My suggestions
Time is key, Small world, The last one is the best
Time is key, Small world, The last one is the best
...with my friends this time.
Even though LD45 coincides with a bokbierfestival in my town that I haven't missed since I started attending it a decade or so ago, we'll once again be participating! This jam will be my tenth Ludum Dare, so I simply have to take part; who doesn't like a good round number? That said, I may just head out for a few hours and return slightly inebriated on Sunday afternoon. Multitasking! :beers:
I didn't spend much time on these, but I think they leave enough freedom for wild interpretations while still providing direction. That last one is a analogy for the difference between Elite: Dangerous and Star Citizen I once heard.

We're never 100% certain of our team composition beforehand, but it's generally some kind of combination of these names. - :computer: @daanvanyperen | coding | twitter, github, website - :art: @flaterectomy | graphics | twitter, soundcloud, YouTube, website, portfolio - :musical_score: @meatmachine | music & audio | twitter, soundcloud - :warning: @troop | playtesting | twitch | festive cheer - :warning: MisterOizo | playtesting | LinkedIn

Hey There! :wave:
In five days the first edition of the Two Weeks Challenge will take place! :one:
What is it? There are ten words chosen randomly in a dictionary in our Discord Server and when the Jam begins, the four most voted words will become the four themes from which you will have to choose one, which will be the theme of your Game Jam!
When is it? During the two weeks that are coming up! More information on the Game Jam page: https://itch.io/jam/two-weeks Or our Discord Server: https://discord.gg/8VNMzzN
See you in a few days!

I'm trying to make a mobile game in 1 month before Ludum Dare!
See my progress during the first week of development. :D
https://www.youtube.com/watch?v=64snXievjJ8
"We’ll hopefully be uploading a playable game in the coming weeks."
-- Me, 4 and a half months ago, in a comment on our LD44 jam entry.
So we've finally done it! We've finally finished a game!
Although we could have done more with it, I'm just very glad that we managed to actually release a complete, post-jam game for once!
So if anybody's interested, here's our updated LD44 page.
Here's the link to the itch.io page, where you can find the executable downloads.
I'm already getting very excited (and very nervous/anxious) about the upcoming jam...
Good luck everyone, may you use your final preparation time well! :)

Oh and also... we're in!
Hey guys, I should be able to participate to this Ludum Dare.
Here are my suggestions :)


INVITE: https://discord.gg/9DrcQmg
Hey guys for many of you, you are already present in the server so thank you for 3,000 members. Zack and I couldn't have imagined what this would become almost 3 years later.
From ideas to sharing your final game there a channels to talk about all aspects of the event. Discord is the best platform for sharing things fast and keeping up to date on Ludum Dare.
Use !timeleft to see relevant times.
We love the community that has formed and counties to grow. Feel free to check out the server and introduce yourself. Can't wait to see you there!
Hey everyone,
This is my first time ever participating in a game jam like this and I'm really excited :smile:. Hopefully all goes well and I'll be able to craft out a fun and (somehow) functioning game others will enjoy playing. I was thinking of using a combination of HTML5 and JavaScript/TypeScript for the game since the HTML5 Canvas is something I'm pretty well-versed in. Also, publishing and playing the game would be super easy :rocket:. I'm still choosing between using vanilla (pure) HTML5 or getting some help with a library like Phaser. I guess I'll eventually choose when the theme will be announced and I'll start writing ideas for the game.
I'm also gonna try and add a spooky theme into the game. I love halloween and I think it fits the fact that it's being hosted in October :jackolantern:. Feel free to join me if you like carved-out pumpkins and spooky houses.
No it’s not what you think.
This is my first Ludum Dare and I’m really excited, I’m gonna follow in the footsteps of brackeys and Dani, and actually participate. I won’t win, but I least I will learn more about unity and the game making process.
Good luck to you all :))
Hello there!
I just wonder if there is anyone who is making a classic adventure game for Ludum Dare.
Do you think it is a good idea to make this kind of game in a jam that is mostly good for fast paced action/arcady games?
That is basically my only genre I do, so I wonder how others feel about it.
Let me know.
So, im in again, for the 5th time, going compo as the 3 first Ludum Dare i was in cause my ~~friend~~ team will not be avaiable on the jam weekend.
If i got enough time will be doing music for my other friends projects as well.
TOOLKIT
Just a quick reminder that my super tiny open source sound effect engine ZzFX is available for use in your Ludum Dare games!
There are now 15 games using ZzFX audio! Here are a few of the best...
I also used it for my Ludum Dare 44 game, Spendotron: 2019
Here is the entire code for the micro version of ZzFX. Just paste this code into your JavaScript file and you can play ZzFX sound effects!
// ZzFXmicro - Zuper Zmall Zound Zynth - MIT License - Copyright 2019 Frank Force
zzfx_v=.5;zzfx_x=new AudioContext;zzfx=(e,f,a,b=1,d=.1,g=0,h=0,k=0,l=0)=>{let S=44100,P=Math.PI;a*=2*P/S;a*=1+f*(2*Math.random()-1);g*=1E3*P/(S**2);b=0<b?S*(10<b?10:b)|0:1;d*=b|0;k*=2*P/S;l*=P;f=[];for(var m=0,n=0,c=0;c<b;++c)f[c]=e*zzfx_v*Math.cos(m*a*Math.cos(n*k+l))*(c<d?c/d:1-(c-d)/(b-d)),m+=1+h*(2*Math.random()-1),n+=1+h*(2*Math.random()-1),a+=g;e=zzfx_x.createBuffer(1,b,S);a=zzfx_x.createBufferSource();e.getChannelData(0).set(f);a.buffer=e;a.connect(zzfx_x.destination);a.start();return a}

Ludum Dare is in the middle of InkTober. I'm going to take a stab at making a video game where all of the art comes from ink drawings that I do an showcase throughout October for the #InkTober event. I've made some choices and am putting together some frameworks right now. The current plan, make some art for the first days of InkTober. Do the jam, and find a place for the art in the game. After the jam, keep doing more art and adding it to the game until the end of InkTober. 
We are in again for #LDJAM 45 JAM!
We will be using:
Alternatively:
Background:
The first time we made a game as a team, we set our sights WAY too high and didn't even get close for a lot of reasons.
The second time as a team, we set our sights WAY too LOW and made a cool little fun game, but we were done in a couple hours.
Now that we know what we'll be using to make the game, and have our workflow solid, I think we'll set our sights a bit higher, possibly go with a more standard game genre as well. We talked about a platformer / top down character based game this time around maybe.
Regardless, it'll be fun.
After not making game for 4 years since my last LD, I am back into it.
My tools for this time round are
Hopefully it is not a mistake to be using a language + framework that I just picked up. :D let's see how that goes.
My theme suggestion for this LD

And just in time for Theme Suggestions!
This will be my 20th Ludum Dare. I started with Ludum Dare 26 back in April 2013. I'll probably use my usual Unity/Blender/Gimp tools.
My previous Ludum Dare games are at https://levidsmith.com/game-list/?jam=ludumdare

Can anyone see anything I post? hello?
Hey there. It'll be my second LD jam, and now I want to participate in it much better than before. And here is my theme suggestions for this LD.
I haven't been around for a while, looks like the place has been kept nice and clean! :ok_hand:
I'm fully planning on participating, time allowing, maybe even with a team this time (though I probably won't have time to make something even as big as some of my previous entries).
Looking forward to it, as usual :smile:
Hi guys, this is my first time here. I am a composer looking to collaborate. Can someone guide on how do I get started? How does this work? Any help is much appreciated.
Loving that it's THAT time of year again and Yeah hoping that this time I will have time to do something actually a bit polished.. or maybe challenge myself ... again.. and do something 3d this time - oh well we'll see how it goes :smile:
My current suggestions: It's at the bottom.
Work Life Balance.
Two Perspectives.
Hello there @pov and everyone,
I was thinking, it would be great if we had something like "List of previous LD themes" somewhere on the site, so people can see which themes were used in the past.
I mean, I don't mind doing anything, but I think it's more fun to see themes that have never been here before. I can't count how many times I've seen Floating islands (this is already a meme at this point), Small World, and so on.
I don't blame those who suggest these things, as I think they do so, because they simply don't know that these themes were used e.g. two years ago. If this was my first LD I would probably be also like "Oh yeah, 'Small World' sounds really cool!"
Hello there, ladies, gentlemen, and unicorns! I just posted a video about recreating sound effects from shoot-em-ups and I thought it might be interesting to any of you who either grew tired of BFXR or are simply curious about a new method of making sounds... https://youtu.be/DIMM5yv4or4
Hey everybody, this is my first game jam and i work with unity3d if someone want to collaborate with me i'll be happy. Good luck, everyone.
Honestly can't believe I'm saying this but I'm in for the 5th time in a row.. HUH! Never thought this would come to be, but the timings of Ludum Dare just work perfectly and they are one of my most expected events of the year.
This time I will also be doing Jam with no other than @JustMars, as always. There will probably be more people joining our team this time also, but right now I only know him for certain. He will do the majority of the coding because he's a fricken beast at it, and I will be doing sounds, possibly music, and my favorite which is making graphics :D
Only sad thing about this Ludum Dare is that I will have to leave to a vacation on 7th of October, which means I'm going to miss a full day. Of course going to vacation isn't sad though :) At least I know I have a good time limit and hopefully it will make me work harder and faster. Super excited for this Ludum Dare! Also my birthday is on October 3rd, and being able to join LD with friends is the best gift I could ask for.
And here goes the classic,
What Tools Will I use:
-Photoshop CC 2019 🖌️
-Unity 🎮
-BFXR 🎧
-Audacity 🎤
-Visual studio 2017 ⌨️
-FL Studio 20 🎼
Very excited for Ludum Dare 45, good luck to everyone joining! May you all be able to finish your games. 😁
Here my new pixel art (the first one), made on Aseprite trial version, i tried to make a degraded, but i think looks weird, LOL.
I still learning.
Feel free to leave a comment or advice and software recommendations to make pixel art.
Have a good day.

16 days, guys!
More LD! I wasn't able to participate last time, but my semester is a little lighter now, so we'll see how it goes.
I was thinking it would be cool to make a game designed especially for the Launchpad. It's basically an 8x8 grid of buttons and lights that can be controlled by MIDI. You might have seen song covers and lightshows using it (or its close cousin, the Midi Fighter) on Youtube. I am well aware that very few people have such a device, so if I do use it for Ludum Dare, there will also be either a keyboard/mouse or touchscreen port of my game.
Compo rules says: "Compo games are created entirely from scratch by one person, in just 48 hours."
But they also say: "You’re free to start with any base-code you may have."
How do these two fit together?
I've participated in two LD's before but only finished one of them. I'm hoping this one will be even better.
My suggestions are:
Hello everyone!,
I'm in this one more time! :D.. Not sure yet if I'm going alone or in a team.. I hope I do better this LD!
Cheers!
As a gift to celebrate the 45th Ludumdare session, you can find below a few keys so as to get for free my game Theorem available on Steam. If you like puzzle games, I guess that it could please you. Have fun fellows and see you later ++
Начится очень скоро :) но быть может друг мой, ещё тебе хватает времени, чтоб играть? Попробуй мой проект используя код внизу. Это подарок и надеюсь, что тебе понравится. Увидимся в недалеком будущем. Тебе желаю успехов. Пока пока ++
Ce que je préfère, c'est sans doute les jours précédents le Ludumdare - une espèce d'excitation mêlée d'angoisse en attendant le thème. S'il vous reste un peu de temps pour jouer, vous trouverez plus bas quelques clés pour un téléchargement gratuit de mon jeu Theorem sur Steam. Les amateurs de puzzles apprécieront. Bonne chance à tous ++

https://store.steampowered.com/app/838490/Theorem/
ZEYMG-KL44A-944YI
2984K-XLQCK-94IM3
Y233C-NGWLK-3CLY0
2Y522-VHNC6-3CHT3
BXLV2-4DBJA-8IEMN
DENFN-34IDM-PWAEH
LD9NZ-XT8P4-G9R5C
5QNE5-RJZHD-WFX60
M5T38-F9W4T-057H9
BCMZ9-8I8XA-ICZJN
I recently had some time to write a devlog about one of my previous LD entries, rainforest, Inc.
I thought it might be helpful to somebody to see how to manage time and how to structure the development process to fit into the jam.
In the post I talk about: - time management - project structure - brainstorming process - prototype - development structure - tips on modeling, texturing - level creation
You can find the full post here. I hope it will be useful to someone.
Cheers! 😄
(a sneak peek)

(the game progress)

I didn't participate in the last few Ludum Dares...But I will either make music or a game for this one!
Hello everyone, I am a composer for Films and TV. This is my first Ludum Dare. Heard a lot about this wonderful community and I thought of participating this time. I would love to share a link to my showreel. I want to start composing for games and could not think of a better platform than here. Please find the attached below links and let me know if you are looking for a composer. Thanks again. This is a wonderful community.
1st Showreel Link- http://bit.ly/SohoniShowreel2019 2nd Showreel Link(Elaborate Version)- http://bit.ly/ShowReelSohoni Website- https://www.ashutoshsohoni.com/ Email- sohoniashu@gmail.com
And ready to slaughter some themes. :8ball:
I’ve been aching to participate in a game jam since I heard about Ludum Dare exactly one year ago.
The problem is that I had just started medical school and I felt there was no way I’d have time to participate. I wished I knew about Ludum Dare in university when I was a computer science major :D
But now I found a team mate and feel more than excited to participate to put my intense cramming skills to use!
My theme suggestions:
Copies of you
Pick your poison
Maximize speed
Rate my suggestions
So
Almost a year ago the LD 43 was happening, I made a game with my friend that called "Electrocuted", we made it with the Game Maker Studio 2 game engine.
It took me a little while but I finally made a text-based demake version of my game in pure C++.
You are very welcome to check out the demake I made (Btw demake is the opposite of remake)
Thanks! :)
The link : https://ldjam.com/events/ludum-dare/43/electrocuted

That's right! We're in for Ludum Dare in 2 weeks! And to get ready we'll be streaming our Game Dev practice. Starting now! https://twitch.tv/cyberlightgames
humps
center stage
so close

Also I'm in, totally! I'll post a tech stack closer to the date as I've not decided yet (I've totally decided already).
Voting must be coming up shortly right? or rather slaughtering :smile:
The 7th Alakajam is starting tonight at 7pm PM UTC, and before that we're hosting a little challenge for fun ; the winner will be awarded Alakajam magnets :sunglasses:
Share a tweet-long story as an answer to this tweet, using as many of the 10 themes that remain in the running for the 7th Alakajam theme. The winner will be chosen during the Twitch launch stream to be held by TigerJ :smiley:
LD45 is starting soon. Where are the wallpapers!?
Lots of people complain about the theme suggestions every time Ludum Dare rolls around, here's my two cents about this. First off a lot of people will complain about the theme's being too narrow, I think the cause of this is the suggestion is a mechanic/gameplay aspect and not actually a theme. Examples of this would be "two buttons", "platformer", "you're the bad guy", "10 seconds", etc...These are way too narrow to be a good theme and restrict the game maker to very defined goals. This would be good if the game maker was working on a project, but for Ludum Dare it just doesn't work with so many people working off the same theme. Another thing people complain about is the theme being too broad. Personally, I think the theme being pretty broad is a fantastic idea! A more broad theme would make for more difference in game mechanics and (hopefully) more creativity in the games designed.
When voting for a theme I like to think of all the types of games that could possibly be created using that theme. I know there's a lot of 2d platformers that get made every Jam, but there's so many more types of games that are made. People make puzzle games, tabletop games, vr games, visual novels, and everything in between! I've even seen some posts about these niche types of games being made, like there's a guy who wants to make a game for a launchpad that's usually used for making music! And another person who wants to base their game off their Inktober drawings! We need to be able to choose a theme that will be able to include all of these types of amazing games being made.
With all my talk on what a good theme would include, I guess I'm obligated to include my suggestions in this post. Feel free to take my ideas with a grain of salt and destroy my suggestions in the slaughter round because that's what they are after all. Suggestions!
-Bridges
-Global
-Down to the wire

Counting down the days to Ludum Dare 45!
Here's my theme suggestions. Rip 'em up.
So, I made a Ludum Dare text thing using the new LudumDairy Font. Made it in blender as always :smile:


Download PNG file here: https://drive.google.com/file/d/1uHdjbBCuBou1FB9VKKSMfFP-xCalOe2F/view?usp=sharing
Hi,
First of all, thanks to Extrone (@extrone) for creating the text in this image (see their original post: https://ldjam.com/events/ludum-dare/45/$159906/thought-i-would-do-something-while-waiting-for-theme-voting)
I made this into a wallpaper with a quick photoshop edit :smile:


A few years ago I was entering in heaps of Ludum Dare competition (on a different account) using Game Make Studio (and Game Maker Studio 2 when it came out). I have many years of experience with it and it's a great engine, but I never felt like it suited me for game jams. Last Ludum Dare I entered I decided to use pico-8 and I loved it.
At first it felt really restricted and I hated that I had to create my own physics and collision engines, but in the end I felt like the simplicity and restrictions really helped me focus on the gameplay instead of the graphics/sound and improved my overall creativity.
Now my next Ludum Dare is coming up and I haven't done any gamedev in the past couple years. I'm trying to figure out whether I want to go back to Game Maker Studio 2 (which I'd have to buy the licenses again) or if I should stick with pico-8.
Well I had some spare time so if you have use for them, go ahead!
And I guess I'm in for the 3rd time for the jam as well.


The text didn't translate too well into hexagons, but I think it turned out pretty well! Tell me what you think.



For previous Ludum Dares I included some hard-to-read tips in some of the wallpapers I made. This time I will try and expand on them somewhat, with super-useful illustrations. To many of you, these tips will be lessons you've long learnt; if you're just starting out, pay close attention.
Let's get to it!
:one: After you settle on the concept of your game, figure out the absolute minimal requirements for it to work, and make that. You can keep extra features in the back of your head, sure, but get your core completed first.

:two: Remember: most players will only play your game for a few minutes, hook them in early.

:three: If you want your game to get rated, rate other games. Consider a 1:1 ratio; rate 20 games and you will likely receive 20 ratings yourself. Prioritize this over asking for ratings in a blog post.

:four: HTLML5/web games are more likely to get played and rated. Having to jump through hoops just in order to play your game will chase away a lot of people.

:five: Consider your game page on ldjam.com as part of your game. List the controls of the game there. Show some screenshots, but less is more if your game looks the same all the time. Five very similar-looking screenshots take up too much valuable real estate. Don't leave it empty either, though.

:six: You're making a retro 2D game? Cool! But if you rescale 2D art, rescale all assets by the same multiplier. Additionally, scale up x2 or x3, not x2.5 or anything else with a decimal point value, as that will distort your sprites.

That said, there naturally are exceptions to these rules. I have seen differently-scaled pixelart that somehow just worked. But those exceptions usually come from understanding the rules and parting ways with them intentionally in a well thought-out manner.
Now I am off to make a wallpaper that, this time, does not include these tips. :smile:

I don't know if this is against the rules, if so please reply asap saying it is and I will remove this but I have a game published on the play store!!! It is called "Stacky Cubes" and is made by"Idevkidobc".
Hi everyone!
I entered Ludum Dare 36 with some friends as a programmer and this was a great experience! This time, my friend Myrga will code while I'll be struggling with the art :nerd:
I made this as a test animation with Aseprite:

Can't wait to start the Jam !
I’m trying to make a mobile game in 1 month before Ludum Dare!
See my progress after two weeks of development. :D
https://www.youtube.com/watch?v=bCP2H8Iuyr8
Also, if you haven't watched the progress I made on my first week of development:
https://www.youtube.com/watch?v=64snXievjJ8

INVITE: https://discord.gg/9DrcQmg
Hey guys for many of you, you are already present in the server so thank you for 3,100 members. Zack and I couldn’t have imagined what this would become almost 3 years later.
From ideas to sharing your final game there a channels to talk about all aspects of the event. Discord is the best platform for sharing things fast and keeping up to date on Ludum Dare.
Use !timeleft to see relevant times.
We also have a few channels to help check put our LD resource channel for helpful tools.
We love the community that has formed and counties to grow. Feel free to check out the server and introduce yourself. Can’t wait to see you there!
I decided to do LD44 on a whim, picked up a half-baked game project and added sound and web exporting three days before the start :') \~\~Trying\~\~ to prepare for 45 a bit better but I haven't actually made anything since 44 ended!
Throwing together some basic collision detection stuff and a bit more basic rendering stuff for my kinda-engine - really wanting to throw together a platformer some time in the near future so fingers crossed ^-^
here's my LD44: https://ldjam.com/events/ludum-dare/44/bird-food
What do you have left to prep?

Ok, I kinda understand when someone suggests a theme that was used five years ago... But last LD? Seriously?
I think people are just trolling at this point


Carrying on the tradition, I took the Ludum Dare colours and the Ludum Dairy font and put together something simple. I think it's more or less in line with my previous LD44 and LD43 wallpapers (my LD42 effort was a little different stylistically), so if you enjoyed those then maybe these will work for you as well.
This time I made three variations in HD and 4k: one bright, one dark, and one minimal.
Here's an imgur album with all of them in there.








got some pretty interesting sounding themes, can't wait to see which one wins
Here comes my 5th LD. Last time I got incredible 37 place at Theme. Its getting closer to trophy with every jam.
My tools: - engine: GMS - daw: FLS - sound: sfxr/bfxr - graphics: aseprite - design: pen and paper
Pieces of advice: - prioritize your work - prototype and playtest your ideas - sleep - drink water - make some nice thumbnail - describe controls on your games page - rate other games
Good luck everyone!
As is tradition, for every LD I participate in I have to create a wallpaper. This time I've been inspired by some of the best themes the Theme Slaughter has to offer, namely: - ☃ (of course); - a small world (Because re-using themes from a couple of jams ago is such a good idea); - floating islands (an absolute classic).
Both variants of the wallpaper are available in 4K.
(Perspective projection)
(Orthographic projection)
This is gonna be the longest Jam I ever took part in, pretty nervous. I'm gonna use: - Game: Godot Engine - Graphics: Paint.NET - Music: LMMS (just in case I have, like, a whole day to spare)
I'm trying to decide whether I should use my own engine, which I'm quite comfortable and experienced with, but which is limited in some aspects(e.g. I'm not able create web builds), or if I should try and get back to grips with Unity, which I've last used about a year ago. Any advice?
Finished slaughtering themes. Did notice a few trends this year, lots of themes about climate change/global warming and I'm pretty sure I only saw themes making fun of floating islands, but no actual floating island theme. Overall I would say most themes where better than last years.


I tend to be really picky about themes, but honestly I think there was an overall higher baseline of quality this time around.
Just combine this with another incompatible genre, and you're set.

Epic gamer moment. I will do the game jammin'. I hope it good. I do jam not compo I think and I use unity n all dat. Have good one! It 5 AM.
This will me my uhhhhhhhh...
counts
15th Ludum Dare! I missed out on GMTK's 2019 Game Jam, so I have some extra coding energy to burn for sure!
Full Res (4320p): https://i.ibb.co/GtPv58G/LDWallpaper.png 1080p: https://i.ibb.co/92r2NpJ/LDWallpaper-1080.png
Here's a wallpaper I made with a bunch of doodle of stuff I've made (or even haven't made yet ;) ) over the years. Happy LD everyone! I cant wait to share my game and play your games soon!
...and so we're probably kind of in again.
We used to have another appointment during this LD (MAG con in germany). Unluckily Jan is abroad and Marie has to work otherwise on the LD-Weekend so luckily I can participate at least alone (and part time together with Marie) this time!
So hopefully we can create a cool minigame again. Remember LD43? That was also kind of a solo jammed game.
So now I'll need to slaughter some themes... See you and have a lot of FUN and GOOD LUCK!
Hello guys!
Now that we have started the theme slaughter round, I just asked a question to myself. I was reviewing the first theme when this comes into my mind: Should I click YES or NO?
Of course the reason of the choice is very subjective, but I see a lot of people showing their slaughter charts and they just keep at most a couple dozen of themes.
Is that that there's a lot of bad themes or do you only choose the ones that you would actually love? Also, is there a way to identify common bad themes: too longs, too short, verb or noun based themes, the ones that are focused on a too specific mechanic…
... not 
My 2nd time around. I'll be using GMS2 and Piskel. Good luck!
Seriously?
How can there be so many people suggesting "One Button", every single ldjam, again and again. Same with all these pseudo-smart entries like "RandomNumber RandomWord".
One Button, One Life, 60 Seconds, 10 Seconds, Two Minutes, One Game.
It's all been here before and it has never been creative in any way. I feel like those are > 50% of the themes in slaughter-round.
I got through all the themes, was a some good once, and a lot of jokes and just bad once. Maybe everyone should only be allowed one suggestion, make people think a little before choosing and cut down the total amount.

For me, the theme slaughter round is now just an irritating chore. It used to be fun but now with all the repetitive, trolling, jokes, and random senseless themes, I'd rather just skip it.
Now, what if...
... only the ones who got in the top 100 or 200 or whatever in the previous jam can submit themes? so it's like that will be their reward? everyone can still slaughter and vote on the submitted themes. I mean, if you got a high rating, you probably take LD seriously and don't treat it as a joke. So you'll be more likely to submit a serious and workable theme.
Anyways, this is just a random thought that popped up in my mind. Now, back to slaughtering...
Just thought it was a neat. Of course they came in from the bottom up.


My slaughter is complete. :smile: Though at these numbers it's probably more of a genocide. How can we make genocide more fun? isn't really a question I want to be asking, but there are probably ways to make this slog, well... less of a slog.
I can't help but wonder how many Light/Dark variations were suggested. However, at what intangible measure of subtle difference do you determine whether something is or isn't a duplicate? I get it's no easy task to streamline this system as long as we have a ton of people throwing three suggestions each into a hat. It's then either: less suggestions per person or less people suggesting and the latter doesn't seem fair. That said, no one is forcing me to vote yes/no 3300 times, If everyone does 500 or 1000 we would probably still get a useful spread.
Just remember, in the end:


I though i've kept more themes than last time, but it was about half. Whatever.



Heya! My team from AAGH Games and I had to skip a number of the past Ludum Dares while working on getting our first game out on Steam (which, btw, we did in August), so we're looking forward to taking a break to jam again.
We'll be livestreaming progress on our Twitch channel again, as we always do. Good luck to everyone, and have fun!
I just saw it's coming up the weekend after next. I'm totally down! I'll use Unity, Gimp, Inkscape, Audacity, and whatever open source or free to try goodness I can find! Good luck everyone! :)
I'm excited to join you all for LD45. It's my second time, but my first going completely solo! I think I'll use Unreal, Photoshop, and probably free resources for the audio to save time ;w; but we shall see~
Good luck everyone, let's all have fun!

I was rather picky this time. My criteria seemed to boil down to whether after rating fifty games it would still be fun and interesting to see everybody's interpretation.
Some of my favorites were: * If the state of florida had a baby * Inconvenient Superpower * Reverse Character Arc * Too Many Ducks * One Overpowered Ability * 1st World Problems * An Ant, a Pig, and a Dragon * Social Samurai * A new sport * Words Have Power
I down-voted every theme that seemed to advocate basic functions, like "The camera follows the player" or "Something changes", which are part of almost every game.
As far as voting on 3000+ themes is concerned...
I think rather than having every person vote on every theme, a playoff bracket might work better. X participants are grouped together and assigned X percentage of random themes to vote on, and then groups are reassigned and the winning themes go head to head, etc, etc...

Excited for the theme; There are good ones however far between.

I have been wanting to learn to code and make games for years, figured this might be a good way to motivate myself. Now I have a deadline to learn how to use Godot and make basic (yet consistent and pleasing!) art.
I wish we could look through all of the themes again. Maybe it's so people can't go back and change their mind on a bunch of things?
The themes I had put in were:
Edit: typo
It's been a whole year since I last competed my Ludum Dare. In the past year, I have released two games on STEAM , and my understanding of games has deepened . So you see ,I'm back , I'm looking forward to doing something interesting this time.
Congratulations on the 70th anniversary of the People's Republic of China

Guess, I'll join, when most of you would already have prototypes :)
Anyway, good luck, everyone!

hello my name is jannick, im a 3D artist. i have only been part of one game jam before that i did alone, but this time i was wondering if i could join a team. is there any team that needs a 3d artist for the upcoming game jam? you can see some of my work on my twitter, and my last game jam on GameJolt :)
twitter: https://twitter.com/JBL_1995
Ludum Dare 43: https://gamejolt.com/games/RunningWildGame/382869
Haven't been pixelarting for quite some time. Just something to easy the hype for upcoming event.
