StepOut is complete
The last 3 days were crazy, I barely slept and I ate my meals while hugging my keyboard.
I didn’t like the theme that much, from round 1 I begged and hoped that 10 seconds won’t make it… Yet it lived. Maybe that’s the reason why StepOut’s core mechanic (which is 10 seconds of astral projection) is more of an annoyance that you really wish wasn’t there.
The puzzles could have used more work, more play-testing, but time ran fast while other areas of the game begged for attention. Creating assets and arranging them was incredibly fun.
The music was rushed, as well as the overall sound design. But I’m very pleased with the overall look and feel of the game. Even more so considering this is our second finished game (the first one being a molyjam entry that was really, really bad…).
I learned a lot! Loved every second of it.
Next time I’ll aim for something “tighter” (for lack of a better word), something shorter and sweeter; something that can be ironed out completely.
But now… Now I need some sleep.








