Split82

LD24

I鈥檓 in!

This will be my first time. I will use Unity3D with Futile engine, maybe Box2Dx or Farseer for physics, C#, Zwoptex for texture atlases, maybe Photoshop for graphics and Logic for music and sound. I will definitely try to create something totally new, which may very likely end up being non playable 馃槈

Another psychotic puzzler is out.

I did it. The game is called Gene Game and is about combining nucleotides inside organism cell and creating DNA sequences.

The biggest problem was to create all game rules and be sure they will work when I implement them. 48 hours was not enough to check everything, but I was lucky and the game is playable. It’s also challenging and maybe funny (for insane genius minds).

LD26

Starting

I thought I won’t participate on this LD. I broke my arm last week, so I’m quite slow doing all the stuff with one hand. Anyway I decided to try it.
Started just hour ago and my idea is extremely minimalistic endless runner with one new neat feature.

Screen Shot 2013-04-27 at 1.19.27 PM

(Untitled)

I鈥檓 90% done. Didn鈥檛 expect to finish the game so soon, just with one hand (another one broken) and using unity for the first time.
It鈥檚 completely minimalistic. Music and sound tomorrow.

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LD27

First screenshot

I鈥檓 doing some kind of Portal like game where you can manipulate time. Unity is cool, but I鈥檓 learning a lot. Spent most of the time putting textures on those walls.

Screenshot 1

I chose not to use any GUI menu, and put all instructions in the game. If I manage to create 4 levels, here you will select them.

Comments

UnixXNova
25. Aug 2013 路 08:30 UTC
Oh no this looks like my idea :s

LD28

Someone stole my LD #26 game and released it on iOS!

Today I found out there is a game called Retro Sprint 2D on the App Store. I looked at it and realised it鈥檚 almost 1:1 copy of my Ludum Dare #26 game called Chameleon Run. I guess, the guy just took my source code, replaced the music and add menu there. Bad luck :(

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LD29

I鈥檓 in!

Spent whole morning learning how to UVmap in blender. At least I know it now 馃槈

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First day over.

Still not very playable. A lot of work ahead.

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On Time.

This time I thought I won’t make it. Fortunately I was lucky and managed to finish on time.

You can play it here.

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LD30

I鈥檓 in!

My current setup. Always ready!

IMG_2764

 

Engine: Unity
Code: C#
Graphics: Photoshop CC
Modelling: Blender
Sound / Music: Logic Pro

 

LD32

Blink Gun finished.

I managed to fit in compo time, but was too tired to do anything right after. (LD ends here at 3 am). Now I checked all the links, embeded the game straight to LD page and fixed minor bugs. I’m ready to play all your games!

By the way here is聽my entry –聽BLINK GUN聽. Hope you will like it.

Promo1

Comments

vitviki
20. Apr 2015 路 11:56 UTC
This needs to be a full game. Awesome job, buddy!! :)
Geckoo1337
03. May 2015 路 21:44 UTC
My favorite entry for this LudumDare session.

As said Vitviki – it needs to be a full game ++

Blink Gun Trailer

I love creating trailers for my Ludum Dare games, so here is one for the Blink Gun.

LD33

I鈥檓 in!

This will be my 8th Ludum Dare. Can’t wait to start working :)

Engine: Unity
Code: C#
Graphics: Photoshop CC
Modelling: Blender
Sound / Music: Logic Pro, BFXR

Playing and rating your games.

Hi. Me and Lokiman are playing your games right now on Twitch. Feel free to join us and send us your game.

Playing-now

Comments

Dizzly
26. Aug 2015 路 18:39 UTC
Hi Split!

LD34

More streaming

Hi. I’m playing Ludum Dare games right now on Twitch. Feel free to join and I will try to give you some feedback on your game.

Playing-now

LD35

Chameleon Run won Apple Design Award 2016

Hi everybody!
Just wanted to share my recent achievement with you.

My game Chameleon Run which started as Ludum Dare #26 entry, won Apple Design Award 2016!

This is really awesome and I want to thank everyone from the LD community, it wouldn鈥檛 be possible without you.

Thanks!
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Ludum Dare 37

TISIC IZIEB

This Ludum Dare was super difficult for me. I had an idea for a game which I knew I couldn’t finish on time, but I started creating the graphics anyway.

So on Sunday morning I had some assets ready and 0 lines of code. Then I took a shower and came up with completely new and much simpler idea. After few hours I realized, that it wasn’t as simple as I thought it is. Tons of small details needed to be fixed and tweaked. I managed to send the game to Compo, but I wasn’t very happy with the controls.

So on Monday I changed them, tweaked some effects a little bit and switched from Compo to Jam. And here is the final result. Hope you will enjoy it.

PLAY IT HERE

test3