The Compo is over, and I don't have the game I initially planned.
My first day I had a really fun time learning new things in Godot and feeling like I made some good progress. However, I could see a scope creep on the horizon. Sure enough waking up on the second day and playing the demo I knew I had to change the game plan. So I killed it. :skull:
The demo included some basic platforming and an evolution mechanic. If you're interested you can play it on itch.io!
https://johnbrynte.itch.io/ld-56-larva-crawler-abandoned


My actual entry: Apple Snake
The game idea I went with was something that was on my initial drawing board. The only reason I didn't go with it from the start was that I thought it too simple. In a 48 hour time frame there is however nothing that is too simple, I have now learned. :snake: :apple: :heart:
https://ldjam.com/events/ludum-dare/56/apple-snake

