I always seem to be away from my main machine during an LD, but I have a decent laptop so this shouldn’t be a problem. The tools I use will depend on the theme and complexity of the game I design but here goes:
Engine:
- Unity 3D
- or
- SFML (C++ Libary)
- or
- GameMaker
I’d be tempted to use MonoGame but the content pipeline is 64 bit and I mistakenly installed 32 bit Windows onto my laptop
Art:
However I tend to use primitive shapes and blocks so my art will probably be nothing fancy
Music:
Not really sure about this one, I’ll probably use whatever I can find and get my hands on some premade stuff..
Distribution:
I’ll probably make a page on GameJolt, the platforms supported will depend on the engine I use