1 day until Ludum Dare 48!
This is my first time participating in the event, and i'll be live streaming it on my twitch channel! Hope to see you then :)
This is my first time participating in the event, and i'll be live streaming it on my twitch channel! Hope to see you then :)
Why? Like, I've got nothing but Leatherman, and Sonic Screwdriver. Neither of which sound like they could make a decent game for a game jam. Am I missing something? Does anyone have any suggestions to prod the old brain pan?
Not sure if I'm using Unity or Game Maker Studio yet. It will probably depend on the idea I settle on.
What fellowship? But the fellowship of fellows all striving independently, of course. To jam, by myself, as good fellows do in the company of other fellows also keeping to themselves. Together, we can achieve anything! But that's against the compo rules, so we'll achieve togetherness individually.
For a change of pace, I'm going to use GameMaker 2.3 instead of Unity. I've gone mad, ol' chap.
haven't jammed at all since ld31 iirc, but I've gotta be back for this one. also haven't read the final themes yet; all I know is that I hate them (as is tradition).
will proooobably do this jam in ue4. ableton for sound. dunno what I'll do for modeling yet
see ya on the battlefield, gamers
Howdy! I’m HacksawUnit, from the ‘USA’. I love creating and thinking about all sorts of games.
So, it's the 48th LudumDare. Wow! What a cool milestone... I first started in 2012 with the Jam for LudumDare #25 and #26, but eventually settled into doing the Compo with #27 in 2013. (Big thanks to those who let me join in with them on the Jams all those years ago.) Since then, I've completed sixteen Compo entries, and took one of them all the way to a full release. I've played tons of amazing entries, discovered so many amazing creators, and learned so much...
Ah, all this reminiscing is making me wistful... let's focus on the times ahead, now. Like this weekend! I'm super excited for this LudumDare, special numbering aside. It feels like forever since last time, so I'm ready to really 'go for it'! If you're participating too, I wish you the best of luck!
Favorite tools list:
☕ Construct2: HTML5 game creation software!
☕ Aseprite: Pixel art program!
☕ GIMP: Open source image editor!
☕ LSDJ and bgb: Authentic Gameboy synthesizer and emulator!
☕ Audacity: Open source sound editor!
☕ itch.io: Storefront/games host!
*EDIT: Oh! And I have a new tool to try, too... I got an analogue synth (VOLCA Keys) I might try using. Maybe!
And I want to have some retro/video game magazines under the 'inspiration' section once the theme hits but I've been hard pressed to find any. Does somebody know a good idea?


This is my second LD and will be (hopefully) my first Compo. I'm very excited and I will be primarily competing against myself; my previous LD game (LD47) ended up in 1,445th place last time. Hopefully I can make the top 500 this time!
I wish everyone the best of luck and, most importantly, enjoy the ride!
PS also, hope that "Parasite" or "Automation" do not make it to the final theme :S
A simple JavaScript adventure game I wrote for practice: Sorrow, Hope, Hunger
2.5 has music for some areas (see below).
Click here for hints if you get stuck.
The previous version of this game, for those interested, is here: Sorrow, Hope, Hunger 1.1
Credits:
Iris: 1918 Sears, Roebuck and Company catalog
Sound effects: Leshy SFMaker and ChipTone
Music:
"Radio Signal"
"Close"
"The Gates Are Locked"
"One Hundred Thousand Surfaces 2"
"Echelon Data Information via God Like Productions"
"Labyrinth of Sleepless Enigma"
Hey guys. Real excited to get started!
Here's what I'm using...
Game Engine: Construct 3
Sound: chiptone
Sprite Design: Piskelapp
Computer: School Chromebook :cry:
lol let's have fun!
Yep, this is my first time trying something like this, properly at least. I've tried other game jams but get too intimidated to even give them a proper go and I wanna change that, at least this once. So I'm gonna sign up and try my best at this!
Wish me good luck!
DDRKirby(ISQ) here reporting that team Cocoa Moss will be joining Ludum Dare once again.
Last time around we made Hide and Seek, a horror game with an emphasis on atmosphere and storytelling. We ended up with a 1st place medal in the "Mood" category.

This will be my 24th time doing LD and my 15th time working together with @xellaya, who will be helping with art and animation while I take care of implementation and audio. Concept and design will be a joint venture between both of us, of course.
My starter code is split between two repositories: This one which is the shared "library" of scripts and such and This one which is the project template itself. Neither of these two are mature projects so I would not recommend using them, but they contain a bunch of common useful stuff like screen transitions, basic audio handling, site-locking code, some basic UI effects, and that sort of thing. As you might expect, it tends to expand bit by bit with each passing LD as I find more and more things that are useful to have around.
We have been moving towards making more games with a focus on dialogue, so I have been working towards adding support in this framework/template for RPG-style text boxes so they don't have to be re-implemented from scratch every single time.
As a heads up to all Godot developers, Godot 3.3 has just recently released and is a recommended upgrade for pretty much everyone. There have been some changes to the way that HTML5 exports work, so that is worth familiarizing yourself with -- in particular the availability of threaded builds, which seems great but unfortunately is not yet supported across all browsers.
In past LDs we've had a funny thing happen where we end up having a pretty high bar for ourselves in terms of making polished and well-thought out games -- in particular trying to make very cohesive narratives. Which is not necessarily a bad thing, but perhaps not entirely well-suited to a jam timeframe. We're thinking to maybe take things a little more loosely this time and treat LD as a time for free-flowing experimentation, but, well...you know what they say about the best-laid plans of mice and men...
See you all at the starting line, where you know people are bound to be hating on the theme that's selected, no matter what it is! ;)
I've participated a few times, so I like to share my experience and gained knowledge with new jammers.
Scope your game properly You have three days to make a game? Try to design something you can make in only one. It'll take twice as long as you think. The final day is for bug testing and polish. If you manage to finish everything WAY early, you can expand on the completed game. It's better than rushing or running out of time.
Be healthy Get sleep. Eat three meals. Spend time with your family. Staying awake for 72 hours isn't going to make your game good, and it's definitely not good for you.
Easy games are appreciated Jammers will play your game for a minute or two, vote, and move on. Make games that can be played in their entirety in a short time, or at least will show the player all it has to offer.
Small teams are okay My best games were made by myself or with one other person. Too many developers just get in each others way. If you have a large team, might want to consider splitting into smaller teams.
Accept and embrace criticism Some people get defensive, but it's really not fun or helpful. Some jammers are afraid of being critical, fearing retaliatory bad votes. Critical feedback is the most honest and most helpful. Always remember, it isn't the player that doesn't understand your game, it's that you didn't understand your player.
Get started early In the jam, you're allowed to start with any base code. So, make anything you can. I keep unity packages with basic features that have nothing to do with the theme, like pause/restart buttons. It's currently final round for theme selection, so look them over and come up with ideas for each potential theme. See if you can think of ideas that will work with more that one.
You have to play games, too You aren't even in the ranking unless at least 20 people vote on your game. The best way to get voters on your game is to play, vote, and comment on other people's games. I make it a point to play the games of everyone who comments on mine.
Yeaaa lets do this! Theres a kind of game I never really made before, this is a great opportunity to give it a shot! Gonna shoot for a compo entry this time. Will be streaming this on twitch at https://www.twitch.tv/frankiepixelshow !
tes
Planning to do the contest. No code ready. Do not know the library I am going to use. Probably raylib. Don't know it. Don't have a graphics pipeline. Have no ideas about how to handle sound.
After watching @@adamcyounis livestream of his prep for 5 minutes, I think I'm in trouble.
Hey all, had to "create" a game to make this post, but would love to provide audio and music for anyone who's interested. It's just so much fun and my friends haven't done a game jam in years soooo yeah I'm bored and love making music for games and would love to be challenged to fit whatever weird theme you find. Just message me! <3
We are! Twitch.tv/MABCat for narrative design, and Twitch.tv/Saradamon for coding! I (MABCat) will be starting around 8:30 EST. Come on down and hang with us! :)
Haven't done an LD since 44 so I'm excited to do it again! Hopefully I can improve my sub-50% completion rate for LD games. :D
Probably using Unity for this one. I do miss the days of doing these from almost-scratch in C++, but I can get so much more done in Unity...