Ludum Dare 48 April 24–27, 2021

LD48!! :)

We are participating for the second time! Have fun!

We’re using:

  • p5js
  • Atom
  • Paint.net
  • Ableton/FL Studio
  • Bfxr (maybe)

Feeling Motivated

In a previous post I said that I might use Clickteam Fusion to create my submission, but I honestly think I'm just gonna use Java, because making an engine from scratch just feels a lot more fun to me (and I've also been watched archived streams of Notch's previous entries like 'Prelude of the Chambered' and 'Minicraft' so that is also a motivator lol :P)

Excited, hurry up time!

Let's go before I ignore this jam's theme as well!

I'm Excited

This is my first ludum dare jam!

Back for More

@fish-sticks and @melon-spirit and I are back after our 1st Ludum Dare in October! I've made some improvements to my 2d engine (based on lwjgl) and we'll use Gimp for art, Ableton and/or Reaper for audio. Looking forward to it!

Oh, and getting my 2nd covid shot the day before....hope I'm up to it!

Long time no see

This will be the second time I join Ludum Dare. Last time my friends and I completed this game: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90769

We were really happy with the result and we are hoping we can do something even greater this time.

Good luck for you all!

Best!

A Hub for everything a game jammer could ever want!

One unified hub for everything that you'll ever need during a game jam

Throughout my time doing 8 Ludum Dare's I've collected several pieces of software that have been helpful. Only problem is there are so many now that I've started to forget about things and then after a jam I'm like, "Darnit I wish I had remembered to use that!" even though I have it installed on my computer. To make sure I don't forget this time around I've created a handy dandy site with links to inspiration, ideas and so many different pieces of FREE software that can help you at any point in the game jam process. Check it out, it's going to become a bookmark on my main browser page throughout this jam so that I can quickly navigate to all my favourite software.

See it here!

Screenshot 2021-04-20 222201.jpg

See it here!

We Are In!

I am in for another round of the Ludum Dare game jam! This time, in addition to teaming up with my son, I also have my step-son on the team. We are looking forward to a weekend of collective hijinks and game development.

My LD Jam Tools:

first ludum dare

can't wait for my first ludum dare

LD48 is coming

This is the 4th time I have participated in ludum dare. I have experienced a lot from university student to work. The only thing that has not changed is my passion and desire for game production. I hope I can make my own satisfactory work this time.

We're In!

Hello Ludum Dare! We're Team One Brain Cell and we're in for LD 48! We're going to be making our game in San Francisco (aka the best coast) and wherever LunacyEcho and Miyolophone live.

As is basically routine at this point, I asked everyone for some quotes on what they thought about Ludum Dare 48!! Let's see what they had to say...

  • Miyolophone: "let's go"
  • johnfn: "Why are you asking me for a quote? I'm writing this blog post."
  • const_arch: "That's a pretty inspirational quote"
  • Andrew: "Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm"
  • LunacyEcho: "Could you make it bigger? I can't see the screen share."
  • fawnblue: Playing Overwatch
  • fawnblue: "Hey, I don't even get a quote? At least capitalize it."

And also as is basically routine, here's our list of things we're using:

  • Godot! This is the first time any of us have used it. Wheeeeeeeeee
  • We're going to attempt to use my typescript to gdscript compiler: ts2gd
  • Visual Studio Code
  • Logic

ld48.png

I'm in!

Hey folks! I'm in, though I'm 50/50 on jam or compo. Unity, Aseprite, and still figuring out sound.

Excited!

:wave:

My first Ludum Dare and I've never really finished a game past prototyping. I have been working on one for the last couple months but feel stagnant and too detail-oriented :pensive:. So I hope the chance to really focus down on the important things to get done will change my work cycle.

I was using Unity before, but I tried Godot this last weekend and LOVE it so far, so I'm going to be using Godot and trying the Compo! :thumbsup:

Unity + Github + Actions = "Easy" hosting \o/

In attempt to warm myself up for this weekend, I wanted to mess with Unity and GameCI to see if I can easily get an action workflow to publish a WebGL build directly to GH Pages on push to main.

Things are looking good so far (still waiting for the build to finish), and local testing was successful.

For anyone interested - I am hosting the public repository here: https://github.com/NextFaze/github-action-unity-example

One Last "I'm In!" Post From Me (Probably)

The instant the results for LD47 were announced, I started preparing for LD48. After an incredibly long 6 months, here we are!

I plan on doing the Compo this time, since I did enter the jam in LD47 but my game only had 3 hours of work put into it. With 48 hours I'm sure I can make something that isn't complete garbage. I don't have any specific ideas for games yet, but I am interested in trying either a visual novel, since that genre is completely new to me as a developer, or an endless game, since most of the games I make have a start and an end. I don't really make many games where it lasts forever and you have to get a new high score while the games continuously gets harder, so that's exactly why I would like to try a game like that.

The tools I'll be using are:

  • Engine: Construct 3 (3D was finally added 8 days ago in a beta update so I'm currently playing around with that)
  • Art: Last month I made my own art app, Peace Of Cake Art Maker!, so I'll try that out and see how it does in a jam situation. It's been exactly a month since I updated it so I'll probably add some features to it in the next 2 days to get it closer to a professional paint.net level. If necessary I'll use Construct 3's built-in animator to touch up the images produced by my app.
  • Audio: 2 days probably isn't enough time to make the custom music app I've planned on making, so I'll just stick with GarageBand (and yes, I actually plan on investing more than 8 minutes into my audio this time)
  • Motivation: Cat hugs and the thought of getting to play hundreds of high-quality games. I also plan on actually eating during the jam, probably while I'm doing layout design. I've been eating plenty of food just in case I skip a meal. 😆

Also, a few days ago I announced I'm doing a complete remake of my so-so LD47 game from the ground up. I typed a lot of random details about it here. I don't have any early release photos of the way better gameplay and graphics yet, though!

I'm in again!

I feel like I made a bit of progress last time so here's hoping I have similar success this time!

Tech stack:

Engine: Unity

Modelling: Blender

2D: Photoshop (last time I used GIMP... never again)

Sound: Bfxr

Music: Logic X and a few hardware synths

Database (if needed.. probably not): SQL

Although, I have had a desire to make something with web tech so if I go in that direction it'll be .NET Core.

And one final thing... if you're making something in Unity try binding Esc to quit the application.

56ixga.jpg

Official "I'm in"

Engine: Unity 2019.3.9f1

Sound: FL Studio, SFXR

*Art: * Aesprite

I'm not sure I'm ready to be honest but here I am again.

I'm In LD48

I haven't been able to finish a jam in a while life and work have been getting in the way but I have a good feeling about this.

TOOLS

  • Engine: Unity
  • Art: Asprite
  • Sound: bfxr
  • Music: Bosca Ceoil
  • Source/version control: Git and Github

GOALS

  • Finish: No matter what and no matter the state I'm going to put something out. It may be garbage but it will be my garbage.