LD21 August 19–22, 2011

Just one last thing

Okay, let’s see the checklist

something to eat and drink – check
environment set up – check
nothing to do this weekend – check
game ideas for the top themes – check
tool chain – check
personal base code – check (find it here)
motivation – check

sleep – …

Well, that’s what I’m going to do now. Since the competition will start at 4am here, I probably should get some sleep before it starts. Maybe I’ll wake up with some good ideas 😀

The Battlestation

I can’t remember if I worked on my drawing board last time, but I know for sure that it was indeed my laptop. Anyway, I have plenty of paper stacked up on the left for pre-game brainstorming as well as notepads on the right for game-time note taking. I also usually have a notepad doc in the game’s folder that I use for to-dos but sometimes paper has it’s advantages. There will be some Rockstar cans hanging around soon also. ;]

 

 

I’m In!

Just wanted to say that I’m in,  this is going to be my first Ludum Dare and I’m really excited!

I’m going to be using unity3d (JavaScript) for the engine, gimp for images, and 3ds max for models if needed.

I also plan on making a time lapse video of the development of my game.

Anyways I can’t wait to get started, and good luck to everyone!

Comments

Tom Leonardsson
19. Aug 2011 · 17:33 UTC
unity3d uses unityscript javascript is an extension of HTML fuckin noob
CoreDumped
19. Aug 2011 · 17:55 UTC
lol contest rage?

Woo! Pixely Desk 2.0!

Ohh, pretty (and as clean as never.) Also: Obligatory DK: Country 1 Cartridge for distraction with my SNES!

Tags: deskphoto

Count me in (sort of!)

Going to see what I can knock out in this competition in one day, as it starts 4.00am here in the UK – and I accidentally double booked Sunday with a DnD4.0 game! D’OH.

Will be using C++ with SDL/GL for graphics, window management, input, etc.

Hoping to twist the game theme in whatever horrendous ways allow me to use my recently developed  resource/electric Simulation System!

Good luck everyone!  A busy Saturday lies in wait!

Quick edit:

Could somebody just confirm with me, am I right in believing that my simulation system is generic and public enough to be considered ‘acceptable’? :S

Comments

speciesUnknown
19. Aug 2011 · 20:08 UTC
It starts at 3am, not 4am. For god’s sake dont miss the first hour
PiedotTaste
20. Aug 2011 · 06:57 UTC
My god, man, I just woke up! I’ve missed the first _SEVEN_!

I’m In, and So Is My Dog

God at play logoThis is my first LD, and I’m excited about it. :) I’ll be working on something small scope, as most of my work will be done on Saturday. But I’m hoping that it will have a proportionally large impact. Small bark, big stick, that whole thing.

Given some technology I’ve been working on lately, the game will most likely involve a dog.

I have very little experience making my own music, so that should be interesting. I’m kind of scared, haha.

I want to recreate a specific feeling I had looking at this photograph at the state fair. But I have a feeling my sincerity will be taken as pretentiousness. Yep, sorry everyone that I have the pretense of wanting to evoke a feeling. I guess that makes me a jerk or something.

Framework/Engine: Unity
Libraries: In-progress procedural character animation library, a crude procedural level generator (which I will likely work on during the jam, doh!), a simple IK solver library, maybe HSB-to-RGB color script, maybe iTween, a couple utility scripts like CameraFollow, maybe Strumpy Shader Editor for making my own shaders.
Sound: GarageBand, Audacity, maybe Reaktor 5 Player
Graphics: Photoshop/Illustrator/Flash CS3, modo 501, 3D Coat

I’m in!

Ok, this will be my first year, so I’m a noob at this and still don’t know if I will end up doing compo or jam :S

And I still have to decide on the programming language.

And sleep.

oh shit…

Entering LD21 with Android

My first LD. I’ve made some Android games before and will most likely make a 2D game possibly using Box2D physics engine.

Tools: Android SDK, Eclipse, Gimp and some Android devices.

Two of my previous games are open sourced:

I’m in for my third Ludum Dare

I’m using python/pygame again. After my LD #19 entry received only 9 plays, I decided I really need to learn something web-based. I started to learn ActionScript and even made a failed entry at One Month Game, but I don’t feel like I’m comfortable enough with it yet to use it for LD. So I don’t plan to get a lot of feedback again, but I still hope to have a good time!

Unfortunately my home internet is down until 29 Aug, due to a telecom workers’ strike! Since none of my neighbors were nice enough to unsecure their wifi, that means I have to take this production on the road. I plan to write my game from work, the library, and a friend’s house. Never a dull moment. I probably won’t be able to get a Windows port together until after work on Monday. I hope that doesn’t keep too many people from playing.

I hope to stick to my strengths for this game, which are humor, story, and creative use of the theme. It will probably be silent with badly hand-drawn graphics, and lack polish since I do everything from scratch, but I hope to make up for that with interesting game mechanics.

Good luck to everyone!

Comments

foobaz
24. Aug 2011 · 22:07 UTC
I kind of regret using actionscript and not pygame for my first LD. I spent about a quarter of the time looking for a decent library for a simple (GUI) button, which I eventually ended up coding myself.

wtf am I doing?

I may be short on time this weekend, but I’ve had my heart set on entering LD21 for like… six days now. There’s no turning back!

I’ll be using Game Maker 8, Graphics Gale (maybe a little photoshop), MilkyTracker for music, and sfxr/bfxr for sounds.

Here’s my basecode. It’s not much, just sets up some surface scaling and GMBassmod, which I’ll use to play music. Also has some constants for the colors I’ll be using. Oh yeah, I think I’ll be doing all my graphics with this color palette:

…just because.

Good luck everybody 😀

Comments

Kinta
19. Aug 2011 · 18:14 UTC
Good luck to you, too, fellow Game Maker user. :)
19. Aug 2011 · 19:46 UTC
I’m stealing your color palette! :O

I’m in as well

 

Missed the last one, so I’m double excited for this Ludum Dare.

I will be using HTML5 and Blender.

 

Comments

tcstyle
19. Aug 2011 · 18:26 UTC
Wow! Game development without any input device. I’m impressed ;).
19. Aug 2011 · 18:47 UTC
Yeah, I thought about abandoning my keyboard as well. But that makes coding so hard.
19. Aug 2011 · 20:52 UTC
Don’t you see the Kinect box in the picture :)

Starting Framework for Doom Clone

Hey,
My game is going to be a doom clone. I got dared. I cannot resist a dare. Its a bit ambitious, but nowhere near as ambitious as my previous attempts, both of which were RTS games and unsurprisingly failed. I am determined that one day I will do a proper RTS though…

Anyway, my starting framework is XNA with some windows specific hacks I worked out, and a game state system. I also made a crude tiled file loader, but didn’t really test it with any kind of renderer, only inspected its results in the debugger. It seems to work.

http://dl.dropbox.com/u/7274197/LudumDare21StartingFramework.zip

There are two application projects. The first is code I ripped out of a real game, i wrote it for testing content pipeline extensions. Ive done this so I can stick breakpoints directly in the code and not worry about how VS insists on using msbuild on my content extensions. If you run it in the debugger you can put breakpoints in and test that the tiled map file is loaded correctly.

The other is a blank screen. Warning: it captures the mouse. This is because I plan to do a 3d FPS and capturing the mouse is necessary in this situation.

[edit]
I forgot to say what stuff I was using 😛 So yeah, here is a list:
XNA for everything code side
My own tmx map loader which I just wrote in the last few hours
tiled for building the worlds
paint.net for doing graphics
sfxr and audacity for sound stuff
VS 2010 express IDE
BEPU Physics engine for the vehicle sequences. Only joking. No vehicle sequences. That would probably suck, but i do need it for ray casting (shooting) and for the collision and stuff.
SVN, hosted on unfuddle, for backup (yes, source control is useful)
XACT for formatting the sound so XNA can use it.

Gonna try it!

I basically need some deadline to learn FlashPunk, and hope to finish something really simple. It’s my first time, so I’ll try not to feel awful if I fail.

Code: FlashPunk, FlashDevelop
Graphics: GraphicsGale / Paint .NET
Sound: bfxr / pxtone

Flash Dev Toolbox

I think I’m finally ready for my Ludum Dare weekend getaway. Here’s what I’ve packed:

I spent today working through tutorials and making sure I know how to use all this stuff.

I even set up a twitter account for this thing, so maybe I’ll get to know some of you guys.

Good luck everyone, and I look forward to seeing all your new games! :)

Don’t start without me!

I normally make my declaration of intent a bit earlier than this, but I wasn’t sure whether to use XNA (used for my last two entries) or Flex (know more about), and I was updating my website to show details of my LD18 & LD19 entries as I was using a different CMS before.

Anyway, here’s my cunning plan…

Coding

  • FlashDevelop 4 Beta
  • Flex 4.5 SDK
  • Facebook 1.6.1 SDK (if I have time and the game is suitable for Facebook)

Graphics

  • Inkscape (maybe)
  • Corel Paint shop

Sound

  • Audacity (Sound Effects, recorded using household objects and a microphone)
  • ACID Xpress 7.0 (Music, if there is enough time after everything else is in place)

Time-lining

I don’t use anything fancy for time-lining, just a table of events on my personal website, with concept art, screenshots, and vidcaps.  I have preapred the page for LD21 at http://derekstobbs.net/projects/projects-ludumdare/projects-ld21.html and will be tweeting now and again (follow @Kalakian if interested).

The compo starts at 03:00 on Saturday morning here, so I’ll be having an early night the night, and getting up early the morra for a caffeine dose and get straight to it.

Good luck everybody, and have fun!!

I’m in!

I’m going to be participating in this Ludum Dare! It’s my first, and I’m freaking out! I don’t know what Language i’m using, or libraries or any thing. AAH!

Comments

Kalakian
19. Aug 2011 · 18:51 UTC
Take it easy and keep things simple. Stick to what you know, and use software you feel confident enough with that you’ll be able to put something together quickly.

FIRST!

I will be attempting this for the first time. I am bringing to the table a barely working installation of XNA Game Studio, whatever the newest version of Farseer physics engine is, and a dollop of Paint.NET created programmer art.

Huzzah!

Comments

Jiyko
19. Aug 2011 · 19:12 UTC
A fine combination! Identical to my own.
speciesUnknown
19. Aug 2011 · 20:01 UTC
You might want to try out my tiled map loader content extension, if your barely working XNA GS installation can handle it.