bugninja

LD33

I am in for 33

I’m just going to MAKE time to do this!

My son will probably enter separately too, so it will be fun to #LDJAM together.

This time around I think I’ll use:

  • Javascript and my PCC engine to write the game.
  • Fireworks for squiggles and shapes and colors.  Maybe Pickle if I go retro.
  • Audacity +VLC + autotracker.py to generate some random moooosic
  • Bfxr for bleep bloops
  • Sometimes I use Tiled for maps

Should be fun, hope the theme inspires some creativity – of which I’m kind-of lacking right now.

A theme I wanted, is this a dream?

I can’t believe the theme I wanted actually became… the theme.

[x] Like the theme.

[x] Got an idea.

[x] Know how to implement it.

[  ] Write some code, draw some pictures, make bleep bloops and la la’s.

[  ] Complete.

Comments

Osgeld
22. Aug 2015 · 02:31 UTC
it does happen once in a while, just dont let it let you get carried away during the compo, you can always fluff it out in your own time, KISS (keep it stupid simple) and make it fast
antfucker69
22. Aug 2015 · 02:40 UTC
if you like the theme you are a FUCKER!!!
antfucker69
22. Aug 2015 · 02:41 UTC
you know like a truth bomb this is a factoid missile

its homing straight for your comment

and guess what

you like the theme

It’s something

I’ve been toying with 3D programming for a couple weeks and through the warm-up weekend.   Started all over in BlitzMax for the compo/jam (whatever works out).  Walkable terrain, some blocks, it’s working, I’m happy.

screenshot1

Comments

thequay
22. Aug 2015 · 06:20 UTC
Is that DarkBASIC?

This took over 24 hours.

So… finishing my game does NOT look good if it took all my free time over the last 24 hours just to get this working:

screenshot2

Comments

jacobblockman
23. Aug 2015 · 06:09 UTC
Thats why you use a premade engine xD
inkajoo
23. Aug 2015 · 06:16 UTC
I know that feeling. The pressure is too much to code with a clear head. Best to use something that already exists, as anybody’ll tell you.

Maybe I’ll have something for the Jam

It’s getting pretty “scary”, so I like that.  Have walking motion now, black fog, lantern light, lots of graves randomly placed.  Next will be the ghouls, so it should get fun.

scary3

Comments

lorcanwsmith
24. Aug 2015 · 04:44 UTC
Using the same font as me! Good choice.

LD34

Well….. I’m in

Going Javascript / HTML5 with my PPC engine.

Doing the Jam because I may use some royalty free graphics to save time this weekend and I haven’t really open sourced my engine.

I have my prototype done

Fastest progress on an LD entry ever for me.  Game is working as intended.  I’m currently using Kenney.nl graphics for the prototype, but if I want to be in the Compo, I’m going to have to replace these with my own.  Maybe since there is time, I’ll add some juiciness er razzle dazzle.   Water particles, sweat particles, screen shake, fireworks when you get a perfect score, etc.

ld34-screenshot

May be done with Jam entry, or new gfx to go compo route

I think the game is about done.  I’d like it to save the high score, but may spend my time tomorrow making custom graphics instead so I can shoot for the Compo.  Otherwise, it’ll have to be the Jam I guess.  Maybe Jam anyway because of the engine.  Anyway, I just want to submit SOMETHING this time.

ld34-screenshot4

Think I’m ready to submit for the Jam

I think I’m ready.  The game is done, playable, is fun, but will hold off until tomorrow to actually submit for the Jam in case I have some other ideas to implement first. I’m calling the game Nice Distance right now too.  And I accidentally lost site of the Theme along the line there.  Only have 1 button, but it does 2 things, soooo…. I’m not sure what to do about that.

ld34-screenshot6

Comments

aritzh
13. Dec 2015 · 21:47 UTC
Make the user press any other key to reset when you lose, and done!

LD35

Probably in

I’m going to try to participate again.  Haven’t had much success the last few times, but we’ll see.

The tools I use:

  • Monkey-X
  • Fireworks for graphics
  • autotracker.py for music
  • sfxr for sound effects
  • Tiled if I need a map or something.
  • VLC Media player for converting audio/video formats
  • GifCam for creating animated gifs to share progress
  • Github for source code maybe

Think that’s it.

Need to declare my Text Adventure Game Engine

Just open sourced and uploaded my text adventure game engine (Beta) to GitHub so I can use it as the framework for a text adventure type of game should I need to go that way this time.

https://github.com/selticesystems/text-adventure-game-engine

Ludum Dare 37

I’m in…. and making an escape room

I recently started an escape room business in my town, and so, naturally, I am going to try to create an escape room game for #LDJAM

Might just do it with images, HTML, some Javascript.

I create my images in Fireworks.

EDIT: I thought about creating an actual escape room here with our props, but not sure I could pull it off. Not much time this weekend.

LD 40

Trying to get started

I'm not sure about the theme.... yet again.

I can't even decide on an engine for this LD.

I'm sure I'll still use Fireworks for graphics, Bfxr for sounds, Tiled maybe.

Hmm. Doesn't sound too promising.

LD 42

I'm in for LD42

I say I'm in. But I bet I have to work. So this is a very hopeful "I'm in" post :)

If I'm in, I really don't know what I'll make my game in this time.

Maybe just Javascript/HTML/CSS.

Graphics, I still use Fireworks for most stuff. Sound... won't get around to it, but if I do sfxr.

Uhmmmmm. Not sure what else. A text editor.

I'm in but with some changes

So, I'm in again, but changing my last "I'm in" statement because I plan to use Monkey2 http://monkeycoder.co.nz/

LD 43

We're in

My son and I are going to make a game for the Jam this time around. Should be fun.

I'm going to using an engine called Monkey because I'm familiar with it. Fireworks for graphics. SFXR for sounds. Probably Tiled for maps or something. Etc.

Maybe just HTML/CSS/JS depending on the game.

Progress with plan and sprites

We came up with a good plan last night. Really having fun with this theme, liking all the opportunities to add humor to the game :) I've got to get cracking on the code, but my son has made some great initial sprites!!! plan1a.jpg sprites1a.jpg

5 Hours, midnight... ish maybe. Tired.

We changed directions of our game at 4 hours into this 5 hour code/graphics push. BUT, it's really coming along now, and we're super happy with what we've come up with so far. So, a gif.... progressgif.gif