Ludum Dare 45 October 4–7, 2019

I'm in, teaming up with my kids!

I'm a computer programmer (non-gaming) by trade, and have dabbled with making games as a hobby. My kids are 9, 7, and 4, and I hope to use this event as a family bonding and (hopefully) learning experience for my kids.

We're in again!

We (@bredera and me) are in for the 4th time this Ludum Dare. We participated before in LD37, LD40 and LD42 and will be participating again.

We will also be streaming our development progress again (we did this before during LD40), so maybe you can check us out during Ludum Dare :smile:

Watch it here: Titanium Frog Games twitch stream

Wish all you developers the best of luck!!! Let's hope for a good Theme :v:

UrCu9y.png Screenshot from our last game Humans Need Space

I'm In!

Artist bailed, what a shame. Still gonna enter tho

Game a Week is done now...

So my Weekly Game is ready and i have now time to rest a day and to prepare for Ludum Dare. It was a little bit exchausting this time - and the game foritself is not really good i think. But this is the Goal of "Game A Week" - failing often and fast in prototyping games.

If you are interested in my games so far - here are they: https://www.nerdvision.net/game-a-week/ .

A Small Post-Mortem about the 6 Weeks

It is a very interesting way to learn fast. In every week you get through the whole process of making a game.

Some weeks i had no idea until the mid of the week. And i usually overscope ideas. Some weeks i had ideas that where great but too much. And some ideas i wish i had more time to invest.

But it is a cool feeling to see "wow i made 6 games in 6 weeks" and if you see yourself to gain experience. I am not sure how long i will make this - but i want to keep it going until i think it is enough.

The only thing which i really missed is feedback - this is hard as nobody really cares about it (even if you tweet it) which is a normal reaction. Maybe i change the ciclus to match a weekly game jam (but the weeklygamejam has no rating system). I need something to see if i become better. That is the only thing i missed.

So LD can come now :)

Any thoughts on the Defold engine?

I was planning on using Love2D to make my game as that's what I've been using but I came across Defold (https://defold.com/product/) and it seems interesting. I'm considering trying it out. Has anyone used it, and if so, what are your thoughts on it?

In for the 4th time

We'll see if I can get a friend to help, otherwise I'm doing the compo.

Final Tool Choices

Ludum dare starts in a day! So I spose it's time to select my weapons of choice this time around.

As per tradition I'll be sticking to 2D, I've grown very fond of LibGDX (My own engine isn't quite ready yet sadly, you can find it here https://github.com/NotNoteworthy/CubicBase).

Tools:

  • LibGDX
  • GIMP for "art"
  • LMMS for "music"

and, most importantly:

  • Oasis for motivation

I'm in for the Ludum Dare 45!

Me and @Biogenesis are joining the LD45! We'll use Unreal, Maya LE, Blender, Photoshop, Substance Suite, and try our best to make all assets ourselves!

It's My First Time, So Be Gentle

I've been wanting to participate in something like this for a while now. A friend of mine did the Ludum Dare challenge a couple of years ago and it looked like a lot of fun!

Software tools:

  • Code::Blocks IDE for programming C/C++
  • SIGIL for cross-platform 2D graphics, input, and audio programming
  • sfxr for sound generation
  • Goldwave for sound mastering (time permitting)
  • LMMS for music (time permitting)
  • GIMP and possibly Blender for 2D art

Equipment: - H2N Zoom Recorder for better sound effects or voices (time permitting) - Huion H610Pro Tablet for art (although I'm not good at it!) - My brain (time permitting)

Question for ya'll

Does anyone ever enable "Allow Anonymous Comments?" Is it a good idea to or not?

Hello from Minsk! gl hf

My name is Stas! I will take part in the jam with Blender3d(2.8), paint.net, Gimp2, Mypaint and Inkscape! I also know construct 2, but this time I'm on the team as an artist. Good luck, have fun!toks.png

Hello from Germany

Hello I try to make my first game in Unity in the Jam.

Sorry my english is really bad.

Good Luck!

I'm in Ludum Dare 45

A colleague said to me today that I always do game jams. But the only one I do is Ludum Dare, and I haven't done that since I did a Pacman-themed rhythm based roguelike in Ludum Dare 41. But now the stars have aligned and will be able to spend the whole weekend on this.

Me and @tommislav will be at the Resolution Games office. (If you're nice and wants somewhere to work on your game, let me know and you can join us!)

This time I take the compo as an opportunity to learn things and don't expect to produce a very polished game. I won't be playing it safe when it comes to technology. I'll use an engine and a language I haven't done anything significant in.

Tools

The tools I'll (probably) use are:

  • Game engine: ggez
  • Programming language: Rust
  • Bitmap editing: Gimp
  • Mesh editing: Blender
  • Music: FL Studio
  • Audio recording: Zoom H2n portable recorder
  • Audio editing: Audacity
  • Computers: Desktop PC running Windows, laptop running Linux Mint
  • Version control: Git and Github
  • Continuous integration: Buildkite and/or Travis (testing them right now)

I've created a repo on Github with some scaffolding for the project. I've even set up systems for continuous builds from that repo just to experiment a bit with that too.

Wish me luck! And I wish you luck too!

But above all, have fun!

My first time!

I am so exited and I can't wait to begin! I am going to be using Unity for my first LD. Good luck and have fun!

Error; line 232: floating point overflow, self.exitementLevel became too large

My Strategy For Winning

Hello!

My name is Forko and I am a very proffesional programmer. I am a licensed master coder - paid $15000 to Mycrosoft for those licenses.

I already know what I'm gonna do - MMO RPG!

Main features of my game will be: - Player Driven Story - Microtransactions - Dedicated Servers - Battle Royale mode - the best features from Club Penguin™

I will use the following softwares: - C# programming language - for making the game - Paint - for making the models - .txt files - for the database - my phone - for recording the sounds/audio/music - my phone - for recording the cinematics and trailers

I am going to win and you can't stop me

I'm in!

ImIn2019.png

BOO!

Oh, sorry, did I scare you? Hopefully not too much! Halloween is all the way at the end of October, but I'm not above getting into the spirit early. Anyway, LudumDare kind of snuck up on me (sneaked? sneak'ed?) this time around, but if everything goes to plan I should still be able to participate this weekend. Best of luck to everyone! I think I'll try to buy some autumnal drinks for the occasion... maybe a nice hot chocolate, or some sort of cider.

Favorite tools list:

🎃 Construct2: HTML5 game creation software!

🎃 Aseprite: Pixel art program!

🎃 GIMP: Open source image editor!

🎃 LSDJ and bgb: Authentic Gameboy synthesizer and emulator!

🎃 Audacity: Open source sound editor!

🎃 itch.io: Storefront/games host!

Need advices

This is my first game jam (and actually my first attempt to make a fully playable game)

i was wondering if there is anything i need to do before the jam begging (like downloading software, creating accounts etc.)

also i will be coding in Visual Basic so if anyone is looking for an inexperienced partner I'm quite happy to jump in

Count me in!

Count me in!