LD21 August 19–22, 2011

I’m in!!!

Hello everyone!! Ludum Dare 21 starts soon and I wanted to say that “I’m in!!!”
This time I’m going to write my game in c++ using Microsoft Visual Studio 2010:

  • Graphics Engine / Game Engine / Libraries: Allegro 5
  • Sound: SFXR
  • Graphics: GIMP

I hope the this ludum dare will be a lots of fun and good games :)
See you after a good sleep, and Good Luck Everyone!!

Tags: 2D, allegro, C++, msvc, VC++

Um not sure

I made plans to play Portal 2 with a friend tonight, so if that goes past 2100 (local time for LD start) then I might not bother.

 

I don’t really know if I like making games, anyway. I might be in the wrong place.

I’m In!

I’m totally in and ready to rock hard this time.

I will be using:

I will attempt to abide by the following self-imposed rules:

  1. Get all my tools and libraries ready to avoid wasting time on setting things up ready to code
  2. Have some game ideas in my head before the theme is announced. Have one last look at the theme list and come up with an idea for each
  3. Keep it astonishlingly dizzyingly simple to the point where I scoff at my own game idea because it could be thrown together by a visually-impaired amoeba in a timescale measured in planck time
  4. Put absolutely no effort into graphics until the game is working. So throw together placeholder graphics that look like scribbles at best
  5. Spend zero time making the code “nice”. If the code isn’t repulsive to look at, I’m doing it wrong. It should be the most hacked together piece of crap I’ve ever written. If it runs, it’s good enough.
  6. Have the game playable by the end of day 1. So the core gameplay should be in place, and ideally the levels done too (depending on what time of game it is. The concept of “levels” may be more complex than I’m aiming for here)
  7. Don’t get hung up on bugs if they’re not total show-stoppers – they can be squashed in the cleanup phase
  8. Spend day 2 polishing the thing to a shine, including sounds and music!

I have a feeling this is going to be the greatest Ludum Dare E V E R.

Best of luck, everybody!

Tags: declaration, im in, nano wtf, plan, rock hard, tools

XNA Camera Class

wazzup dawgs
For any of my fellow XNA using peeps, here is a 3D camera class


public class Camera
{
protected Vector3 position, target, up;
protected float fov;

public virtual Vector3 Position { get { return this.position; } set { this.position = value; } }

public virtual Vector3 Target { get { return this.target; } set { this.target = value; } }

public virtual Vector3 Up { get { return this.up; } set { this.up = value; } }

public virtual float FOV { get { return this.fov; } set { this.fov = value; } }

public Camera(Vector3 position, Vector3 target, Vector3 up, float fov)
{
this.Position = position;
this.Target = target;
this.Up = up;
this.FOV = fov;
}

public virtual void rotate(float xdeg, float ydeg)
{
Vector3 direction = (Target - Position);

Matrix yrot = Matrix.CreateFromAxisAngle(-up, MathHelper.ToRadians(ydeg));

Vector3 xaxis = Vector3.Cross(up, direction);

xaxis.Normalize();
xaxis = Vector3.Transform(xaxis, yrot);

Matrix xrot = Matrix.CreateFromAxisAngle(xaxis, MathHelper.ToRadians(xdeg));

direction = Vector3.Transform(direction, yrot);
direction = Vector3.Transform(direction, xrot);

Target = Position + (direction);
}

public virtual void forward(float distance)
{
Vector3 direction = (Target - Position);
direction.Normalize();

this.position += direction * distance;
this.target += direction * distance;
}

public virtual void left(float distance)
{
Vector3 direction = (Target - Position);
direction.Normalize();

Vector3 xaxis = -Vector3.Cross(up, direction);
xaxis.Normalize();

this.position += xaxis * distance;
this.target += xaxis * distance;
}

public virtual void upward(float distance)
{
this.position += this.up * distance;
this.target += this.up * distance;
}

public virtual void move(Vector3 direction)
{
forward(direction.Z);
left(direction.X);
upward(direction.Y);
}
}

Peace out

3

This entry was posted on Friday, August 19th, 2011 at 8:55 pm and is filed under LD #21. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Hopefully in

Hoping the theme will be inspiring and will kick me into creating a little game.

I fancy doing something in Silverlight has I’ve never used it.  If I do, I may use some of the code from this tutorial.  http://cgeers.com/category/programming/silverlight/

If not in silverlight, xna will be the framework of choice.  Will use a subversion repository and perhaps TeamCity for CI and Build.

As usual, Visual Studio 2010, Paint.Net and perhaps a microphone for sound effects or music.

Finger cross I get the time and inspiration.

Woohooo!!

I’ve decided to use Java and Slick2D for my tools of choice. I’m still scared. Also anyone wondering i’m danlthemanl  in the IRC room.

I am in, wielding OHRRPGCE

I am excited to be participating in my first Ludumdare competition. I will be entering using the OHRRPGCE… that may well prove to be an insane decision, especially if the theme turns out to be one that does not lend itself well to 2D tilemap-oriented pixelly stuff.

The scripting language of the OHRRPGCE is HamsterSpeak, and it is dreadful in a variety of ways, but not so dreadful that I won’t be able to have a whole lot of fun :)

Comments

BLUE_PXL
19. Aug 2011 · 21:21 UTC
WOOT

OHR!OHR!OHR!
jcenterprises
20. Aug 2011 · 02:40 UTC
Do you want us to leave a hyperlink of where us OHR users’ submissions are on Ludum Dare’s site for your competition, seeing as how Castle Paradox is down at the moment and has been all week?

I am in, after I sleep!

Hello all :)

SO this will be my first LudumDare :)

Up until now I have had random occurances mess up my schedule so that I’ve not been able to find the time.

So yes, good luck everyone! and Enjoy! 😀

Gonna try out the Jam

This will be my second attempt at Ludum Dare.  This time around, I’m going to try involving my kids (5 and 7), and thus the reason for the Jam.  Special thanks to phil hassy for adding voting to the Jams this time around.  This should be interesting :)

First-time Group Jam

Hey guys, this’ll be my first Ludem Dare. Gonna be doing a group jam with my friend @flamingfook .

Language: C

Toolkit: OpenGL, OpenAL, freeglut, alut and potentially glew.

Tools: Audacity, TuxGuiter, Inkscape, GIMP.

We will also be using a earlier written .wav audio loader and a .raw image to opengl- texture loader. Looking forward to the competition.

Hello!

So yeah, I’m new, gonna try and enter, I might use Game Maker or AGS. Is it required to announce you will enter?

At this stage, I’m in!

Will be my first ludumdare. Gonna try my hardest to get something up and running in xna – have only just started using it.

Will also be using Photoshop and ProTools, to try write some quick little tunes to go with it! Also have a couple of uni assignments to work on, so hopefully can get it all done!

Good luck all

Getting ready for Ludum Dare

Just finished cleaning up my desk and still need to go out and grab supplies.

Ludum Dare Setup

My rig, where i will be spending a large portion of the 48 hours

Comments

code_glitch
19. Aug 2011 · 21:40 UTC
I really wants one…

Wild Zaron Has Appeared

I’ve been convinced to try this I guess!  Yeah, two hours left on the clock!

My tool of choice is Game Maker simply because that’s the thing I know how to use the best. 😡  Expect something ridiculous and silly, unless the category is explicitly “not ridiculous and/or silly.”  Since that doesn’t seem to be in the running, you can draw the logical conclusion.

That is all.  😮  I think.

Aww yeah, so in!

This is my first ludum dare! I’m super excited.

Going to be using the LWJGL and Slick2D libraries for my game, pretty pumped.

 

Though I haven’t really figured out how to package them yet… oh well!

I’m in!

I’ll be doing an Android app, which, while limiting my audience, will be helpful in making me a stronger coder. I can’t wait to hear the theme!

Tools:

Photoshop CS3

FruityLoops 7

Eclipse

This radical java game framework for Android, which I will share, shortly