01101101

LD30

Sketches from “THE STARSHRIMP TROOPER”

starshrimp sketch

 

Hi, I’m noc,

Making the bad guys was much more easy than hero, but I drawn a lot of sketches just to be sure it would be easy to animate in a 2D game.

If the character is easy to understand in a quick-made sketch, it’s sure it will be easy to animate :)

I use watercolors to see very quickly the concurrences between the different characters. The main difficulty was to have a color harmony between them and be sure that the player can recognize  which enemy it’s  keeping focused on the shrimp and the next star it has to reach.

more sketches soon, it’s time to play.

Tags: gagabu, LD30, noc, shrimp, sketch, star, Team

Comments

Schrodinger Games
29. Aug 2014 · 16:55 UTC
Love all of your artworks! Congrats with another great entry, guys!

LD31

I’ll be in, most likely

This one would be my 10th LD in a row, so it would really be a shame to miss it, don’t you think?
Not sure I’ll be at my full potential but I’ll try to submit something at least.
As usual, I’ll be programming in Haxe with FlashDevelop and making graphic assets with Photoshop or GraphicsGale.
I’ll worry about the sound at the last minute and will probably use one or some of the tools listed here, if any.
Good luck to all! :)

Progress report and a few sprites

Untitled-1

Here’s a bunch of non-polished sprites I made in the last few hours. Still haven’t decided what my hero will be, same goes for the enemies.

The goal is to gather as many jewels and gold coins as you can before exploring the whole screen/map. You can choose to increase the difficulty almost whenever you want in order to earn more from your explorations, but if you do it too soon you might not be strong enough to resist the monsters.

The engine is mostly done, but the game lacks feedback and I haven’t coded the fights yet.

I’ll try to finish in time for the compo, but I still have a lot to do (not to mention sfx and music ^^)

Graphic mess

Untitled-1

Yeah my spritesheet right now is a mess of pretty much finalized assets and ugly placeholders XD
As for the code, I rewrote the entire engine earlier this morning, it’s now much simpler and funnier to play.
Aaaand I finally found my main character: a ram. Why? Yes, that’s why.

Now rested and rating games!

I submitted Ram Dungeon last night, not as polished as I’d hope, but it’s playable all the way through the end and fairly well balanced in my opinion.
Click the screenshot to access the LD page for it.
scr2

Now to the rating of games! :D

LD32

First “gameplay” gif

Temporary graphics, as you can tell 😉
This is some kind of Zuma/Rock-Paper-Scissor/Nuclear Throne hybrid ^^

Seamus’ Gun – Short post-mortem and how to play


Since we lacked the time for adding a proper tutorial in-game, here’s a short video demonstrating the basics of our game :)
You can try it for yourself here: http://01101101.fr/ld32/

All in all, we pretty satisfied with our result, although a couple thing could have gone better:
– Content. There is not enough levels, no logical progression between them, and no tutorial level like we planned…
– Leaderboards. The scores are saved and the best one is displayed for each level, but anonymously. Obviously we wanted to allow players to enter their name and brag 😉 Also we wanted to have a second leaderboard for times (so you can see how quickly people beat the levels).
– Finishing touches. Although we’re happy with our UI and screens, we didn’t get the time to finish the Win/Lose screen, and there is no satisfying ending to the game.

But like I said, we’re happy with the rest, and those of you who played it seem to agree, so all is well :)

Thank you for reading and have a nice day!

PS: CAPSLOCK posted the soundtrack on his SoundCloud.

LD33

I’m in for the 12th time! Woohoo!

Happy to be able to participate once more!

This one will be a bit trickier for me as I’ll be ditching Haxe for Unity for the first time in a jam…
I’m expecting to be a lot slower than usual because of that, so I’ll try aiming for a really simple game, and I’ll give myself bonus points if I manage to create music this time 😉

So :
– Unity for the engine
– MonoDevelop for the game code
– FlashDevelop for the web code
– Photoshop for the graphics
– FruityLoops and/or sfxr for the audio

Have fun and good luck to you all!

EDIT: forgot to add that my code will be on Github right there.

First WIP gif

HvciXfv

This is the start of my work on AIs for my game. This is basically a game of tag between you and the AIs (and hopefully a friend or two in local multiplayer), but with a dark twist…
All right, back to work!

Comments

Mantlair
22. Aug 2015 · 15:27 UTC
Can’t see the image B/

Art is taking so looong… I hope I’ll be able to make it.

P1SpjnU

So much stuff left to do but I’m happy with these little fellows :)
I’ll submit in the jam if all else fails.

EDIT: Proof that’s taking the time to post WIPs is worth it: I just noticed that the left arms in the lower animations are behind the wolf mask… Oops, correcting this right now.

LD35

I’m in! #14

Once again I’m excited to be part of this fantastic event!
Most likely a solo 48h compo for me, but I will host at least one friend who will participate as well.
I will either be using the Haxe language and build everything from scratch, or Unity.
Can’t wait for it to start, good luck to you all!

LD36

Ludum Dare 37

Work in progress

I’m in, with only half of the available time but I wouldn’t want to break my 15-streak 😉

Got my idea pretty late, but I started programming right away so I still took the time to go out for a coffee/doodling session…

IMG_20161210_135029

I’m using Unity because I need more practice with it, my code and assets will be available on GitHub as usual.

Good luck everybody! Have fun :)

LD 41

Ghost Writers is out!

coverLD.jpg

Our attempt to combine Scrabble and Bomberman ;)
Play against a friend in a race to form your words on the board!
Slow your opponent’s progress by bombing his letters or focus on rushing to place yours…

shot2.jpg

Let us know what you think!

Ludum Dare 48

We're out of time but here's a teaser of things to come!

Looks like we bit off a little more than we could chew, and we're not going to be able to publish our game in time...

Still, we're all very excited about the game and we plan to keep working on it in the coming days so we can release it and share it to the world ;)

In the meantime, feast your eyes on this gorgeous artwork, take a peek at the "behind the scene" of Ikaria, and listen to the eerie music of the falling(?) city...

https://youtu.be/p2iZvc6vvfQ

screen1.jpg

screen2.jpg

Let us know what you think and stay tuned for the game release, soon™!