Ludum Dare 48 April 24–27, 2021

First time here

This is my 1st time I'm attending any Game Jam. I'm thinking of using Unity, C#, Bosca Ceoil for the music, and Photohop for some pixel sprites. Best of luck to everyone!

LETS GO (ง'̀-'́)ง

18 hours! LETS MAKE SOME EFFIN GAMES !! Follow us on https://twitter.com/PunchingPandaGJ or here, whatever floats your boat (ᵔᴥᵔ)

I'm in for LD48!

It's been a long time since I've submitted a Ludum Dare game, mostly because life gets in the way, as it tends to do. But how can I miss LD48?? I remember looking forward to it when I first did LD28. "Twenty more jams to go!" It seemed a long ways away.

Alright, what am I'm using?

  • Rust compiled to Webassembly: I want to see how far I can push a web game. I've always liked making them, since they are so easy to distribute, but Javascript is always a bottleneck, both performance-wise and code-quality-wise. I've been learning Rust in the last year so this is a great opportunity to try it out.
  • To that end, I'll be using open source tools such as wasm-pack with rust
  • Gimp, my go-to graphics editor
  • I don't expect to need 3D assets, but if I do, then I'll use Blender
  • Undecided on whether to code from scratch or use a boilerplate/simple engine such as Quicksilver.

Let's do this!!!

I'm In LD#48

Looking forward to participating in Ludum Dare 48!

Good luck tonight everyone.

As usual I'm going to try something different and out of my comfort zone. Maybe I won't finish, maybe I will. Every time it's a blast though.

That time though!

My weekend schedule isn't ideal, but hey, I'll be fine... I think. Regardless, I'm in.

I'm in!

So it's been a few years but... definitely giving this one a try! I will probably use my trusty Java game framework "katsu" (https://github.com/berkano/katsu) which is built on top of LibGDX. Recently upgraded all its dependencies & checked it still runs OK. Watch out for some definite programmer art, bleepy bloopy music and confusing gameplay!! Best of luck everyone and HAVE FUN!

Pre-Jam jam?

As I said on my other blog post, I'm completely new to game jams and game engines, but not programming. My goal was to use the time before LD48 starts to learn as much of Godot as possible.

Well, I probably won't be winning any awards for it, but I got the hang of the engine in many aspects! I've managed to implement Pong, the only thing missing from it is an UI and actual game states (title screen, win, lose). What should have took an hour or two took almost 6 because of inexperience, and I'm still not sure if I've done 100% sound choices as sometimes, for some reason, the ball manages to push my paddles out of the X axis for some pixels, even if I actually made them all kinetic bodies and had proper layer/mask configuration.

But I can't complain, it sure works, plays like pong, and even has pluggable AI into one/both of the paddles. I'm sure 3 days will be enough to implement SOMETHING resembling a game when the jam starts (:

pong.png

I'm off for a nap now... it's going to be a fantastic friday work day for me, going to sleep almost 4am in the morning.

LF artist...and good luck to everyone!

Me and @FlyingKiwi are looking for an artist - can be simple 2D (preferred tbh) for this LD48. If there's any artist out and about, or you know of one, we would love it if you/they could reach out! We are super friendly and already work cross time zones online so this would be a totally cool addition to the team!

Alternatively we might have to use img packs online and opt out of art :(

Good luck to all! I'm so hyped to get started!

LD48 -- I'm in!

Looking forward to entering Compo again this year for the first time in a while. Going to try out Godot for the first time ever and also try my hand at pixel art for basically the first time ever.

Should be fun!

Looking for a composer!

Sadly our goto composer and sound-man is burried under work this weekend. We are a developer and a designer, we can cover almost everything, UI, programming, animation etc., but we think our games need good sound design too!

Anyone interested? :)

I'm In, and ready to fail

So been doing this since #8:Swarms and I'm happy to say I'm in again, ready to fail again and enjoy it. Going to use it as an excuse to smoke out my new Vulkan/OpenXR framework.

https://www.youtube.com/watch?v=rGCjTZRvYU0

LD48 already?!

All of a sudden, it’s the last day before Ludum Dare 48. How did this happen?!

Of course, I had such big plans to create a post mortem version of last jam’s game [https://ldjam.com/events/ludum-dare/47/stuck-in-the-loop-dungeon], which was my first entry. But, as with many things you’re inexperienced with, it seems I miscalculated that just a tiny little bit…

Anyway, looking back, I also had lot’s of chances to practice game dev skills in the meantime.

So, the plan is this: I’ll take all the great feedback I received during LD47 (thank you again!), all the big plans I had for the post mortem version, as well as the stuff I worked on since then and… simply use those as a starting point for the upcoming jam. How about that, sounds ok? Yeah, at least I think it does!

Good luck everyone for LD48! LD47_lookback.png

I join LD48! (Maybe) with PICO-8.

I'm so happy to join this event again.

I plan to use PICO-8 as LD47, my first LDJam.

But, I learned to use other engines, Unity, Godot and Defold Engine. I may use Defold if my plan game not fit PICO-8.

My goals are...

〇Finish 〇Never Crunch 〇Have Fun 〇Ranked 100th...

...I use bad English, so I don't know which, 100th or more/less, means better.

We are in!

Hello everyone. Participating Ludum Dare for the 13th time! :skull:

Juicy gif from a recent prototype:

TANKNAT

GLHF! ʕ•́ᴥ•̀ʔっ♡

Brainstorming

Have you also started brainstorming? I usually start, whithin the final voting round and try to come up at least with some rough ideas for the themes. Especially for that ones, I like the least.

It just usually doesn't work that well because in the end the theme wins that I had no idea for. 💩😭💩