Nek

LD20

I failed.

So I failed my first LD. I spent first day trying to concentrate on the problem. Looks like I have a problem with concentration. Whatever. I managed to implement most of game mechanics on the second day. But I don’t have enough time left to add enough scenario, add graphics and sound.

The idea is you are a wise sage helping those who visit you in your hut. There are five persons: fighter, priest, thief, mage, imp. You have five artifacts you can give to anyone you like in any sequence. Depending on your choices things can happen.

First Screen

Second Screen

Third Screen

There are different story lines with different endings and different points number to score. Some lines are dead ends.

The goals are to find good ending, bad ending and score as much points as possible.

LD23

Three Trials. First one is finished!

Ok. I have not managed to finish the game completely but I’ve got something playable which is much better than my previous attempt!

Lessons learned:

  • learn your tools before compo
  • cut features unrelated to core game concept
  • plan for the worst case scenario

Anyway it was fun!

Play Three Trials Online     Download Sources

I’ve broken the compo rules :(

There is a problem with my game.
I’ve broken the rules using music made by my friends. I was too asleep at the end of the compo and completely forgot about the fact that all the content including music must be made by me. Looks like it disqualifies me (((

Anyway as I’ve already told it was fun and I’m sure I can do better next time. Especially when I remember how I’ve wasted the first day on a mess with tools and game engine.

Comments

27. Apr 2012 · 10:04 UTC
Maybe someone from the LD team can move your entry into the Jam. I wish there was a Report button on entries, that would allow to request such a move.
nek
27. Apr 2012 · 10:13 UTC
Yes, it would be good.
27. Apr 2012 · 10:33 UTC
Just remove music and update game. I’ve seen someone did it, and I doubt that it’s gonna be problem for anyone.

LD24

My first round vote

I was aiming for something rythmic

It’s soon!

And I have not decided yet what engine to use. I’m familiar with haxepunk but I really want to use something which lets me live code whole project. There are some interesting technologies out there but the results are hard to package and distribute which means no one will play them.

Talking about the tools I absolutely gonna use autotracker script to generate me some music, SFXR to make sound effects and aseprite to pixel art. And if I stick with haxepunk I’ll use Tiled.

Löve

I’ve chosen my weapon it’s Löve! There is also another secret ingredient which I plan to show you as soon as that vimeo video is ready.

Iterate!

After two Ludum Dares my opinion about proper approach to game development changed a lot. The only thing I value now is the ability to change the game and get feedback as fast as possible. The best thing are the engines with live coding ability when you can change game logic on the fly. I had plans to use Frogatto engine which is the most advanced thing in this area. Check the video to get your mind blown:

Amazing features of Frogatto game engine

Iterate! #2

Ok. No Frogatto engine this time ’cause it has issues. It’s nearly impossible to package a game without relying on the main game which adds >150Mb of dependencies.

My solution? You’ll like it:

Löve + ZeroBraneStudio == awesome live coding!!!

Some progress.

First of all it was a bad idea to learn lua in Ludum Dare.
Next time I’m going to do warm up game before compo.

Good thing I was able to make some art very fast this time. Just had to limit myself.

Comments

PostHum4n
25. Aug 2012 · 15:33 UTC
Biocave is a really cool name 😀
nek
25. Aug 2012 · 16:22 UTC
Yes, It is )

I failed.

Maybe I’ll post a game as a jam entry but I doubt it ’cause have some work to do.

The idea was to make a shooter/roguelike with evolving enemies with evolution path defined by your agressive (or not) actions.

I’ve spent too much time learning lua and programming engine. But I like what I did and will improve this engine. I’ve completely ignored OOP this time. It’s all functions and event maps (actually lookup tables) and that’s great! Gives me a bird-eye view on the inner mechanics of the game.

Take a look at screenshot!

…and video.

Pistol shrimp

I want to make a game about this creature some day. Read about snapping effects. It’s just crazy!

Some numbers (remember it’s all about a very small shrimp):
60 miles per hour
218 decibels
5,000 K

http://en.wikipedia.org/wiki/Pistol_shrimp

LD25

I’m in!

This time I’m going with the tools I’m most comfortable with – browser and javascript.
I can guarantee my game works in Chrome and Firefox but sorry no Safari, Opera, Internet Explorer.
Or maybe I’ll stay Chrome-only and pack the game as standalone app using https://github.com/rogerwang/node-webkit

The libraries I’d like to use are:
https://github.com/Animatron/player – for 2d rendering
https://github.com/jakesgordon/javascript-audio-fx/ – for playing the sounds

I’m not using any specific game framework but quite possibly I’ll take SAT collision detection from crafty.js and A*, RNG from https://github.com/ondras/rot.js

My Ludum Dare #25 Post Mortem.

My first idea was to make a game about the dark lord who is trying to save himself from a prophesy of death brought by a hero by kidnapping and impregnating the princess so he can be reborn again.

I tried to prototype it as a board game but felt like it didn’t work. The idea was good but I couldn’t make a core gameplay from it. When I tried to mix it with additional mechanics of territorial conquest and resource management things got too complicated for a board game.

It pissed me off a lot and I’ve jumped to another idea in a different genre of platformer. It should be a dark knight running by a castle wall breaking through gates and slashing through guards to grab the princess. I was under a false impression that I have all the tools ready for it but alas my javascript code base lacked several important features:
– frame-based sprite animations switchable by name
– tween-based objects animations switchable by name
– collision detection with collision groups and easy to setup results processing
– simple audio API

So it’s ended in a whole lot of procrastination, waste of energy and lack of self confidence.

In the end of the first day I’ve jumped back to the original idea and started to prototype it as a simple adventure/strategy game where you as the dark lord talk to your servant imp who asks different questions about your actions for the day. Then next day comes, you listen to reports, give new commands and so on.

The goal is to live a long and evil life conquering the realm in the process.

In the beginning you own nothing but your lair and a gang of goblins. You can send your troops to siege, raze and pillow. Your evil actions makes you more popular among the monsters and from time to time they ask to join your cause. If you don’t act much your villainy fades, the monsters run off, and in the end you can even fall into slumber which is a game over.

Your acts of agression against villages and towns break the patience of the people and the king. So at some moment heroes begin their assasination attempts and your territorial conquest meets resistance from the king’s army.

The problem with heroes is everyone of those pesky bastards has a small chance to kill you. The more power you have the more the chance. There is a prophesy after all. To get around this problem you need to kidnap a princess and impregnate her using some special game mechanics. :) Of course when you kidnap the lady all kinds of heroes try to save her and you should be sure you can manage the situation. But if you have done your darkest deed you can die ’cause you will be reborn after several turns.

So much ideas. I’ve got to the level of ugly prototype where you can talk with your imp, the days pass, the monsters come and you can send them to the villages. The next step was to implement siege, raze and pillow mechanics. But I was already out of time.

Lessons learned:
– stick to one idea
– be good at low level and fast game prototyping
– ready your tools in advance ( again )
– get the core gameplay ready in the first day

LD26

ready steady

I live in the middle of nowhere on subtropical coast surrounded by palms and old people from several north european countries who come here to spend the rest of their lives living on their pension.

My support team includes giant cockroaches, tookays and snakes.

I’m going to make my game using JavaScript and this engine http://craftyjs.com.
I hope not to use graphics at all but if I have to… well it would be simple pixel art.
As usual for audio/sound I use autotracker, renoise/schism trackers, garage band.

I also hope the theme will fir a rogue like game.

Good luck!

LD27

I’m in!

I’m a bit anxious because I have other things to do beyond LD but OK.

I’m going to use this engine (it’s JS):
https://github.com/superjoe30/chem

My tools are:
Sublime Text,
sfxr,
Renoise,
autotracker,
Pixelmator,
Aseprite,
maybe Tiled

My workplace:

1

The food will be provided by KFC and local street food dealers (I live in Thailand at the moment so expect it to be rather exotic).

I’ll also try to live stream the process.

Surprise!

I’ve changed my techstack at the last moment.
So now I use haxe/openfl/haxepunk.

I spent most of the day doing things not related to compo.
But I have a little teaser.

Click the image to see the flash movie with animation and sound:
Screen Shot 2013-08-25 at 3.27.37 AM

Comments

Glockenspiel
24. Aug 2013 · 18:54 UTC
the illuminati

Game submitted.

This time I’ve managed to finish something.
It’s called “Fantastic Journey of a Teleporting Circle”.

Click image to visit my entry’s page.
Screen Shot 2013-08-26 at 7.48.27 AM

P.S.
Things left to do:
– improve gameplay (it’s too random)
– add meaningful animations (level start transition, level end transition etc.)
– add music to the levels
– add fx (would be neat to animate teleportation) and sfx

LD31

I’m in!

I haven’t taken part of LD for a long time. Time to have some fun!

Tools:
– NightMod for IDE
– Aseprite for art editor (and maybe Sprite Something)
– Auto tracker, Schism and Renoise for music making
– ocenaudio for audio editing

Maybe Tiled for maps, assets placing if I need it.

Cheers!

LD33

I’m in

See jam

Get excited

Realize you cant program

Join anyway

Profit

Comments

matthewd673
20. Aug 2015 · 17:00 UTC
Its not too late to find a programming partner over at reddit.com/r/gameteam. Or, if that doesn’t work out/your determined to do it alone, I recommend stencyl (stencyl.com).
Nek
21. Aug 2015 · 13:53 UTC
Thanks for the advice,i will check reddit but i also found gamemaker sometime ago i mean i can program the basics just you know very noobish stuff.