wdebowicz

LD28

First time in the LD

I took part in some game competitions but this is my first time in Ludum Dare. I’m working alone and I chose Compo.

  • Engine: Unity 3D
  • Language: C#
  • Sound: don’t know yet
  • Graphics: Gimp/MS Paint

You only get one lighter

There is power failure in your company and it’s completly dark.
You can’t see anything..
If only You had little light..
Oh yeah nice to be addicted to cigarets.. you got the lighter.
Hmm..
A good chance to kick some assholes from your job without being noticed..

Yeah.. let’s see what’s up in testers room..

boss

Tags: compo, game, LD28, screenshot, unity3d, update

Employees

The pack of employees that You will meet..

Employees

Wondering if You could assign them to jobs: test, administrator, sysadmin, security, boss, manager, cleaner

Made with Unity3d primitives objects.

Tags: LD28, unity, unity3d

Feeling like MacGyver.

Yesterday I felt bad about missing deadline of compo.. thinking that I would need just 1 hour more. Today I feel happy about all the upgrades I could make in extra 24hours and join the jam! Finally done.

Revenge In Company

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 25%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Main toiletbrake searching characters

If You would like to spend some time making revange on your bosses, managers, testers, sysadmin etc.. do not hesistate to play!

My first LD. Results, mistakes and conclusion

Game: Revenge in Company

Coolness 71% #120 Humor(Jam) 3.06 #395 Graphics(Jam) 2.73 #400 Innovation(Jam) 2.49 #427 Fun(Jam) 2.43 #431 Mood(Jam) 2.39 #440 Audio(Jam) 1.91 #451 Overall(Jam) 2.59 #509 Theme(Jam) 1.94

Conclusions from results and comments:

  1.  Game should be short and puzzling, short and simple, or long and puzzling. I made long game with one puzzle: to find actual target from persons in the office. It’s simply boring.
  2.  “Cute” 3D graphic is not rated much when it’s too simple. I was really proud of my graphic(especially because  I’m a programmer;-) ), and get encourage from user comments who find this graphic cute and neat. For me it’s very simple but still nice for eyes. I ended up on #395 place. Comparing rates between 2D and 3D games,  I’m convince that low quality 2D graphic is still rated better then medium quality 3D graphic. If you make game in 3D, your graphic should be perfect.
  3. Community rate severely. When I saw my results for the first time I was disappointed. Then I checked games that I rated. Their final results are much below rates that I gave them. That changes the way of looking on results for me.
  4. The first objective should be very easy. I put the first target just near the start position, so user could see it without even moving! For me it was easy enough. The point is, many users on the beginning of the game just run out of the room to check controls or whatever! Then, they really have problem with finding even first target, so they gave up. That didn’t give them fun.
  5. Make linear progression of difficult. One of the comment: “Hard to find people, or I was just not good at it. Could have used a little linear progression at the start before opening up the whole office.” Players are not in a mood for slowly discover a game. I was thinking about making some kind of navigator that would make easier to find target in the company. Then I dropped it. I assumed the player will have fun searching them in the whole company. True is, that this is Ludum Dare. When player start the game, he want to see progress ASAP.
  6. Controls have to be perfect. My have a bug, that when you hold UP button and then press RIGHT, you will still go up until you release UP button. When I played it I just hold one button at the time and it was good enough for me. It wasn’t good enough for others. Bad controls are the first thing to kill fun of the game.
  7. Spent more time on audio. Making audio was fun, and relaxing for my brain. It was mistake that I made it as the last thing.

See you next LD!

LD29

I’m in. Brain storm results

This is my second LD. In Poland was about 3AM when the competition started so I just check theme, make a brain storm in bed and start the day with Ludum Dare.

Theme ideas:

1. Save your garden from the moles that should stay beneath the surface.

2. Zombies are going out from the graves on cemetery, keep them beneath the surface of a ground.

3. Fight for quilt. You must stay beneath the surface of a quilt. -But I’m not sure,  is the ” beneath the surface of quilt” correct phrase in English?

Technology:

  • Engine: Unity 3D
  • Language: C#
  • Sound: as3sfxr
  • Graphics: Gimp/MS Paint

 

Defend Your Kingdom – my entry

That’s my second LD. I was so tired and sleepless by reaching the compo deadline that I forgot to make a post about my entry.  I made a kind of shooter, a ‘kind’ because you will control a small army of archers and catapults. All graphic was made from simply unity3d primitives. So here it is :

Defend Your Kingdom

You are in times when legends are reality, your medieval companions and yourself have to defend the realm from evil.
The earth cracked open and demons started to crawling to the surface.
You and group of knights you’re commanding are bounded to stop them.

Protect the kingdom from demons coming forth! Keep them beneath the surface so that no poor soul get devoured!

Your army:

Logo2

Hordes of demons trying to reach the surface:

Logo4

Single catapult witch archer:

Logo

I appreciate any rates and comments!

link: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=29762

Tags: compo, game, unity, unity3d

LD30

10 sec per theme gameplay

Let’s make fun with final themes!

Alchemy – mix things to create monsters and fight with them

Another World – explore space to find another world that is good for living

Break The Rules – break the traffic law, while driving car

Chaos – There is a panic, and you have to find entrance without being crushed by crowd

Choose A Path – labirynt

Connected Worlds – 2 planets connected by portal, fighting with each other

Day and Night – hunt at night, and hide at day

Destroy The System – anarchists fight with police

Don’t Stop Moving – running in a ball

Do No Harm – making surgery

Fortress – defend your castle

Growing – watering flowers makes them bigger and bigger

Isolation – damage a cable isolation in building, to hit something with electricity

Lost In Space – flying with spaceship

No One Can See You – running from a building

Randomly Generated – robot fights with random generated parts

Strength In Numbers calculator handled in doors and paths

You’re Not Supposed To Be Here – thief

You Are Already Dead – zombie apocalypse, from zombie perspective

You Must Leave It Behind – driving car and placing mines

Crystal Planet – post mortem

Crystal Planet

Entry: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=29762

Description:

You have to send special signal to make connection to another planet.
Signal is a result of adding multiple lasers with different colors (RGB).
Lasers beam are created from generators(flying balls).
You can apply specific color to generator using crystals and your laser.

Your task is to prepare your SIGNAL similar to TARGET signal.

To change target, press [space].

Gameplay:

I started with idea of making 3d “laser and mirrors” type of game. Where you would have mirrors with different colours, and your beam react different on each one. I even succeed but find it very difficult to control beam direction. After fighting 1 day to make it enjoyable I dropped it. Finally I ended up with concept of split colour to R G B code and make objective to generate given colour (RGB code) to connect to another planet.

Graphic:

After last LD where I fight a lot with creating graphic by my own, I decided that next (this) LD I will start in jam. Possibility to use already created assets so I could spend few hours on creating effects, or level design and then focus on gameplay was good decision.

Audio:

First time I used electric guitar for sounds effect and I’m very happy of it. I planned to spend more time on recording audio, but because of loosing time on first idea that I dropped I could use only audio that I recorded for tests. Anyway final result is ok, and I’m sure I will make something better next time!

Evolve:

I’m thinking about possibility to run over planet, explore new crystals and then prepare special signals. Then each signal could create something, or make special attack for different targets.

Do not hesitate to try!

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=29762

Tags: audio, color, coloring, Cosmic, game, guitar, jam, LD30, planets, post-mortem, postmortem, progress, screenshot, timelapse, unity, unity3d

LD31

I’m in

This is my fourth LD. I’m still not sure if I’will take part in compo or jam.

Technology:

  • Engine: Unity 3D
  • Language: C#
  • Sound: as3sfxr, FL Studio
  • Graphics: Gimp/MS Paint

 

LD33

Pissed off Zombie – Post mortem

I made a fast RTS game when you are pissed off zombie who have enough of “zombie killing” games.

Gameplay:
At the beginning you own cemetery, which is a spawn point of your army. Every seconds your army is bigger and bigger.

You can’t wait to long, your opponent’s army is also growing. So you should find a weak spots and attack him.
attack2

If you kill all enemies from their spot (like base camp), all the graves that are near the base start to spawn zombies. You must think which spots you should take first.

attack

Your opponent are sending troops to your main base, so it might be require to sacrifice some bases, and rescue another spawn spot..

Graphic:

This was the first time when I made pixel art, and I’m satisfied with the effect. I have used piskelapp and it was very easy to use for me.

Evolve:

I like the final effect so I think about developing more content to this game. This is not a game for a big fun after 5 seconds of play. You have to try it few times, to find out good tactics. User learn the game from every play. I’m not sure if it works while ludum dare, so I think about making a user guid or adding some helper on the first levels of the game.

If you are a fan of RTS do not hesitate to try!
http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=29762

Tags: LD33, pixelart, postmortem

LD 41

Football + Survival Horror = Football Horror!

Do you like football and Surival Horror? Check my entry! https://ldjam.com/events/ludum-dare/41/football-horror

You are playing football game, when accidentally zombie apocalypse happend! You need to survive as long as you can, while scoring goals, and hitting zombies with the ball.

screenshot.png

Survive all the waves, and score as much points as you can!

https://youtu.be/9XARagAztdM

icon.png

LD 43

When you mix historical game with casual gameplay

Kaiten

Kaito-ship.png

Gameplay:

https://www.youtube.com/watch?v=p3cMoZGmwgM

Game was inspired by a history of suicide torpedoes https://en.wikipedia.org/wiki/Kaiten :

Kaiten (回天, literal translation: “Return to Heaven”, commonly rendered as “turn of the Heaven’s will”, “the heaven shaker”) were manned torpedoes and suicide craft, used by the Imperial Japanese Navy in the final stages of World War II

The Torpedo model was done as a replica of https://en.wikipedia.org/wiki/Kaiten#Type_1 kaiten-plan.gif

The Battleship model was done as a replica of https://en.wikipedia.org/wiki/HMS_Nelson_(28) HMSemNelson/em(1931)emprofile/emdrawing.png

PLAY IT HERE

LD 44

Buy, sell & speculate = BCoin - currency simulator

bcoin.gif

You are investing in cryptocurrency called BCoin.

Earn money by buying and selling it at the right time. Your actions are impacting the demand and price!

It's a ski jumping in the currency world!

Play it here: https://ldjam.com/events/ludum-dare/44/bcoin

Ludum Dare 47

Not expected results

When you generated levels literally from a code, and you realized that your game became a hipster IDE.

Debuger.gif

Debugger

I called it debugger, although now it looks for me more like a drunk programmer simulator.

The goal is to climb to the top before the red line or you will stuck in the infinite loop.

Debugger-start.gif

Game level was created literally from the game code, and you can create your own levels (from your codebase or any text).

If you have a horrible piece of code to walkthrough, that might a tool for you!

Play it here:

https://ldjam.com/events/ludum-dare/47/debugger

It's not a bug, it's a feature.

How players learned to use a bug in my game to climb the line instead of jump through platforms: Debugger-cheat.gif

How another bug in my game punished them for cheating, and throw them out of the level: Debugger-kick-out.gif

I like to think that these both are features ;-)

Do you want to try it yourself? Play it here: https://ldjam.com/events/ludum-dare/47/debugger

Which gameplay would you preffer?

1. Original entry:

Debugger-start.gif

2. Post mortem version in progress (aka "The Holywood Debugging style"):

Debugger-debugging.gif

3. Both combined

You can play it here: https://ldjam.com/events/ludum-dare/47/debugger