DeltaF1

LD29

I’m In (A little late)!

I’m in for my first Ludum Dare!

“Beneath the Surface” has a lot of interpretations, but I’m looking into the more figurative interpretations. My project is going to be an exploration inside of objects in a room. Puzzles will be solved, and lessons learned from going beneath the surface of everyday objects.

 

DNF

I was too busy this weekend, and so am going to have to declare a Did Not Finish for this one. I’ll include a screenshot of the models I made, and hope I do better next time!

LD29

A screenshot of the models I made for my project

LD30

I’m in! (Hopefully)

My second Ludum Dare now, last one I didn’t have enough time to finish, hopefully I’ll be able to on this one

Language: Lua

Engine: LOVE 2D

IDE: Mainly Notepad++

Graphics: Probably GIMP, Tiled, and Spriter

Sound: Undecided as of yet

Best of luck to all!

(Edit) I will be joining the Jam, as I’m busy this weekend as well. Oh life, why do you interrupt so…

Progress!

progress

I have rough progress. The red square can flip between the white and the black worlds to solve puzzles. I need to buckle down and add some more puzzle mechanics today.

(click the image to see, it’s animated)

Visual stuff and jumping!

progress_2

I have some more quick progress! Tile drawing now supports images, and I mastered jumping, in both dimensions.

 

Best of luck to the other Jammers, and good job all those who have finished the competition!

Level Design

I have finished my basic puzzle elements, and designed a few tutorial levels. I’m still working on the finer points of level saving/loading, but I have a pretty good workflow set up.

5 hours left, and I’m felling pretty good. I still need some finishing touches like SFX and menus…

Done!

logo

I’m done, I added sound effects and a splashscreen (seen above)

Linux and Mac builds will be coming soon.

Post-Jam Reflection

Well, there it is! My first completed Ludum Dare!

I’ve had some feedback on my game so far, but I don’t expect it to go very far. I had very little time, and so the level design was sparse and last minute.

 

Things I accomplished

  • Learned how to use LOVE 2D
  • Learned a lot about tile-based games and collision detection
  • Implemented my core mechanic successfully
  • Made some tile-art

 

Things to work on for next time

  • Don’t start a jam when you know life is going to get in the way
  • Learn your engine better beforehand
  • Post updates more often

Well, thanks to everyone here at the 3oth Ludum Dare, and have fun in the weeks of playing and rating ahead!

 

-DeltaF1, StarHopper Studios

 

Tags: LD30, ld48

LD31

I’m… half-heartedly in

For the third LD in a row, I’m double-booked for the weekend, and I don’t want to go through the stress of juggling life and LD again. Better luck next time I suppose…

 

If I manage to squeeze any time in, I will be using

Engine – Love2d

Graphics – GIMP

IDE – Notepad++

Sound – SFXR

Good luck to all the participants!

No Snowman?

I was not expecting this theme to win, but I’m glad that the snowman didn’t. I’ve got a few ideas, but nothing big so far. Also I need sleep. I’ll sketch out some ideas, then I’ll get to work in the morning. Happy Ludum-ing!

Progress! Finally!

I have progress on my core mechanic. I’m sure it’s been done before, but I think it’s a really nice way of interpreting the theme. Take a look at the gif attached. Now to actually build a game around this…

 

frame

DNF

I didn’t fnish :/

 

I have a horrible tech demo at:

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=34574

 

One of these days I will conquer you Ludum Dare…

 

Good job to everyone who did finish, there have been some amazing submissions. Good luck on the last 2 and a half hours for all the jammers!

Comments

08. Dec 2014 · 21:33 UTC
Don’t give up and work harder the next time 😉

MiniLD: Some progress, running into issues :/

I’m working on this LD with the theme of Film Noir, and the limitation of Reduced Colour Palette. I have a nice menu screen set up, with parallax scrolling, and I’m currently working on NPCs. I don’t have a definite story at the moment, but I have a mechanic that I like. The basic idea is that you’re a cop or detective in a small section of a city, looking to dish out some justice. There are NPCs milling about on the sidewalks constantly, and any time a gun is fired, or a victim screams, all the NPCs in the area get thought bubbles above their heads, with pictograms showing the type and direction of the crime. I have the pictograms mainly working now, but I’m having issues with my coordinate system because I’m using a parallax camera.

 

Included are some GIFs

The Menu (GIF compression messed up the light beams)

menu

And the Pictogram system. I will center those arrows, if it’s the last thing I do XD

picto

All Done For Now

Well, this went better than last Ludum Dare, but still not as done as I would have liked. My game tihngy is here:

http://ludumdare.com/compo/minild-56/?action=preview&uid=34574

It’s just a mechanic at the moment, but I may run with it in the future. Good luck to everyone else Daring!

LD32

We’re In!

This is my 3rd LD proper, and I’m excited to announce that I will be working in a team for this one.

FileCorrupted and I will be making a game for the Jam using

  • Unity 5
  • MonoEdit/Sublime Text
  • GIMP
  • Something for audio, not sure what yet

I’m excited to see what the theme will be, it looks like the Slaughter filtered out most of the bad ones.

Game on!

Progress

The connection system is working!!! The Duct tape attaches to a node on the base weapon, and has a node of its own to connect other objects to.

(gif animation)

connection

This gif demonstrates how the blood system works. Once a cube has come to rest, it loses its RigidBody (physics) and then attaches to the object underneath it. This leads to a “crusting” effect on surfaces.

https://drive.google.com/file/d/0B8Kqppgx0wjBdF9naWNDejJ2alk/view?usp=sharing

(gif too large to upload here)

End-of-day progress

As we head into the evening, I’d like to make a post detailing what we have done so far.

1) A kick-ass attachment system, written by my consiprator FileCorrupted

2)Some awesome voxel assets

3)A whole lot of work to do

To mangle the words of the immortal Cecil,

Good night, Ludum Dare, good night…

Animations, Bad Guys, Levels, Oh my!

A snazzy voxel torch animation:

Flames

The main enemy (with a walking animation)

Walking

And a bunch of progress on the level by FileCorrupted (We’re having baking issues, so no screenshots to show as of yet)

LD33

Tentatively in

Busy this weekend, will try and make a little 3 hour game or something, depending on the theme.

Engine: LOVE2D

Editor: Notepad++

Sound: Bfxr?

I’ll probably be reusing a couple of my lua libraries, located at github.com/deltaf1/love-libraries. These are libraries for things such as 2D vctor manipulation and basic gamestate switching. Not sure If I’m entering in Compo or jam, but that’s my basecode declared if I enter the compo.

LD35

A game mechanic, but not much else

I had high hopes for this Ludum Dare, but, as with many in the past, I failed to produce anything completed. I think I’m going to start participating in the excellent One Game a Month challenge again to prepare for next time :)

 

What I did produce was a stealth-em-up concept, based on possessing the bodies of your enemies to reduce suspicion.

The possession mechanic in action

The possession mechanic in action

Enemy following AI

Basic enemy AI

FOV and raycasting

Grid based raycasting

Putting it all together

Putting it all together

 

It’s been fun, I’ll probably post the latest build just as a proof of concept, but there’s no gameplay to it yet.

 

bonus gif of cute excited rectangles

bonus gif of cute excited rectangles