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Going in –
Starting my 2nd ludum dare competition was something I didn’t know if I would do or not. I had spent very little time looking into how to use any tools or if I would be able to make something worth presenting. I made something for the warmup weekend though and it made me more confident in that I knew I could get SOMETHING made that would at least be good experience. I worked on relearning some basic pixel art, audio tools, and Gdevelop. I knew I hadn’t prepared enough for anything with real coding so I went with that. I spent most of my week learning how to use my tools effectively and read up on some tips and tricks. On the night before the release of the theme I took the final 20 submissions and brain stormed ideas for about 3/4ths of them. Luckily for me the one that got chose was one I had a decent idea for. I also knew this time around to try and make a game that is short and simple, because there are thousands of others they still have to play.
Good –
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I feel like I learned a lot about the tools I used before hand with the warmup and that gave me the skills I needed to make something simple for LD33. The tool Gdevelop is surprisingly robust for something that requires 0 coding and with it easily exporting to web and being a small file it makes it perfect for a weekend game project. I lucked out with this tool because it was exactly what I needed to counter my early on lack of preparation.
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The gameplay turned out better than I could of hoped for because I worked out the major glitches early on and even managed to find a quirky physics system in Gdevelop that adds that extra humor value. I know I love games with ridiculous physics and when I was tossing knights around and making them bounce off each other I knew I had to leave it in. Based on the comments I’ve gotten it has been a crowd pleaser.
The art and music turned out pretty well too despite what I thought. I am horrible with music so I tried to keep it a simple beat and I think I succeeded in making it tolerable. The art is simple but I think I followed the basic rules of pixel art well enough that it doesn’t look terrible. I’ve seen some other games so far that blow me away with how they got such a good look in 48-72 hours though.
Bad –
I had intended for this game to be pretty different than how it turned out and some limitations of the tools I used and my own lack of experience were the downfall of me. I feel like I made a decent game for the competition but it could of been much better had I prepared.
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I decided that ceiling traps were a bit too much like LD32 with it being an unconventional weapon, also it would of taken a lot of time from refining what I did have ready.
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The ideas I had were great but unfortunately I was unable to do more than a basic attack. I had the assets and code for the throwing axe but it made the knights go a little buggy so I scrapped it because I knew it would be a headache to debug it in just 6 hours.
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I had a cool idea for an easter egg where if you continue to play and die over and over the sprite degrades until you are a token and it gives you a game over with no replay. I decided to scrap that because wow would that of been awful to do with 1 day left. I did make the last one though where there are two different death screens.
Next time –
I really want to learn enough of Unity to make something with it for LD34. I am working on learning C# and I think it should be easy enough with my previous scripting/programming experience. One of the other things I would love to work on is my pixel art, because I feel gameplay, art, and sound are the key aspects of any game.
This time I went for the compo because I knew I could finish in the time limit and to be honest I still had hours to spare and just submitted early. Next time I might try to find some people to work with and do the Jam instead because teams seem to produce the best quality overall.
Overall I enjoyed LD33 and playing the games others have made, if you haven’t seen mine yet please give it a try, it’s quick and worth a few minutes of your time c:
http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=51253