brookman

LD24

All in!

I hereby announce my participation in Ludum Dare #24!

This is my first game making competition and I’m very excited but also a little bit frightened due to my lack of experience and the short time frame. :O

Probably I will take a day off after LD to be able to fully focus on developing the whole weekend.

I decided to use LibGDX because I know Java, the library is powerful and it allows for easy deployment to different platforms.

Outline:

  • Main library: LibGDX
  • Language: Java
  • Target platforms: Desktop with Java (Windows, Mac OS, Linux), HTML5/WebGL
  • Optional target platform: Android
  • Development platform: Desktop gaming PC with Windows 7 (x64)
  • Style: Probably 2D with very basic physics

Tools:

While preparing for the competition I have discovered a couple of useful links which might be of use for other beginners:

Popular tools for Ludum Dare: http://www.ludumdare.com/compo/tools/

Sol’s Ludum Dare survival guide: http://sol.gfxile.net/ldsurvival.html

Good luck everyone!

Edit:
I pushed some helper classes as well as a few debug and example assets and tools to my Git repository: https://github.com/brookman/libgdx-resources
Maybe I will use some of it in my game (especially my LibGDX classes). The game source itself will be available after the event on this repository.

LD26

We are in!

It has been decided: We will join the Ludum Dare 26 Jam for the first time!

We are a team of 4 software developers and two of us already took part in the 48h compo of Ludum Dare 24. This time we would like to work as a team because it gives us more possibilities to split up the work and focus on the parts we prefer. The more relaxed rules and longer time frame also come in handy.

Of course we are very excited to take the challenge. :)

The team:

  • Tom ()
  • Döbeli ()
  • Crisi ()
  • Beni (http://www.ludumdare.com/compo/author/brookman)

We would like to create a java based game using LibGDX because the library is powerful and allows for easy deployment to different platforms.

Outline:

  • Main library: LibGDX
  • Language: Java
  • Target platforms: Desktop with Java (Windows, Mac OS, Linux), HTML5/WebGL
  • Optional target platform: Android
  • Style: Probably 2D (?)

Good luck everyone!

LD30

I’m in

This weekend I won’t have much time. I’ll enter the jam (because it’s longer) and hack something together in Unity. It’s my first project in Unity so I don’t expect the result to be very fancy.

Tools I plan to use:

  • Unity3D pro (trial version)
  • Blender
  • GIMP
  • Maybe some free assets from the LD thread
  • A ton of Unity tutorials

gl hf

Signum

LD30 aftermath

This was my 3rd Ludum Dare and my time was very limited. During the whole competition I could only work a few hours each day.
That’s why I decided to join the jam and use Unity (in contrast to LibGDX the last two times). I had never used it and in fact installed it only three days before the contest.
The preconditions were far from ideal but my conclusion is:

EVERYTHING WENT BETTER THAN EXPECTED

Unity was really simple to work with and the integration with Blender is neat. After the first two days I had my the mechanics, game-play, graphics, menus and a prototype level running.

The last day I could use to create more levels, add some eye candy (bloom shaders FTW!) and make everything smoother. Fortunately my friend atombrot contributed with a kick-ass chiptune soundtrack.

Improvements for next time: Allocate more time!

Here a short gameplay video:

Play Signum!

LD32

In for the Jam

Once again I’ll participate in the JAM this time.

The aim is to create a game with optional oculus rift support.

My tools of choice:

  • Unity
  • Blender
  • Gimp
  • Bfxr

Let’s rock this!

LD35

I’m in

This time probably again with Unity

LD 41

We are in for the Jam

atombrot, thobens, brookman unity go go go

Ludum Dare 47

We are in

Joining the Jam again after a few years. This time in a team of two with @cedric86. We plan on creating a web game with Unity. Looking forward to the challenge!

The geat escape

Starting enthusiastically into the last day of the JAM!

Judging by the blog posts it looks like our game idea was not the most original one (hamster in a wheel). Nevertheless @cedric86 and me made good progress during the last two days and the game is starting to look like something:

2020-10-05 10em57/em42-Window.png

Today's agenda: - Create a menu and intro - Complete the started level (probably we will only manage to get 2 levels done after all) - Sound - Putting it all together - Publish!!!! :smile:

We did it!

After a long and sometimes stressful but overall fun weekend we finally did it: Our JAM entry is published!

AufKaefig.jpg

You are being held captive by your loving owners who're giving you food and shelter and everything you ever wanted. Enough is enough you can't deal with this crap any longer. You decide to get out of there as fast as Hamsterly possible.

Hamsta's Paradise

Play the web version on itch.io

Ludum Dare 55

I'm in

I will spend a few hours to build something (very small) with Bevy and Blender this weekend. It will be my first Bevy game, so wish me luck. GLHF everyone!