Ludum Dare 45 October 4–7, 2019

Consider me a participant!

I have missed the last few LD Jams but this time I have the weekend free and I'm eager to make a game!

I want to do something narrative-heavy and/or text-based this time but we'll see where the theme takes me. Best laid plans and all that.

Anyway, I'll be either using some web stack (NodeJS, Express, MongoDB etc) or I'll be using:

  • Engine: Unity
  • Modelling: Blender
  • Sound: BFXR, Bosca Ceoil
  • Textures/Graphics: Photoshop
  • Animation (if needed at all): Spriter Pro

Best of luck everyone! Have fun!

Entering the Storm

Hey guys, me and my friends are in.

We are team of 5 people and that`s our first game jam and game creating experience(except of training projects). We will use Unity, Blender, Photoshop, probably will use Audacity and Ecrett Music.

Updates here (ofc, if they will be): https://twitter.com/Emtyona_jam

P.S.: Is stuff like SONNIS sound packs allowed?

Joining for pleasure

Hi guys ! So am joining the game for the LD45. I will be solo because I won't have too much time to put in this LD (Have to take care of my son for most of the time) I will be developing the evening mostly. Gonna use Godot engine because am learning it for the past 2 weeks and want to try completing a project even if it's a small one. My twitter : https://twitter.com/Zanguyy Will be streaming in French mostly : https://www.twitch.tv/zanguy

We're in! @ixuz, @kobeb | Mjukmara

Joining for the third Ludum Dare now. And as usual i will be working with @ixuz.

Ludum Dare 45! We're both very excited.

Tools:

  • Engine : Unity 2019.2.6f1
  • Sound : BFXR, Fruity Loops, Audacity, Bosca Ceoil(maybe)
  • Textures/Graphics : Photoshop, Aseprite
  • Version control : Github, GIT BASH, Github Desktop
  • Visual Studio Code

GLHF

:smile:

Ready for the Jam!!

This is my second time participating. Will be using: -Engine: Unity -Art : Piskel & Gimp -Sound : Bfxr -Music : Bosca Ceoil

Good luck to everyone :v:

Im in! However still looking for an artist..

Im in, using the Godot Engine as always!

However my fellow artist is busy this time and I am still looking for one who would want to join me this jam.. Though if I cant find anyone I will have to go with my beautiful programmer art. Should be fun as well :).

I'm in :D

I'm a happy snake and, if the theme allows, will be making a very happy jam game! :snake:

LDjam45.png

I'll be using:

  • Unity/GameMaker 2
  • Blender/GIMP
  • Audacity+BFXR

My overall goal with the jam is to experiment and try new things (so I might try 3D jammin) and also to stick really hard to the theme. It's fun to do game jams and I'm gonna have loads of fun while still sleeping and eating good :)

I final round upvotes are: - Unconventional Travel - Side Effects - Factory - Making Connections - Isolation - Mutation

Can't wait to see everyone's progress and fun updates! I hope everyone has an ultra fantastic weekend :D :snake:

Final Vote ^_^

may be this time too, i did vote up the right one!

2019-10-03 07em22/em09-Ludum Dare 45 _ ldjam.com.png

Not to sway anyone's vote but . . . .

This is the answer key! Shhhhhh!! Don't tell anyone!!

ld45emfinal/emvoteemanswer/emkey.PNG

Honestly, why vote for anything more than that ONE you would really like to do?

Crap.

Okay so my messed up math told me Ludam Dare 45 started TODAY (Thursday). Welp, I was wrong. So, i only have a day and a half to make my game if i decide to. Sorry to anyone I promised I would submit, I still might but the odds are low (considering i only started to code about a week ago). So yeah, crap.

I realised

Honestly, every theme is good. The "bad" ones are just more challenging and you have to be more creative. So dont quit if the theme won't be the best but try to think outside the box and make good use of it. Just random thought. Good luck and have fun! :)

In I am

In for my 19th LD! (shit I'm gettin' old :D)
Will be jammin' together with my buddy @guckstift at his place, though not sure yet if we go as a team again or each on their own, compo-style.
My plan is to try my hands at a 3D game again, although my modelling skills have not developed at all over the years :)
Will be using Unity with Visual Studio 2019, Blender and GIMP as well as FL Studio (probably with plugins from DSK and Spitfire) and Audacity.
The themes are actually looking pretty good this time and I'm really looking forward to jam to the max this weekend!
And to end this post with something nice to look at and listen to, here's a collage of most of my previous jam games and a link to the album containing all their soundtracks:
https://erkberg.bandcamp.com/album/jams
collage.jpg

EDIT: And I'll be using my little UnityLibrary which mostly contains some helpful extension methods, feel free to use it in your own games too: https://github.com/Erkberg/UnityLibrary

Ideas for the final round of themes...

1. Start with nothing You start as a spirit, and have to gather body parts to be able to complete different tasks.

2. Unconventional travel Play as a frog, you're too lazy to jump, so you use your tongue to pull yourself around.

3. Side effects Shooting enemies make them move faster, missed shots spawn extra enemies, power-ups hurt you when collected.

4. Small character, big enemies You're a tiny ant, but you're also part of a huge colony, and together you can overpower even the biggest enemies.

5. Factory You work in a automated factory, and need to program the robots to complete their tasks.

6. Shelter The zombie apocalypse has come, but your home is falling apart, you must keep repairing it to survive.

7. One item, many uses You have a magic goo that can be shaped into anything you can think of, use it to overcome obstacles, as a key to a puzzle, or as a weapon.

8. Night is coming You decided to go for a walk, but it's getting late, and you're afraid of the dark, you must get back home.

9. Making connections You're an electronics repairer, you must fix the the wiring correctly, but you're also under pressure to fix as much stuff as possible, as fast as possible, because you get paid for each item you fix.

10. Isolation Your car has broken down in the middle of nowhere, help is coming, but you must survive the night first.

11. Duplication You control two identical characters at the same time, but in different places, you need to make sure both can get to the goal without the other getting hurt.

12. Mutation A science experiment has gone wrong, now your body is slowly mutating, and you must create an antidote before it's too late.

13. Low Tech All the power in the city is off, and you're stuck at the top of a futuristic skyscraper, you must resort to using whatever you can to escape.

14. Take one, leave the rest Collect tons of power-ups, but only take one to fight the final boss.

15. Evolve to survive Find food, grow bigger, gain new abilities, fight other creatures, and become the dominant life form.

Something I noticed as I was writing this, was that themes 3, 6, and 12 were also in the final round for last LD... (in fact I just copy-pasted my previous idea for theme 3 :smile:)

Overall quite a nice selection of themes, the only ones I personally don't like are 5 and 15, just because there isn't much room for creative interpretation with those.

im trying to find nick

nick please comment on this post so i can add you to our team u big dummy

edit: nick was found safe and sound. Thanks everybody!

Our first LD Jam

So hey there! We are a small indie studio from Patras, Greece!

We've been making games for about 5 years now but never before had a chance to join Ludum. We've participated in game-jams before, usually on-site and even hosted a few!

We work with Unity, and usually, make VR games. Our setup this year is going to be two programmers, one concept artist/designer, and one 3D Artist.

We are excited to join this great community of people enjoying game development all over the world and make something that's hopefully fun!

We'll try to keep this updated during the jam but no promises!

See you around!

Background Assets

backgroundItems.jpg Inktober day 2. I'm putting together assets for this weekend. This is a collection of background items, some of which might get animations if I have time. #InkJam

One day left!!

This is my first Ludum Dare.. Scared!! :scream:

PD: I will take my programming gloves lol.

Get Keen for LD45!

Gearing up for this weekend's gamejam!

Its a 3 day weekend and Ive got all 3 days clear, so unsure at this point if I'll aim for the Compo or Jam. Feeling like Id prefer to do the Compo if possible to have a day to relax, but as per usual Ill see how Im going towards the end of the compo.

From LD44:

Theres a few things Id like to improve on after LD44, mainly the issue I always have of 'scope creep'. Something I really need to wrangle under control. I need to keep games as simple as possible and focus on key features and a core mechanic. Last time with LD44 I made Autumn Shores, and got so bogged down in certain features (like dragging objects) that I didnt get key features (like sailing) working as well as I wanted. So time management and scope management are big on my radar this time around. Id also like to for once get the game prototype down in the first 24 hours, leaving the second 24 hours for asset creation and polishing - thats the dream!

Likewise last LD I was lazy and spent the whole thing indoors. This time around I want to make sure to get out for some exercise and a mental break, at least once...

Screen06-2.jpg

Self Improvements:

Also tonight I decided to put together a chart of all my past successful Ludum Dare's and results which is proving good for self reflection. I think this time around when I start brainstorming the game I'll take down notes as to how the game should fufil each catagory. Hoping that keeps me on track, because I find sometimes categories go forgotten.

Notes on themes in no particular order:

Theme: One I generally do badly with - when all it takes is a bit of effort to convey the theme better or work it into a core feature.

Humor: A tricky one, because I dont think every game needs humor thrown in your face at all times, if at all. Its always been a controversal catagory and tbh I wouldnt miss it if it was gone.

Fun: I struggle with this for some reason! Which is a shame, because I want to make games which are fun. Something to work on.

Graphics: Im generally happy with, an area I like to put some solid time into, so hoping to keep that at a decent level.

chart (2).png

Follow me!

As usual Ill be on the lookout for fellow jammers, follow me on twitter to follow my progress, and send me feedback/questions/memes at any time! I'll happily follow other jammers!

https://twitter.com/Alex_ADEdge

See you at the LDJam :)