Ogniok

LD30

Alpha version!

After 62 hours of work we have an Alpha version of our game. We have everything ready except sounds, music and controls screen. There are also a few bugs, but we hope we will get that game ready for deadline! 😀 Continue reading for some info about the game.

What is our game about?

Three districts of Derp nation decided to join forces and invade your world. They want to connect it to their own so that they can capture your territory. You play as one of the warriors sent to defend the “Core Tower”. Electric core held inside the tower is generating an inter-dimensional shield and it’s the only thing that’s stopping Derps. It’s already getting weaker and Derps managed to connect some parts of their world to yours. If the core gets destroyed, there will be no hope left…

Screenshots

I wanna play it RIGHT NOW!

As you wish. :) Here is the link for an alpha version of the game:

http://firelinegames.com/files/ludumdare/LudumDare30Alpha.zip

(Remember to leave feedback!)

LD31

We’re in!

Me and my friend are in for the second time. Our first Ludum Dare was an amazing experiance and we were looking forward to the next one. Sadly, we will have only about 36 hours of making a game because we’ll be away on the 3rd day.

Tools we’ll be using:

  • Language: C++
  • Engine: Unreal Engine 4
  • Art: 3DS Max
  • Audio: We will see

Our setup:

Fireline Games LD31

Good luck!

Here you can see some of our previous work: http://blog.firelinegames.com/games/

LD32

We are in!

We are very happy to participate again, as Ludum Dare is a lot of fun! This time I’ll be working with three friends. Two of us are in for the third time, and the other two are in for the first time. Sadly, we will have only about 48 hours of making a game because we have classes on our university on the 3rd day.

Tools we’ll be using:

  • Programming language: C++
  • Engine: Unreal Engine 4
  • Art: 3DS Max, Photoshop, ZBrush
  • Audio: We will see

Our setup:

Fireline Games is in

Good luck everyone!

Here you can see some of our previous work: http://blog.firelinegames.com/games/

Comments

goodlizard
17. Apr 2015 · 22:59 UTC
Nice setup! :)
RaysAndLazors
17. Apr 2015 · 23:01 UTC
That’s some kickass studio you’ve got there! But… where are the people? :)

Spheres – available now!

Spheres are ready!

Come and play: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=39370

Spheres Logo

The game didn’t turn out so bad, but we could have done much better. We planned definitely too much and because of that we did not have almost any time to polish our game. This is very bad, since every game is better when it features less content but very good and polished than when it features more content but has bugs etc. Let’s just hope we’ll learn from this experience and do better next time!

Spheres post mortem

This edition was a lot of fun! For the first time we participated with a concept artist in the team and it was really helpful. We are really happy with the amount of work done even though the game isn’t as polished as we wanted it to be. We decided that our unconventional weapon should be light. Now, it’s time to think about what went right, and what went wrong.

Spheres

Our game is about a guy named Edward, who narrates the whole adventure. He wakes up on a strange island after a night of heavy drinking only to find himself abandoned by his friends. He must find the way off the island, but it won’t be an easy task, because there are strange glowing spheres hunting him. What are they? Where did they come from? Will Edward escape the island? Play the game to find out!

Spheres - Concept

Concept of the game’s map

What went right?

  • Idea – The concept of a game where the narrator guides you through the story and you fight enemies using light turned out even better than we expected.
  • Voice Acting – Thanks to Elijah Lucian we have an amazing voice acting in our game. It sets the mood perfectly and ensures that the player will have a wonderful experience.
  • Art – The game is looking very nice, considering it was made in less than 72 hours!

 

Spheres - Gallery - Picture 3

Screenshot from gameplay

What went wrong?

  • Fighting – Enemies are very hard to kill at the beginning, but when the player learns how to fight they are too easy to kill and can be dealt with by only one flare.
  • Size of the game – The game takes up a lot of disk space. But the problem is, we don’t know why. Packaged game takes up twice as much space as the project and that’s a really weird behaviour.

 

To sum it all up, the game needs more time spent on the design side and a little more work on the performance. We think it’s a very interesting concept and if we would go forward with it the game could turn out pretty great. We’re considering the post-compo version, but we’ll make the decision after the voting ends. Now we just want to gather feedback.

Gameplay video

You can play the game here


Please take a moment to rate it and leave feedback on our site.
We really appreciate this.

Fireline Games

Tags: fireline games, post-mortem, spheres

LD34

We’re in!

Fireline Games is in! Let’s do this! 😀

SAAAM Screen

Hi! Time for an update on our game SAAAM. Here’s the screen of the starting room:

SAAAM Screen

Finishing the lighting

We’re almost finished with the level art! See for yourself:

SAAAM Screenshot

(Untitled)

Hey!

Just writing to remind you to go play SAAAM if you haven’t already! We really appreciate feedback so check it out and leave a comment. We’ll check your game out too!

SAAAM Screenshot

PLAY SAAAM HERE

SAAAM – Post Mortem

Ludum Dare 34 has ended and it’s time to present our game and think about what went right and what went wrong. This was our fourth Ludum Dare, but second with a bigger team. As always it was an amazing experience for us and we had a lot of fun and a little time to sleep. 😀 We are really happy with the amount of work done and how polished the game turned out to be. The themes for this edition weren’t bad and we came up with an idea pretty fast. We’ve created a game called SAAAM.

 

SAAAM

In our game you play as a Crewmember 341. He wakes up in his cryo-stasis pod on a vessel called Trieste. He’s a mechanic and his job is to maintain the vessel assisted by S.A.A.A.M. which stands for System Automation, Assistance, and Analysis Matrix. The player is faced with a series of choices whether to listen to S.A.A.A.M. or to disobey. The game features three different endings based on the choices you make. Will you be obedient? Will you do what S.A.A.A.M. wants you too?

What went right?

SAAAM - Final Room - Fireline Games

SAAAM – Final Room

SAAAM - The Vessel - Fireline Games

SAAAM – The Vessel

  • Art – The game turned out to be a visual feast. We’ve really tried to focus on consistency of art in the game and it turned out great for us.
  • Script – Funny and creepy at the same time. It created a very unique, comedy-horror atmosphere. A lot of players were expecting a jump scare somewhere along the way. 😀
  • Polish – We’ve finished the level design pretty soon and that gave us a lot of time to polish the game. Make sure every little thing makes sound, every light is tweaked properly, every corridor is interesting and unique etc.
  • Voice Acting – Once again we’ve cooperated with Elijah and he did an awesome job as always.

 

 

 

 

What went wrong?

SAAAM - Starting Room - Fireline Games

SAAAM – Starting Room

  • Slow pacing – A lot of players mentioned the game’s slow pacing. It would be good, if we had more narration and choices.
  • Lack of option to skip dialogues – If you want to discover all of the three endings, you’ll have to listen to S.A.A.A.M’s initial talk three times. And this is a lot. We had an option to skip dialogues in the dev menu, but it didn’t make to the full game because it wasn’t release ready.

 

What’s next for S.A.A.A.M.?

We’re now working on a Post Jam version. It will include all of the things that you, the players, suggested and much more! The Post Jam version will feature one additional ending, bug and glitch fixes, faster doors, skipping dialogues and many more. You can expect it to come out in the last week of voting. And what we do after that, will be based on the results.

In conclusion, we think that this game has a lot of potential. We strongly feel that this is an interesting concept and turned into a full game it would be a lot of fun. But for now, we have to focus on a Post Jam version of S.A.A.A.M.

 

Go play the game here

 

If you liked the game please leave feedback in the comments for us. We really appreciate this.

Fireline Games

Tags: fireline, fireline games, ld34, post-mortem, saaam

LD35

We’re in!

We are ready, so bring it on!

Tools we’ll be using:

  • Programming language: C++
  • Engine: Unreal Engine 4
  • Art: 3DS Max, Photoshop, ZBrush
  • Audio: We will see

Our setup:

Fireline Games - Ludum Dare 35 setup

Good luck everyone!

Tags: fireline games, We're In

Comments

16. Apr 2016 · 00:07 UTC
Haha wow finally anaother One using unreal there are so many people using other engines out here:D

Ludum Dare 37

We’re in!

We are ready, hoping for a good theme!

Tools we’ll be using:

Programming language: C++
Engine: Unreal Engine 4
Art: 3DS Max, Photoshop, ZBrush
Audio: We will see

Good luck everyone!

LD 40

Sea Wars: Piratefront is finished!

GameLogo.png

That was a wild ride! But our game is ready to be played now after 48 hours of intense development (we joined in late).

Play Sea Wars: Piratefront HERE

Sail the seas as a pirate with only one thing in mind - lootboxes! Collect as much of them as possible, but be aware that the more you have the easier they fall off board. Of course to get them you need to attack other ships. And remember - your crew needs to be paid every day for their hard work!

01.png

0203Composed.png

LD 43

Dungeons & Curses is finished!

GameplayShort.gif

In Dungeons & Curses you explore a vast array of procedurally generated dungeons and fight against deadly monsters while trying to find your way out. Search for portals and travel to different dimensions but be aware that each portal requires a toll from you! Sacrifice a part of yourself every time you go through a portal and try to survive the next map weakened and cursed in this reverse dungeon crawler.

Play the game here: https://ldjam.com/events/ludum-dare/43/dungeons-curses

LD 44