My second LD compo post-mortem!
note: LD in Lithuania starts at 4am
Day 1: I’ve started to think about my game as soon as I get up (about 7 am). Unfortunately, I was not able to start developing my game till 1 pm. From then, till 2am in the evening I made most of my game features, and half of the art
Day 2: I got up at 10am, and I knew that today I had to fix a lot of bugs that I found (UI wasn’t working at all). Somewhere about 6pm I had almost everything set up for deployment, so I went and drew extra sprites, made everything a lot more pretty. At 1:30am in the evening, I *remembered* that I do not have a sprite for player and no music/sounds at all. Unfortunately, somehow half of the stuff broke, so it was very tense 2 and a half ours before the deadline. I finished UI at 3:59am, and that was it. Still did not have player sprite, but I didn’t want to cheat, so I used deployment(or how is it called?) hour to submit my game.
What went well:
I did make my game prettier than the last one, just as planned
I finished most of the features I wanted
What didn’t:
I didn’t had enough time to add player sprite and UI was still bit lame
All in all, this was really great LD for me, I did much better than the last
Check out my LD game(s?) here:
LD32 compo “Very hot place” : http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=45010
LD31 compo “Hot place” : http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45010