Ok, I thought I’d do a quick round-up on my game. I had an awesome idea from the start that turned out much better than expected, yet I didn’t point it out in previous posts as I didn’t want my idea being stolen, even though there are thousands of people out there who could’ve composed the idea in a much more enjoyable way.

Here I have pointed out the different elements of the game. This is the main stage of the game where you have to fight the monster. You’ve got your player, your monster, your disc to fight the monster with, your disc power meter and your health bar. Simple enough, right?
What’s that, you ask? The theme is “You are the Monster” and you don’t even play as the monster?
Well, keep your pants on and let me explain.

Here, you have a different scene. This time, the player becomes the enemy and the enemy becomes the player. That’s right, you SWITCH PLACES. Fancy mechanic, huh? Well, it’s got a lot of bugs…
The story of the game is that you’re playing a game (duh…) where an omnipotent program controls what happens in the gaming world (kudos to anyone who can guess what movie inspired this game). This program has had enough of the enemy losing and believes that in order for the enemy to win, it must become the player.
The hard part about this is the mechanic that causes it to happen. Switching places between the AI and the player is hard work, and as expected comes packed with plenty of bugs; however, I believe I am close to cracking it.
Don’t worry, there’s a satisfying explosion at the end as you blast the bits(literally) out of the omnipotent program.