LD21 August 19–22, 2011

Welp. I hope my “I’m in” post isn’t too late! (I’m in BTW!)

I attempted LD20 back in April and failed horribly (only finished about 70% of the game) so this time I figured I would actually try my best to finish.

Tools:

Coding: Contemplating C++ and Java

Graphics: paint.NET and Photoshop CS5 extended

Sound: Ableton Live 8 and freesound.org

And if all fails, I’ll make a quick game with GameMaker 8 😛

Im short on time!! HELP!!

i might only have about 24 hours to work on my game so i may fail. omg im so nervous!!!

Comments

19. Aug 2011 · 13:18 UTC
People have completed a game in less than 24 hours. Just scale back your ambition to something you can manage in that time. Also let who ever has to deal with you in the next 24 hours know you will be dead to the world.

A wild Dduckster appears.

Right, after following the last few of these I’m going to give this a go!

Going to be using libGDX (java) for code, fruity loops / audacity for sound n music and paint.net for the art.

 

Dodge – Do you like crates? – The DEMO!

Dodge! – Do you like crates? – The DEMO!
Go ahead! Download it! It’s free! Take it while you can!

So, this is the first public release of ‘Dodge!’.

You can move with the arrow keys, and push around crates by walking into them!

If you get hit 3x, you can start all over again, so be careful (Side Note: You can finish the demo without getting hit at all.)

You can turn on music by pressing ‘N’, and if you think my music-making skills suck (they do, actually), you can mute it again by pressing ‘M’

That’s actually everything.

This demo contains the first 5 levels of the 60 that are planned!

Have Fun!

– Folis

Comments

19. Aug 2011 · 13:19 UTC
Works perfectly and looks awesome! Keep up the great work.

Joining the Jam

Going to be my first ever jam/blog/coding outside of assignments, so it will probably be an eye opener, but I’m aiming to have something working by the end of it.

I’m really just looking to use this as an excuse to actually make something and to learn some new stuff, so I’ll be pretty happy no matter how I end up doing 😀

Joining the jam since this will be my first time using LÖVE pretty much, and I’m hoping that I’ll be able to get pretty familiar with it by the end of this.

Not sure how active I’ll end up being with the blog though, since its somewhat foreign to me. I seem to be making random statements rather than actual blogging, but we’ll see.

Anyways, best wishes to everyone in the comp.

Comments

19. Aug 2011 · 13:28 UTC
are you joining the jam to work with other people, or just to get the extra time? if it is for the extra time, I would recommend aiming for the compo, and if you really need it, entering in the jam.

Bring it on.

Well, I decided to participate in this LD for the first time I have ever done so. I’m very excited, hopefully I have the attention span to get something done within 48 hours!

I’m planning to use C++ with the SFML library, as well as my own little game framework (just some basic stuff like a solid timestep system, state manager and so on).

For graphics I’ll be using GIMP, and if I get around to making sound then it will be with sfxr.

Comments

Gaeel
19. Aug 2011 · 15:14 UTC
Are you me?

Don’t mind me, just sharing an interesting blog post

Anna Anthropy on Game Maker and game making: Who gets to make videogames?
Anna Anthropy on YoYoGames and how they’re mismanaging the most important creative tool of our time
http://home.sevenstories.com/index.php/news/anna-anthropy-author-of-rise-of-the-videogame-zinesters-writes-on-the-hobby-of-gamemaking/

Tags: Game Maker

Comments

19. Aug 2011 · 14:22 UTC
Honestly, I don’t really see the point. The watermark is not a bad thing as it is not interfering with the game and nor is it even very visible; the price increase is not a bad thing as it could easily be sold for 250-300$; the game is still your own creation. YoYoGames provides an important resource to many: They provide web hosting for literally hundreds of thousands of games. You have to remember Sturgeon’s Law here. The games are ugly because the developers suck. Only about 1% of the stuff created and posted is actually a diamond in the rough; the rest of the stuff is crap (Yes, this applies to my own games *laughs*) Genuinely good games can be created with Game Maker, and, if you are able to create an extraordinary game with GM8.1 Lite, consider that watermark as a trophy, one that proudly says that Game Maker is an excellent tool, and that you are an excellent programmer for breaking the limitations that the watermark mentally places on you. There are actually very few limits that cannot be broken in GM Lite, namely Internet access, textured 3D (untextured 3D is possible with some maths knowledge), external resources, and extensions.

Maybe in

Not quite sure if I’m in, 50% certain I can get enough time to try. Then I also need to be inspired by the theme, 40% chance since I’ve got trouble with that recently. Now when it comes to getting done on time, I’d give me a 5% chance, I really suck at that. Finally this would be my first Ludum Dare, which adds another factor of 10% on success chance. These completely made up numbers leave me with a 0.1% chance of success, hooray for that.

I thought about using Ogre/SDL+OGL and a custom toolset I’ve built together with a friend of mine, but decided agaist that because I can’t do anything web-based this way (at least not until Ogre gets NaCl support). For now I’m using play’N (which was known as forplay until the recent name change and is still in alpha stage). While I might have to write code in Java I already have in my C++-toolbox, being able to easily export the game to HTML5 is worth a lot for me.

Tags: forplay, html5, java, playn

Why, hello

Hello, This is my first Ludum Dare.

I will be using SDL with OpenGL. Well try to atleast :)

Tags: opengl, SDL

I’m in and stuff

Hey,

I’m IN!

 

Tools:

  • Coffee
  • Unity3D
  • Gimp
  • Chronolapse
  • Audacity
  • Cats
  • Blender
  • DropBox
  • MyPaint

I’m in!

I’m in, shame it’s starting at 3am for me though. I’ll probably use C# and XNA, maybe gamemaker if I have an idea that it’d make easier though. Good luck everyone!

Gonna do this (hello world)

First time doing this, hopefully everything will go according to plan. Hopefully I’ll have a plan so everything will go by it.

So far I intend to use  processing with possibly one or more of its libraries. Aren’t 100% sure yet, I’ll probably have 1000+ ideas before the theme is announced and get a mindblank right after.

For graphics I’ll go with gimp and/or random items around the house and a photo camera, and for sounds I’ll probably bang pots together and record it.

A new challenger appears!

I’m joining my first Ludum Dare, and I hope I do well!
I’ll use C# and Microsoft XNA for coding, Paint and Photoshop for Graphics, Sfxr for Sound FX and coffee for energy.

Good luck, everyone!

Quick framework update

In the interests of full disclosure, I created a (very) minimal framework to make sure I can use pybox2d, since I haven’t used it in a long time.

It’s basically the pybox2d example + a couple helper functions for creating objects.
It’s not organized or easily usable yet, but I plan on improving it during this ludum dare and making it more reusable for future ludum dares.

pyboxframe-0.01.zip

 

I’m in!

I’ll be participating in the Ludum Dare for the first time. I’ll be using Flixel with the Flixel Power Tools plugins, Photoshop for the graphics and Famitracker for the beeps and boops.

I’m in!

Hello world,

For the first time, I’m in. Yeah!

I’ll use:

  • Javascript
  • GameJS
  • SoundManager 2
  • GIMP
  • Ardour
  • ZynAddSubFX
  • M-Audio Oxygen 61
  • as3sfxr

iDeclare: personal code library

Hello everyone, I’m going to use Flash for LD#21 (which is my first LD).

I have an actionscript 3 utilities framework that I’ve been developing for my personal projects, most likely I’m gonna use it for my LD entry too. So I made this post to declare and share it.

I call it CMG, that’s the shortened name of my start-up indie company `Cloud Mill Games`. It provides several game-specific utilities based on a number of excellent open source libraries:

These libraries are all included within CMG and all -except Tweener- are modified to integrate with it, CMG is actually a little more than just glue code.

Keep the following issues in mind:

  • CMG is written to be used with Adobe Flash, so I have no idea if it is useful with Flex based libraries.
  • It is still far from being complete, and I’m sure there are a ton of bugs still there. So don’t go around building nuclear reactor software with it, use at your own risk.

Download from here (~500KB)

Good luck to all LD’ers 😀

The Beercave is prepared

 

 

 

 

 

Here’s where I’ll be doing my thing this weekend.

Now I just need to load up on snacks and – of course – beer!

Tags: deskphoto

Comments

Radnyx
19. Aug 2011 · 15:34 UTC
Sick guitar you have there xD
snowyowl
19. Aug 2011 · 16:11 UTC
CRT monitors, eh?