Third time’s the charm
My first two attempts were unsuccessful, and I hope this time I actually will have made something by the end of the compo. Anyway, I’m in.
My first two attempts were unsuccessful, and I hope this time I actually will have made something by the end of the compo. Anyway, I’m in.
First game jam.
Might as well give it a try and test myself.
Using Unity and paint.net.
As leblane is doing his voxel bit and I’m doing my pico-8 bit, it’s compo for both of us.
We’ll see if I get the pre-jam library for pico-8 basics up or not. I’m mostly practicing lua in pico-8 right now.
Well no I’m setting up another machine for development and being sure this one is ready.
—
Update: pre-jam library no, tired: yes, theme in 20, get theme, sleep on it.
LD36 was so much fun, but have non LD work to do this weekend so time will be extra short for comp.
Using :
Unity- with a stupid amount of extensions.
c#
Lightwave
Zbrush
Substance Painter and whatever else I think I’ll need depending on the game.
So I’ve purposely slept all day to get ready for the announcement! Now I’m gonna run to the shop, get easy to cook food and energy drink!
I’m doing this by my lonesome this year, I will be working in:
I’ve yet to finish a Ludum Dare, but hopefully I’ll get something done this time!

I’m planning on streaming my dare on livecoding.tv. Is that ok?
In for my first jam.
My second (or third?) Ludum Dare.
Last time (second LD) I had a lot of unplanned things popping up on the LudumDare weeked and finally I had to skip the contest.
This time I have a lot of “planned” non Ludum Dare related events, but I will code a nice little game!
This time I will participate in the Jam (I’m sure I need more than 48 hours)
Tools:
[X] Unity3D ()
[X] InkScape (Motivational Wallpaper, WordPress Featured Image, …)
[X] Notepad++ (4BrainDump)
[X] WordPress (Documenting my work)
[] XYZ
[] Audacity
[] MagixVDLX
[] Blender
[] SnakeOil
Wish all of you good luck…
BTW.
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Tags: ldjam, MegAgeM, motivation, unity, unity3d
{Epitech Paris}

Venez tester vos aptitudes de ninjas avec Hang xiu
Je télécharge ma propre mort
Obligatory I‘m in post. Will be using my C++, OpenGL gamedev framework TurtleBrains and have yet to decide solo compo or team jam. Leaning more towards compo at this point. Other tools include whiteboards, books, game controllers, oh- software: VisualStudio/Xcode/Codelite/Sublime Text in some weird magical cauldron. Probably InkScape maybe slight use of Paint.NET or Gimp. Likely Audacity and sfxr/bfxr for sound. Music is always in the air for me, unfortunately.
Anyway I’ve got my game development battle arena, yes I said arena, prepared. Ready to man several stations and create a game in 48 to 72 hours.
I’ve finally decided to enter a LD! It’s been a while since I’ve been in a game jam, I may be a little rusty, but I’ll do my best to start and finish a game by Sunday.
I’ll be using Unity for sure, as for everything else, probably bfxr/sfxr for sound and Illustrator for art.
Good luck everyone!
Will be attempting to work around my schedule. This will be my first! Will most likely be using Unity and some, rather terrible, home-brewed art!
I’ve done 3 Ludum Dare’s so far, all jams and 2/3 with my friend. First time doing the compo, found some free music makers and I’ll hopefully be able to make something that doesn’t make your ears bleed. I’m also gonna try for something 10x more simple than my previous entries…get the base mechanic down, have a full game and add onto it so I don’t end up with a game that’s boring or not complete. Hoping I can do a roguelike/dungeon crawler/rts with the theme!
Tools:
Engine: Unity (C#), Visual Studio
Audio: Audacity, bfxr, homemade sounds, free music makers
Art: GIMP
We’re totally in for Ludum Dare 37! This is our first time working as a team for the jam but some of us have already participated in the compo before. Alright here’s the rundown:
We will be using Java and my own game engine I’ve been working on since Ludum Dare 35.
You can get the source code for our engine here: https://github.com/pianoman373/Point-Engine
For tools I’m not sure what exactly everyone else will be using, but I’m pretty sure it’s gonna be along the lines of:
Oh yeah and ParkerMc is gonna be doing a stream over at: https://www.twitch.tv/parkermc01
Have fun everyone!
So we have a big team this time around! Take a look at our dev setup!
Some of us will be streaming!
Check out our AMAZING SETUPS. Annotated for your pleasure.
Tags: deskphoto, jam, Ludum Dare, motivation, notrelevant, progress
Hi, this is my first LD! I am looking forward to working with a visual artist. My portfolio (games and some other weird things) can be found here: https://luangoo.com.
I’m familiar with Unity3D(C#), photoshop, and blender(just a little).
Please let me know if you are also looking for a teammate 😀

So this should be my 4th Ludumdare?
Ludumdare 33,35,36 and now 37. Hopefully I don’t f*ck this up like my 33rd and 36th Ludumdare
Tools:
Engine – Unity
Art – Gimp / Inkscape
Sound – Audacity
Music – Bosca Ceoil
Also I can take a “break” from my current Project 😀
