Kinoko here! We’re hitting the home stretch of the Jam! While Jade plugs away at code, I’ve been shaping up my character/vehicle models. I failed at adding images to my last post, so I’m going to play a bit of catch up with you guys…

Late Friday night, I had a grayboxed vehicle with a UV texture map. On Saturday morning, I made a base texture:

And dropped that onto the vehicle. To get the ball rolling, I used this fox character that I made circa 2009…

We won’t support full 3D animation in this game, but I posed the rigged character on the car so that we can export him in this state later.
After getting a feel for what I’d be working with using Fox, I began creating a Player 2 model from scratch:

Saturday ended with the second character’s UV maps mostly finished. When I picked it up again this morning, I was able to start on the texture work.

The second character became an ermine, because I freaking love ermines.

Rigging the ermine. I used Fox’s skeleton to start, and edited the joints as needed. Since we won’t have full animation in the final game, his weights only need to be painted precisely enough to pose in the vehicle. Not a lot of touch-ups were needed, and I was able to finish rigging him in less than two hours!

Ermine more or less finished, and sitting his cart. To create his vehicle, I took the spoiler off of Fox’s car, scaled the wheels up, and edited the exhausts so they are larger and curve backward.
Now that the characters are ready-ish, I need to get to work on the level graphics. I have no idea whether or not we’ll finish on time, but I’m having a lot of fun regardless!
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on Sunday, April 22nd, 2012 at 8:45 pm and is filed under LD #23.
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