Ludum Dare 48 April 24–27, 2021

"Game Hosting Guide" - Update Suggestion

In the hosting guide, the website Konregate is no longer accepting new games for hosting. After doing some research we came up on the following two sites that should work for Unity hosting. -https://simmer.io/ -https://gamepipe.io/

It may be worth updating this in the actual hosting guide as well, to limit confusion on Sunday.

Looking forward to Jamming with you all!

Additional tools

Hey everyone!

I've been playing around with some random tools, some of which I've written myself and others that I've come across. Some purchased and others not. But anyway, I wanted to share some of them in case others find them useful!

Pixel Fx Designer (https://codemanu.itch.io/particle-fx-designer)

This is a great tool that lets you easily create particle effect driven spritesheets. In about 1 minute I was able to define a bunch of particle effects to make a nice flame... flames.gif Then export it to a spritesheet for easy importing in a game. flame_32x32.png You can try for these kind of effects if your game engine has a particle engine built in, but I always found messing with them time consuming and difficult to get the look that I wanted. This tool lets you see the changes as you make adjustments and I like pulling the effects in as spreadsheets.

CodeManu (https://codemanu.itch.io/) has a bunch of neat tools available for sale but I find Pixel FX Designer the most useful (although Juice FX is also a lot of fun)

LDtk - Level Design Toolkit (https://ldtk.io/)

@deepnight made this great level editor (available as a pay what you want model https://ldtk.io/). I have been really happy with the autotiling rules that you are able to create. Whenever I make a 2d platformer I always create a simple collision layer and then add the graphical layers on top of that and making the changes to the level means a lot of individual tile work. This takes care of all that for me and lets me see how the level is going to look inside the editor.
makemap.gif

Depending on your engine/framework (if you use one) you might have to write your own importer. It can output as a Tiled .tmx file in a pinch, but I'm using Phaser so working with the native json file has been pretty easy. I'm about 75% of the way through an importer for Phaser and will be done before the start of the jam tomorrow.

Image Outliner (I wrote this)

I wrote a simple tool that just looks through a folder and outlines all the images that it finds with a solid color. I found that I was spending a lot of time doing this manually, so I took half an hour to write a program that does it in batch. Anything I can do to write these kind of tools before the jam is just going to save me headaches later on. outline.png

Any other fun tools people have been messing around with?

IM BACK(probably) AFTER 2 YEARS

First started joining ludum dare back in 2017 when I was in 9th grade high school (we have 6 years of hs and no middle school here). My last entry was 2 years ago and it was a bit of a failure. Now i'm in college and I have more experience. I really owe all my cramming skills to joining ld when I was still 15 years old. Was able to compete and win in hackathons because of it. Now i'm hoping I can return to ludum dare if the theme is good and also if my profs won't give us unnecessary school works in the weekend.

Here we go!

Final round of theme voting. This is where it gets real ... watching Twitch and seeing tons of people brainstorming against all themes ... thinking about the same, but I may just wait and trust in spontaneity :smiley:

Worst case scenario, it's about a stuck boat same as the rest.

Going to try for the full graphics from scratch, code from scratch, sounds from scratch, so expect a lot it to just be me recorded with Voice Notes :record_button:

Good luck everyone! Only a day and a bit and we can get started!

System Programmer joins the party!

ld48_introduction.jpg

Good evening everyone!

Last year I joined Ludum Dare for the first time. I had lots of fun and made some friends along the way :smile: The theme back then was "Stuck in a loop", I'm sure lots of you still remember that theme :sweat_smile: The whole process felt like the image I shared here haha. The game I made had some useful feedback though, I'll share the most noteworthy ones:

  • Add some background music if you have the time
  • Add a background to side-scrolling levels (don't leave it empty)
  • Make something special. Something that is interesting in some way. Not "just a game".
  • If something could be misinterpret as a bug, make sure it very clear it is not a bug :sweat_smile:
  • People liked the score system very much

I won't use an engine, just javascript. I still don't like that language at all, but it's very fast to code and does the job well enough for me. I want the game to be playable inside almost every desktop browser. For the backend I'll use a combination of PHP and MySQL. The scoreboard in my previous game was received very well, so I'll do my best to integrate some sort of interaction between players again (e.g. a scoreboard, or some other approach).

I have an extra personal limitation for this year's game. There has to be a king in my game! As I'm from the Netherlands and the submission day happens to be Kings day (Koningsdag) in the Netherlands. I thought it would be funny :crown: :smiley:

This year the theme will be revealed at 03:00AM Dutch time. Which is a bit crazy for me. My plan is to go to bed early and to wake up around 05:30AM. Then I can look at the theme and think about ideas while I eat some breakfast. Hopefully that will be enough to get the most awesome game-ideas known to mankind :smile:

You can follow my progress here on the ludum dare website, or on my website: http://wouter52.com/?page=ld48

Another go

Hi,

I have participated in Ludum Dare on and off for (10)? years. On the old LD website my username was 222464 I believe. My gimmick is that my games use some sort of AI/Machine Learning. I'm not really a game dev anymore, I research machine learning, but I like to make ML-based games here from time to time. I always find a way to make the theme work with ML. My best rated game so far was "Hero Must Die" for LD 25, where the AI plays the game and you need to make the levels impossible for it to beat.

Things I have used in the past: - SDL - SFML - C++ - OpenGL - Web Assembly - Gimp

What I will probably use this time: - SFML - C++ - OpenGL - neovim - Gimp (2D) - Blender (3D) - My AI software, AOgmaNeo

If there is an artist out there who wants to team up for this event, let me know!

I'm in!

Ludum Dare 48 will be my first game jam. Trying it out with a team of 3, hopefully we'll have a working prototype at the end!

My 2nd Ludum Dare

2nd Ludum Dare and 2nd game jam. I haven't made a game in a while so I hope this event can chip off the rust for me. Got plenty of time too, just finished my 3rd quadmester so I got no homework this weekend. Good luck everyone.

LEEEEEEEEES GOOOOO

It's time, been a while since my last entry (three years, in fact, for LD40 in fact: Vroom Vroom Kaboom) or the slightly more polished post jam version if you wish :)

Going to be using the following most likely: * Godot 3.2 (used it last time too, very successfully! it's good!) * Sonic Pi (if i get time/inspiration to make small tune, but also maybe for sfx) * Audacity (for light editing/adjustments of the above) * Aseprite

I look forward to returning to the fray, the community spirit is always lovely and seeing the incredible games that pour out of LD is nothing short of exhilirating!

I'll probably be tweeting about stuff while I make the game: _profan

Likely entering the compo this time, good luck everyone!

I'm in

The tools I will use are: - Stencyl - Libresprite - Wavebots editor - Bfxr - Audacity

ldbrasi_logo.png

Convido todos os brasileiros a participarem do servidor "Ludum dare Brasil", totalmente em português. https://discord.gg/vkfDQm4q

We're in!

This is me and my friends first game jam! Will we finish the game? I doubt it but we will try!

I'm in!

Will I actually finish something? We'll find out.

Final Round Ideas 1/2

For today and tomorrow I thought I would deviate a little from the idea posts that I've done so far and try and note down the first idea and a little mock-up for each of the themes in the final round.

These are obviously very 'drafty' but I'm hoping that in the very worst case, I should have at least something (however unoriginal the idea may be) to build on.

Scan2021-04-22_230219.png

I'm in!

Participated once before, few years ago. I considered/tried participating a few other times as well. I have this weekend fairly open, so let's go! Tool's I'll be using:

Godot 3.3 (Never used godot before, so I'll keep the scope extra small) SFXR Krita (maybe some other programs as well, such as GIMP or something more fit for pixelart, depending on the game) Emacs, of course

I'll take the first few hours to write a simple game design document, then set up a todo-list in org-mode. I'll also be using a pomodoro timer to assure my efficiency, which has the added benefit of letting me collect data about what took too long afterwards (who knows, maybe it'll even be useful before the end of the jam). Haven't yet decided if I'll be live on twitch or just on Discord hanging out with friends. I don't feel like I need twitch, but voice chat might be a distraction.

Anyway, I'm really excited. Been looking forward to this for quite a while now, especially since I haven't programmed much for school lately.

Ludum Dare 48 Poster

Unfortunately I don't have a higher resolution image, but hopefully you all enjoy anyway! Happy Jamming!

LD48Poster.png

I'm in!

I have attempted game jams in the past but have never finished anything. This time will be different. :)