LD22 December 16–19, 2011

Introducing Myself

Hi! My name is Dan Moody (or known by my friends as ‘Floorman’) and I live in England. I am a Java Games Programmer and in April I will be entering my first ever Ludum Dare competition. I write games in Java and I use Eclipse as an IDE (I just like everything about it). I don’t work for any company (I’m still in College, NOT the American form of college…That’s university) but I hope to make games development a career.

I made my first game around November last year (starting with a Snake clone) and from there I decided to make some other clones of games such as Pacman, Tetris etc. I’m currently looking into making my own casual games and then some more advanced games.

This post may seem pretty useless, but I thought it was a good idea to introduce myself.

Thanks.

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This entry was posted on Tuesday, February 21st, 2012 at 3:18 pm and is filed under MiniLD #31. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Programmer seeks Artist for 3-day fling

Are you a really great artist? What an amazing coincidence! I am not! Team up with me and lets make a Jam entry for LD 23. And maybe make some other things too!*

I’m looking for an artist with strong pixel-fu, as I prefer 2d pixely things. I will almost certainly be using FlashPunk.

Here are some things I have done recently with FlashPunk –
http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=418
http://www.omnisu.com/valentine/
http://www.omnisu.com/platformer/ (This last one may or may not actually be a platformer when you try it.)

If you’re interested, reply here, or come see me on IRC.

*Other things include memories, lasting friendship, and games.

Comments

SkullSoft
23. Feb 2012 · 20:43 UTC
Sounds interesting! I am an artist with strong pixel-fu. Your games look neat. I’d be interested in teaming up with you for the Jam.
SkullSoft
26. Feb 2012 · 00:52 UTC
Aha! There you are.
SkullSoft
26. Feb 2012 · 01:06 UTC
Aha! There you are.
SkullSoft
26. Feb 2012 · 01:20 UTC
For some reason it says my comment is “awaiting moderation”—I think it’s because it didn’t seem to post properly, and I tried to re-post it, and they think I’m a double-poster. Is it up, or can you only see the comment without the links?

Hi!

Hello, I am stijnlovedwdd i make games in my spare time.

I program them in Java, and the graphics are being made with Adobe Photoshop CS5

 

Let’s Make This Interesting…

So I have an additional layer of challenge for myself.

I am only going to work for 24h out of the challenge.

I’m doing this mainly because I have homework that I intend to do tonight, such as a mid-term assignment for my HTML5 class.

So here’s the deal. I’m going to work between 10AM and 10PM EST. This ought to be good…

Also, changing up my coding music. Listening to classical music instead of my usual trance and metal.

Peace, love, and smiles,

– Henry

Mini LD Progress – 18 Games Done

Hi all,

I’m just about done for the first day of the mini LD. One more game and I’ll call it a night. So far I have completed 18 games. From the look of the spreadsheet the rest of you have some catching up to do.

These are the games done so far:

 

Ghostie Plays Bullrush
Ghostie Plays Minesweeper
Ghostie Plays Soccer
Ghostie Plays It Safe
Too Many Zubats
Catch Them Zubats
Which Zubat Am I?
Ghostie Goes To School
Ghostie Crosses The River
Feeding Time
Feeding Time 2
Survival Time
Ghostie Defends The Kingdom
Let’s Defend The Kingdom Together
Let’s Play Soccer Together
Zubat Cave Race
Race Across The River
How High Can You Get?

11 of these were coded in 15 minutes or under and 4 of them are multiplayer games.

Here are some of the highlights:

Ghostie Goes To School

This is my personal favourite. It is the story of an innocent young Ghostie facing the challenges of school life and growing up. I consider it a piece of art.

Too Many Zubats

Ghostie must cross a cave filled with Zubats to collect cherries. Very difficult game. So far my highscore is only 2 cherries.

Ghostie Defends The Kingdom

Defend a castle from the Zubat Horde. Very difficult but I’ve managed to beat the game so it is possible. I think it’s fun.

Feeding Time

You are a shark that eats that eats a whole bunch of fish. Can you eat them all before the jellyfish blow you up with their explosive stingers?

And yes, I did steal some sprites from Pokemon. Whoever wants more rules, doesn’t win!

I’m looking forward to playing everyone else’s games when this is done, and having people play mine. Good luck everyone.

Mini LD Progress – 20 Games Done

Well, that’s an excellent first day. I just finished two more games:

Ghostie’s Cave (Spent about 1.5 hours on it)
Let’s Explore Ghostie’s Cave Together (Multiplayer edition of the first one – coded in under 15 minutes)

Here’s the screenshot:

To everyone else competing: Bring it on!

I made a kitten generator.

For the 5th game of my Mini Ludum Dare 32, I made a kitten generator (that uses a lot of CSS and a few JS).

I keep finding the 4 others game of this Mini LD are quite awful, but I’m very proud of this one, though it is very simple and doesn’t require anything else than a mouse (which is good for a cat game, uh?).

The scrrrrenshot of "Kitten’s eye"

Meaôw!

And I’m quite satisfied from the namespace I’ve chosen for my jQuery events for this game, too.

My feline namespace

My feline namespace

You can see it there before I submit my LD entry. :)

Tags: css, javascript, jQuery, kitten

Comments

sfernald
04. Mar 2012 · 05:18 UTC
I think we ought to be able to put the kittens into battle with each other.

So Here’s What Happened…

So… yesterday I woke up late. Then, I realized that I had planned to clean my room and I got started since it hadn’t occurred to me that I needed to do the MiniLD. Then, I had to do my HTML midterm and homework assignment. By the time I had done all of this, there was only about 10min left in the challenge.

I’m going to take the game I was going to make and develop it anyway. The idea is too fun to simply abandon.

I’ll share my progress on it both on Google+ and also in IRC.

So… yeah. That’s that.

Peace, love, and apologies,

– Henry

Vertical Void

Hey guys, I made a game. Yes, only “one”. Because I’m a rebel, that’s why.

So here’s Vertical Void:

It’s a game about exploring a cave-system and trying to get as deep as possible.

Features

- Immersive in-your-head ego-controls!
– Automatic procedural awesome level-generation!
– Highscores! To see how well/horribly you performed!
– Glowy stuff!

Go Play | Ludum-Dare-Entry | Pirate-Kart-Entry

 

-Matthew

A Winner is You, Pigrashounen and John is Back

MiniLD #32 is over for me. Although I did not made the number of games I expected to make (mostly because I procrastinated a lot this weekend – as usual), I am satisfied with the result. The first part of my completely devious game-developing adventure was to create a pack of 50 or so games, with a very retro aesthetic. And as it turned out, 50 games was a bit out of hand after putting my procrastination time on the equation, so I felt comfortable reducing the goal to a puny number of 12 games. This pack of games was titled Super Advanced Hyperst-uh… err it’s the title you see above. Also known as 12-in-1 LC Collection.

After creating those 12 little games, I decided to make something more complex. My first thought was to create a randomly-generated RPG final boss battle thing. I went as far as to create randomly named characters with randomly generated status, and a menu. And it was actually looking pretty good to be honest. Of course, the random name generator was a bit crazy, generating things like Gridobrezhiu, Equicrocro, Pigrashounen, Her and other bizarre things. Aside from that, works quite nicely.

Utekyasos is a perfectly common name... somewhere

But once I got to code the enemy, I realized it would be way more complex and time-consuming than I thought. So instead I decided to go back and make a platformer instead. At first I had no clue what to create, so I just started drawing tiles, tying things together, coding collision and stuff. Then I had the idea to include a character from my previous game – Subject 0017 from Fate of Mankind, to be more specific. Then I had the idea to make it more or less like a sequel. And then… well, just play it. If you liked Fate, you’ll enjoy Tower of Mankind.

Now with more crumbling towers and cheesy lighting effects

Aaand weekend’s over, time to rest and enjoy some games! Anyway, I’m pretty happy with the results and had a lot of fun. You can check out both Tower of Mankind and the 12-in-1 LC Collection on my MiniLD #32 entry page.

She Loves You ModKit Released

I know most people are now focused on the MiniLD, but i just managed to find some time to finish and upload a ModKit for my LD #22 game, She Loves You.

An image showing a MOD for She Loves You

You can do great things like this one

This is one of the two things that i promised but so far never managed to make. The other is a new set of levels, but this needs more time :-P.

To install it simply download She Loves You and the ModKit from the “official” site and Runtime World alpha 3 from its own site. Then follow the instructions the sly-devkit-readme.txt file (which basically boils down to extracting the Runtime World and ModKit files over the She Loves You files). Launch Runtime World and you’ll have the She Loves You textures and entities available to play with. The readme file includes extra information about making maps for She Loves You.

Now, i don’t expect people to actually swarm making maps for the game, but if you do, drop a comment here or in the forum:-)

Tags: after sales service, late, LD22, level editor, update

Comments

03. Mar 2012 · 14:31 UTC
Nice game :)
sarahtiffin
12. Jun 2012 · 07:51 UTC
I can actually map my game?
margaretbechly
27. Jun 2012 · 06:41 UTC
This is a super awesome game. I have come across such a game in a long time.

MiniLD #32 results!



MiniLD #32

hall of fame

The winner of MiniLD #32 with ∞ games is kddekadenz!
You win a Golden Sos!

1384707402688864622058791744091937290051988867905819999267
2996147315988686247121034249061990945054793699088000011120
8919230093234056947605110167268597391219875269789386592939
1825880289578403116827697668092405794368113028644505487777
7744736345923595181547969912354421455360901941467345246300
1209959021889460224339835530759896526809927873828648086873
0198573564414761479018535004317309059413753096473264406173
2857796447373394675874328635601685168076419967258317024170
8382023717009150615202638070143886115614828543042567323097
8885135495188056320199886274045597232704517399426580223070
7972936477878435930510449273204291324750974224907244801280
8722106958511857270607642809328308308241153909134534418860
7589466652649973954327075805525956576922943328752635973050
4731868187502251539737967742005871111913022633239330394001
2579015874379236569109477985802240647706501812135123059392
4406803468122357338081272404813812124828755662966870427335
0759130230170957028084057716059268026153831767228139058576
2399893744325615921981216175745499796742381570553595679792
0588477024309193463119855738275474913259210753128441503736
2083319407543805017605336743105396955077086305209979585814
07537292928822125759324990212917327880860905
games by kddekadenz

68,719,476,744 games by digital_sorceress

32 games by Nolax Games


Congratulations everyone who took part! It was one crazy weekend! Read more for rest of the charts!



30 games by kylerhoades
28 games by SkullSoft
20 games by GreaseMonkey
16 games by Sophie Houlden
15 games by triplefox
12 games by LegacyCrono
10 games by tiscooler
10 games by Zed
10 games by Sos
9 games by galman
9 games by Jacic
9 games by ElzingaT
7 games by toaster
7 games by NiallM
7 games by NeiloGD
6 games by Madball
5 games by GFM
5 games by Griffablanc
5 games by StephenJacob
5 games by SusanTheCat
5 games by Cell
5 games by Breakdance McFunkypants
5 games by Neonlare
5 games by Tut-tuuut
4 games by KhaoTom
4 games by Andrew
4 games by invaderJim
4 games by killahnukah
3 games by hannardynamite
3 games by manofdoom
3 games by PaulSB
3 games by _TRC
3 games by Kabraxis
3 games by BoneDaddy
2 games by Marco Jonkers
2 games by Fififox
2 games by jfroco
2 games by JSGD
2 games by igeekygeek
2 games by jordanlytle
2 games by vico87

GDC Monday – Cheap Steaks after The Movie

Hey folks!

Well we really didn’t have a lot of options (sorry vegetarians), and the survey said nearly everybody wanted to go see The Movie first. Our usual destination (Westfield Food Emporium) closes at 9:30, and with the movie going until 9:00 PM, seemed too close.

I’ve gone ahead and made a reservation for 20 at Tad’s Steakhouse for 9 PM (more are welcome), right after the movie. It’s a Caffeteria-like steakhouse where you can get a full steak meal for under $15 (crazy talk for SF). Yes, it’s not the best steak in the city, but it’s certainly the best bargain. You order, and get buzzed once your food is ready.

The reservation is under “Mike”, but we’ll be the obvious group of 20+. Tad’s is located on Powell Street, just look for the sign.

Tad’s Steakhouse
120 Powell Street
9:00 PM (right after the movie)

Just a few blocks from Moscone.

Directions: http://www.tadssteaks-sf.com/directions.html

See you there! Bring your shirts!

PS: Sorry, we didn’t have the time to arrange a Jamming venue for ~60 people on Friday. I think Noise Bridge can only comfortable fit ~20. Maybe next time.

Pixelizer 0.4 released

Progress has been good and I am happy to announce Pixelizer 0.4! As it stands now it is mostly functional complete.

What is Pixelizer? Pixelizer is a component based game engine/framework for making games in AS3. Think about it as Flixel/FlashPunk but with component. Easy to use and easy to extend. Comes with a truckload of examples too.

Download, demo & docs be here: http://johanpeitz.com/pixelizer

As always, feedback, requests, and general encouragement is greatly appreciated! Thanks!

Ludum Dare Forum

As some people have expressed interest in having one, I’ve taken the initiative to set up a phpbb forum for Ludum Dare.

So those of you who want to have project logs that don’t fall off the front page every week, now have somewhere to do it. :)

And those of you who would like to have more detailed discussions, now have somewhere to do it.

I have no idea if this will be popular or not, so we will see.

LINK: http://ludumdare.forumer.com

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This entry was posted on Sunday, March 4th, 2012 at 12:04 pm and is filed under MiniLD #31. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Looking for a past post for indie devs

So I’ve been looking back as far as October for this post for indie devs. It was a link to the ultimate list of resources from actually setting out your indie development company, legal info, sprite/code resources, and etc. I looked through it with glee all those months ago but forgot to bookmark it D: If anyone can point me in the direction of this magnificent post, please don’t hold back :) Thanks to anyone who helps or just reads this 😀

 

Tags: help, indie dev, resources

Comments

sfernald
04. Mar 2012 · 17:39 UTC
When you find this, post this on the forum so we don’t lose it again.
CrazyGage
04. Mar 2012 · 19:36 UTC
I think you are looking for this link:
05. Mar 2012 · 00:14 UTC
That’s the one Gage thank you :) and I’ll go post it in the forum now if someone hasn’t already.

Game Jam talk March 15 Santa Cruz

Hello, if anyone will be in the Santa Cruz area (1 hour south of san francisco), 1 week after GDC, March 15 at 7pm, I’ll be giving a talk on game jams to the e-games gathering in downtown santa cruz. I’ll talk about my experiences at more than a dozen LD’s and 4 global game jams, and I’ll talk about organizing game jams with a focus on team building from helping with the santa cruz ggj 2012 and plans for the sc ggj 2013, which I am organizing.

https://www.facebook.com/events/309016355829261/

Tags: gathering, GDC, ggj

The Love Letter on Newgrounds

The Love Letter is now on Newgrounds! Not only that, but it has been featured on the Newgrounds front page! 😮

We added ten achievements (Newgrounds medals) for you to earn, each with its own little icon and vaguely amusing name. First time I’ve ever added achievements to a game! :) I’m pretty proud of them.

No new plugin this time, but that might not be a bad idea – something to make tracking achievements easier?

Maybe next time… 😉

Anyway, check it out!