disease

LD26

Another First Timer Here

Will be attempting my first LD game this weekend. I have only developed one game before this and it took me one month to get to Phase 1 – yikes!

Since I am a web developer by trade I will be working with plain old Flash for now. Haven’t gotten around to messing around with Flixel or Axel yet and I will probably be moving towards HTML 5 in the near future anyway, so for now I will stick with what I know.

Tools:

Flash Builder

Photoshop

Ableton Live

Hopefully some guitars and synths.

 

Wish me luck!

I have UI

And thus began …

control

 

the journey of a red square in a nondescript bathroom.

Core mechanic in place

sleep

 

I’m done with the game’s core mechanic. Which is falling asleep when the timer runs out and losing control of your character. Now I just have to insert some dangerous objects into the room so you can die while sleepwalking into them!

Good thing I’m doing the jam

Because I would have never made it in time for the compo. Still, I just completed my inventory and object interaction system, so all I have left to do is actually make the levels and hopefully create some crude art.

objectMechanics

Sleepwalker Post Mortem

What went right

I did it! I actually completed a game. I’ve tried making Flash games in the past but always stopped short for one reason or another – and that was my biggest motivation for joining LD, to complete something, and I did that! The fact that it only took a weekend is icing on the cake.

The environment. I used to be a Flash developer in the past but never tried doing anything outside of Flash Pro – after preparing for this competition by reading some game tutorials, I decided to try building something with Flash Builder. FB gave me very few problems and as I expected it was infinitely better for making games.

The concept. Midway through the development I sometimes wondered if the concept I came up with (a puzzle game with awake/asleep mechanics) was good or not. But after I had the mechanics in place and the code that let you interact with things I started to feel that this type of game has a lot of possibilities that I only scratched the surface on. I’d definitely like to make this into a fuller game at some point.

What went alright

My coding. I never really ran into any difficulties while writing the code – no showstopping bugs at least. The only real problem I had was realizing that I was basically trying to write the mechanics for an adventure game from scratch. I figured I’d spend 12 hours writing the game engine and could use the rest of the time to make the game levels and to add to the presentation. Sadly it took about 25 hours to get the game engine in place which left me with only about 10 hours for everything else.

What went wrong

Graphics. The graphics are ass. I thought I would have enough time to make sprites for my character but ran out of time. The rest of the graphics are way below of what I feel I can make. I even came to a stunning realization that I had no idea how to make good looking floor tiles – also I did not understand how tile systems work in games at all.

Presentation. Just another thing I didn’t have time for. The game just kind of sits there and doesn’t do anything to bring the player into the world. I wanted the things in the stage to do things when the player interacted with them – the sink should spout water and make a continuous sound when you turn it on, the toilet should flush etc etc. I also ran out of time for sound and music; having the game be absolutely silent is very unappealing.

Time management. This being my first kind of game jam of any kind, I figured right off the bat I would have to submit to the jam and not the competition. Even with that though I am not sure I spent all my time correctly. Going out drinking with your buddies is probably something I do not need to do when given only one weekend to make a video game from scratch. I also spent like an hour trying to figure out how the UI should look – only to keep changing it during the course of development.

What I am taking away from this

Game development is fun and extremely challenging. I feel like the next time I do this (and there will be a next time), I should come into it more prepared. I am already familiar with my environment to a degree but I would like to have bare-bones code templates for basic games like side-scrolling with jumping, multi-directional overhead scrolling, adventure, scrolling shooter, etc. Maybe this is a bit against the spirit of the competition but I think how interesting a game is can be how it plays with and makes changes to those engines. I also need to learn how to make pixel art and should probably mess around with some sound generators.

In the end I think getting better at game development is just a matter or doing it until you are good, just like anything else. With more practice I think I can improve on things like time management and presentation.

LD27

Second Go At This

Once again I will attempt to enter the competition but may be forced into the jam if I can’t get myself enough time. I had fun and actually created a small playable game last time so hopefully I will do so again but with a better end product. I’ve moved from Flash to Game Maker Studio because right now I am only interested in the fundamentals of game creation.

Tools:

Game Maker Studio

PhotoShop + maybe Illustrator

My guitar and synths if I get around to the audio component

-D

 

I Have … Something!

 

 

progress1

It’s not much, but you can move around, jump and collide with objects. My little lizard is not as cute as I wanted though. Damn you programmer art!

Oops, Just Overcommitted

Just committed to having Street Fighter / Tekken abilities in my cute platformer game. You can even chain wavedashes together for really fast movement into an invincible rising attack (and at the top of which you have all your movement abilities, including double jump).

I think this means that this project will officially never be finished. Too bad :(

My First Competition Entry

With very little time to spare!

“Speedster” is a platformer where you have 10 seconds to clear each level. Probably the least creative application of the theme, but I did manage to create a pretty complete game. There’s sound effects, music, and even a tiny bit of animation. My goal was to make a platformer with some Street Fighter and Tekken moves to spice things up. I managed to get dashing and air dashing in there but not much else.

Not sure if this game will be worth working on more in the future but I learned a ton of things from working on it. This is my third completed game, first platformer and first ever game made with Game Maker. Game Maker is commonly derided but you can’t beat it for quickly putting a lot of crap on the screen.

Until next time people!

LD28

Third Time’s a Charm?

Doing my third Ludum Dare here. In my first entry I was able to submit a playable game that you could actually win or lose, but no real graphics or sound. My second game was also fully playable (though pretty hard to finish) and this time had original graphics and music. I have no idea where to go from there to be honest – I guess I hope to combine the creativity of my first game’s concept with the completeness of the second.

 

Tools:

Game Maker Studio

Photoshop

Ableton Live

The Awesome Power of My Imagination

I just realized …

That Blizzard already perfectly executed this theme with their ‘Lost Vikings’ game.

Does anyone know a good way to create animated .gif’s from stuff on your desktop in Windows 8?

Because I don’t have the first idea. I wanted to display the freakin’ first animation I’ve ever made in my life here but FRAPs refuses to do any capture of my desktop.

I just wanna capture an animation running in Game Maker Studio as an animated .gif file. Is there any way to do this? Doing a Google search brings up a bunch of spyware, adware garbage that doesn’t even look like it could do the job.

Thanks a bunch,

Disease

Comments

viinnyk
14. Dec 2013 · 04:14 UTC
gifmaker.me can do it online and very effectively. I have no viruses from it thus far
jormungandr
14. Dec 2013 · 04:15 UTC
I use Licecap, its pretty simple to use.
viinnyk
14. Dec 2013 · 04:15 UTC
ohh you want a screencap, too. If you have Quicktime, that’ll do it, otherwise, I don’t know
14. Dec 2013 · 04:16 UTC
There’s a freeware program on the Game Maker Studio website called TilesetMaker; it lets you export .gif files. I don’t think it’s superior feature-wise to something like GIMP, but I’m just used to the layout and have bee using it for years.
disease
14. Dec 2013 · 04:19 UTC
Sweet, thanks for the tips everyone!

Scaling Back is Hard to Do

So my epic action game with some RPG and Adventure elements has now become a simple arena shooter due to time constraints. I guess all I can do know is make the best damn arena shooter I can with what i have.

 

 

LD29

Fourth Time is a Charm

Entering my fourth Ludum Dare. I somehow managed to create three working games in past LDs (one jam and two compos) and hope to continue my streak of good luck.

Tools:

GameMaker Studio

Photoshop

Ableton Live

Arturua MiniBrute (would love to do ALL the sound effects and music on this – I planned on this last time but didn’t have enough time after I completed the gameplay)

Also going to try using Git with GameMaker for having a version history, rollbacks, experimental branches, etc.

Good luck to everyone and don’t forget to have fun!

Some quick prep work

  • Make sure I have enough Redbull and coffee on hand.
  • Quick refresher on Git. Don’t want to accidentally lose anything (or everything)!
  • Make sure keyboard and mouse batteries are good.
  • Take a glance at what genre of games I’ve made in the past, try not to repeat myself.
  • Make sure C drive is still there since that is where my working directory will be. Yep, still there!
  • Examine all possible themes and try to come up with a semi-decent idea for each one.
  • Group some of the possible themes together, come up with a GREAT idea that covers them all, then gently weep when none of those themes win!
  • All phones, messaging and email applications turned OFF!

 

Uh Oh

More than 5 hours into this project and I am STILL in the middle of writing the game design document! Is it possible for a theme to be too good? I’ve went through dozens of ideas and it feels like I keep on having a better idea OR feel some weird need to completely change the core game mechanics.

On the positive side, after doing game development for a little over a year I think I have finally nailed down a workflow that works really well for me, so there’s that!

 

LD30

Redemption

So after three consecutive successful Ludum Dares, each producing a game better than the last, I finally broke down and couldn’t put together a game in time for LD 29. Time to make up for that by (hopefully) knocking it out of the park in my fifth attempt! Just to be safe I took Monday off of work, so if things have to spill over into the jam instead of the competition, so be it!

I honestly learned quite a bit from my last failure:

Get things moving around the screen and interactive as soon as possible! Don’t write design documents, start on graphics or other nonsense!

Try to pick a decent idea early on instead of spending time trying to come up with the perfect idea only to abandon it for a new one later

Game development is not my job, but it is a hobby, and it’s best not to completely ignore it until a jam you want to enter rolls around

–Tools–

Graphics: Photoshop

Music and Sound: Arturia MiniBrute (hopefully I have time for this), Ableton Live

Game Creation: GameMaker Studio

Source Control: Git

Notes and Documentation: Google Docs

We Have Takeoff

It’s not much, but I now have movement and interaction!

firstMovement