Hey everyone. I’m joining LD for the second time, hoping for a better result than last time when I didn’t manage to finish my entry.
I’m feeling a little bit unprepared. I have decided to go with PushButton Engine as game engine since I really like its component based setup, but I’ve only been reading up on it for about a week… =/
I’ve also noticed a few things I didn’t really like with it. It has no support for tilemaps and tiled backgrounds. And it relies on box2d for physics – which I really don’t like. Also, I have noticed that the framerate was a bit jerky.
So I have been modifying the engine a bit. The processManager uses a Timer instead of EnterFrame wich gave a much better impression. And I have been adding my own custom components for reading, rendering and scrolling a tilemap. Its not as perfect/polished/finished as I wish it would be, but its a hell of a start. So as the rules says: here is the modified library, with an example (built with FlashDevelop). Don’t hesitate to contact me (do it through comments on this post plz) if you have any questions about it.
http://www.salomonsson.se/ld21/PBE_modified.zip
Sorry for just making it a zip-file. When its a bit more reliable I’ll probably put it on GitHub.
Tools I plan to use:
IDE: FlashDevelop (miiiight use flash cs5 for animated cutscenes)
Library: My modified version of PushButton Engine (see the rant above)
GFX: Photoshop
Music/SFX: Don’t know. Probably nothing. If I do I might just sing a song (or whistle) in a microphone 😉
Here is a screenshot of my test-app. Animated dude and tiled background. Source code included in zip file above.
