... okay

Not as great as I was hoping they'd be, but there's a couple that I think I'd enjoy. I'd be very keen to do 3 colors, mainly because I suck at pixel art and I'll be using pico-8 so it'll help restrict me even further in terms of graphics.

"Games that shouldn't be in first person done in first person" I find way way too specific. From what I can tell, this is basically restricting every game to be 3D and in first person. Yeah, it could result in some really cool games, but for people like me who don't make 3D games and are restricted to 2D engines (GMS2 and pico-8 in my case), then it basically means I can't compete in this Ludum Dare. I know I could just learn how to use Unity, but with only 3 days left, I don't want to learn an entire new engine just for one game jam.

"One item, many uses" also peaked my interest. I don't know what kind of game I'd make, but I can see this theme resulting in some really interesting themes.

Capture.PNG

Once again I'm in!

I think it's the 15-th time for me.

The last two attempts didn't go very well.
(One time the game didn't turn out good enough to be published, and the other time I didn't make it to the end since I was sick.)

I want to get my revanche this time!

As always, I'll be using my own small C++ & GL engine.

Hyped

I am trying to finish my custom game engine in time for this game jam. It is almost finished, but it may take more than 3 days to finish ;-; If I cannot finish it in time, I will just use Unity3D, even though I am not very experienced with it.

I will be using: Engine: Custom engine/Unity3D Modeling, Sprites, and Textures: Blender, GOXEL, Paint, and MagicaVoxel Audio: SFXR, Bosca Ceoil IDE: Visual Studio 2017

Hope everyone has a good time!

Games that shouldn't be in first and why its a bad topic

One of the themes in today voting is ‘Games that shouldn't be in first person done in first person’ and it’s possibly the worst game jam theme I have ever seen.

Don’t get me wrong, I love the idea, it has so many cool possibilities but it also destroys the idea of ludum dare and game jams in general.

Let’s face it, first person is hard. It requires you to be able to work in 3D such a lot of jammers don’t know how to , every one in construct and game maker just got ruled out. But even for those of us requiring 3D just adds extra technical challenge that many won’t want to face.

But it’s not just technically more difficult, it also places massive limitations and challenges on design. Instantly any normal type of first person is out, shooters, platformers, walking simulations, board and card games. Finding something that isn’t first person, can be made into first person and is still fun seems almost impossible.

Personally I just see this as a topic that is far to challenging and far to limiting and far to limiting and will result in less people went wrong and less people completing.

That been said there is another part of me that would like to see the mayhem it creates. It’s a fantastic idea, I just don’t think it works in this context.

But what do you think? What ideas for this topic have you come up with so far?

IM IN

I accidentally posted twice so im converting this to my im in post. I think the last time I competed was 2013 or 2014, anxiety and depression has been stopping me from doing it again. But I decided no more and ill be joining in the fun this weekend.

I'm in, for my very first Ludum Dare!

This is the second time I've ever joined a game jam but I'd rather pretend it's the first.

I'll participate in the hopes that the pressure will finally get me to finish a game (not very good at finishing things) because I usually just prototype dozens of projects and leave them to rot, as digital data does.

I'll be using the Godot game engine, Krita for 2D illustration, Blender if I decide to go 3D. If feeling particularly brave I'll use LMMS and Audacity for audio, Bfxr if I'm in need of some extra beep-boops.

Hoping to actually get something out by the end of the jam! If not, there's always next time.

Have fun, everyone!

Not Another Bad Theme Post

LD45_VotingRoundsComplete.png

I can honestly say I wasn't to disappointed in any of these themes. I don't have a damned clue what I will do for like 3/4th of them but they are not the worst jam theme's I have ever seen (that trophy goes to the global game jam theme of 2019 "What home means to you" a theme so esoteric that I'm pretty sure I had to write an essay about it in middle school.)

All 3 rounds of preliminary voting

Screenshotem20190930/em214842.pngScreenshotem20190930/em214756.pngScreenshotem20190930/em214807.png

Pretty alright themes overall. Excited for the final round. I have some bias towards my own theme (Fragile), but there's other great choices too!

Jumping in the deep end of the pool when you cant swim and you are hydrophobic.

After watching Pixel Prophecy's ludum dare videos almost to a religious degree, I finally decided to try it for myself. I started using Unity... 3 days ago, so have basically 0 Programming experience,- So am I completely in over my head?

Yes. Is this a great way to get yourself out of your comfort zone and learn some useful skills? Also Yes.

So even if I don't make anything resembling a game the things I learn on the way, will be more valuable then the product after-all.

Am hopefully in

I've been meaning to do Ludum Dare for a while now but haven't been able to. Now my schedule is pretty clear and I think I'll be able to participate in the compo (or jam, if I want).

I used to use a custom-built C engine but right now I don't have such a thing up and running. Luckily, however, I've become quite fond of Godot recently, and so I'll be using it for the competition (likely with a 2D game, but we'll see).

Other tools I could end up using include: - Aseprite - GIMP - Krita - Blender - Beepbox - LMMS - BFXR - Audacity

I've also recently been playing a much wider set of games, as I recently got a Switch. There are a few games I might try to base my entry off of a little bit, including Celeste, Enter the Gungeon, and Opus Magnum.

I also might try some new things with regards to asset creation. I usually do pixel art, but I might try hand-drawn (well, hand-drawn in Krita) animation. I also might try recording sound effects instead of doing them with BFXR (even though I don't have any professional audio recording equipement).

As far as themes go, I don't like a whole lot of them. I honestly can't even pick a favorite as none of them really stand out to me. Colonization and prisoner both leave a lot of space politically and thematically, and it would be interesting (and perhaps very revealing...) to see how the community acts on them.

Probably the best themes in the game-oriented category are "One rule" and "Side effects" as those leave a lot of interpretations both inside and outside of specific game mechanics. I don't think I prefer one over the other though.

Anyways, good luck to everybody. See ya for the competition. :v:

Good themes, but..

Sorry for asking but where the heck are floating islands or it's not a bug it's a feature ;_; Not that I would want those themes but they're legendary in LD theme votings.

Let's do this!

Hello, wonderful Ludum Dare community!

I am finally able to join my second Ludum Dare (my first one was 41) and I'm happy to do that. Since my last participation I was lucky enough to start working on games as my primary source of income, and also finally have a hobby project that looks worthy enough to be soon shared with the world. Ludum Dare and this community definitely deserves a thanks, as LD41 was happening during times when I was wondering if pursuing gamedev is something I would like. It turns out I love it :smile:

I wish you all the best of luck!

I'll be using the following stack:

  • Unity as engine
  • Rider as C# IDE
  • Vectary for 3D modelling if needed, I hope I won't need it :sweat_smile:
  • Photoshop for 2D graphics
  • Garage Band for music creation
  • Audacity for SFX creation

Getting Ready

Going through some of GDQuest's tutorials before the weekend to get an idea of how to use Godot. Starting to understand the structure of this program.

One thing I really need to learn is how to port my game correctly. I've read that Godot games can have problems playing in browser, but I really want to do that to make it easier to play. So I'm going to practice that before the weekend. I'd hate to finish a game and not submit the game on time. I know I will have an additional hour to submit, but I don't want to take that chance.

I have also learned a lot of what makes a good theme from reading some of the blog posts here, I'll keep them in mind if I do another game jam like this where I can suggest a theme.

themevote1.pngthemevote2.pngthemevote3.png

Your preffered engine/framework poll still running

If you are curious as me which engine dominates in the LDjam, you can vote or watch results of poll :) https://www.strawpoll.me/18719806/r (thanks for your vote)

Just had a look at the office space for the upcoming LDJam... not good (-> TODO)

... but got the votings down so lets see where we land for the final round; I set a hard limit for 4 themes per round and here are my picks.

Themes.png

I think my top 5 favorites look something like this:

  1. Prisoner

  2. Factory

  3. Shelter

  4. Decay

  5. Night is coming

Funny thing about these - "exit polls" - the theme seem to never be the one that is actually "publicly votes the most".

Good luck to everyone

Getting ready for Ludum Dare 45 (I'm in!)

This will be my first time participating in this jam. Gotta say I'm pretty hyped! I think I can safely say the same goes for my team!

Tool Stack (speaking for myself)

  • Unity game engine
  • GraphicsGale or Asprite for pixel art
  • Blender or similar tool for 3D assets/animation
  • Visual Studio Code with Neovim integration for text editing
  • SunVox or LSDJ in SameBoy emulator for music
  • Audacity or bfxr for SFX

Quick little opinion on a round 3 theme

Just wanted to say real quick that I'd personally downvote the theme: "Games that shouldn't be in first person done in first person"

It basically takes the idea of doing any kind of 2D game out of the picture, making things harder for those of us with less experience with 3D, or using an engine that flat out doesn't support it.

It's a neat idea for a project. But as a game jam theme, I just don't think that it fits. Especially with the huge amount of people with varying skill levels, using a huge variety of tools.

One year later, I'm in for a second time !

The last time my friends and I brought this game : https://ldjam.com/events/ludum-dare/43/ld43-journey

I'll do my best with a totally new team this time :)

What I hope to do : - Game design - Graphism (Pixelart) - A bit of coding off course :p

What I'll use : - Unity - PyxelEdit - Some tool to help us on the way : Trello, MinMeister, GoogleDocs... - For sound : https://sfbgames.com/chiptone (Yes it's flash made... But awesome ! If anyone has a standalone version...)

I wish you all the best for this LudumDare45 !

First Ludum Dare

I will be joining this Ludum Dare, it's going to be my first one.

The entire team isn't qualified for this, but it'll be fun.

I wish everyone most luck this weekend, and make something great!

Edit: When I send this it was empty, hehe

My second Ludum Dare

This is the second time I'm participating. I wish everyone good luck :)

("Hello LDJAM!");

Hello fellow jammers! I've actually participated once several years ago but I was extremely new then (still am to be honest, but now I might actually make something).

I'll be using: Unity, PyxelEdit, Famitracker if I get around to music and sound effects.

I'm so excited to join even though I have a work shift on Saturday - Surely it's not going to be too much of an obstacle. See you all around! - MikaMakesGames

The story of how i make my coffee

How to Make Coffee What you'll need to brew coffee in a pot: It doesn't take much to brew perfect coffee; as a matter of fact, it only takes three things:

Filtered water: the fewer impurities in the water, the less competition for the true flavor of the coffee. Correct proportions: regardless of machine-type, use two tablespoons of grounds per eight ounces of water, and then adjust to your taste from there. The right grind: it differs by machine, but generally the more time coffee grounds spend in contact with water, the courser the grind--and vice versa. Learn more about how to grind coffee beans to match the kind of coffee you're making. Basic steps to make perfect coffee: Here are the basic steps to make coffee—assuming you're not making it with an automatic coffee machine (in which case, you'd follow manufacturers' guidelines):

Line the basket of your coffee maker with a filter. Grind coffee beans to medium or medium-fine grind size. Bring filtered water to a boil, then let it sit for a minute. Pour enough water into the filter to wet it completely, and let it drain into your cup or coffee pot. Discard the water. Measure the ground coffee into the wet filter. Pour in enough water to wet the ground beans and drain into your cup or coffee pot, then pour in the rest of the water.

Time to shill my Java game library

The new jam is coming up so it's the perfect opportunity plug my game library here. It's a Java library and based only on sowftware rendering but I found it to be perfect for my game jams. Check it out if you're a Java person!

https://gitlab.com/Sogomn/spjgl

Minimalistic Wallpaper

I decided to also give a go in creating a wallpaper for LD45, with a minimalistic style. You can download all the sizes below. Cheers! :smile:

720p

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1080p

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1440p

ludumemdare/emwallpaper_1440p.png

2160p

ludumemdare/emwallpaper_2160p.png

I'm in for my first Ludum Dare

I'm really looking forward to participating in my first Ludum Dare :smile:

I will mostly be using Unity, GIMP, Ableton and SFMaker.

Good luck all!

My second solo jam

Yep, it'll be my second game where I participate solo, the first one was GMTK 2019. However, I don't participate in compo.

My toolkit is pretty small: 1. Game Maker Studio 2 with some small quality of life changes; 2. Itch.io as a place there I can find some good free 2D assets. Unfortunately, I'm terrible at making a good art, as well as sounds. 3. Asesprite and Affinity designer to work with some small staff.

Ludem Dare

Looking forward to ludem dare, best of luck to all of you

Is anyone else planning on using Tobii eye tracking for their game?

Is anyone else planning on using Tobii eye tracking for their game? We could review each other’s games!

If you are planning on using Tobii eye tracking for your game I will gladly review your game, including those features that require use of the eye tracker. I am planning oun using Tobii eye tracking for my game, and while I plan to have a backup for those features that require eye tracking, I am hoping other people with the necessary peripherals are participating in this LD.

Please comment on this post of you’re interested in sharing reviews. Hopefully we can get a whole group of people!

LD45, are you ready?

We are WeAR - Here we are! Meet our super zingy WeAR team from Kyiv (Ukraine). We are 8 awesome dudes creating XR worlds with a huge experience in augmented reality development. Although, games are what we all adore to do.

WeAR Team :

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  • @pyuwell - VFX, core code, music, light art
  • @zimennik - code, game concept, story, music
  • @epilive - code, music, sound effects
  • @andreiunity3 - code, level designer, graphic effects
  • @gradov666 - visual concept, UX/UI design, graphic design
  • @tokugawa1983 - CG artist, generalist
  • @skimg - code, game concept, music
  • @mizzdev - backend

Feel our incredible passion for gamedev and tremendous enthusiasm for crazy sleepless nights :smile:

We are definitely IN and wish luck to everybody. For sure gonna create something breathtaking that our grannies can be proud of us.

P.S. Don't miss our stream - http://twitch.tv/zimennik - It will be HOT!!!

Hell yeah I'm in!

Hey everyone! 👋

So, Ludum Dare 45 eh? That sounds fun...

Thing is, I just recently started using Godot Engine, and I haven't had much practice with it. The fun part: I'm going to try & spend the next 3 days following tutorials & getting comfortable with Godot in order to hopefully make something at least half-decent for the jam!

Is it possible? Look here, nothing is impossible! ...Except, you know, some stuff...

But, more importantly, will it be fun? YES!

I brought ~~cookies~~ wallpapers!

What's an LD-jam without some nice stuff for you desktop, amirite?!

Here's a minimal / sketchy style: MINIMAL-WALLPAPER.png

And here's a bit of a "meme" one: MEME-WALLPAPER.png

Both are 1920x1280, hope they fill you with joy °˖✧◝(⁰▿⁰)◜✧˖°


Well, as always, I only have one last thing to say...

never-give-up.gif

| twitter for jam-progress updates | main website for past projects | steempeak for post-mortem blogging |

We're in! + Wallpaper

Messed around with fluid simulation in Blender; turned out pretty well! I'm a big fan of the liquid material I came up with, though the fluid geometry is a bit angular in places.

ldwall_smaller.jpg

My team is in again with our Dart game engine, cobblestone. I'm excited to see what we can make this go around!

Tools to be used: - IntelliJ IDEA - FL Studio - Tiled - Some mishmash of art tools

See you all Friday.

"L"ike a "D" virgin over here.

First time doing a LD jam, made a few Game Jam a couple of years ago. I’m now really rusty. That’s why I need this challenge and my portfolio will thank me for it.

Tools : - Unity - Asset forge and MagicaVoxel ( Never used it, seems quite intuive though). - Xmind and Hack’n Plan (a trello for Game dev, will see if I end up using it)

That’s it hope for the best for me and everyone! Let’s have some fun.

Just finished my Ludum Dare 44 entry, ready to go again!

After getting mixed reception last Ludum Dare, I've been hard at work improving my game. I'm happy to announce that HAMMO's definitive release is here!

Do you like CS Surf/Bhop or TF2/quake rocket jumping? Do you think there arent enough games on the market that make you feel like a speedrunner? Well I do! And I made a game for me! And Ludum Dare judges arent me. :sweat:

https://www.youtube.com/watch?v=jSMIPoz8_us

https://badram.itch.io/hammo

Please please please

I've got a good feeling about this one! Please let the theme be good!

And.... back out

Yesterday I announced I was finally going to get a chance to LD (https://ldjam.com/events/ludum-dare/45/$163448/i-might-be-in) and then this morning in the shower my wife reminded me she had a (long ago planned) get-together with her girlfriends out of town this weekend .... whyeeeee .... farewell LD45 I hardly knew ye :(

((Just wanted to whine.))

I'm in for my 5th Ludum Dare

I’m really excited to participate in my 5th Ludum Dare :smile:

I will mostly be using Unity, Blender, Substance Painter and Photoshop.

Check out my previous LD entrys https://ldjam.com/users/rodrigo-denubila/games

Good luck all!

I'm in

Ready to go for another great jam.

I'll be using unity with my Game Jam Starter Kit that anyone is free to use if they want. It's got some basic code libraries that will be useful in a most Jam games. It has a main and pause menu including an options screen with volume sliders for a bunch of different audio categories, graphics options, etc. An audio Manager to making playing of audio through code easier. Game variables and events very similar to what is described in Unite Austin 2017 - Game Architecture with Scriptable Objects but with some niceties of my own making. This Talk

If you end up using the starter kit, let me know I'd like to check you what you've been able to do with it. Also, if anyone has improvements or bug fixes I'd like to know about them. You could also submit pull requests to the repo if you wanted to.

Mad Brokli's first Game jam.

Mad Brokli is feeling the exitement for next weekend. Rock Brokli made a video to introduce the team! :) https://www.youtube.com/watch?v=JQFcPH6op0g

I'M IN! It will be my 14th time in Compo

For me, it is almost mandatory to participate in Ludum Dare, every single time I stop to acknowledge how much I've improved over 6 years of Ludum Dare, I also remember why this event is so important for me, and also for each member of this community how evolved alongside with me :D

Games.png

For sure we are going to have a good time next weekend, I'm eager to see what you guys are going to put together!

When I first took place in the event, back when I was 13 and barely could read English, I have to admit that I was a little bit afraid of doing this, but oh boy, how I'm glad for that first try. - I made a terrible game, accidentally broke some rules, and got extremely ashamed about that, but at the end of the day, it was for sure a worth experience.

I'm grateful for our community and how much you helped me improve as a developer. Here's a quick chart showing my ratings, I feel like it is always great to keep track of progress :)

avarage.png

I wish you luck folks, have fun!

Music composer/sound designer looking for a team

Hello, my name is Eduardo Bellon and I’m from Rio de Janeiro.

I’ve been creating music for a long time, but only recently stepped into the world of games. If you allow me to join your team, this will be my first experience!

In my portfolio you can hear some of the soundtracks I made for advertisements, TV and film. I can compose in all musical genres and have hundreds of synths and VSTs at my disposal.

I guarantee you a SERIOUS job. Let’s work and have fun together!

https://eduardobellon.com/home/

https://imgur.com/a/D8j8JkY

3D Artist. Let's make a game happen!

Hello. I am a 3D artist and I have decent knowledge in Blender. I have worked in Unity before and I think it would be pretty easy for me to port the props. I have a team spirit and I'm ready to try this dare for my first time! Haven't worked in a team before, but I'm sure I could handle it.

I'm very friendly and always open to new ideas.

Here is my Artstation page: https://www.artstation.com/stefanstgs

If you're in a need for an artist, I would love to join your team!

We are in

This will be my 3rd Ludum Dare. For LD43, I went solo and did Compo. For LD44, I teamed up with composer @mrjoshuamclean for the Jam. For LD45, we will be 3. Artist @hamsterspit will joining us for the Jam.

You can check out what we all can do together.

Money is Life - lilou_cormic [code], Joshua McLean [audio], (royalty-free graphics by Kenney) https://lilou-cormic.itch.io/money-is-life Cover.png

Ze Field - lilou_cormic [code], hamsterspit [design, art], (royalty-free music by Joshua McLean) https://lilou-cormic.itch.io/ze-field Cover.png

We Are In

So we have decided to give this a go, our very first Ludum Dare. Working as a team, we individuals bring our own different skillsets of: programming, designing, illustrating and modelling... a few of us are musicians as well. This will be an exercise to see how we can perform as a team and to, mainly, have fun during the process. I'm always looking forward to seeing what ideas we come up with and to see what everyone else is working on during the weekend.

Best of luck to everyone... Let's have some fun!

I'm in!

Taken a long weekend off work and I'm really excited for this one. I made a wallpaper to get in the spirit, help yourselves: ld45_wallpaper.jpg

As usual I'll be using: * Unity (2019.1.14) & Visual Studio * Photoshop (CC) * Blender (2.8) * FL Studio (20.5)

Have a great one everyone!

So, if you're not an inny - are you an outy?

I'm in for my 8th try. Got the boss to let me off and everything. So it better be a good theme this time!

I kid. I've learned that sometimes you really do have to ignore the theme, especially if it's just getting in the way. And that's my advice to you, dear jammer. Oh, and sleep and eat and stuff during the jam (because just about every keynote has to tell people this for some reason :P)

Happy jamming, everyone!

I'm in!

This is going to be my first big test drive for Bitmelo, the game editor I'm working on. It works for free in your browser and you can check it out at https://bitmelo.com/

screenshot-tilemap.PNG screenshot-sound.PNG

Im in (Proper post)

So after not competing for six years i'm finally competing again. This will be my second time in the 48 hour and fourth overall.

One thing I really wont to work on this time around is Art, Design and music.

Ill be using - Unity - Photoshop - Logic Pro X - SFXR - A bunch of energy drinks

My plan for each day is as follows

Ill be spending all Thursday setting up, making sure I have my assets ready, installing software, possibly setting up streaming. Friday I have meetings all day so that. Saturday I want to get my core concept and game play down pack Sunday ill be working on art, music and non essential features. Monday I have a meeting the runs through the last 3 hours of the comp sigh so ill have to get everything finish early Sunday morning and then ill spend Monday avo fixing bugs. Tuesday ill focus on porting from windows to web, mac and hopefully mobile as well.

Hopefully it all goes well and I look forward to competing with y'all.

I'm in!

Hi guys, this will be my 3rd LD Game Jam. This time I went solo Compo and hopes made one interesting game for this party~ Hopes Everyone can enjoy this Game Jam because we are the Enthusiasm with Game~

(I also publish several episodes on my channel. If you are curious about those, Hopes you can click)

(•̀ᴗ•́) و ̑̑ My tiny Youtube Channel: https://www.youtube.com/channel/UC84aSoQ90sbu83C8JZUKqxg?view_as=subscriber

HAVE A GREAT DAY/NGIHT !

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A few questions.

Alright so I'm new to Ludum Dare and in my previous post everybody was so supportive! Though, I still have questions like: 1. Am I automatically joined in the Ludum Dare 45 when it starts? 2. Can I make my submittion page during the jam? 3. Can I update the game / submittion page after the jam is over? Answers will be appreciated! 4. Should I post progress of my game like a video?

I'm doing it again...

Well, it looks as if I am going to be jamming with a team again, despite my previous almost-decision not to do so... The thing is, I'm working on a different project with some folks, and on mentioning Ludum Dare, a couple of them said that they'd help out a bit with graphics and sound and such, so great! I just hope we can pull something fun out of the magical hat called coffee and frustration and nightmarish fun! [insert-some-relevant-gif-here]

I'm In for my 16th compo

Six months is a long time, hope I haven't forgotten how to do this!

What I'm actually worried about is the dabbling I did in a few new tools. I'm not competent yet but they might tempt me. Dangerous.

Good luck everyone - have fun, stay healthy, and see you on the other side.

This is going to be a fun one :)

I really like the theme's so far, for all but 5 I've got an idea down that I could feasibly make within a 72 hour period for the Jam!

Going to be using Unity 2019.2 and my plan will be to spend less than 8 hours on the actual gameplay and the rest on just polishing what I have ^^ For 3D models I'm going to use Blender 2.8 and for audio I will be diving into Besa Coil for the first time (plus bfxr for some simple sound effects). For the colors/textures I'm probably just going to use flat colors and hopefully get to spend some time with Unity's Shader Graph as well for some extra effects

Let's just hope the final theme doesn't become one of those 5 I've got noting for because then I will just skip the Jam xD

Here comes a new challenger!

Heyoooo guys!! I'm in too for this Ludum Dare! This will be my first jam so I'm nervous hahaha I started to learn unity and c# two months ago, so I just want to test myself and improve putting me against the ropes

See you soon guys!

Something I'd do if the theme is Pollution as I imagine

2020: Scientists announced the failure of all climate change prevention efforts. It is now too late to save humanity. No matter what we do now, the damage is irreversible. Earth's climate will slowly plummet into chaos, until it reach the point where no life can survive.

===

2070: Despite the death penalty, scientists herald of the end was a relief. Humanity's final restrain was broken.

No longer do we need to care about, what, "recycle, reduce, reuse".

No longer do we have to prevent car's exhaust releasing toxic into the air.

The Earth would be dead soon anyway, why would we care?

Complete freedom pushed the boundary of nature's last defense, and it collapsed. Hundreds of years sooner than even the smartest of us would've expected.

We have imaged a thousand ways humanity would end, we were only trying to dismiss the truth we all knew: humanity will die by its own hand.

===

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2080: 99% of life was eliminated. Humanity's collaborate effort built one single spaceship, big enough to bring (not you) some last thousands of humanity's populace into space.

It would be our last bet to search for another sustainable planet to destroy, or face extinction in darkness.

I am in!

Last two ludum dares have been catastrophic for me. I actually haven'n finished any of them due to miscalculations in time as well as in skill :upside_down: I grabbed myself a friend of mine to join in with me,so I actually have high hopes this time.

I am in!

I did my first game jam not long ago and now have the bug. Can't wait to try this one out and also play all the amazing games this Jam creates.

Geta Game Jam 10 will be occurring between January 4th and 7th!

Become apart of the 10th Geta Game Jam between January 4th and 7th!

In this jam you get to... * Develop a game from scratch in just three days * Work either alone or in teams of any size * Base your game off of a theme which will be announced at the start of the jam * Test your ability by confining yourself to the hardmode challenge (optional) * Post your theme and challenge suggestions in our Discord server * Work in any language, framework or engine

---> Join the jam here!

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I AM IN!

joining for my second game jam as a 3d artist if you are a unity 3d programmer i would be more than happy to try collaborating for this upcoming game jam to try team building! feel free to contact me via my discord server : https://discord.gg/uh8cme a little about me : https://twitter.com/JBL_1995

6th LD!

As usual, I'll be taking part, giving it a shot again. Got a new job lined up so hopefully I still have time to take part.

Good luck everyone!

I'm in again

I'm intending to join LD again for it's 45th edition. This time I'll be solo instead of with my daughters as they're with their birthfather this weekend.

I'll be using either GODOT or standard JAVA, depends on what I can get in my fingers by this weekend. Hope you all have a good one!

I'll be taking part!

This is the first LD im going to take part in! wish me luck!

I'm in

This will be my 3rd ludum dare but the last one was LD30 in 2014 so I might be a bit rusty. I just want to have fun and create something hopefully playable :)

I will be using:

Unity Aseprite bfxr

and probably some other things.

I'm new here!

Hey there! This will be my first time participating in Ludum Dare. I dunno yet how this will turn out, but it'll hopefully be fun!

I'm in again

Last ludum dare I made a controversial game. This time twice as much humour. Kid friendly fun. That's my plan. I have less time but I'll work twice as hard. Bring on the rush. The excitement. The pain and the glory. My goal is having no coffee. Is it even possible. Only the gods know.

Taking part

My first time doing a game jam.

Ill be using raylib which i'm new to using but having fun learning it :D And other graphics design programs.

Good luck and have fun! :D

A weekend of new experience!

So this is the first time I'm entering Ludum Dare. I've been wanting to do this for such a long time but have always either missed it or just not had the time.

I know I'm gonna be using Unity but I'm gonna have to refresh my skills up until the start date, so I don't spend the entire weekend looking up tutorials. Not that I am a pro programmer but I'm gonna enjoy finishing a game for once :v:

I will also stream my progress on twitch.com/vinnienovido for anyone to join in and laugh with, or at, me ;)

Hello World

This will be my first, but definitely not my last game jam. I really want to challenge my beginner skills to see what kind of game I can create and can't wait to start on Saturday morning at 6 ;.)

So I'm back...

I'm back for my second LD, which will also only be my third game jam I've entered (I failed to enter both the GMTK and CGJ jams due to forgetting about them).

Some of you may remember my LD44 game Everything is Money!, which did surprisingly well, and was supposed to be updated post-jam... Unfortunately I have still not gotten around to it, despite having all my plans laid out for it, and even made some progress.

This was due, as was the case before LD44, to falling into the loop of getting an interesting idea, starting a new game, and never turning it into a finished product. First I experimented with multiplayer using Mirror, then came a whole bunch of other ideas and other stuff, and I even almost made a clone of Minecraft, until that ended up leading me to discover Minetest.

Minetest is what some might call a Minecraft clone, but it's much more than that - with full Lua based modding, it's been quite the draw for my time, as I'm still trying to up my knowledge of Lua, and it's been quite fun to do it while modding a game. It's also upped my knowledge of GitHub, due to the fact that I have been contributing to some existing mods.

But anyways, enough of all that, it's time for LD45, and time for me to make a game!

Like last time, I'll be using Unity, along with some combination of the following tools:

  • Piskel or GraphicsGale, and GIMP for graphics
  • Audacity and SFXR or Bfxr for sound effects
  • LMMS, Bosca Ceoil, or Pytchie for music (maybe)
  • Trello for planning/time management

Overall I'm much more confident than I was for LD44, I just need to make sure I put more effort to managing my time, so i don't end up finishing at 4am...

Now all i need is a good theme... :smile:

Back again!

And I'm back for my second Ludum Dare! I'm really happy because this time I will do it alone... I know it's a really hard choice but I wanna enjoy it the most and see my potencial as a full Game Designer, Programmer and Illustrator... I hope I could do something good because I know it's gonna be a lot more of work!

I'm a Game Designer since 2015 and I'm really thinking about focus more on this area than the others to show my real potencial... What do you think?!

I'm In (again), hopefully...

Just want to make a post to check if I've joined.

I missed previous LD but I hope I have time to do this one. Unfortunately I am already away on Saturday so therefore I'll go jam again.

So excited for this one! :smiley:

my first time

Hello everyone my name is karrar and in Im 15 years old Im in online school and dont know if im done with my game were should i send it. i started developing game last month i like any support really happy please answer

I'm in.

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long time viewer, first time participant. no expectations aside from no sleep and bad food.

I'm building with Pico-8. I was super tempted by TIC-80, but Pico-8 serves as an implicit forcing function for fast deliverables because of its extremely limited environment. for a longer timeline I'd probably roll with TIC-80, but for Ludum all it'd do is give me enough rope to hang myself with.

trying a design experiment. will be building a small docset as I participate. trying some ideas about agile dev which focus entirely on the ideate->create->evaluate loop and forego the rest of the usual formal process. I'll write a doc, then build a proto, then play it, and then build the next doc based on observations from the playthrough. no idea what it'll prove but it made me go hmm so I'm going with it.

good times comin.

I am in but also out...

Hey everyone! Because of other commitments I will not be making a game this time but I will be streaming before, during, and after the jam/compo as time permits.

Please consider following my twitch channel and sharing your progress and entry or come by and watch while you work or need a break:

https://www.twitch.tv/tiger_j

First Ludum :D

Hi!

It's my first Ludum :D, I've been learning some video game development things for a while and a friend has encouraged me to sign up. It will be difficult, but it sure is worth it!

Good luck to everyone!

Hello! Its my first LD!

Hi all!! My name is Grazi and this is the first time i'll be joining LD with my friends!! We are game design students and we wanted to try it out. I hope everyone have alot of fun with the event :D

I AM IN!!!

Hi! i am a owl that control a 21 years old programmer with no experience in game development by mental control, so i decided to use this human to make my games real! i hope this human dont die early... well, i am in!