RealityCheck

LD31

Enter Compo… Hopefully!

I shall attempt to participate for the first time! I have no idea how well I’ll do since my programming skills are not quite yet there… though; I do enjoy giving myself a bit of a challenge :)

I’ll try to use Unity/Mono Develop, but I’ve only recently begun learning, so if things get too rough for me, I’ll probably fire up my ancient GameMaker 7, which I have had for years and years.

Graphics will be done in either Gimp or PhotoShop (provided I can get access to it over the weekend).

Sound… no idea – yet!

Wish me luck, y’all!

Comments

Lynx
02. Dec 2014 · 00:31 UTC
I’m right there with you man! I just started learning Unity too….trying to do some last-minute cram session of basic tutorials before the LD theme drop haha.

LD32

This time I will…

After failing miserably in the last Ludum Dare, I am back with a vengeance, and this time I WILL be victorious, and I WILL submit a game to the compo… at least… I hope so.

Being (fairly) new to serious programming, I thought last time that I could learn and create at the same time. Didn’t quite pan out the way I had hoped, and I got stuck on trivial things over and over. Didn’t really help that the theme was “Entire Game On One Screen” since I wanted to do my first 3d game… but, the complaints on that theme have been plentiful already, so I won’t go there (didn’t I already?).

This time, I’ve done my homework – and while I fully expect to hit quite a few roadblocks along the way, I truly believe I can overcome these and really present something this time. Don’t expect any fireworks… but… well – just wish me luck!

Tools:

  • Unity (C#)
  • Blender
  • Photoshop/Gimp
  • Bfxr/cgMusic
  • Notepad (for them notes… you know)
  • Good Rock’n’Roll
  • Junkfood (Pizza man! Gotta love pizza, man!)

Here he is… Fartboy!

Well, I didn’t really finish the game…

I had a lot more stuff planned, but being a complete novice programmer means things take a lot longer than you think they will. Since there is no win condition (and no sound… no time), I would consider this much more of a concept than a game.

Anyway… it’s about a kid who’s bullied in school. He dreams of becoming a Superhero – his special power? Truly putrid farts!

Well, I am pleased with what I have learned during this experience. After my last Ludum Dare ended in disaster (I literally had only a little ball that could go from point a to point b before I gave up), I would only consider this one a slight fail. There are some working game concepts here and I could have done it justice had I the ability to work faster. Next Ludum Dare I hope to have learned enough to actually create a full game.

Time to grab a few Z’s before I have to (somehow) go to work tomorrow… then it’s time to check out what all y’all have managed to come up with!

LD33

About time to say “I’m In”!

Going to participate this weekend for the second time. Hopefully I can improve from last LD and raise my scores (and actually finish the game).

Tools of the Trade:

  • Unity (3d or 2d… Never worked in 2d, but 3d modeling was a beeatch of a time consumer last time with my limited knowledge)
  • Blender… well – see above…
  • Photoshop/Gimp
  • Whatever else I realize I need to use for sounds/graphics…
  • Buckets of Coffee
  • Junk Food
  • And… most importantly – a positive mindset!

So Close… Yet, So Far…

Well, I wasted pretty much the first day doing graphics for the game, which I generally stink at. Wrote the code like a madman today, and I almost made it in the end. A few features wasn’t gonna make it, but it was almost a game at the end.

However, I would’ve needed 2 more hours to submit. That and one game breaking bug forces me to drop out of the compo. Gonna get some sleep, and hopefully get to work tomorrow (it’s 4AM here). Then, there’s got to be enough energy and brain activity to finish this thing up for the Jam – so I at least participate.

Better planning next time, and don’t friggin’ get caught up doing graphics!

LD35

You guessed it! I’m IN!

Yup… I’m stoked for the upcoming weekend. Time to test my newly acquired skills and see what I can come up with for the Ludum Dare (compo… of course).

Tools of the Trade:

  • Unity
  • Photoshop/Gimp
  • Blender
  • Any other computer software that is needed to accomplish what I need
  • Too much unhealthy foods and drinks

I may go 2D this time around, as the last Ludum Dare I attempted (LD33… could not participate at 34), was a failure because I spent way too much time trying to do 3D graphics… and I’m not a graphics artist. Not even close.

Wish me luck!

And, I wish all of y’all good luck!

Making some progress…

Quite pleased with what I got so far. Mostly doing some fine tuning and adding some flair. Here’s a little preview of my little game:

Square Peg, Round Hole

It’s (shift)shaping up quite well 😉

I finished my game!

Yeah!

I’m very pleased that I was able to put this one together this time. I’ve struggled in past LD’s and have only submitted once before… and that one was a terrible game. This time – I feel like the game I put together is quite well polished and works as it should. Of course, there is a lot I’d have wanted to add to make the game more fun – but it’s still worth a play in it’s current state.

I’m gonna be hitting the old hay soon. Got some Z’s to catch up to. But, starting tomorrow I’ll be playing and rating games! The fun is not yet over!

Here’s a sneak preview:

 Square Peg Round Hole

Square Peg Round Hole

Square Peg Round Hole – Minor Fixes

According to rules, I see we’re allowed to fix minor bugs. I decided to go ahead and do that, since tiredness had made me forget to reapply a check in the game that I disabled for playtesting purposes. This caused a couple of bugs that were annoying in my game. I also fixed a bug where I had forgot to change the internal color id of pegs after shapeshifting, which prevented you from playing the correct color cards on them.

I believe (and hope) this is all acceptable within the LD rules. Here’s the list of changes made:

* Fix: You should now be able to play correct color card on shapeshifted peg.
* Fix: You can no longer redraw if you have insufficient points.
* Fix: Redraw button was rendering on top of Game Over screen.
* Fix: Cards should properly change if you click a new card with another selected.

Try out the game, and let me know what you think!

Square Peg Round Hole
Square Peg Round Hole

Help me reach 50 votes… the Post-Mortem!

I would love to get some more feedback on my game, and I’m hoping to reach at least 50 by the end of today. I will play and rate yours in return, if I haven’t already done so.

Excited about the results tomorrow!

Square Peg Round Hole

Game

*****************

THE POST MORTEM:

What went well:

  • I finished a game! After 3 previously failed Ludum Dare attempts, I finally made something that can be considered a complete game in 48 hours. I had only submitted once before, and that was a terribly unfinished game for LD32, so to finally have something to submit that I’m actually quite pleased with is a wonderful accomplishment, and a win in itself.
  • Time management. I was able to follow my plan and have a working skeleton of a game after day 1. This was my plan, so I could spend day 2 adding some flair to the game – sounds, particle effects and a few more features that would make the game better.
  • Kept things simple. I didn’t try to do too much. The idea I came up with was a rather simple one, and this meant I was able to focus more on gameplay than just trying to make everything work. I also kept the graphical assets to a bare minimum, considering I genuinely stink at making graphics.

 

What I need to improve:

  • The tutorial I made for the game was/is a mess. I think I confuse people more than I help them understand the game. Being tired and worried people wouldn’t understand I tried too hard to explain everything in large blocks of text. Don’t do that again!
  • Sleep. Well, I haven’t slept well in years… suffering from insomnia, so being excited about the upcoming Ludum Dare didn’t make things better. I had really wanted to get some Z’s taken care of before it started, but it was not to be. Still, I fought through it and actually managed to stay relatively focused.
  • There were a couple of sloppy bugs when I submitted. Again, lack of sleep is the culprit. I had turned off checks for playtesting purposes, and forgot to turn them back on before I submitted, and I had missed a couple of variable changes on the colors, which meant you couldn’t play the color cards on the correct colors after shapeshifting. Couldn’t leave it like that, so I had to update at least the web version.

 

Square Peg Round Hole – Plans:

I will do a couple of additions to the game after the results are in. I want to add a High Score to the game, as well as do some balancing. There’s a little too much luck involved, rather than strategy.

My plan is to make it so it is more likely that you get the more useful cards (those that can be played on any peg, or at least those that only require a specific color or shape). The cards that require both a specific shape and color are way too prominent, and very hard to get an opportunity to play. I may also make it so that cards can be played on the blocks as well as the pegs, which gives you more opportunities to change things up. I’ll have to see where the balance ends up… because the game still needs to be challenging. What I want is for the player to feel like they have options, though, at all times. No more half-heartedly waiting for the timer to run out and take the hit – hoping that the new batch of pegs will match what you need.

Also – I need to do something about that awful tutorial!

After that, I believe this will be the end of this game. It will remain on itch.io as a free-to-play game. I doubt that there’s a market for sales for this type of game. It is more the kind of game that you can play when you got 15 minutes to kill before you go somewhere, or something. I have considered a mobile version of it, and there might be a small market for sales there… but would also require more work to make it compatible.

 

End Notes:

I am very pleased with the whole experience so far this Ludum Dare. I’m learning a lot, and I’m getting invaluable experience. I can’t wait for the next one, and hopefully I’ll be able to make an even better game next time.

Thank You to all who have commented and given constructive criticism on my game. I am one of those who genuinely appreciate it when you do. If you don’t like something, please let me know – but make sure you explain WHY you don’t like it, and HOW you think it could’ve been improved. Some things come down to personal taste, while other things are just plain ol’ right or wrong. I learned my mistake about the tutorial from the comments. Many have been confused as they start playing, but seem to generally like it when they start to understand what they are doing. That right there – that’s a situation where I was unquestionably in the wrong at how I did the tutorial. Lesson learned!

Keep voting! Keep playing!

…and most of all – Keep Having FUN!

The results are in!

Very happy with how things turned out. Didn’t even break the top 1000 last time I submitted, so this is a significant improvement. I believe I could’ve scored higher had the instructions on how to play been clearer, but I am very pleased.

Thank You to all who played, rated and gave me feedback in the comments!

Square Peg Round Hole by RealityCheck

Ratings

#193 Innovation 3.58 #206 Audio 3.29 #274 Overall 3.43 #279 Theme 3.65 #354 Graphics 3.30 #367 Fun 3.28 #370 Humor 2.48 #441 Mood 2.98

LD36

Guess what?

Yup… I’m IN!

Feeling a bit under the weather this weekend, but I can’t allow myself not to give it my best shot this Ludum Dare – ratings or no ratings… this is about testing myself and see what I can accomplish… and – of course – finishing a game.

Tools of the trade:

  • Unity
  • MonoDevelop
  • Blender (if I go 3d)
  • Photoshop/Gimp
  • Bfxr
  • cgMusic
  • Coffee
  • Junkfood
  • Little to no sleep!

Wishing all of you the best of luck!

Ludum Dare 37

Your standard “I’m in” post

Well, this Ludum Dare should be interesting. Not feeling to great, and I’m already sleep deprived before the event even begins. But, I’ll be participating… yes I will! Hopefully I can squeeze in some shut-eye before it starts.

Tools of the trade:

  • Unity (Programming)
  • Blender (3D Modeling… if game is 3D)
  • Photoshop/Gimp (Graphics/Textures)
  • cgMusic (Music)
  • Bfxr (possibly… for sound effects)
  • Whatever else will help me on my quest to completing a game.

+ Coffee, JunkFood, Soda, Water, Splashing Water in My Face…. and numerous other tricks to keep working!

Good luck everyone!

LD 38

LD38 is here!

LD38 is here to celebrate the 15th anniversary, and I am here to join the festivities!

Holy crap! That was close!

With all the new submission changes, and confusion... I barely got the Compo in!

I'm really tired, and I still haven't figured out how to add pictures... there was a video somewhere... gotta check it out.

Good luck, everyone!

Space Aliens Are Coming! - Post Mortem

pm_02.jpg

After having attempted 6 of the last 7 Ludum Dare Compos, and only having submitted a game twice, it was crucial for my own well being/sanity/confidence that I actually complete a game this time around. Of my previous two submissions, only one can be considered a game (Square Peg, Round Hole). The first game I submitted was nowhere near finished, and can only be considered a proof of concept (Fartboy).

This time around - I did complete a game. Not without it's problems, of course, but a game none-the-less. That game is the aptly named "Space Aliens Are Coming!"...

pm_01.jpg

BEFORE THE COMPO:

Preparations: After so many failed attempts, I was determined to sleep well and be fresh for the start of this Compo. That didn't happen! I was unable to battle my insomnia, as per usual, and new I was in for a tough weekend. I was stocked up on some less than ideal food (pizza, canned ravioli, candy, soda... oh - and coffee), so I felt ready for the challenge. I had also spent some time during the week leading up to LD working in 2D on Unity, so I would learn. I've never worked in 2D before, and thought that it might be easier and quicker to make graphics in 2D rather than having to struggle with my horrible skills in Blender.

THE THEME:

First off. Let me assure you that I'm not one of those who complain about the theme... I like a challenge and I like when themes are forcing me to think in ways I'm not used to. But, you just need to look at the crazy amount of similar walking around a small planet games this LD provided to realize that this wasn't the most inspiring theme of all time. It's not that the theme is bad - it's just that it doesn't really push for original and unique games. Whatever you do, it needs to take place in "A Small World", and so that representation will often either be a restricted area of land, or a small planet (as I ended up doing - more on that below).

So, here's what happened: I had looked through the final round voting themes and penned down a few basic ideas for all but three of the themes. Of course - "A Small World" was one of them. That's fine. I scratched my head good and hard, until bleeding occured, but no idea would form in my head. Nothing! Zilch! At least, nothing that inspired me to start making a game. I wanted something unique - something fun. I thought of Lego/Block type survival game. I thought of a tiny Risk type strategy game where you would conquer lands. I thought of a Kindergarten as the world. Then, I thought I had the idea with a "Desperate Housewives" type setting - a suburban neighborhood, which was your world, and strange things going on in the neighbors houses. Yes - it could be a great game... but, if it were to be: It could not be made in 48 hours.

I ended up choosing an idea I had jotted down for if "Island" had won. A pretty simple, but interesting way of doing your typical stranded on a deserted island, trying to survive, game. I had it all figured out in my head how the game was going to play out. Coding wise, I was confident it could be done... that's not the game I ended up submitting to the compo. Find out why in the "What went to hell?" section of this Post Mortem.

pm_03.jpg

WHAT WENT WELL?

Obviously... I made a game! Yay!

I stuck with it, you know. After having wasted the first 10 hours on the Island survival game that wasn't to be, and going to bed thinking "I've failed yet another Ludum Dare", I got up in the morning with a new simple idea and got working on it straight away. The new idea didn't have the unique and original gameplay that the island game would have had, but it was a fairly simple and straight forward idea that I was confident I could complete in time. And that is, after all, the most important thing.

I'm quite pleased with how it turned out, to be honest. I like how the little aliens on the planet have their own (simple) AI, and go about doing their thing, while you go around trying to protect them. Aesthetically, it's as good as I can probably do in a short amount of time - seeing as I've got the skills of a 5-year old when it comes to drawing.

I also allowed myself to sleep the full 8 hours on the second night, despite feeling pressed for time. In the past I would've set the alarm to get up bright and early, but I didn't this time - a well rested mind works faster. Still didn't sleep well - but at least I didn't stress myself out. This probably helped me deal with the final stretch... there was so much left that needed to be done in the closing hours, and I worked faster that ever before to get it done. I was recording sounds with half an hour to go, and got the music in 5 minutes before the deadline. Phew!

Once submitted... I did feel victorious. I had defeated the demon inside that had plagued me the previous couple of Ludum Dares. The one that kept whispering in my ear: "You will fail!".

pm_04.jpg

WHAT WENT TO HELL?

But, it wasn't all smooth sailing (no pun intended). My original idea that I started working on was an island survival game. I spent a good 6 hours trying to make a visual representation with my abyssmal skills at drawing. I tried a cartoon 2D look - Failed! Gave up on 2D and went in 3D using a unity terrain... came out fairly ok until I needed a Palm Tree... could not make it (Boy! do I suck at art). Plopped in Unity premade palm trees and made some bushes... took a screen cap and used that to make it look like a painting, as I intended to return to 2D. Shortly thereafter I realized there is no way I can make the remaining graphics fit in with the environment. Also, the oil painting style meant I wouldn't be able to animate things and give it some life. I gave up with tears in my eyes... believing I had failed yet another Ludum Dare.

pm_05.jpg

WHAT WENT SO-SO?

Continuing with the graphics. That is my curse. I got the most important things visualized in the game, but a lot of things never got done in time. The worst offenders would be the player and your worker aliens. Never got around to making proper sprites for them, and ended up having to submit with the placeholder graphics I had created. It makes the game a lot less pleasing to play, but it still works as intended. Buildings needed redoing, and I should have gotten around to adding some effects to visualize when your "worker aliens" are working - especially for chopping wood and fueling the missile, as I feel players may not understand what is going on when the aliens stand still at these positions on the planet.

I also feel that maybe I spent a little too much time and effort on the "worker aliens" AI and having them do a lot of actions, leaving the player with only one job: Shoot down invading alien ships. The game would have been better if the player had more things to do... though - I personally quite enjoy watching the little workers going around doing their thing (would enjoy it a lot more had they been nice looking and animated).

I still didn't do what I always tell myself to do: Make a schedule and plan out the features and how to implement them!

pm_06.jpg

AFTER THE COMPO:

This time, I actually feel like making a post-compo version of the game. Not because the game is great, but because I want to see what it would be if I had completed all the things I wanted originally. There were a number of features that I removed early on - knowing I would not have time to finish them. These would be limited Ammo - which needs to be produced by the worker aliens, healing of the player, and some more things for the kids that will influence their effectiveness as adult workers.

The post-compo version will also allow me to improve some graphics - mainly the player and the aliens. As of writing this - I have already made the player!

Can't wait for the next LD!

Find the game here:

https://ldjam.com/events/ludum-dare/38/working-title-ld38

Voting Time is upon us!

And so it's time to shamelessly plug my little game.

ScreenShot01.jpg

Play it here!

Any voting and feedback will be returned, as I will play any and all games of people that help me improve my craft by leaving constructive feedback.

Time to play some games! (Finally)

Well... since word clouds seems to be all the rage...

HERE'S MINE:

wordcloud.png

Help me fill out some more words by playing, rating and handing out the constructive criticism on my game. https://ldjam.com/events/ludum-dare/38/working-title-ld38

Feedback will be returned.

Keep up the good work everyone!

LD 39

Ready or Not... I'm in!

I wasn't sure I was going to make it this weekend, but I cannot resist the urge to participate in Ludum Dare 39. So - I'm IN!

Tools of the trade:

  • Unity 2017 (game engine of choice)
  • MonoDevelop (for coding)
  • Gimp / Photoshop (for graphics)
  • Blender (if I go 3d)
  • cgMusic (for quick music)
  • OBS (for documenting my journey)
  • Coffee (cuz I like it)
  • Fruits! (gonna skip the candies and go healthy this time...)

Let's see what we get!

Good luck to y'all!

Ludum Dare 45

Gosh Darn! I actually made a game...

Well, I decided to enter the Compo after all.

I had worked for 24 hours on a completely different game only to realize I would never finish the thing in time. I had way too many issues with it, trying to learn new stuff along the way.

Pretty much decided to give up at that point, but then this idea hit me from out of nowhere. Thought it might be doable in the little time I had left so I dove right into it. Not everything made it in that I wanted, and I never had time to do any decent graphics or add sounds (did toss in a melody that repeats while you play at the very last second).

Either way - I'm relatively pleased considering the time I was left with. It's a playable game (I think... gotta playtest it now - haven't really done so).

Give it a try, you guys - and don't forget to rate and comment when the time comes!

Here's a screenie for your enjoyment (despite the non-existing graphics): screen01small.jpg

https://ldjam.com/events/ludum-dare/45/a-brand-new-world