First (of many) Ludum Dare Jam!
Hey guys,
This is our first Ludum Dare Jam, and we can’t wait for it to start! However, we have classes at university tomorrow from 8am to 6pm, what kinda drops the time we (could) have to work on our game. No problem at all – that’s what life’s about. We’re certain we’re not the only ones that won’t be able to fully dedicate all our hours to the Ludum Dare Jam. Enough blabering, I’m proud to announce our team is composed by 6 people, and here’s what we will be using:
- C++
- Xcode (Elison Rissato and myself) and Code::Blocks (Rodrigo Bozza)
- Chien2D – which is an opensource engine for 2D games based on SDL and OpenGL
- MathCpp – a lib for vectorial and other math operations, created by one of my teachers, which is put available in one of his articles
- For Art, Rafael Chriscolo and Daniel Miranda will be using: Paint tool SAI, Fireworks CS5, Photoshop CS5 and Illustrator CS5
- For Audio, we will be using sfxr/cfxr and look for some royalty free music on the web

Hm… Counting? “Our team is composed by 6 people” and I only mentioned 5? We have a guest, that will be the one checking out how the event is going, broadcasting all the stuff (good and bad) we’re passing through on facebook and twitter, doing playtest and evaluating other games, providing psychological support…. He’s Luiz Eduardo Ribas (who should be helping on coding soon…).
Well, I guess that’s it for now. We will start our game and level design activities tomorrow at 7 am, discuss a little more during lunch, and begin coding, drawing and animating at around 7pm.
Good luck for everyone out there!!!
Regards,
Vico












