This is what happened.

Over the course of four New Zealand days, I worked on my entry and finished the features and the three levels I wanted, and then found bugs and kept breaking things over and over, determined and adamant that I fix every game-breaking bug. Bunny Horrors is a Chip's Challenge clone that I decided to use to get my first game over and done with, once and for all. I was using LOVE, so there was very little guidance for me as far as sorting out functions calling once after being triggered by a detection in the update step. Now, it's definitely worth stating that I got this under control eventually, because it isn't literally the "worst idea" and can be solved, but for the entirety of the LD41 challenge, I did not figure out how to solve it. It was a really, really dumb fix, which I figured out pretty much immediately once I started work on the next game.

By Day 2, I'd already seen my fair share of unholy bugs in the game I'd made, and Tiled broke the first level map somehow, leading me to have to redesign Level 1 (which I think sucks, because I'm pretty sure the original version was way cooler and more interestingly balanced).
On Day 3, and the early morning of Day 4, things got really stressful. We'd already all seen the game in my household, we knew its merits, the weird April-based Christmas my family came up with was already done, but there was seemingly no stopping of the issues I was having.
The biggest one, and this makes me quite mad: gold was duplicating. Sometimes gold would double every time you died. And that was a huge problem because the amount of gold you collected was a core mechanic, and that growth in gold value was accumulative. You can't get the right ending if you get so much gold from walking into a single tile that it triggers the inaccessible joke ending that's supposed to be mathematically impossible.

After the Ludum Dare, after finishing another two games, more recently, I discovered the cause of the issue. And it was really, really dumb. Some things were triggering more than once because I didn't do the if prak == "prok" then prak = "done" thing properly. The way the control loops work, that expression cancelling whatever is inside the if statement has to come FIRST, not last.
But that was after a matter of weeks. Back in the morning of the day I had to submit the game, nothing was working properly, and I was helpless to do something about it. I decided to submit an unfinished copy of Bunny Horrors and clearly label it that way. Then, shock horror, the website slowed to a crawl at the last possible minute. Now, I know now that I probably could have just asked for a bit of leeway on submitting it slightly after the submission deadline, but I was out of my mind with tiredness and rage and decided against it. In the same state of mind, I decided to make Bunny Horrors an unperson to LDjam, disappearing silently and working on BH or something else later.

This is a screenshot from Day 2, but the game is finished now. I spent a few days over the first few weeks of May trying to fix Bunny Horrors, to no avail, then gave up for the meantime and started working on something else. Once that and one other, smaller game were done, I got stuck into Bunny Horrors and fixed the update bug just as I once predicted. It is quite unfortunate that Bunny Horrors didn't make it to LD41, but things could have been much, much worse. And I will be making something better next time a Ludum Dare comes around, purely solo. It helps to have friends like I do.
