MCRewind

LD33

I’m In

 

This is my first Ludum Dare! I’m pretty bad but what ever :)

Things:

Language: C#

Engine: Unity-5

Music: I Dunno

Art: Paint.NET

 

LD34

I’m in!

This is my second LD, I failed last time so hopefully this one will go better :)

  • Programming language: C#
  • Game engine: Unity 5
  • Graphics program: Paint.NET
  • Audio programs: sfxr, possibly others
  • Timelapse programs: Chronolapse
  • Streaming program OBS

Done, Sorta

Well, I “Finished” My game. I submitted it for compo at http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=55143

I could’ve definitely finished in the jam but I’m tired right now and I need a break, so yeah, you can check it out if you want.GrowBeatTitle Screenshot (4)

LD35

I’m In

This will be my third Ludum dare and hopefully my second submitted game, the tools I will be using are:

  • Unity 5.4
  • Visual Studio 2013
  • Paint.net
  • Maybe Aseprite
  • Beepbox.co for music
  • Bxfr for audio effects
  • Notepad++ for occasional text editor

Wish me luck! 😉

 

Not my jam…

Well I wasn’t able to get as much done as I’d hoped and its unrealistic to finish at this point, I just have too many bugs and problems. I would do the jam but I have school tomorrow so that’s a nope. I blame bad unity documentation. My idea was a infinite monster fighting game where the monsters got progressively harder the more rounds you survive. The monsters dropped special coins and Xp which could combine to level you up. When you dies you were taken to an upgrade screen where you could upgrade your health, attack, and defense with your levels and you could combine the monster coins and apply them to your player to shapeshift into the monsters that you fight & get special abilities (Hydra: breath fire, Medusa: Freeze enemies, Yeti: giant snowball, etc). I implemented most of these features but they all had problems and I dont think that I can finish, I hate the unity animation system. I’ll come more prepared next jam and hopefully be lest rusty on my Unity syntax :)

Capture Capture2 Capture3

Comments

AnaglyphCoding
17. Apr 2016 · 21:54 UTC
Join the club.. heh heh 😛

I’m basically in the same situation as you but I didn’t want to miss out on having a continuous stream of Ludum Dares (29-35 so far), so I’m gonna go for it tomorrow after school (even if it means people will vote me less due to a game that doesn’t meet JAM expectations).

Otherwise, looks like a really good effort 😀

LD36

Obligatory I’m In!

This will be my 4th ludum dare and hopefully my second fully completed project. I will be using mostly the same tools as I did last year, these will be:

Engine: Unity 5.4

Language: C#

Editor: Microsoft Visual Studio 2015

Art: Paint.net, Aseprite

Music: Beepbox

Sound: Bfxr, Audacity

Browser: Chrome

I think that’s it, I am going to make sure to plan out my game better this time and have a more realistic goal than in the past. I wish I could use Java for this but I’m not skilled enough in any graphical libraries yet and I am definitely not doing graphics in swing or something. Anyways, good luck and have fun!

Art, kinda.

So I added some art, still place holder. I also fixed the box pushing mechanic and added a smooth player following camera.

gif6

Comments

geekguy100
28. Aug 2016 · 03:04 UTC
What engine are you using?

Done and salty.

Well, I finished my game on time for the compo and it is actually something that I would be proud to submit, while I had a lot of issues with the raycasting and collision in my game I got most of them worked out. If I didn’t have school tomorrow I would add more levels, features, and submit for the jam, but alas I cant. My game is better than It could have been but also a lot worse because I tried to do so many new things instead of sticking to what I know, but that is part of what I think makes it fun. Now why am I salty? You may ask… Because your good ol’ pal Unity decided that he didn’t want to export, and so he didn’t… Grrrr…. Here are some screenshots.

Screenshot (54)Screenshot (55)

Ludum Dare 37

I’m In

I’m doing Ludum Dare yet again buy this time I am not using unity because I am so absolutely tired of it ruining my games, One room is a pretty cool theme.

IDE: Eclipse

Language: Java

Graphics: LWJGL (OpenGL)

Other Libraries: JOML, PNGDecoder

Art: Aseprite, Paint.net

Music: I dont even know, maybe sfxr/bfxr and what ever else I can pull together

Timelapse: Chronolapse

Good Luck!

Done and went well

I just submitted my game Softlock (http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=55143) for the compo and I’m pretty proud of it. I think that this has been probably my best Ludum Dare yet and while the game has some issues it is much better than my past games. This was also the first time I’d ever done 3d in Unity before so I think it went well considering that, all in all a good time.

Game Done!

If you’re interested you can check out my compo entry Softlock (http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=55143). It has some issues but I think its pretty good.

1 Screenshot (92)

LD 38

Looks Like I’m doing this again

Well its a new year, a new Ludum Dare, a new website, and hopefully not a new “switch to Unity on Saturday” game. I will be using essentially the same tools as last time with a few changes, I hope to finally complete a game not using Unity this time. Wish me luck!

IDE: Eclipse

Theme: Sublime Text Monokai Extended

Language: Java

Graphics: LWJGL (OpenGL)

Other Libraries: JOML, maybe JBox2D

Art: Aseprite, Paint.net, Pyxel, Tiled

Music: This is where I struggle, probably a combination of sfxr, boscaceoil.net, FLS, and recorded sounds

Timelapse: Chronolapse

Streaming: OBS

Good Luck and happy 15th anniversary!

Looks like I'm doing this again

Well its a new year, a new Ludum Dare, a new website, and hopefully not a new "switch to Unity on Saturday" game. I will be using essentially the same tools as last time with a few changes, I hope to finally complete a game not using Unity this time. Wish me luck!

IDE: Eclipse

Theme: Sublime Text Monokai Extended

Language: Java

Graphics: LWJGL (OpenGL)

Other Libraries: JOML, maybe JBox2D

Art: Aseprite, Paint.net, Pyxel, Tiled

Music: This is where I struggle, probably a combination of sfxr, boscaceoil.net, FLS, and recorded sounds

Timelapse: Chronolapse

Streaming: OBS

Good Luck and happy 15th anniversary!

LD 39

I'm In!

So it's that time of year again.. Time to sit here and make nothing for 48 hours. Anyways I hope I do better this time, last LD was my first without Unity and it went horribly. Hopefully this goes better.

I'll be using mostly the same tools as last time:

IDE: Eclipse Oxygen

Language: Java

Graphics: LWJGL

Window: GLFW

Math: JOML

Sound: OPENAL

Sound: sfxr/bfxr MAYBE

Art: Paint.net / Aseprite

Distractions: Discord

All good to go, wish me luck!

Wow this is hard

saturday night sucks

Finally submitted

well I originally planned to have my game Current: Circuit Builder done for the compo but I decided to extend to the jam, unfortunately I was gone the whole jam day so my game isn't complete. Still a fun little demo/editor you can check out here https://ldjam.com/events/ludum-dare/39/$41006

circuit 3.png

:)

ld39 post mortem

  • diodes are broken
  • lamps are broken
  • inverters are bad
  • interface kinda unintuitive
  • kek

LD 40

I'm in yet again!

Well looks like it's ld time again. last time went decently but I still had little actual gameplay, I hope to change that this time. As usual I'm switching up my language and tools for minimal productivity!

Tools:

IDE: Visual Studio 2017

Other Editors: VS Code, Sublime Text 3

Language: C++ (please don't make me regret this)

Graphics: OpenGL (glew, glfw)

Math: glm

Other Libs: soil, freetype

Audio: OpenAL

Sound: Ableton Live 9 maybe or sfxr/bfxr

Art: Paint.net / Aseprite / Photoshop

Source Control: git

Distractions: Discord, Vincent

Happy 40th! Here goes..

LD 41

I'm in yet again

we aint about that c++ life this time unless the theme calls for it, unity here I come :s