LD21 August 19–22, 2011

I’m in

Have some things to do tomorrow, so will not have full 48 hours to work on this but am planing to make something simple. I hope 😀

As usual my tools will be Flash, depending on theme may use Box2d. That’s it I guess :)

Well I am off to “polishing” my tools using old LD entries and other experiments 😀

Comments

19. Apr 2012 · 13:34 UTC
Veiksmi [:

Im in!

Hi. Im going to enter the LD Jam for the first time… ill be using:

gamemaker 8.0 for programming

Pixen Maybe for Art.

Ill make my own SFX and music with audacity

To all the others that are entering:

GOOD LUCK!!! 😀

 

ni ma I – arielsan – Gemserk

I will be probably joining this Ludum Dare as I did with the previous four:

I will be using similar tools and libraries as I used for the others:

Good luck to everyone

arielsan – Gemserk

Tags: compo, iamin, introduction, LD21

Im in

This is my third Ludum Dare and I’ll be using either:

. Java JApplet

. Netbeans 7.0

 

or

 

. C# XNA 4.0

. Visual Studio 2010 professional edition

 

And all the graphics will be made using Paint.NET

 

Good luck with the entries, guys.

First Ludum Dare

I spontaneously decided to enter Ludum Dare #21 after waking up (that’s when I get the best ideas).

This is my first time and I hope to produce something playable, as well as having a lot of fun ^_^

I’ll be using Java, all from scratch. Probably my first mistake =p

bfxr.net for sound, if I even have time to implement any.

Let the Games Begin!

My last supper … before LD starts

To fill the FoodPhoto tags for this LD even more, here is my last meal before LD starts tomorrow. It’s penne aglio, olio e peperoncino (out of spaghetti, I was)  with the peppers and herbs from my own balcony and olive oil from the region of Lake Garda. Easy to make, very delicious but also quite hot in taste.

Best preparation for LD, I guess.

Tags: foodphoto

I’m in…. perhaps……

Ok, I’ve only been part of the jam before (LD20) and had a hellin’ good time. However, it seems that I’ll have to go solo this time around if I want to participate as my friends have a life things to do. Problem is… I have quite a few things to do this weekend (and I’ll be back at the office on monday) so I’ll probably have no more than a single day for making the game. Despite that fact, I will try to participate anyways.

As for my tools I have not decided the programming language yet but I’ll be using GIMP for the graphics, SFRX for the effects and probably LMMS, Famitracker or PixelBlipz for the music (haven’t really used them beyond playing 5 minutes with each software, so I’ll have to chose eventually the one that works better for me). Of course, assuming that FX and music make it into the game. Given my time-frame that’s unlikely.

I really want to participate and I’ll make an effort to be part of this iteration of LD… just cannot promise anything.

My tools:

Code: Prometheus, pascal, openAL, openAL, SDL (haven’t entirely decided yet)

Graphics: Paint.Net, GIMP, Maybe PhotoShop

Sound: LMMS if I get time, Finale 2009, CuBase

I’m in.

This will be my second Ludum dare and I’m looking forward to it. hopefully I’ll be able to finish my game this time too.

For tools I’ll be using C#/XNA for programming, Paint.NET for any 2D graphics and SFXR for any sound effects.

Good luck everyone! I can’t wait to see what you guys come up with.

First LD

I’ve been trying for years to write a game. However I’ve never finished a thing :(. Just burn trough the enthusiastic part and then the work stops. This time given the time frame maybe I will able to produce something at least playable. :)

I’ll use Java most probably (although JavaScript trough Rhino is also an option). For the other stuff I’ll look in the Tools section (only used Paint.Net)

I wish success and fun to everyone participating :)

PS: I wish self-replication to be the theme :)

I’m in

I hope to make something playable and not make too much of an idiot of myself :-).

I’ll be trying to use libGDX, gimp, and SFXR…I think that’s it…maybe another one off of the Tools page.

I’m rather inexperienced, a hobbyist really, so we’ll see if I can manage. I look forward to the challenge.

Good luck everyone!

Comments

leprasmurf
22. Aug 2011 · 01:58 UTC
I failed. Couldn’t figure out how to build a world quickly enough. Maybe I’ll have learned enough for the next Ludum Dare.

I’m in!

Thought I’d come along for the ride once again. Fingers crossed I’ll actually produce something vaguely fun this time around (as if)!

 

Tech mcgubbins:

  • AS3 + Flex + Flixel
  • Geany as my IDE
  • bfxr or sfxr for sounds
  • Paint.net for art assets

I, also, am in.

As stated in the video, I am in.

This is my first LD, but  I do have one Mini-LD failure under my belt, which I consider to be a solid foundation for this weekend.

I will be coding in Monkey. Multi-platorm language. I love it.. so much.

For media, I will be using Inkscape for vector art, LMMS for la muzica and my microphone for sound effects.

Let’s do the dang thing!!

 

 

Writing some boilerplate code

In the interest of allowing myself more time to work on actual game code, I’m writing some non-gameplay code.

What I’m writing :

A state manager that keeps track of what’s going on.

A menu to select between play, quit and settings.

Resolution and keymap settings.

All the rest will be done when LD starts…

Getting ready for LD21

Getting ready for LD21 by cleaning my office.  Yes, cleaning my office — it’s going to put me in a good, positive mood and I’ll be surrounded by, and reminded of, this accomplishment while I’m coding :)

After that, plan to test my art pipeline by building a mini-, mini-, mini-game in Unity.

Entering LD21 with modified PushButton Engine

Hey everyone. I’m joining LD for the second time, hoping for a better result than last time when I didn’t manage to finish my entry.

I’m feeling a little bit unprepared. I have decided to go with PushButton Engine as game engine since I really like its component based setup, but I’ve only been reading up on it for about a week… =/

I’ve also noticed a few things I didn’t really like with it. It has no support for tilemaps and tiled backgrounds. And it relies on box2d for physics – which I really don’t like. Also, I have noticed that the framerate was a bit jerky.

So I have been modifying the engine a bit. The processManager uses a Timer instead of EnterFrame wich gave a much better impression. And I have been adding my own custom components for reading, rendering and scrolling a tilemap. Its not as perfect/polished/finished as I wish it would be, but its a hell of a start. So as the rules says: here is the modified library, with an example (built with FlashDevelop). Don’t hesitate to contact me (do it through comments on this post plz) if you have any questions about it.

http://www.salomonsson.se/ld21/PBE_modified.zip

Sorry for just making it a zip-file. When its a bit more reliable I’ll probably put it on GitHub.

Tools I plan to use:

IDE: FlashDevelop (miiiight use flash cs5 for animated cutscenes)

Library: My modified version of PushButton Engine (see the rant above)

GFX: Photoshop

Music/SFX: Don’t know. Probably nothing. If I do I might just sing a song (or whistle) in a microphone 😉

 

 

Here is a screenshot of my test-app. Animated dude and tiled background. Source code included in zip file above.

Comments

nilstastic
19. Aug 2011 · 12:51 UTC
nice!
tusongtupa
19. Aug 2011 · 13:44 UTC
I’ve been using PBE for quiet a while now. Advice: don’t get caught up with the component based thing. It only really becomes useful once the game gets complicated.

385, Music, BG or AG and Fighter Pilots!

Hi LD’ers yay why am I so hyped at this rate I will be tired before the event begins!

Just a quick line to say that already 385 people have played Energy Island Conquest (the enhanced beta of my LD mini 28 entry) on Kongregate.

I was just thinking of what Music I should line up for my Ludum Dare Weekend?

I recall a scientific article that said classical music is supposed to be good for your brain.  I know I’m a BG (before Google) nerd, my introduction to my first computer was the ZX81 and they did not have a internet search bar, or browser or internet!

So are you a BG (before Google) or an AG (after Google)?

LD Tip: Play Ludum Dare like a fighter pilot!

Fighter pilots train themselves so they instantly forget any mistakes they make, as even a split second worrying about something that went wrong could take you down in flames.

So for Ludum Dare expect failures, mistakes, errors, dead ends but prepare to forget them fast and fix/drop/work around them faster.

Tags: BG, motivation, music

We’re in!

Hello everyone,

we are students of programming and we are attending Ludum Dare Jam for the first time. We use Ubuntu, NetBeans, C, SDL for programming and our graphic uses Windows & Photoshop.

Good Luck everyone!

Team InifinityLeaks

P.S: Thanks to Technical University in Liberec (in Czech Republic) for lending us place to stay.

Pizza Eater: I’m in

I’m in!

I will be using FlashPunk 1.6 with FlashBuilder 4.5, Photoshop for the assets and if there’s time, as3sfxr for the sound effects.

Also, I challenged IRC users to make a game in 30 minutes, as a mini LD. I did my own challenge, here’s the game:

Pizza Eater

And here’s pekuja doing a record: http://www.youtube.com/watch?v=5I5O07j9w-Q

I’m sure I’ll have fun doing this! I won’t have time at saturday afternoon, but that’s part of the fun! 😀

Tags: as3, flash, flashpunk, im in, intro