LD22 December 16–19, 2011

I Need Advice

Hi,

I’m looking to move into three dimensions for my next ludumdare and i was wondering  if anyone could suggest some engines/Libraries to me. I mostly code in java but have a little experience in flash.

Thanks to whoever replies,

Solokix

 

Comments

jeffz
05. Feb 2012 · 08:56 UTC
have you tried libgdx?
Taugeshtu
05. Feb 2012 · 16:05 UTC
Unity3d – awesome assets pipeline and awesome docs. Just read the whole manual (took about a week for me, including “reference guide”, which you could read only when you have to deal with components) – and you’re pretty much ready to go. No fuck with setting frameworks, no pain with bundling all together (just a bit if you’ll use C#) – it just, well, works!
digital_sorceress
06. Feb 2012 · 11:13 UTC
If you have no prior experience with 3D development, then you might struggle to make a 3D game in 48 hours, as it’s a level of magnitude harder than 2D game programming.
jeroenimooo
06. Feb 2012 · 17:40 UTC
Maybe use lwjgl (lwjgl.org)

It is for java, and there are some tutorials on how to use it.

though a first 3d game in 48hours will be hard i think.
tunnel
09. Feb 2012 · 20:27 UTC
Try JMonkey, i have messed around with it and really has the power to set up a basic 3d engine easily. the code works nicely physics is built in, player and player movement is built in(ish) and if you learn how to use it, then its really nice

Mini-LD #32 – Let’s Rock!

Quantity over quality? Yow! I’m down for that!

Here’s what that looks like for me:

  • Python and Pygame
  • Microgames
  • Sounds made by me into my microphone in Audacity and reused
  • Microgames
  • Dance music (for me, not for the game)
  • Microgames

Look out for epic tales such as…

  • Click the red square!
  • Leave the room!
  • Solve the math!
  • Click the moving circle!
  • Jump the gap!

These tales of bravery, courage, and heroism plus many more will be my contributions to Mini-LD #32.

Peace, love, and a sweet hot beat,

– Henry

 

A new indie game!

So I haven’t really been active in the community after the big Ludum Dare ended because I’ve been busy deepening myself in to the world of libGDX! Me and my cousin have made a game together (: and I thought “why not share with you guys?”. Kinda.
It’s called Monster Puzzle RPG and the battle system is sort of a mix of puzzle and adventure RPGs, kinda. In a way. Maybe.

Download Monster Puzzle RPG on Android Market!
Monster Puzzle RPG on ModDB!
Read more about Monster Puzzle RPG in my game development blog

Monster Puzzle RPG

A battle in Monster Puzzle RPG

 

I’m really looking forward to the 10 anniversary Ludum Dare and I hope to improve a lot for when the time comes! :)

C++ and SDL? is this allowed

Hey guys im completely new to LD, and im very interested to give it ago, but i have one simple question, can i submit games coded in C++(+)SDL? I saw the games in LD22 could be played online. but im pretty sure a exe can not be played through a website (i maybe wrong).

Cheers

Krony

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This entry was posted on Tuesday, February 7th, 2012 at 2:44 am and is filed under MiniLD #31. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Introducing Ludum Dare to my mates, and looking for people in France

First off, if you’re in or near Montpellier or Béziers in France (Hérault department in the sunny south), or willing to haul your way over for LD #23, please contact me.

Now that the dates for LD #23 have dropped, I’m starting the preparations for a friendly “jam” event to get people participating.

My grandmother has a house with a large garage, a nice little garden and a barbecue, I’m hoping to be able to invite a bunch of non-LD friends from my CompSci university course and spend the weekend making some juicy games for LD. I’ve spoken about LD to these friends, but most of the time they seem to react as if it’s some kind of impossible feat, but I know for a fact that LD is not only possible, it makes other “impossible” feats feel much more within reach.

If anybody wants to join in, I can look for accommodation options for some more people, and if there are other residents of the area willing to join in, we can possibly join our efforts and get some real action going.

Also, I want to urge all of you to try and get at least ONE person you know to join in for Ludum Dare. Choose somebody who is always talking about some idea they have but never get round to doing it, and get them to participate, even if it means strapping them to a computer and pumping them full of caffeine intra-veinously.

Also, if you have any ideas/suggestions/warnings on organising a DevJam at home, please drop me a comment, this is my first time organising such an event, so even if something seems obvious, it might just be something I’ll end up overlooking

nanoLD – Make a game in 48 minutes!

Sorry for being a bit late with that! To prepare for the miniLD #32, today we will be making games in 48 minutes! No rules, use whatever you want to! Remember to join the IRC channel! There are no submissions, use Twitter #ld48 hasahtag, come about to IRC, post your finished stuff on G+.

The theme is…

EDIT:
Leave links to your games in the comments!

Jesus’ nice day

Here’s something i did for NanoLD: Jesus’ Nice Day

 

http://dl.dropbox.com/u/14190886/nanold.html

 

Made with Twine :)

Get ready for The Love Letter…

We’ve put the final touches on The Love Letter and sent out an email to a bunch of friends for private beta testing!

The Love Letter new title screen

Get ready for The Love Letter on February 14th, Valentine’s Day! 😀 We’re looking forward to it…

Comments

14. Feb 2012 · 05:21 UTC
WHERE IS IT ?!

The Love Letter is live for Valentine’s Day!

We did it! 😀

The Love Letter is all polished up for Valentine’s Day! You can play it here:

http://axcho.com/theloveletter/

The Love Letter new title screen

Happy Valentine’s Day everybody! <3 We hope you love the game! 😉

Spread the love! Don’t spend this holiday ALONE…

 

Ha, see what I did there? :3

I Need a Friend for This to Work

Um… hey, guys.

So… I’m using Python+Pygame for the Mini-LD, and I’m on Linux. py2exe apparently doesn’t work correctly in Wine.

So… I’d like to ask for help from a friend who has Windows, Pygame, and py2exe. I’m only going to have one game for you to port since I’m doing a microgame compilation.

Any help would be appreciated,

Peace, love, and something something something,

– Henry

Tags: friend request, help, py2exe, pygame, python, this is the only post with this tag

Comments

15. Feb 2012 · 00:35 UTC
I can help with this.
16. Feb 2012 · 00:07 UTC
Um… one thing. When we talked in IRC, I sort of inferred that you don’t already have py2exe and Pygame.
29. Feb 2012 · 16:26 UTC
Have a look at these too, Henrybro

This Weekend! Practice MiniLD32, Theme: Mardi Gras

I missed the nano practice round, so I’m doing my own warmup. I’ve chosen the theme Mardi Gras because it’s Mardi Gras weekend (Mardi Gras is Tuesday, Feb 21st this year.)

Mardi Gras

Theme: Mardi Gras

No hard rules, timeframes, start or end times, or judging, just fun. Post what you make in the comments.

Tags: mardi gras, practice, warmup

Comments

digital_sorceress
21. Feb 2012 · 10:44 UTC
Did anyone do this warmup?!

help!

HELP ME! I have tried 20 times to log in to Ludum Dare and EVERY SINGLE TIME it reloads the page and DOES NOT REGISTER MY LOGIN!
What the hell?!

Tags: bugs

Comments

16. Feb 2012 · 21:08 UTC
I have the same problem with Opera. Only solution I have so far is using Firefox when browsing on Ludum Dare. :(
digital_sorceress
16. Feb 2012 · 21:45 UTC
It does know you’re logged in; you’re just receiving the wrong data!
21. Feb 2012 · 23:27 UTC
How did you make this post?

HUG MONSTER LIVES ON (-o^_^)-o

(-o^_^)-o HUG MONSTER is evolving! o-(^_^o-)
Play the post-compo version at www.hug-monster.com!

My compo entry for LD#22 was a little game called Hug Monster, and it was seven levels of ASCII art fun. A reasonable number of people played it, and their comments were a mix of happy praise and criticism. I am really happy that I received both, and have taken to heart the feedback. Therefore, over the past few weeks, I’ve done a number of thing with the game.

  • The player’s momentum and inertia is toned down, and his top speed a bit slower.
  • Many of the bugs related to jumping (particularly double jumping) are squashed
  • More cutscenes! It’s not just the title and ending that have little movies now.
  • More levels! And in fact, some of the levels from the compo build that were rather weak have been tossed out.
  • Local storage – The game remembers how far you got and lets you start from where you left off
  • More focus on puzzle solving
  • Even more ways to trick the Hug Monster into helping you escape a level
  • Hug Monster shouldn’t get stuck in certain walls any longer

And I’m not done yet! I still have plenty of ideas for levels, puzzles, and even plan on adding music to the final build eventually.

I want to thank everyone who took the time to play the compo game and leave feedback, as you have all helped to make Hug Monster (-o^_^)-o a very happy creature, and a ridiculously fun game.

Comments

cheekymonk3y
19. Feb 2012 · 04:45 UTC
Very fun game. I only got up to the 6th or 7th level before dying a couple dozen times. I’m going to have to play it when I’m less tired. I was thinking of saying the difficulty curve was too much but the extra challenge was what made it fun so it’s good in my mind.

Potato Project

Hello all!

Here I am trying to make a 3D multiplatform racing game for my own amusement. This is the first time I delve myself into making a 3D game. Here are some screenshots, and here’s a link to the game (Windows only, Linux binaries coming soon, Mac binaries coming when I have I Mac).

Potato

I having nothing more to post for now, but if you are curious on what I still plan to do (and what I did so far, here’s my TODO list).

Any kind of feedback is always appreciated. Feel free to either praise or bash this work.

PS: I suck at doing this kind of posts, my english may suck (not a native speaker), and the game itself at this or any stage may suck. I’m doing my best to not suck at all =)

Tags: opengl, personal project, potato

Comments

18. Feb 2012 · 13:23 UTC
Your English is fine. Don’t worry about it. :)

I Found This Thing and It’s Really Cool So I’m Using It

Change of plans regarding my miniLD entry.

I recently rediscovered Love2D and have fallen in love with it again.

I’m going to use Love2D instead of Pygame. I just… like it more. :)

Because I can distribute a Love2D game with the Love2D binary, I’m not going to need help with packaging! 😀

I… do know that Love2D can produce an exe, but since I’m on Linux it’d produce a Linux executable. I’ll provide a package with just the Love2D package for folks who already have it and then packages with the Love2D binaries for each platform. That way everybody’s happy (hopefully!) :)

Again, though…

Microgames, microgames, microgames.

Peace, love, and a simpler approach,

– Henry

Comments

Gaeel
02. Mar 2012 · 21:01 UTC
You can produce the Windows exe on linux too. What you need to do is the following :

The Love Letter on the notgames blog

Hey, this post is going to go on the notgames blog! Cool, huh? :D

The Love Letter new title screen

On Valentine’s Day, indie game developers axcho and knivel released a little game called The Love Letter. It’s a free, five-minute experience, a slice of life as the most popular boy in school. But things aren’t so easy at the top, especially when you find a mysterious love letter in your locker and you have to read the whole thing during passing period without any of your so-called friends catching you.

“It’s hard for me to say where The Love Letter fits in the spectrum of game to notgame. The purpose is to get across a particular five-minute experience, not to make it about a challenging game with a lot of replay value,” says axcho, who wrote the code for the game.

While there are no points, achievements or levels to be found in The Love Letter, it is possible to win or lose. Getting caught by another student while reading your love letter results in a cute but painful shaming in front of your peers, and a quick trip back to the title screen to try again. If you do get to the end of the letter without anyone seeing you, you are rewarded with an awkward but adorable encounter with your secret admirer, and a satisfying “the end” that makes it clear you’ve met the game’s expectations.

Still, there is a balance to be struck. You could call it a casual stealth game with only one level, but that would be missing the point.

The Love Letter reading in the corner

The Love Letter was originally a 72-hour creation for the Ludum Dare 22 game jam, where hundreds of participants all over the world spent a weekend making games inspired by the theme of “alone”. The game’s author knivel says that the brief development time encouraged him to try making a short, scripted experience that really explores the competition theme rather than simply trying to make a fun game that people would want to play over and over again. It lasts for five minutes because that’s as long as it needs to be. It’s not particularly deep or profound, but it stands on its own for five minutes, without all the gameplay fluff that would be needed to sustain a longer playing time.

As one player mentioned on the notgames forum,

“What made this for me was the fact that the game didn’t try to ‘challenge’ me with levels, achievements, or points. It could have been more ‘fun’ and earn more flash portal money if you went that route. I can imagine myself adding more challenging level design and mechanics to this until the game ends up as this soulless fun machine.

But you sir, made this with the notgames mindset and left me with something pure and sincere. Thanks for that.”

We’ve all seen shallow themes stretched out to hours of gameplay, whether in killing monsters or clicking cows. But while some developers choose to reach for lofty heights with themes that deserve such extended introspection, others like axcho and knivel simply take something sweet and fresh and give it all the time it deserves. Five minutes.

This quote says it best:

“If Dear Esther is the main course, The Love Letter is my dessert.”

The Love Letter humiliation

You can read more about The Love Letter’s development on axcho’s blog.

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This entry was posted on Saturday, February 18th, 2012 at 9:39 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Practice MiniLD32, Progress Report

I spent the day “working” on my warm-up MiniLD32.  I have the general design done, it’s a sort of gopher smash on the head game, except you are on a float throwing beads and doubloons at people in the crowd instead on hitting them on the head.  I was going to use Orthello2D with Unity but after some hair pulling figure out it hasn’t been update to 3.5.  Then, I started figuring out how 2D Toolkit worked, but it dawned on me an hour or so in that I couldn’t use that in a Ludum Dare because I can’t share all the code.  So, then I started floundering around trying to get some basic things working a la from scratch.  After Google-ing some problem I ended up watching 3 hours of YouTube Unity tutorials.  So, a most successful warm-up so far, as long as you think of warm-ups as making all the mistakes you can’t afford to during the actual Ludum Dare.  I’m headed to bed now, but I could still have something playable by the end of the day tomorrow, stress on the could.

Tags: mardi gras, practice, unity, unity3d, warmup, youtube

Hello, Ludum Dare

This is my first Blog post on this site :)

I’m an independent game developer from Germany. My current project is Kelgar, a first person RPG, which is currently in heavy development.

I did not entry a Ludum Dare competition yet, but I plan on join the MiniLD #32. To practice for this, I made a few games in Flash using Stencyl.

Last weekend I created: ‘I want to be famous’ (Iwtbf) a game based on a random theme (fame). It’s created from scratch and everything, except the samples, were created by me during the weekend. It hasn’t quite a goal and isn’t finished, but the development gave me a lot of experience.

You can play it on my website: http://kddekadenz.jimdo.com/apps-games/iwtbf/

Pickle 1.0!

(This is my last post about Pickle, I promise.)

Just wanted to let everyone know that Pickle 1.0 has been released!
Thanks to everyone who tried the alpha and helped with suggestions and feedback.

Try it out: www.pickleEditor.com

And be sure to let me know if you use it make anything cool.

Follow @pickleEditor for updates.

 

Tags: graphics, pixel art, tools

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This entry was posted on Tuesday, February 21st, 2012 at 1:33 pm and is filed under MiniLD #31. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.