I Quite Enjoyed That
Well that was my first Ludum Dare and I wasn’t really sure what to expect. I’ve tried making a few games in a weekend for myself before and it’s never really gone very well.
When I saw the theme for LD28, You Only Get One, I knew a lot of people would go for gameplay that relied on single bullets or single lives and I didn’t really want to go down that route. If you ever decide to peruse my source you may stumble across the dev folder in which I listed in a scatterbrained way, some ideas I came up with for the theme. The one I settled on, I think, was a rather innovative take on the theme. I thought it would be fun to make a game where you play as numbers, numbers that must run around levels solving puzzles to get to their equations.
Sticking to the theme I decided to lock the character selection to the character of One as a sort of tech demo proof of concept, knowing fully well that I would want to unlock and reveal more playable characters as I went along (outside of the competition). Now I have to admit I didn’t think I would get very far into the development of the game and I was right, I barely managed to get a whole level, most of which happened in the last hour of the competition. As such the game might feel a little sparse but I have to admit I quite enjoyed it and think it has potential for a full sized, if not miniature scale game. Because of this I thought I’d share with you some of the further developments I wanted to make and am considering adding to the game. Please let me know what you like, don’t like etc
The game is at: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=28854
Further Development
Multiple unlockable characters 1-9. I was considering making a base-12 system unlockable too just to make the game even more interesting.
Each number 1-9 has a different power for example 1 would be the only character that could jump, 8 could maybe fall over, becoming infinity and just blowing up a level, 2 or 3 would be the only number to be able to interact with button triggers and I haven’t really thought of other powers yet, suggestions would be welcome.
Equations that can solve themselves, letting the player complete them in non-standard ways. This would be implemented through a series of equation sections that can each check their own value against the values of the numbers intersecting with them – There may be some limitations on this, it would probably be hard to let players dynamically add squared numbers for example. Letting players change the equation completely would probably defeat the purpose of the game somewhat.
Levels will be designed through data (currently level 1 is hardcoded variables) making custom levels very quick and easy to make even without an editor. Therefore I am considering implementing a custom level loading function
NPC numbers that run around on their own. Puzzles in a level could be designed to get them where they need to be within the equation. I was thinking it would be fun if these were the enemies of the game and were all negative numbers where the player can only play as positives
Score based either on creativity of the solution or how few numbers you could use to get the solution
One thing I’m struggling with when it comes to the concept of solving an equation anyway you like is how to let players add their own operator symbols (+-/x etc) would they be other playable characters to be unlocked and moved about or would they be part of a sub-system that didn’t count as players and as such could be added from the UI whenever needed (this raises more questions like would they be mouse controlled or just appear next to the player)?
I don’t know how it would work but a co-op multiplayer version of the game might be quite fun to play.
I apologise for the slightly rambly nature of this post but between the competition and a self-inflicted work commitment I am still slightly wiped out. Anyways I hope you enjoyed reading it and that it provided a valuable or at least interesting insight into what I was trying to do with my game.
As an afterthought I said on my game’s entry page that if you wanted to get to the git repo and couldn’t to contact me through my site but I’ve realised I didn’t link to my site as in the last few minutes of the competition, Dropbox just seemed easier than uploading a zip to my site so here’s the link: http://www.drentsoft.com/contact.

