I’m In
This is my first Ludum Dare! I’m pretty bad but what ever 
Things:
Language: C#
Engine: Unity-5
Music: I Dunno
Art: Paint.NET
This is my first Ludum Dare! I’m pretty bad but what ever 
Things:
Language: C#
Engine: Unity-5
Music: I Dunno
Art: Paint.NET
This is my second LD, I failed last time so hopefully this one will go better 
This will be my third Ludum dare and hopefully my second submitted game, the tools I will be using are:
Wish me luck! 😉
Well I wasn’t able to get as much done as I’d hoped and its unrealistic to finish at this point, I just have too many bugs and problems. I would do the jam but I have school tomorrow so that’s a nope. I blame bad unity documentation. My idea was a infinite monster fighting game where the monsters got progressively harder the more rounds you survive. The monsters dropped special coins and Xp which could combine to level you up. When you dies you were taken to an upgrade screen where you could upgrade your health, attack, and defense with your levels and you could combine the monster coins and apply them to your player to shapeshift into the monsters that you fight & get special abilities (Hydra: breath fire, Medusa: Freeze enemies, Yeti: giant snowball, etc). I implemented most of these features but they all had problems and I dont think that I can finish, I hate the unity animation system. I’ll come more prepared next jam and hopefully be lest rusty on my Unity syntax 

This will be my 4th ludum dare and hopefully my second fully completed project. I will be using mostly the same tools as I did last year, these will be:
Engine: Unity 5.4
Language: C#
Editor: Microsoft Visual Studio 2015
Art: Paint.net, Aseprite
Music: Beepbox
Sound: Bfxr, Audacity
Browser: Chrome
I think that’s it, I am going to make sure to plan out my game better this time and have a more realistic goal than in the past. I wish I could use Java for this but I’m not skilled enough in any graphical libraries yet and I am definitely not doing graphics in swing or something. Anyways, good luck and have fun!
So I added some art, still place holder. I also fixed the box pushing mechanic and added a smooth player following camera.
Well, I finished my game on time for the compo and it is actually something that I would be proud to submit, while I had a lot of issues with the raycasting and collision in my game I got most of them worked out. If I didn’t have school tomorrow I would add more levels, features, and submit for the jam, but alas I cant. My game is better than It could have been but also a lot worse because I tried to do so many new things instead of sticking to what I know, but that is part of what I think makes it fun. Now why am I salty? You may ask… Because your good ol’ pal Unity decided that he didn’t want to export, and so he didn’t… Grrrr…. Here are some screenshots.
I’m doing Ludum Dare yet again buy this time I am not using unity because I am so absolutely tired of it ruining my games, One room is a pretty cool theme.
IDE: Eclipse
Language: Java
Graphics: LWJGL (OpenGL)
Other Libraries: JOML, PNGDecoder
Art: Aseprite, Paint.net
Music: I dont even know, maybe sfxr/bfxr and what ever else I can pull together
Timelapse: Chronolapse
Good Luck!
I just submitted my game Softlock (http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=55143) for the compo and I’m pretty proud of it. I think that this has been probably my best Ludum Dare yet and while the game has some issues it is much better than my past games. This was also the first time I’d ever done 3d in Unity before so I think it went well considering that, all in all a good time.
Well its a new year, a new Ludum Dare, a new website, and hopefully not a new “switch to Unity on Saturday” game. I will be using essentially the same tools as last time with a few changes, I hope to finally complete a game not using Unity this time. Wish me luck!
IDE: Eclipse
Theme: Sublime Text Monokai Extended
Language: Java
Graphics: LWJGL (OpenGL)
Other Libraries: JOML, maybe JBox2D
Art: Aseprite, Paint.net, Pyxel, Tiled
Music: This is where I struggle, probably a combination of sfxr, boscaceoil.net, FLS, and recorded sounds
Timelapse: Chronolapse
Streaming: OBS
Good Luck and happy 15th anniversary!
Well its a new year, a new Ludum Dare, a new website, and hopefully not a new "switch to Unity on Saturday" game. I will be using essentially the same tools as last time with a few changes, I hope to finally complete a game not using Unity this time. Wish me luck!
IDE: Eclipse
Theme: Sublime Text Monokai Extended
Language: Java
Graphics: LWJGL (OpenGL)
Other Libraries: JOML, maybe JBox2D
Art: Aseprite, Paint.net, Pyxel, Tiled
Music: This is where I struggle, probably a combination of sfxr, boscaceoil.net, FLS, and recorded sounds
Timelapse: Chronolapse
Streaming: OBS
Good Luck and happy 15th anniversary!
So it's that time of year again.. Time to sit here and make nothing for 48 hours. Anyways I hope I do better this time, last LD was my first without Unity and it went horribly. Hopefully this goes better.
I'll be using mostly the same tools as last time:
IDE: Eclipse Oxygen
Language: Java
Graphics: LWJGL
Window: GLFW
Math: JOML
Sound: OPENAL
Sound: sfxr/bfxr MAYBE
Art: Paint.net / Aseprite
Distractions: Discord
All good to go, wish me luck!
I have a weird little circuit building game with no real objectives or gameplay.. 
saturday night sucks
well I originally planned to have my game Current: Circuit Builder done for the compo but I decided to extend to the jam, unfortunately I was gone the whole jam day so my game isn't complete. Still a fun little demo/editor you can check out here https://ldjam.com/events/ludum-dare/39/$41006

:)
Well looks like it's ld time again. last time went decently but I still had little actual gameplay, I hope to change that this time. As usual I'm switching up my language and tools for minimal productivity!
Tools:
IDE: Visual Studio 2017
Other Editors: VS Code, Sublime Text 3
Language: C++ (please don't make me regret this)
Graphics: OpenGL (glew, glfw)
Math: glm
Other Libs: soil, freetype
Audio: OpenAL
Sound: Ableton Live 9 maybe or sfxr/bfxr
Art: Paint.net / Aseprite / Photoshop
Source Control: git
Distractions: Discord, Vincent
Happy 40th! Here goes..
we aint about that c++ life this time unless the theme calls for it, unity here I come :s
I’m basically in the same situation as you but I didn’t want to miss out on having a continuous stream of Ludum Dares (29-35 so far), so I’m gonna go for it tomorrow after school (even if it means people will vote me less due to a game that doesn’t meet JAM expectations).
Otherwise, looks like a really good effort 😀